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Starcraft 2 in 5760x1080 - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
baconbits
Profile Joined April 2010
United States419 Posts
September 01 2010 16:09 GMT
#21
nice for fps, splits your vision of the UI far too much for something as attention intensive as a RTS game though.
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 01 2010 16:10 GMT
#22
this would be just awful to play with. id be happy if anyone used this against me xD
Progamerpls no copy pasterino
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
September 01 2010 16:13 GMT
#23
On September 02 2010 00:56 Polis wrote:
Show nested quote +
On September 02 2010 00:44 Firkraag8 wrote:
On September 02 2010 00:24 village_idiot wrote:
I'm just saying that even widescreen is imbalanced


imbalanced is a poor choice of words, it implies that the ones to blame for the 'imbalance' is the ones with widescreen and not the player themselves who hasn't upgraded. i suppose it's 'imbalanced' to have a computer that can run this game without lagg too as opposed to those who can't.


Chaining aspect ratio isn't an upgrade. 16: 9 are pretty much ridiculous for PC use. I have 4:3, and I still have space left on sides when I browse WWW, read anything (>90% of PC use easily). 4:3 would be better for RTS as well, why not have more balanced view?


4:3 aspect ratio don't look good on a widescreen monitor, it will be either stretched or perceived as very small with black boxes on the sides. Widescreen is the current and future state of gaming, it's up to you guys with 4:3 to upgrade and not the other way around.
Too weird to live, too rare to die.
Polis
Profile Joined January 2005
Poland1292 Posts
September 01 2010 16:24 GMT
#24
On September 02 2010 01:13 Firkraag8 wrote:4:3 aspect ratio don't look good on a widescreen monitor,


It looks good on 4:3 monitor. They could give more high to 4:3 resolution, and more wide to 16: 9.

On September 02 2010 01:13 Firkraag8 wrote:Widescreen is the current and future state of gaming, it's up to you guys with 4:3 to upgrade and not the other way around.


It isn't an upgrade, and I am not interested in using 16: 9 monitor.
monad
Profile Joined March 2010
United States156 Posts
September 01 2010 16:26 GMT
#25
Actually I don't think this would be bad to play with. use the arrow keys to pan the camera, and only use the extra monitors for increased field of view. Most high end players rely more on keyboard than mouse anyway. You can still use hotkeys to activate a building or unit even if it's on yoru screen, like if it's too far away. The only thing would be minimap, but you could for example only ever use your mouse for the left half of the screen space which would reduce time to get to minimap and then the right hand is just bonus extra screen space which you never click in. Just use arrow keys to center something if you need to do something on the right side of the screen or beyond.

It would definitely take some getting used to, but I think it's possible.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 01 2010 16:28 GMT
#26
On September 02 2010 00:24 village_idiot wrote:
I'm just saying that even widescreen is imbalanced

Its the year 2010, buy a widescreen already.
Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-09-01 16:32:30
September 01 2010 16:31 GMT
#27
Clearly this needs work, splitting your view up into 3 screens is actually more work due to moving your mouse all the way to another screen to use the minimap.

But it would be awesome if you could maintain the default 1 screen UI and simply assign an entire screen to an individual unit, control group or place on the map like the enemy base.

Imagine if your observer had its own full screen with its own individual camera.

This would require an independently moving camera for each screen but it would be insanely awesome.
Polis
Profile Joined January 2005
Poland1292 Posts
September 01 2010 16:31 GMT
#28
On September 02 2010 01:28 Mastermind wrote:
Show nested quote +
On September 02 2010 00:24 village_idiot wrote:
I'm just saying that even widescreen is imbalanced

Its the year 2010, buy a widescreen already.


Aspect ratio isn't a technology, what year has to do with it? 4:3 LCD is as technologically advanced as 16: 9 LCD.
Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-09-01 16:37:51
September 01 2010 16:36 GMT
#29
On September 02 2010 01:31 Polis wrote:
Show nested quote +
On September 02 2010 01:28 Mastermind wrote:
On September 02 2010 00:24 village_idiot wrote:
I'm just saying that even widescreen is imbalanced

Its the year 2010, buy a widescreen already.


Aspect ratio isn't a technology, what year has to do with it? 4:3 LCD is as technologically advanced as 16: 9 LCD.


In the year 2065 scientists will find a way to genetically engineer LCD screens in ratios up to 27:3 thanks to the discovery of a crashed alien ship on Europa.

As of now this is clearly impossible as the trees used to grow LCD screens are naturally limited to 4: 3 and 16: 9 through millions of years of evolution.
angelicfolly
Profile Joined June 2010
United States292 Posts
Last Edited: 2010-09-01 16:40:44
September 01 2010 16:39 GMT
#30
On September 02 2010 01:31 Polis wrote:
Show nested quote +
On September 02 2010 01:28 Mastermind wrote:
On September 02 2010 00:24 village_idiot wrote:
I'm just saying that even widescreen is imbalanced

Its the year 2010, buy a widescreen already.


Aspect ratio isn't a technology, what year has to do with it? 4:3 LCD is as technologically advanced as 16: 9 LCD.


It's not about technology, well actually it is.

Point, higher resolutions Hd tvs and such are going widescreen. It is pretty much the acceptable format now. Will be the normal giving a few years when the lowest resolution standard you want is widescreen.

Monitors have actually stagnated compared to other viewing tech (120 hrz, or the fact that we STILL have 60hz as an acceptable standard).

Jayme
Profile Blog Joined February 2009
United States5866 Posts
September 01 2010 16:45 GMT
#31
I love my eyefinity triple monitors.

Wouldnt use it for an RTS though
Python is garbage, number 1 advocate of getting rid of it.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-09-01 16:51:25
September 01 2010 16:51 GMT
#32
Get some better monitors and turn them 90 degrees so then its 3240*1920
latan
Profile Joined July 2010
740 Posts
Last Edited: 2010-09-01 16:55:33
September 01 2010 16:55 GMT
#33
I think this is clearly an advantage (seems like i'm the only one tho) since you have a lot more in immediate sight. things like mouse scroll would only be things to get used to, but having more to see is obviously an advantage imo.
Polis
Profile Joined January 2005
Poland1292 Posts
September 01 2010 16:56 GMT
#34
On September 02 2010 01:39 angelicfolly wrote:]

It's not about technology, well actually it is.

Point, higher resolutions Hd tvs and such are going widescreen. It is pretty much the acceptable format now. Will be the normal giving a few years when the lowest resolution standard you want is widescreen.


Aspect ratio =/= resolution. Widescreen is not a resolution. I am not really interested in changing my 4:3 monitor that offers better aspect ratio for 90% of my use, just becouse people are clueless enough to think that 16: 9 is teh new technology = better.
ComaCat
Profile Joined April 2009
United Kingdom33 Posts
September 01 2010 17:41 GMT
#35
On September 02 2010 01:56 Polis wrote:
Show nested quote +
On September 02 2010 01:39 angelicfolly wrote:]

It's not about technology, well actually it is.

Point, higher resolutions Hd tvs and such are going widescreen. It is pretty much the acceptable format now. Will be the normal giving a few years when the lowest resolution standard you want is widescreen.


Aspect ratio =/= resolution. Widescreen is not a resolution. I am not really interested in changing my 4:3 monitor that offers better aspect ratio for 90% of my use, just becouse people are clueless enough to think that 16: 9 is teh new technology = better.


Noone is trying to make you go wide-screen, the fact that 90% of your personal use doesn't warrant wide-screen does not make wide-screen any less of a technology improvement over 4:3 ratios.

In my line of work being able to see 2 images side by side or 2 documents side by side is a technological breakthrough compared to 4:3 (unless I string 2 monitors together which i do with 2 widescreens anyway). The increased horizontal space when working on timeline footage in audio/video software or even with 4 windows editing things in 3D look vastly superior in wide format and greatly increase my workflow.

Clueless....16 16:10 clearly is > 4:3 which is now outdated technology and an outdated ratio when working on anything other than simple word processing or web browsing
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-09-01 17:54:31
September 01 2010 17:53 GMT
#36
On September 02 2010 02:41 SnOw. wrote:
Noone is trying to make you go wide-screen, the fact that 90% of your personal use doesn't warrant wide-screen does not make wide-screen any less of a technology improvement over 4:3 ratios.


The thing that doesn't make 16: 9 technological improvement is lack of new technology in it, they just cut LCD of diferent shape. You couldn't make 16: 9 crt but for LCD the technology is the same.

On September 02 2010 02:41 SnOw. wrote:In my line of work being able to see 2 images side by side or 2 documents side by side is a technological breakthrough compared to 4:3 (unless I string 2 monitors together which i do with 2 widescreens anyway).


You can put two documents side by side in 4:3, wide screen is only better at that specific size for it, above it you need more height for documents not more space on sides.

On September 02 2010 02:41 SnOw. wrote:The increased horizontal space when working on timeline footage in audio/video software or even with 4 windows editing things in 3D look vastly superior in wide format and greatly increase my workflow.

Clueless....16 16:10 clearly is > 4:3 which is now outdated technology and an outdated ratio when working on anything other than simple word processing or web browsing


4:3 or 16: 9 is NOT technology, they are ASPECT RATIOS. What is the benefit for say programing with 16: 9? In some niche 16: 9 can be better for some niche, still it doesn't make it a new technology.
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 01 2010 17:55 GMT
#37
i use widescreen, i enjoy it .. but i dunno thats stretching it =P
AKA: TelecoM[WHITE] Protoss fighting
Opinion
Profile Joined May 2010
United States236 Posts
Last Edited: 2010-09-01 18:10:45
September 01 2010 18:09 GMT
#38
On September 02 2010 02:41 SnOw. wrote:
Show nested quote +
On September 02 2010 01:56 Polis wrote:
On September 02 2010 01:39 angelicfolly wrote:]

It's not about technology, well actually it is.

Point, higher resolutions Hd tvs and such are going widescreen. It is pretty much the acceptable format now. Will be the normal giving a few years when the lowest resolution standard you want is widescreen.


Aspect ratio =/= resolution. Widescreen is not a resolution. I am not really interested in changing my 4:3 monitor that offers better aspect ratio for 90% of my use, just becouse people are clueless enough to think that 16: 9 is teh new technology = better.


Noone is trying to make you go wide-screen, the fact that 90% of your personal use doesn't warrant wide-screen does not make wide-screen any less of a technology improvement over 4:3 ratios.

In my line of work being able to see 2 images side by side or 2 documents side by side is a technological breakthrough compared to 4:3 (unless I string 2 monitors together which i do with 2 widescreens anyway). The increased horizontal space when working on timeline footage in audio/video software or even with 4 windows editing things in 3D look vastly superior in wide format and greatly increase my workflow.

Clueless....16 16:10 clearly is > 4:3 which is now outdated technology and an outdated ratio when working on anything other than simple word processing or web browsing


16 : 9 is being pushed because it is a superior aspect ratio, not a superior technology.

The original aspect ratio for movies is widescreen. All movie theaters show their movies in widescreen format, squared off TVs and computer monitor were the freaks of nature, not the movies and art which came first. Just look at classic masterpieces in a museum and you can find that "widescreen" has been around as long as art itself.

4: 3 sucked for displaying art and movies as those art and movies are shot widescreen, it was just popular for a long time and is now being fazed out of popular use, not because the other aspect ratios are more technologically advanced but because they offer a more aesthetically pleasing picture.

Just because LCD is more advanced than CRT, and most LCD are now 16: 9 and most CRT were 4:3 does not mean that 16: 9 is more advanced than 4: 3, it is simply a different ratio that is widely considered more pleasing to the human eye.

http://en.wikipedia.org/wiki/Aspect_ratio_(image)

sNes.
Profile Joined June 2008
United States377 Posts
September 01 2010 18:29 GMT
#39
i could not play like that tbh..i hate the break in the screen its so annoying..and the ui is not made to be split that way..thats way its like that
Heroes get remembered but Legends never die
Polis
Profile Joined January 2005
Poland1292 Posts
Last Edited: 2010-09-01 19:14:39
September 01 2010 19:11 GMT
#40
On September 02 2010 03:09 Opinion wrote:


16 : 9 is being pushed because it is a superior aspect ratio, not a superior technology.


It is inferior for web browsing, and document editing when you have big enough 4:3 to put two documents on sides. What do you need the extra space on sides for then?

16: 9 is pushed becouse it is less headache for factories to produce everything at the same size.

On September 02 2010 03:09 Opinion wrote:
The original aspect ratio for movies is widescreen. All movie theaters show their movies in widescreen format, squared off TVs and computer monitor were the freaks of nature, not the movies and art which came first. Just look at classic masterpieces in a museum and you can find that "widescreen" has been around as long as art itself.



Wrong, the cinemas were using 4:3 format, but when TV sets were made, then they had moved to 16: 9 to make TV worse, not to make cinemas better, projectors technology don't limit aspect ratios.

On September 02 2010 03:09 Opinion wrote:4: 3 sucked for displaying art and movies as those art and movies are shot widescreen,


No it never sucked, it is only worse when you put 16: 9 on it, and it would be even worse to put 4:3 on 16: 9.

On September 02 2010 03:09 Opinion wrote:it was just popular for a long time and is now being fazed out of popular use, not because the other aspect ratios are more technologically advanced but because they offer a more aesthetically pleasing picture.


Why would it be more aesthetically pleasing?
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