no im talking completely customizable hotkeys.
Yeah already possible, use search function,.
Forum Index > SC2 General |
ch4ppi
Germany802 Posts
no im talking completely customizable hotkeys. Yeah already possible, use search function,. | ||
rauk
United States2228 Posts
On October 23 2010 08:50 Zelniq wrote: Show nested quote + On October 23 2010 08:47 rauk wrote: On October 23 2010 08:29 Zelniq wrote: any word on custom hotkeys? there already ARE custom hotkeys O_o no im talking completely customizable hotkeys. apparently it's something that will come eventually..the question is when? i have shift+F2-F4 to save location, and F2-F4 to go there. How much more custom do you want? | ||
darthcaesar
United States475 Posts
I can't wait for patches! | ||
BeMannerDuPenner
Germany5638 Posts
On October 23 2010 06:41 robertdinh wrote: Show nested quote + On October 23 2010 06:38 swuSC2 wrote: On October 23 2010 06:34 robertdinh wrote: On October 23 2010 06:31 swuSC2 wrote: On October 23 2010 06:27 robertdinh wrote: On October 23 2010 06:24 swuSC2 wrote: On October 23 2010 06:22 robertdinh wrote: On October 23 2010 06:20 swuSC2 wrote: On October 23 2010 06:16 robertdinh wrote: On October 23 2010 06:13 swuSC2 wrote: I'm slightly confused. If they are keeping the MMR then that means players will still play players around their level. But does that mean they are making it that players with higher MMR wins more points per win and less points lost per loss? Because if they don't then higher level players will either have a harder time getting Ladder points and/or ladder points between lower level players and higher level players would be similar. The higher your MMR the longer you will be getting good points per win when you are starting fresh at 0 ladder points. In WoW when a fresh season starts you are getting 50-30 points per win until you get close in rating to your MMR. The numbers may be slightly different for sc2, but sc2 also has a bonus pool that will increase the rate of climbing dramatically. The issue is for the like the first 1000+ points you played through the lesser players because everyone had a low MMR so if you were good you got a good base to start off with and you plateaued when you got to your level. But if the MMR stays and you start playing with people of your level you already start at your plateaued level. If everyone starts off fresh with 0 points in season 2 (which they will) and you have 2900 mmr (say you are huk or something) and you play qxc (let's assume he will also have a very high mmr) you will gain big points for much longer, than if you were playing people with crap mmr. Someone with 1500 mmr isn't going to give you good points for any significant length of time if you are at 2900 mmr. This is the issue in the current system. If QXC plays Huks if Huk wins he gains around +8 and if he plays him again he loses around -8. So if they start off already at facing each other and trade off they don't get substantial points compared to lower levels playing each other. You are forgetting the fact that they are already at a ladder point value that is close to their MMR. They are not at 0 points starting fresh. You are also not factoring in the fact that bonus pool builds up, if they go 50% vs each other with bonus pool included even at a ladder point value close to their MMR, they would still both be climbing. Let alone when they are both at 0 points but have very high 2500+ mmr. None of you people seem to understand. I'm saying that Ladder points at lower level goes up almost exactly the same as they do at higher level if your automatically paired based on your hidden MMR right away. 1) Bonus pool doesn't factor in. Everyone gets Bonus pool. 2) If everyone keeps there MMR and Ladder Points reset. Qxc will play Huk but since points gained is based on MMR and their MMR difference is miminal their points gained/lost per game will be the same as if I were to play someone nearly the bottom of the Top 200 where I currently am. No what you don't seem to understand is that both ladder points and MMR from both players are factored in to determine point gain and loss. The only reason the climb seemed slow in season 1 is because everyone was not only starting with fresh points, but also fresh MMR, which also needed time to inflate. Back when huk was the highest on the ladder with 700 points, his MMR was probably at around 1k, because there had been no established data, now that things have inflated a ton, his points and his mmr are both healthy at 2500+ I'm saying it "Didn't Take Long" in Season 1. It took long for only the people who originally started right on release but everyone else gained points mad fast based on them. That's why you see 500 Bonus Pool starts now a days but during release you started with like around 0. Points gained if not based off Ladder Points its almost 100% based on MMR. Many many games people get 6 points beating someone 100-200 ladder points higher than them. The only way to start a new season with 0 Ladder Points but current MMR is to give people with higher MMR larger bonus pool. Sorry man you are just completely misinformed on this. It factors in ladder points + mmr for both players, the only reason this isn't more apparent to people yet is because season 1 is used to establish MMRs for everyone, the system can't work properly til that happens. If you played wow arena you would understand.... What is going to happen next season is players with high mmr are going to be getting good pointers for a longer period of time up til they get closer to their MMR with their ladder points. A 1500 mmr player will taper off into normalized points sooner than a 2900 mmr player will. thats the problem. wow arena gives you very high/maxed points till your rating matches the mmr. in sc2 your points pretty much only are affected by mmr, thats why many people often get totally off points (example,ive lost 17 points yesterday to someone 200 points higher, won 5 vs someone 150 higher). so if we assume a 2000 mmr for both situations - in wow you will get 42(was the max right?) up until like 1700 and continue to win vastly more then you lose playing against equal mmr guys.you reach your intended rating very fast - in sc2 you will rather soon start winning 10-14 playing against equal mmr guys losing the same amount. so you will have a WAY harder time gaining points compared to wow or even a sc2 player with a 1700mmr who will get more points/game playing worse opponents in wow a 2k mmr team that plays against another 2k teams will gain huge amounts of points just by braking even until they reach their mmr. a 2k mmr player in sc2 will barely gain points at all without bonus pool playing 50/50 against 2k mmr players even if he is just at 1500 the wow system does evrything to bring your rating up to your mmr asap. the sc2 one just uses the mmr for matchmaking but doesnt do anything to help the rating match the mmr | ||
Champ24
177 Posts
Top 2% of all NA players is a bit much I think. | ||
0neder
United States3733 Posts
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b_unnies
3579 Posts
just look at SEA. theres a total of 4437 diamond players. 2% of that is 89 players, which makes master even more exclusive than grandmaster which shouldnt be the case | ||
.Aar
Korea (South)2177 Posts
FEATURED REPLAYS YES. DO WANT. YES. Well, at least they admit Reapers have a problem. WATCH REPLAYS WITH FRIENDS. YES. Thanks! | ||
da_head
Canada3350 Posts
in NA how many points would be needed for that? at least 1500? 1600? (well i guess it increases as time goes on) | ||
StarSense
206 Posts
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QuixoticO
Netherlands810 Posts
On October 23 2010 09:38 StarSense wrote: top 2% is a third of diamond. If I remember correctly he said top percentage of diamond and not everyone. Also sad that you missed the question about the queen mechanic because David Kim explained and acknowledged that Zerg is harder because of it but they did it intentionally and are looking at it. | ||
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Zelniq
United States7166 Posts
On October 23 2010 08:56 ch4ppi wrote: Yeah already possible, use search function,. uh yeah the only way to do it is to modify the patch mpq files. the problem is that blizzard CMs have stated this is illegal and a bannable offense, and also tournaments like MLG does not allow it so i'm screwed (the one thread that shows how to do it through a text file, only lets you modify a few select general-UI hotkeys, none of which are the unit/building/ability hotkeys) | ||
Grummler
Germany743 Posts
On October 23 2010 09:41 Nyxs wrote: If I remember correctly he said top percentage of diamond and not everyone. Basic math for the crowd: The top percentage of diamond is also the top percentage of everyone. + Show Spoiler + Not the same percentage, though. + Show Spoiler + Yeah, i know this has some trolling in it, because its obvious what he means. But i am getting mad with all those blue rectangles in the sc2 livestream. | ||
Nilrem
United States3684 Posts
Question: How do I tank drop better? Answer: David Kim: Drop tanks at the natural in LT! All Zerg players: FFFFUUUUUUUUUU Might I add, this made me laugh and cry at the same time. I like the chat channels having a tentative date, but I think the sharing replays with a friend being only next year sort of sucks. There are probably a lot of people also in agreement that, I'd rather watch replays with friends then have a chat channel. To me, that is far more important. | ||
Deleted User 3420
24492 Posts
so they aren't going to wipe MMR isn't that going to make it way easier for worse players to move up...? and harder for good players | ||
Bosu
United States3247 Posts
On October 23 2010 10:40 travis wrote: ummm so they aren't going to wipe MMR isn't that going to make it way easier for worse players to move up...? and harder for good players The leagues are based on MMR not points. I am sure after 1 placement game you will be placed into the appropriate league based on pre reset. | ||
KevinIX
United States2472 Posts
On October 23 2010 10:40 travis wrote: ummm so they aren't going to wipe MMR isn't that going to make it way easier for worse players to move up...? and harder for good players How so? I took it to mean that we'll be placed in new divisions and our points are reset, but nothing else changes. We'll still be matched with the same opponents. | ||
Happy Frog
Australia490 Posts
Unless their MMR threshold is really close to promotion / demotion I was surprised when Canessa said that Bronze to Diamond were distributed at 20% of player base each, doesn't match up with the data from Sc2ranks - maybe because Sc2R can't take into account inactive players? Maybe the system hasn't had enough time to get its ideal distribution yet? Would make sense if alot of new RTS players did their placements, got stomped, place in Bronze, then never want to play ladder again. | ||
BeMannerDuPenner
Germany5638 Posts
On October 23 2010 10:45 KevinIX wrote: Show nested quote + On October 23 2010 10:40 travis wrote: ummm so they aren't going to wipe MMR isn't that going to make it way easier for worse players to move up...? and harder for good players How so? I took it to mean that we'll be placed in new divisions and our points are reset, but nothing else changes. We'll still be matched with the same opponents. exactly for that reason. point distribution is mostly(only?) related to mmr. a 1000 diamond and 2k diamond both end up in diamond again. the 1k one plays against other 1k getting 10-14 points. the 2k one plays against other 2ks and gets 10-14 points too. if they dont change the point gains to be more wowarena like (which i dont now if its good for sc2) it will be much harder for the good guy to get points. | ||
Deleted User 3420
24492 Posts
if from the moment u get placed into diamond u have to play idra caliber players while another guy who gets placed in diamond has to play against johnny1000rating who is going to be having easier games? | ||
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