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[NEWS]Blizzard Korean representative replaced - Page 2

Forum Index > SC2 General
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SoJu.WeRRa
Profile Joined June 2010
Korea (South)820 Posts
September 01 2010 14:44 GMT
#21
we will see..
나를 찢어갈겨이씨발놈아왜나를미치게만들어니가뭘아는데?
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-09-01 14:48:41
September 01 2010 14:46 GMT
#22
On September 01 2010 23:39 mrdx wrote:
Show nested quote +
On September 01 2010 23:28 ooni wrote:
On September 01 2010 23:28 Wohmfg wrote:
How badly did SC2 do in Korea? Are there any figures?

190k players...

190k is the number of players on KR server recorded by sc2ranks. It doesn't reflect the actual Korean sales because it only counts the accounts that have completed 5 placement matches. The game is only out for 1 month, I would imagine many people are still playing Single player or other Multiplayer game modes.

What sales? There aren't any sales... It's free
Most if not all Koreans will play ladder, they wouldn't deliberately avoid it... This isn't even debatable. Also it's 190k ppl played ladder, which includes ppl who just quit is still counted.

On September 01 2010 23:36 revoN wrote:
He should be glad he's not the Japanese representative or he would be forced to commit seppuku.

Ha...

On September 01 2010 23:43 DarkspearTribe wrote:
Show nested quote +
On September 01 2010 23:39 mrdx wrote:
On September 01 2010 23:28 ooni wrote:
On September 01 2010 23:28 Wohmfg wrote:
How badly did SC2 do in Korea? Are there any figures?

190k players...

190k is the number of players on KR server recorded by sc2ranks. It doesn't reflect the actual Korean sales because it only counts the accounts that have completed 5 placement matches. The game is only out for 1 month, I would imagine many people are still playing Single player or other Multiplayer game modes.

Theres nothing in sc2 other than Single player which takes 12-20 hours to complete

Custom games are bad because all that popularity ranking are stupid.

Trust me on this, custom games in KR servers are far worse...


On September 01 2010 23:44 SoJu.WeRRa wrote:
we will see..

Launch fail =/= Game Fail
I reckon SC2 will pick up eventually~
Hi!
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
September 01 2010 14:48 GMT
#23
On September 01 2010 23:43 DarkspearTribe wrote:
Show nested quote +
On September 01 2010 23:39 mrdx wrote:
On September 01 2010 23:28 ooni wrote:
On September 01 2010 23:28 Wohmfg wrote:
How badly did SC2 do in Korea? Are there any figures?

190k players...

190k is the number of players on KR server recorded by sc2ranks. It doesn't reflect the actual Korean sales because it only counts the accounts that have completed 5 placement matches. The game is only out for 1 month, I would imagine many people are still playing Single player or other Multiplayer game modes.

Theres nothing in sc2 other than Single player which takes 12-20 hours to complete

Custom games are bad because all that popularity ranking are stupid.

I thought so too but surprisingly half of my friendlist in BNet haven't been assigned to a ladder league yet. We are on TL, the most competitive SC community in the world so it may seem so strange that someone would enjoy SC2 for weeks without hitting that "start placement" button. But not everyone is interested in laddering.
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
PanzerDragoon
Profile Joined March 2010
United States822 Posts
September 01 2010 14:52 GMT
#24
On September 01 2010 23:28 ooni wrote:
Show nested quote +
On September 01 2010 23:18 Integra wrote:
That's the nice thing about Korea, when people fail they get fired.

It's nice thing to know about the world, too.

I think the problem for SC2 was
a) Koreans had to update their current computers for good graphics (tbh this is a big put off for a lot of Koreans)
b) BW is still immensly popular, their 'heroes' are still in BW
c) THERE IS NO LAN (okay this one is from me but still mad about this)

Show nested quote +
On September 01 2010 23:28 Wohmfg wrote:
How badly did SC2 do in Korea? Are there any figures?

190k players...

THe biggest issue is increased cost at PCBangs making those owners not want to promote the game at all
supernovamaniac
Profile Blog Joined December 2009
United States3048 Posts
September 01 2010 14:54 GMT
#25
I think some people are misunderstanding the concept here, just like what ooni said. Launch failure does not necessarily reflect the quality of the game itself.

I am BW fan, and I like it more than SC2 (primarily because I don't own a computer that can handle SC2). But that doesn't mean that SC2 sucks. Asides from few things that I do not like about the game (ball vs ball), the game has great potential. The game might do horrible at launch, but it doesn't guarantee a failure for next few years.
ppp
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-09-01 15:01:17
September 01 2010 14:56 GMT
#26
On September 01 2010 23:28 ooni wrote:
Show nested quote +
On September 01 2010 23:18 Integra wrote:
That's the nice thing about Korea, when people fail they get fired.

It's nice thing to know about the world, too.

I think the problem for SC2 was
a) Koreans had to update their current computers for good graphics (tbh this is a big put off for a lot of Koreans)
b) BW is still immensly popular, their 'heroes' are still in BW
c) THERE IS NO LAN (okay this one is from me but still mad about this)

Show nested quote +
On September 01 2010 23:28 Wohmfg wrote:
How badly did SC2 do in Korea? Are there any figures?

190k players...



Wow 3 million worldwide and only 190k in korea...

You know how sometimes theyll say "This is player X's game to lose." That reminds me of Blizzards situation with SC2 in Korea. Oh well 190k is nothing to sneeze at either i guess.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Mellotron
Profile Blog Joined March 2010
United States329 Posts
September 01 2010 15:01 GMT
#27
Id be more disturbed if koreans suddenly threw BW into the fire just because sc2 came out.

Give them some time. If Koreans truly love highly competitive multitask-based RTS then they have no legitimate reason to reject SC2.
Starcraft player since 1999
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
Last Edited: 2010-09-01 15:04:25
September 01 2010 15:01 GMT
#28
Wow 3 million worldwide and only 190k in korea..


Where did u find tht? could'nt find any figures~

EDIT: NVm, googled it n the news just got realised 2 days ago
To Skeleton King: "Have you considered employment at Apple?"
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-09-01 15:29:03
September 01 2010 15:26 GMT
#29
Biggest problem in Korea is no chat rooms.

Some kids use bw for years as chatrooms without ever playing the game. They meet friends n whatnot no chatrooms was a huge letdown.

Something so easy to implement leading to such big things i think its almost funny how stupid it was to release without chatrooms over there.
Just read the oGs.TL interview even the pros state that chatrooms are the reason why sc2 didnt do as good as it should in Korea..
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 01 2010 15:31 GMT
#30
i heard you liek chatrooms ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
dinmsab
Profile Blog Joined January 2008
Malaysia2246 Posts
September 01 2010 15:58 GMT
#31
The people at blizz HQ who were against putting chatting rooms in SC2 deserve to get fired more than this guy.
..
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 01 2010 16:54 GMT
#32
Interesting news actually :o Hope the new guys does better
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
September 01 2010 16:58 GMT
#33
i doubt this is the fault of the SK rep.

i mean... look at the stupidity of bnet 2.0. its not just a korean issue, we all have a problem with it. but the blizz/kespa problem just exacerbate the problem which caused their expectations for SK to plummet.
...from the land of imba
Qwerty.
Profile Joined May 2010
United States292 Posts
Last Edited: 2010-09-01 17:02:45
September 01 2010 16:59 GMT
#34
SC2 is now ranked 9 on Gametrics...doing much better than it was.

Aion
17.21% (wtf)

Sudden Attack
8.44%


Warcraft 3
6.38%


Starcraft
6.09%


FIFA Online 2
5.8%


Lineage 2
4.97%

Lineage
4.1%

World of Warcraft
3.63%


Starcraft 2
3.31%


Special Forces
3.06%
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 01 2010 17:03 GMT
#35
On September 02 2010 00:26 TheDna wrote:
Biggest problem in Korea is no chat rooms.

Some kids use bw for years as chatrooms without ever playing the game. They meet friends n whatnot no chatrooms was a huge letdown.

Something so easy to implement leading to such big things i think its almost funny how stupid it was to release without chatrooms over there.
Just read the oGs.TL interview even the pros state that chatrooms are the reason why sc2 didnt do as good as it should in Korea..

This is actually kinda true. I used to have friends in Korea that would just chill in-game chat rooms all the time like Maple Story, Starcraft, Ragnarok, and that's all they would do lol. They just seemed to enjoy the company of each other and would occasionally game.

I do think that BNET 2.0's massive failure had something to do with sales being a failure in Korea.
All the pros got dat Ichie.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 01 2010 17:08 GMT
#36
Considering the ridiculous amount of money they spent on marketing the launch has to be considered a failure.

That guys not responsible for the sad state of bnet though
backtoback
Profile Joined March 2010
Canada1276 Posts
September 01 2010 17:15 GMT
#37
grats blizzard, no chat room and the fail of bnet 2.0 showed why sc2 failed in korea.
0neder
Profile Joined July 2009
United States3733 Posts
September 01 2010 17:18 GMT
#38
Unless they change their PC Bang/LAN Business model, it won't take off.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
Last Edited: 2010-09-01 17:20:01
September 01 2010 17:19 GMT
#39
All I know is this game is hilarious and I for sure don't need it to be as big as Starcraft down there to be satisfied. Sucks for Blizzard though to drop the ball.

Oh and I would much rather have the possibly to watch replays with friends then to chat with strangers. Small stuff like that bugs me the most
vesicular
Profile Blog Joined March 2010
United States1311 Posts
September 01 2010 17:26 GMT
#40
Luckly for Blizz, SC2 will have a lot longer shelf life in korea than it will in other parts of the world. Once BW starts to die down, and pros slowly transition to SC2 (especially if the payouts of tournies continue to be high), it will pick up there just fine.
STX Fighting!
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