• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:26
CEST 10:26
KST 17:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen so ive been playing broodwar for a week straight. BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16126 users

Void Ray & Battlecruiser testing post patch 1.1.2 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
Durp
Profile Blog Joined September 2010
Canada3117 Posts
Last Edited: 2010-11-19 06:04:23
November 19 2010 06:03 GMT
#101
Personally, I have found HT/blink stalker a more effective counter. With so many stalkers, it's harder for the Terran to focus yamato's before you can feedback. And while you are "only" doing max 200 damage for a feedback, even doing half that is a 100 damage dealer instantly. If you catch a BC with full energy, it will take only 3 micro'd volleys from a 10 stalker army to kill that BC (20 dmg to armored units, I'm not going into upgrades because its 1am)- which isn't unheard of having if you're already late enough for BC's.

Now, while some people have mentioned that there will be "other units" - that's not the intention of this post. The question was can void rays still counter battle cruisers post 1.1.2- I do not think they can, and the numbers seem to show that they can't, but I believe that feedback/blink stalkers can be an effective counter
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
RoMarX
Profile Joined April 2010
Argentina189 Posts
November 19 2010 06:14 GMT
#102
On October 16 2010 03:37 GagnarTheUnruly wrote:
Show nested quote +
On October 16 2010 02:32 Reason.SC2 wrote:
The fact that void rays for cost are about equal with battlecruisers is pretty sick considering that VRs are supposed to be the 'counter'


The correct counter against BCs in PvT is proper play. There's no way a T should be able to get more than one or two BCs unless Toss lets them uberturtle and doesn't punish them for investing heavily in air. In that case toss can easily pump enough stalkers off 3 bases worth of gateways to deal with BCs should they become a problem, esp. if HT are around. I can't imagine any realistic scenario pre- or post-patch between skilled players where terran goes BC and protoss thinks -- dang I've gotta get VRs right now!

I only see this being an issue in 2v2s or lower level play where players let one another mass up off of two bases (in either case a VR nerf is probably a good thing).


this 100%. To make a decent amount of BCers the T needs to turtle VERY HARD on 2 bases, and if the P is half decent he can just take map control and when the T can leave his base the P will be in 4 base vs 2 base and he ll win with anything, so the cost-effective thing doesnt matter at all, just make units that can hit air.
When is cross position in maps like Meta or LT maybe the T can take a lot of bases and put 5-6 starports without suffering too much, but still i dont think BCs would be the better choice.
so IMO this thread doesnt have any sense, BCs sucks in real games, mb it can be a good all in to make a fast battle cruiser and bring a lot of scvs vs protoss, but with the last patch that reduced their damage its weaker...
Hellooo!!!!!!!
cannavaro
Profile Joined November 2010
Italy86 Posts
November 19 2010 06:28 GMT
#103
If a bc starts channeling it's yamato, let's say with full 200 energy, will he lose the cost before or after the yamato actually fires? If it's after it fires, will feedback completely cancel out the yamato?
CruisEric
Profile Joined August 2010
35 Posts
November 19 2010 06:43 GMT
#104
can you dodge yamato cannon with blink? i know it's not likely because you can't tell which stalkers are being targeted, and you won't have the precision to select a single stalker in a group of say, 10 and then blink it in time, but from what I've seen in Warcraft 3, Blinking allows you to dodge many spells that have to travel to hit you, and even some normal attacks, sort of like Brood War dropship + tank micro against dragoons. I believe Cloaking and Burrowing also allow you to dodge some missile attacks / spells.

On November 19 2010 15:28 cannavaro wrote:
If a bc starts channeling it's yamato, let's say with full 200 energy, will he lose the cost before or after the yamato actually fires? If it's after it fires, will feedback completely cancel out the yamato?

I believe casting Feedback during channeling will cancel the Yamato completely before it can fire.
Scila
Profile Joined October 2010
Canada1849 Posts
November 19 2010 06:48 GMT
#105
Why this matters I do not know. Battlecruisers are godawful in their current state, they get countered by half the units in the game, and can be kited/chased down due to their horrible movement speed.
All we have to decide is what to do with the time that is given to us.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2010-11-19 07:07:41
November 19 2010 07:05 GMT
#106
Well normally i wouldn't go for bcs in a pvt, because of hts, not because of feedback because of storms xD. Anyway if i would go for em, i would have some siege tanks below them and ghosts a little bit behind against blink stalkers. Sounds like alot of gas ^^. So i guess alot of marines would also stick arround ^^. If the terran plays well you won't get any feedbacks on the bcs and he won't be stopped by voidrays, if he playes bad you will get some feedbacks down and storm down the marines while your voidrays destroy the bcs.
If its bcs only i would use blink stalkers and have a sentry with em, since if the terran doesn't snipe the sentrys it will hurt his damage output.

Atm i use battlecruiser in really late game zvt or tvt. when it goes for 200 supply battles in tvt, if you have the air dominance with 3/3 there is nothing you can do against battlecruisers except of mass turrets. (well tanks outrun battlecruiser, so you still need some kind of fast ground forces) But once everything is mined out you can take your buildings with you xD and use mules for repair xD (yeah had some long tvts).
In zvt, if you manage to go for vikings and air upgrades without loosing to mutas early on. The battlecruiser is really evil against mutas while the vikings can protect them against corrupters. A few ravens would make any bigger fights look pretty evil. And hydras ... well try hydras against landed vikings xD.
Still battlecruiser being the slowest unit ingame (carriers are faster xD), needing alot of support , you can simply outrun them. (and the zerg will simply outmacro you if you try to go for bcs fast)

Just played toss before the patch so i can't say much about those, otherwise i used them in pvp, since everyone went for colossi, its an easy win, since when he moves out you kill his production and return home before his armys arrives. (you have to precharge your voidrays before battle, otherwise they will never charge up ^^). Used them against zerg as well if my phoenix did survive and he trys to prevent the harassment by going for spore crawlers. Both things shouldn't work that well since of the speed upgrade nerf.
Though i found out even before the patch that immortals just do better, then voidrays and phoenix are more then enough for harass.


PS: yamato is like death coil, it follows you anywhere xD. saw a mothership recall once and the yamato flew right to the other side of the map. (cast was done though after the warp finished completly i think.) But i would say blink doesn't help there.
Skyro
Profile Joined May 2010
United States1823 Posts
November 19 2010 07:09 GMT
#107
On November 19 2010 15:28 cannavaro wrote:
If a bc starts channeling it's yamato, let's say with full 200 energy, will he lose the cost before or after the yamato actually fires? If it's after it fires, will feedback completely cancel out the yamato?


Yes feedback will cause the yammato cannon to not actually fire. VRs + HT to feedback are the best/most economical counter to BCs. Of course depending on how the match unfolds when you spot BCs in a real game situation that might not exactly be a feasible option.
Grond
Profile Blog Joined June 2010
599 Posts
November 19 2010 07:18 GMT
#108
Feedback is not very good against BC's for several reasons. First even though it outranges Yamato he will have units in front of the BC's to snipe your 80 health HT. Second by the time you get in range if your HT's are still alive he will probably have already fired the Yamatos. Third even if you do get a feedback off its not going to put a very big dent in a BC's health, the prevention of the Yamato is actually a bigger benefit than the damage done.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 19 2010 07:23 GMT
#109
VRs with ht/stalker is the best counter. You want ground units anyways (since you no doubt have any number of gates), so stalkers are a must. HTs are needed to stop Yamatos from clearing out your voids, dealing burst damage, and clearing away any SCVs the Terran is bringing. VRs do damage.

The risk of T having ground units isn't that high because he won't be able to invest in that many, and probably isn't making medivacs - so storm blows through what he has and sets you up to engage the BCs.

There are plenty of Ts who fall back on this after a 2port banshee build, and turtle hardcore on 2/3 bases to get it. It is annoying.
Xapti
Profile Joined April 2010
Canada2473 Posts
November 19 2010 09:51 GMT
#110
I hope this hasn't been mention a lot already, but carriers have longer range and faster movement than BCs, enabling them to kill BCs very efficiently assuming there is no support.
Against Mutas, VRs still pretty much suck:
- 1 VR kills 2 Mutas but is on low health.

What the hell, really? that's pretty damn good isn't it? VRs cost less gas and less supply than 2 mutas. Sure Phoenix are cheaper and can kill 2 mutas (only 2v1, not 2:1 ratio), but they can't really attack ground and they are good only vs unarmored.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
November 19 2010 10:22 GMT
#111
On October 16 2010 00:12 Zihn wrote:
The end all be all answer to all toss air vs BC is Yamamoto cannon, it totaly flips all cost questions greatly into the BC's favor with the exception of the phoenix.. but that thing might as well be throwing peanuts at the BC with it's mighty 2x2 dmg

what toss needs is for blizz to release the Scout for multiplayer as it would be that instant "high" dmg anti armoured flyer that toss needs to change PvP away from colossi power strugle along with providing an actual counter to viking, BC and coruptors

my 2 cents anyhow


Bring in the Scout and remove the VR? Yay! I'm on board with that. BCs aren't exactly viable anyhow in TvP and it removes the dreaded high AtG DPS of the VR.
qxc
Profile Blog Joined May 2009
United States550 Posts
November 19 2010 10:40 GMT
#112
The tests need to include a VR pre-charged case. Good protosses will avoid engaging except with void rays that are already charged if they can help it.

Also a comparison of +1 armor vs. +1 weapons on bc vs. carrier would be insightful as well as talking about how well carriers can kite bcs (if at all... I don't recall)
ProgamerDesigner of Aeon's End
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 141
Codebar 1
StarCraft: Brood War
910 2305
Pusan 282
Larva 195
ggaemo 139
Hyuk 112
Killer 111
Nal_rA 75
ToSsGirL 62
Bale 11
Shinee 4
Dota 2
XcaliburYe292
League of Legends
JimRising 583
Counter-Strike
shoxiejesuss678
Heroes of the Storm
Khaldor180
Other Games
summit1g13825
ceh9605
WinterStarcraft499
crisheroes140
Fuzer 11
Organizations
Counter-Strike
PGL7789
Other Games
BasetradeTV366
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt514
Upcoming Events
Afreeca Starleague
1h 34m
Wardi Open
2h 34m
Replay Cast
15h 34m
Sparkling Tuna Cup
1d 1h
PiGosaur Cup
1d 15h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
[ Show More ]
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.