[NEWS]Blizzard Korean representative replaced - Page 2
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SoJu.WeRRa
Korea (South)820 Posts
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ooni
Australia1498 Posts
On September 01 2010 23:39 mrdx wrote: 190k is the number of players on KR server recorded by sc2ranks. It doesn't reflect the actual Korean sales because it only counts the accounts that have completed 5 placement matches. The game is only out for 1 month, I would imagine many people are still playing Single player or other Multiplayer game modes. What sales? There aren't any sales... It's free Most if not all Koreans will play ladder, they wouldn't deliberately avoid it... This isn't even debatable. Also it's 190k ppl played ladder, which includes ppl who just quit is still counted. On September 01 2010 23:36 revoN wrote: He should be glad he's not the Japanese representative or he would be forced to commit seppuku. Ha... On September 01 2010 23:43 DarkspearTribe wrote: Theres nothing in sc2 other than Single player which takes 12-20 hours to complete Custom games are bad because all that popularity ranking are stupid. Trust me on this, custom games in KR servers are far worse... On September 01 2010 23:44 SoJu.WeRRa wrote: we will see.. Launch fail =/= Game Fail I reckon SC2 will pick up eventually~ | ||
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mrdx
Vietnam1555 Posts
On September 01 2010 23:43 DarkspearTribe wrote: Theres nothing in sc2 other than Single player which takes 12-20 hours to complete Custom games are bad because all that popularity ranking are stupid. I thought so too but surprisingly half of my friendlist in BNet haven't been assigned to a ladder league yet. We are on TL, the most competitive SC community in the world so it may seem so strange that someone would enjoy SC2 for weeks without hitting that "start placement" button. But not everyone is interested in laddering. | ||
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PanzerDragoon
United States822 Posts
On September 01 2010 23:28 ooni wrote: It's nice thing to know about the world, too. I think the problem for SC2 was a) Koreans had to update their current computers for good graphics (tbh this is a big put off for a lot of Koreans) b) BW is still immensly popular, their 'heroes' are still in BW c) THERE IS NO LAN (okay this one is from me but still mad about this) 190k players... THe biggest issue is increased cost at PCBangs making those owners not want to promote the game at all | ||
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supernovamaniac
United States3048 Posts
I am BW fan, and I like it more than SC2 (primarily because I don't own a computer that can handle SC2). But that doesn't mean that SC2 sucks. Asides from few things that I do not like about the game (ball vs ball), the game has great potential. The game might do horrible at launch, but it doesn't guarantee a failure for next few years. | ||
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Archerofaiur
United States4101 Posts
On September 01 2010 23:28 ooni wrote: It's nice thing to know about the world, too. I think the problem for SC2 was a) Koreans had to update their current computers for good graphics (tbh this is a big put off for a lot of Koreans) b) BW is still immensly popular, their 'heroes' are still in BW c) THERE IS NO LAN (okay this one is from me but still mad about this) 190k players... Wow 3 million worldwide and only 190k in korea... You know how sometimes theyll say "This is player X's game to lose." That reminds me of Blizzards situation with SC2 in Korea. Oh well 190k is nothing to sneeze at either i guess. | ||
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Mellotron
United States329 Posts
Give them some time. If Koreans truly love highly competitive multitask-based RTS then they have no legitimate reason to reject SC2. | ||
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KezseN
Singapore1450 Posts
Wow 3 million worldwide and only 190k in korea.. Where did u find tht? could'nt find any figures~ EDIT: NVm, googled it n the news just got realised 2 days ago | ||
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TheDna
Germany577 Posts
Some kids use bw for years as chatrooms without ever playing the game. They meet friends n whatnot no chatrooms was a huge letdown. Something so easy to implement leading to such big things i think its almost funny how stupid it was to release without chatrooms over there. Just read the oGs.TL interview even the pros state that chatrooms are the reason why sc2 didnt do as good as it should in Korea.. | ||
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aimaimaim
Philippines2167 Posts
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dinmsab
Malaysia2246 Posts
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Piski
Finland3461 Posts
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dybydx
Canada1764 Posts
i mean... look at the stupidity of bnet 2.0. its not just a korean issue, we all have a problem with it. but the blizz/kespa problem just exacerbate the problem which caused their expectations for SK to plummet. | ||
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Qwerty.
United States292 Posts
Aion 17.21% (wtf) Sudden Attack 8.44% Warcraft 3 6.38% Starcraft 6.09% FIFA Online 2 5.8% Lineage 2 4.97% Lineage 4.1% World of Warcraft 3.63% Starcraft 2 3.31% Special Forces 3.06% | ||
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RoarMan
Canada745 Posts
On September 02 2010 00:26 TheDna wrote: Biggest problem in Korea is no chat rooms. Some kids use bw for years as chatrooms without ever playing the game. They meet friends n whatnot no chatrooms was a huge letdown. Something so easy to implement leading to such big things i think its almost funny how stupid it was to release without chatrooms over there. Just read the oGs.TL interview even the pros state that chatrooms are the reason why sc2 didnt do as good as it should in Korea.. This is actually kinda true. I used to have friends in Korea that would just chill in-game chat rooms all the time like Maple Story, Starcraft, Ragnarok, and that's all they would do lol. They just seemed to enjoy the company of each other and would occasionally game. I do think that BNET 2.0's massive failure had something to do with sales being a failure in Korea. | ||
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floor exercise
Canada5847 Posts
That guys not responsible for the sad state of bnet though | ||
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backtoback
Canada1276 Posts
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0neder
United States3733 Posts
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Patriot.dlk
Sweden5462 Posts
Oh and I would much rather have the possibly to watch replays with friends then to chat with strangers. Small stuff like that bugs me the most | ||
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vesicular
United States1311 Posts
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