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I really like the M level idea. It pretty much means you are top 15-25 diamond atm. It will be easy to seperate low diamond and mid-top diamond now. And well the GM league obviously for the pros, I really hope they implament a way to watch their games live too.
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On October 23 2010 06:51 robertdinh wrote:Show nested quote +On October 23 2010 06:48 swuSC2 wrote:On October 23 2010 06:45 robertdinh wrote:On October 23 2010 06:43 swuSC2 wrote:On October 23 2010 06:41 robertdinh wrote:On October 23 2010 06:38 swuSC2 wrote:On October 23 2010 06:34 robertdinh wrote:On October 23 2010 06:31 swuSC2 wrote:On October 23 2010 06:27 robertdinh wrote:On October 23 2010 06:24 swuSC2 wrote: [quote]
This is the issue in the current system. If QXC plays Huks if Huk wins he gains around +8 and if he plays him again he loses around -8. So if they start off already at facing each other and trade off they don't get substantial points compared to lower levels playing each other.
You are forgetting the fact that they are already at a ladder point value that is close to their MMR. They are not at 0 points starting fresh. You are also not factoring in the fact that bonus pool builds up, if they go 50% vs each other with bonus pool included even at a ladder point value close to their MMR, they would still both be climbing. Let alone when they are both at 0 points but have very high 2500+ mmr. None of you people seem to understand. I'm saying that Ladder points at lower level goes up almost exactly the same as they do at higher level if your automatically paired based on your hidden MMR right away. 1) Bonus pool doesn't factor in. Everyone gets Bonus pool. 2) If everyone keeps there MMR and Ladder Points reset. Qxc will play Huk but since points gained is based on MMR and their MMR difference is miminal their points gained/lost per game will be the same as if I were to play someone nearly the bottom of the Top 200 where I currently am. No what you don't seem to understand is that both ladder points and MMR from both players are factored in to determine point gain and loss. The only reason the climb seemed slow in season 1 is because everyone was not only starting with fresh points, but also fresh MMR, which also needed time to inflate. Back when huk was the highest on the ladder with 700 points, his MMR was probably at around 1k, because there had been no established data, now that things have inflated a ton, his points and his mmr are both healthy at 2500+ I'm saying it "Didn't Take Long" in Season 1. It took long for only the people who originally started right on release but everyone else gained points mad fast based on them. That's why you see 500 Bonus Pool starts now a days but during release you started with like around 0. Points gained if not based off Ladder Points its almost 100% based on MMR. Many many games people get 6 points beating someone 100-200 ladder points higher than them. The only way to start a new season with 0 Ladder Points but current MMR is to give people with higher MMR larger bonus pool. Sorry man you are just completely misinformed on this. It factors in ladder points + mmr for both players, the only reason this isn't more apparent to people yet is because season 1 is used to establish MMRs for everyone, the system can't work properly til that happens. If you played wow arena you would understand.... What is going to happen next season is players with high mmr are going to be getting good pointers for a longer period of time up til they get closer to their MMR with their ladder points. A 1500 mmr player will taper off into normalized points sooner than a 2900 mmr player will. If thats true then why is there such a big difference in like half the players in the Blizzard Top 200 and the Ladder Points Top 200? David kim has like 60 rank differential between his Blizzard Rank and Points Rank. Because not everyone with high MMR plays as much as him and the ladder is designed to inflate in points over time? As well as the fact that we still keep accruing bonus pool. So what your saying is when Qxc beats Huk he is going to get like 22 points and if he loses he only loses like 8? and people in lower levels stop getting the huge points per win and less points per lose faster? If thats the case they are using a new system and it is definitely not the current one. It's going to be more like QXC and huk have a very high MMR and a new season starts for example. They will be getting good points from each other for a very long time (above the amount they would get if their ladder rating was already close to their mmr). Because other people have lower mmr, they taper off faster because they close in on their MMR faster. It is the EXACT same system that is currently being used, it was only different early on here because no one had established those high MMRs yet. It takes a season for the system to start working it's magic. This is how it was in WoW as well when they first implemented the MMR system.
Make sense so what I said the previous post is what you are talking about? That at higher MMRs during the reset players will get more points per win then lost per lost for a longer time?
Does that mean they are going to get rid of bonus pool? Because points inflation is going to be ridiculous.
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On October 23 2010 06:55 swuSC2 wrote:Show nested quote +On October 23 2010 06:51 robertdinh wrote:On October 23 2010 06:48 swuSC2 wrote:On October 23 2010 06:45 robertdinh wrote:On October 23 2010 06:43 swuSC2 wrote:On October 23 2010 06:41 robertdinh wrote:On October 23 2010 06:38 swuSC2 wrote:On October 23 2010 06:34 robertdinh wrote:On October 23 2010 06:31 swuSC2 wrote:On October 23 2010 06:27 robertdinh wrote: [quote]
You are forgetting the fact that they are already at a ladder point value that is close to their MMR. They are not at 0 points starting fresh. You are also not factoring in the fact that bonus pool builds up, if they go 50% vs each other with bonus pool included even at a ladder point value close to their MMR, they would still both be climbing.
Let alone when they are both at 0 points but have very high 2500+ mmr. None of you people seem to understand. I'm saying that Ladder points at lower level goes up almost exactly the same as they do at higher level if your automatically paired based on your hidden MMR right away. 1) Bonus pool doesn't factor in. Everyone gets Bonus pool. 2) If everyone keeps there MMR and Ladder Points reset. Qxc will play Huk but since points gained is based on MMR and their MMR difference is miminal their points gained/lost per game will be the same as if I were to play someone nearly the bottom of the Top 200 where I currently am. No what you don't seem to understand is that both ladder points and MMR from both players are factored in to determine point gain and loss. The only reason the climb seemed slow in season 1 is because everyone was not only starting with fresh points, but also fresh MMR, which also needed time to inflate. Back when huk was the highest on the ladder with 700 points, his MMR was probably at around 1k, because there had been no established data, now that things have inflated a ton, his points and his mmr are both healthy at 2500+ I'm saying it "Didn't Take Long" in Season 1. It took long for only the people who originally started right on release but everyone else gained points mad fast based on them. That's why you see 500 Bonus Pool starts now a days but during release you started with like around 0. Points gained if not based off Ladder Points its almost 100% based on MMR. Many many games people get 6 points beating someone 100-200 ladder points higher than them. The only way to start a new season with 0 Ladder Points but current MMR is to give people with higher MMR larger bonus pool. Sorry man you are just completely misinformed on this. It factors in ladder points + mmr for both players, the only reason this isn't more apparent to people yet is because season 1 is used to establish MMRs for everyone, the system can't work properly til that happens. If you played wow arena you would understand.... What is going to happen next season is players with high mmr are going to be getting good pointers for a longer period of time up til they get closer to their MMR with their ladder points. A 1500 mmr player will taper off into normalized points sooner than a 2900 mmr player will. If thats true then why is there such a big difference in like half the players in the Blizzard Top 200 and the Ladder Points Top 200? David kim has like 60 rank differential between his Blizzard Rank and Points Rank. Because not everyone with high MMR plays as much as him and the ladder is designed to inflate in points over time? As well as the fact that we still keep accruing bonus pool. So what your saying is when Qxc beats Huk he is going to get like 22 points and if he loses he only loses like 8? and people in lower levels stop getting the huge points per win and less points per lose faster? If thats the case they are using a new system and it is definitely not the current one. It's going to be more like QXC and huk have a very high MMR and a new season starts for example. They will be getting good points from each other for a very long time (above the amount they would get if their ladder rating was already close to their mmr). Because other people have lower mmr, they taper off faster because they close in on their MMR faster. It is the EXACT same system that is currently being used, it was only different early on here because no one had established those high MMRs yet. It takes a season for the system to start working it's magic. This is how it was in WoW as well when they first implemented the MMR system. Make sense so what I said the previous post is what you are talking about? That at higher MMRs during the reset players will get more points per win then lost per lost for a longer time? Does that mean they are going to get rid of bonus pool? Because points inflation is going to be ridiculous.
I don't know how they plan to address the bonus pool, WoW did not have a bonus pool, if it did the inflation would have been too out of control.
That bonus pool feature is more for casuals though so that they feel a constant sense of progression.
Maybe they won't include bonus pool once people make it into that grand master or master division...
We will have to see...
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Ugh why wasnt the starcraft 2 panel on directv? =(
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On October 23 2010 05:55 shannn wrote: Knew the top200 would be in it lol seeing they had the top200 each week. But didn't expect a 2nd ladder tbh but now top1-2% of region that's what atm? 1800+?
Edit:
I love that quote. Unlike RL you don't want to save money in the bank :D
Top 1% of north america is roughly top 5600, which currently equates (point wise) to about 1360. Top 2% is about 1200.
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On October 23 2010 05:50 imyzhang wrote:if all this is true, blizzard is making me happy ![](/mirror/smilies/smile.gif) although i do wish they had like 3 placement matches... or some more than just 1.
if our mmr is same its kind of silly to even have placement matches. unless you're totally new to the game in which case you should have the standard 5.
oh a different note i need to step up my game! id say im in the top 500 for NA, but not high enough for the grandmaster league =[
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On October 23 2010 07:12 VonLego wrote:Show nested quote +On October 23 2010 05:55 shannn wrote: Knew the top200 would be in it lol seeing they had the top200 each week. But didn't expect a 2nd ladder tbh but now top1-2% of region that's what atm? 1800+?
Edit:
I love that quote. Unlike RL you don't want to save money in the bank :D Top 1% of north america is roughly top 5600, which currently equates (point wise) to about 1360. Top 2% is about 1200.
It would pretty obviously be the top 1-2% of diamond, not the entire server, which at 2% translates to top 888 (.02*44419 diamond players, according to sc2ranks), which then translates to 1700+
at least i hope this is how it will be. if it's genuinely 1-2% of the whole server and blizzard wants people to believe 1200+ diamond indicates "Mastery" of the game, this whole situation is retarded
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Top 100 is currently 2000+ in NA. Get on that!
In regard to placement matches in season2, the first placement match seems just to be there to reset the ladder and organize folks into divisions based on when they start playing again. It's more like a check-in gate than any sort of evaluation process.
It would pretty obviously be the top 1-2% of diamond, not the entire server, which at 2% translates to top 888 (.02*44419 diamond players, according to sc2ranks), which then translates to 1700+
While I agree that would be a better way to do it, and how I origionally interpreted it, upon rereading the OP it sounded like top 2% of all players. Top 2% of all players would be top 30% of diamond players -- which would likely make master the new "everyone is a master and you're scum below it." If it truly is the top 2% of diamond players alone, diamond could still mean something and master would be a true accomplishment.
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On October 23 2010 07:28 VonLego wrote:Top 100 is currently 2000+ in NA. Get on that! In regard to placement matches in season2, the first placement match seems just to be there to reset the ladder and organize folks into divisions based on when they start playing again. It's more like a check-in gate than any sort of evaluation process. Show nested quote +
It would pretty obviously be the top 1-2% of diamond, not the entire server, which at 2% translates to top 888 (.02*44419 diamond players, according to sc2ranks), which then translates to 1700+
While I agree that would be a better way to do it, and how I origionally interpreted it, upon rereading the OP it sounded like top 2% of all players. Top 2% of all players would be top 30% of diamond players -- which would likely make master the new "everyone is a master and you're scum below it." If it truly is the top 2% of diamond players alone, diamond could still mean something and master would be a true accomplishment.
yep, agreed
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IIRC, from the MMR thread here, your points gained are based on your ladder points against your opponents MMR.
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That is correct Ryan. That is also why most folks see everyone as "favored" until they reach a high level themselves.
Two players with 1000 MMR and 500 rating will both see the other player as favored despite the match up being equal.
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Did anyone catch this? Awesome haha
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Question: Will you be able to watch replays with friends on B.net Answer: Yes, next year.
NNNNNOOOOOO
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Thanks for the update!
Question: Will you be able to watch replays with friends on B.net Answer: Yes, next year.
Disappointed that this isn't coming sooner though. It's not something that difficult or time consuming to integrate considering they already had it during BW, is it?
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United States7166 Posts
any word on custom hotkeys?
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On October 23 2010 07:53 Lazix wrote:Did anyone catch this? Awesome haha ![[image loading]](http://img42.imageshack.us/img42/2245/bnetu.jpg)
this shirt is so awesome. he should show it to tasteless for he can make with handsomnerd.com
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my only concern about the grand master league is how they determine the top 200 =/ they use mmr + opinion + undisclosed activity requirement atm for their weekly top 200... and how will they cycle through players in the grand master league. once the top 200 is selected,who and when will be demoted or new players promoted up.
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On October 23 2010 08:29 Zelniq wrote: any word on custom hotkeys?
there already ARE custom hotkeys O_o
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United States7166 Posts
On October 23 2010 08:47 rauk wrote:there already ARE custom hotkeys O_o no im talking completely customizable hotkeys. apparently it's something that will come eventually..the question is when?
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On October 23 2010 08:47 rauk wrote:there already ARE custom hotkeys O_o
Lol.
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