On November 18 2010 02:12 mOnion wrote:
Only looking at the cost of the hatchery as the only variable for expanding is ignorant. there are a million other things to consider
larvae production is upped.
you'll get an additional queen for inject and creep
creep spread for above reason
zerg units are cheaper and weaker and need to be produced quickly
zerg units are gas heavy so you need the additional gas
and other things I cant think of right now. the economics analogy was merely pointing out that your initial post had lurking variables that you weren't addressing.
If you want more larva you can build the hatch in your base. This now boils down to whether or not your bases can support that extra hatchery. In certain army compositions it can.
Creep spreading from expansions isn't as useful and for the time being is undesirable considering how poorly people scout for expansions.
If zerg units are weaker it's a hint they aren't really cheaper. Frankly I don't think certain zerg units are cheaper for their cost like ultralisks, broodlords and infestors.
Zerg units are not gas heavy. Only some of them are and in the case of banelings in a specific situation (taking out buildings and high hitpoint nonlight units makes banelings a gas heavy unit while hitting light units makes them break even if splitting is used against them are highly efficient if the opponent fails to spread around the army)