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What makes a good starcraft 2 player?

Forum Index > SC2 General
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1 2 Next All
rockd24
Profile Joined September 2010
18 Posts
Last Edited: 2010-10-20 18:04:59
October 20 2010 18:02 GMT
#1
Sorry if there has been other posts on this. However I've read a lot that ladder rankings don't matter, because you can cheese or do one build over and over again. So what criteria would you say makes up a good starcraft player? One thing personally I have trouble is gauging the importance of APM. I'm left-handed and use the arrow keys to move the map along with the mouse. I use control groups but rarely the hotkeys. My APM is usually around 50. I'm a 1200 Diamond player mostly play Protoss, and know a few builds from each race.

So what's the importance of APM, and what other things are important to base someone's skill?
SiegeMode
Profile Joined August 2010
United States206 Posts
October 20 2010 18:04 GMT
#2
The only really meaningful thing you can really use to judge someone's skill is tournament results.
SilverPotato
Profile Joined July 2010
United States560 Posts
October 20 2010 18:10 GMT
#3
Generally, the best players in any game/sport are the ones who can identify their mistakes and change those defects into strong points.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
October 20 2010 18:17 GMT
#4
Wait so you manually click on what you want to build? That could be a problem if you are trying to multitask with both micro and macro during battle... You shouldn't focus on APM, but instead on the things you need to do. APM tends to peak during battle for good players not because they micro a lot better, but because they micro and macro at the same time to keep up with reinforcements. If you are not comfortable using build hotkeys, at least group all your production buildings into 1 key to make things easier to manage.

User was warned for this post
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
October 20 2010 18:21 GMT
#5
Winning consistently and often is the only thing that makes a good starcraft player, no matter how it is done.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-20 18:50:36
October 20 2010 18:24 GMT
#6
The criteria is not all game related.

Mental strength, practice regimes, daily routine. Those 3 things are a few of the things that really what set players like Jaedong and Flash apart from anyone else.

How they react to unfamiliar strategy, cheese, how a loss in a BO5/7 series effect them the rest of the series, how they deal with pressure.

To be honest I believe SC2 especially in the pro scene is very similar to tennis. It is not very hard to learn proper technique for all the tennis strokes. Just like its not very hard to learn builds and simple fundamentals. It's being able to apply that technique consistently in high pressure situations, and not crumble when you see something out of the ordinary.

Keeping up with the little details, like making sure your unit positioning is right, workers are mining optimally, in every game is also important. Go look at Boxer's match in the GSL, and look at his marine positioning. He has them everywhere scouting the map, as well as scouting drops. Many pro players do little things like this, while even many high level amateurs do not.

What makes a good player is not only good mechanics. It's the ability to maintain a cool head, make proper decisions, and not let pressure effect you.

The APM Issue:
As far as APM is concerned, you might not need a high one, and you definately dont need one in the 300+ to be good.

Still that being said, I don't see how you can keep up with what you have to do with only 50 APM.

While you might be getting by with it now, as you get better and play better people, you will have less time to do each action.
This is when APM and using hotkeys becomes important. You will be strained on what you can do at any given moment, so doing what you need to do in the fastest way possible(hotkeys) becomes really important.

So you might as well build the habit of keeping high APM now, so you dont have to relearn a new habit when you do hit that point.

Spamming has always been a subject people are touchy on, but spamming APM, I don't do it to get higher APM on purpose, I do it because it helps me focus on the game much better than without spamming.

Plus eventually as you get better and you are concentrating, you will be used to maintaining high APM, so you can convert the spam into something useful as you get better.

I write this with the assumption that someones goal is to become as good as they possibly can. Obviously if one does not have a goal to reach tha skill level where high APM becomes important and just play for fun, most of this is obviosuly useless to them.
One fish, two fish, red fish, blue fish.
rockd24
Profile Joined September 2010
18 Posts
October 20 2010 18:28 GMT
#7
On October 21 2010 03:17 Glacierz wrote:
Wait so you manually click on what you want to build? That could be a problem if you are trying to multitask with both micro and macro during battle... You shouldn't focus on APM, but instead on the things you need to do. APM tends to peak during battle for good players not because they micro a lot better, but because they micro and macro at the same time to keep up with reinforcements. If you are not comfortable using build hotkeys, at least group all your production buildings into 1 key to make things easier to manage.


Yeah that does slow me down on battles, when I'm toss and use warp gates. However even if you use the hotkeys you still have to select where to warp in the units right? During micro i'll use right hand to control map and mouse to control units. I tried playing the standard way where you use the mouse to move the map and control the units, and I sucked. However if it will help my game a lot than I might give it another try of course for me it'll be relearning the mechanics all over gain.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 20 2010 18:30 GMT
#8
APM is a little bit a wide frace.

But lets say spamming during the game.
You'll see as soon as you start spamming that you will start doing stuff faster.
You have the feeling that you have a lot to do and do the things you NEED to do a lot faster.
Well at least that is my experience.
Always look on the bright side of life
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
October 20 2010 18:34 GMT
#9
Being really interested and exicited about game will help a lot.
Progamertwitter.com/welmu1 | twitch.com/Welmu1
rockd24
Profile Joined September 2010
18 Posts
October 20 2010 19:53 GMT
#10
Seide that was very helpful. I don't think I'll ever put in the hours a day necessary to become a pro. However I do want to continue to get better every time I play. I know they are other things in the game I still need to do, but I'm getting the feeling that I've reached the point where I won't get much better unless I change the way I play and start using the hotkeys. The hardest thing for me would be not using the arrows to control the map, and memorizing the hotkeys.

Nightfall.589
Profile Joined August 2010
Canada766 Posts
Last Edited: 2010-10-20 20:20:45
October 20 2010 20:18 GMT
#11
Success in a Bo3/5/7 environment.

Anyone can score 50% wins with their one gimmick that they've perfected.

I don't care if you cheese your way through, I don't care if you have 50 APM, if you can defeat another opponent multiple times, you're better then him.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
October 20 2010 20:19 GMT
#12
On October 21 2010 03:28 rockd24 wrote:
Show nested quote +
On October 21 2010 03:17 Glacierz wrote:
Wait so you manually click on what you want to build? That could be a problem if you are trying to multitask with both micro and macro during battle... You shouldn't focus on APM, but instead on the things you need to do. APM tends to peak during battle for good players not because they micro a lot better, but because they micro and macro at the same time to keep up with reinforcements. If you are not comfortable using build hotkeys, at least group all your production buildings into 1 key to make things easier to manage.


Yeah that does slow me down on battles, when I'm toss and use warp gates. However even if you use the hotkeys you still have to select where to warp in the units right? During micro i'll use right hand to control map and mouse to control units. I tried playing the standard way where you use the mouse to move the map and control the units, and I sucked. However if it will help my game a lot than I might give it another try of course for me it'll be relearning the mechanics all over gain.


Try customizing the hotkeys if you are left handed, I think it is always best to use hotkey if there is one for it. The reason is you don't need to move the cursor away from the actions around the map to some menu on the bottom right. If you play toss and are trying to warp, try holding down the hotkey and simply clicking on the ground within pylon range (for example, 'w' to select all warpgates, hold down 's' and left click 5 times if you want to make 5 stalkers, this is the quickest way of making units)
GaMeOfFeAr
Profile Joined March 2010
United States26 Posts
October 20 2010 20:37 GMT
#13
On October 21 2010 03:04 SiegeMode wrote:
The only really meaningful thing you can really use to judge someone's skill is tournament results.


This. Tournament results are the only objective criterion we can utilize to judge players. The rest is subjective, and ultimately irrelevant.
Life is a game based on fear.
Somi
Profile Joined August 2010
Pakistan123 Posts
Last Edited: 2010-10-20 21:28:43
October 20 2010 21:28 GMT
#14
I'm reaching a stage where my mind is thinking faster then my APM can output, so basically by the time I have two hatches running, I'm literally "WTHWTH" mode as I try to keep up with things to do.

This is the problem with spending too much time here, reading stuff, looking at replays and playing less :D

My APM is 55-60.
For the Swarm!
rockd24
Profile Joined September 2010
18 Posts
October 20 2010 21:36 GMT
#15
I decided I'm going to stop using arrow keys and use right hand to use the hotkeys. I bought a player pass for the MLG since I live in Dallas. I'm hoping I can change over in time to be somewhat competitive in the event. I'm really there to just watch the pro's battle it out, I'm hoping I can get another amateur in the first round and play a pro in the next round.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 20 2010 21:37 GMT
#16
On October 21 2010 03:21 AirbladeOrange wrote:
Winning consistently and often is the only thing that makes a good starcraft player, no matter how it is done.


Yeah I'm sure all those diamond protoss players that got there through doing nothing but 1 base all-ins are actually good players. Good point.
"trash micro but win - its marine" MC commentary during HSC 4
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
October 20 2010 21:39 GMT
#17
On October 21 2010 03:02 rockd24 wrote:
Sorry if there has been other posts on this. However I've read a lot that ladder rankings don't matter, because you can cheese or do one build over and over again. So what criteria would you say makes up a good starcraft player? One thing personally I have trouble is gauging the importance of APM. I'm left-handed and use the arrow keys to move the map along with the mouse. I use control groups but rarely the hotkeys. My APM is usually around 50. I'm a 1200 Diamond player mostly play Protoss, and know a few builds from each race.

So what's the importance of APM, and what other things are important to base someone's skill?

1200 Diamond and 50 APM... I need to ladder fast lol
i dunno lol
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2010-10-20 21:47:59
October 20 2010 21:47 GMT
#18
2 signs i know of a good player within 3 minutes.

1. when player says ㅈㅈ instead.
2. worker harass and scouting without shift+move

other than that game sense is most important i think. sense of timing, micro, unit composition, etc.
age: 84 | location: california | sex: 잘함
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
October 20 2010 22:02 GMT
#19
:O, you're a 1200 diamond? i wonder if i could do that if i switched from zerg...but that's staying hypothetical, cause i like playing zerg. plus they're pretty sweet with recent patches.

good player traits off the top of my head
-high apm, so they can handle extreme micro, solid macro, and have eyes everywhere (if you're apm is low but you have good macro, you could be microing and scouting better)
-they look at their minimap all the time
-have a basic plan going into a game, modded as necessary
-they're very knowledgeable in both of the other races; have a solid understanding of all of their builds and counters, and can easily recognize them


-have solid scouting, every couple minutes see whats up in the other person's base
-keep a mobile army
-keep resources low, unless banking
How's the weather down there?
rockd24
Profile Joined September 2010
18 Posts
October 21 2010 04:34 GMT
#20
On October 21 2010 06:39 OPSavioR wrote:
Show nested quote +
On October 21 2010 03:02 rockd24 wrote:
Sorry if there has been other posts on this. However I've read a lot that ladder rankings don't matter, because you can cheese or do one build over and over again. So what criteria would you say makes up a good starcraft player? One thing personally I have trouble is gauging the importance of APM. I'm left-handed and use the arrow keys to move the map along with the mouse. I use control groups but rarely the hotkeys. My APM is usually around 50. I'm a 1200 Diamond player mostly play Protoss, and know a few builds from each race.

So what's the importance of APM, and what other things are important to base someone's skill?

1200 Diamond and 50 APM... I need to ladder fast lol



1200 diamond and 50 apm is very manageable however being in top 10% will probably require more APM. I mean overall I think it really just affects more in late game. I'm changing completely to hotkeys so hopefully i'll have a greater APM in a few weeks.
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