Situation report 1 posted! - Page 71
Forum Index > SC2 General |
Orion_2kTC
United States80 Posts
| ||
rockslave
Brazil318 Posts
TvT is gonna be fun! Maybe I'll even play T again. | ||
Highwind
United States1 Post
My first reaction is why not add a little more delay to the BCs attack speed which is a crazy fast 0.225, bring it up to like 0.25 or 0.30 whatever it works out to math wise to lower their dps a little to keep it fair without being too much. I might be wrong but it seems that tweaking attack speed rather then dmg would let it keep some of its tier 3 stopping power rather then turning it into a rapid fire tickle ship with even less power per shot. Thoughts? and might the math paint a different story then how it feels reacting to the change? | ||
Coil
Argentina119 Posts
![]() | ||
Zarahtra
Iceland4053 Posts
On August 28 2010 22:14 Orion_2kTC wrote: As a terran player I support these changes. TvT will hopefully become a bit less painful when your opponent goes heavy tank/viking. The reaper change doesn't really make sense to me, but that may just be my own ignorance since I rarely use reapers. Perhaps I should change that. *shrug* What are you going to do in TvT vs tanks now? Marines? They get toasted anyway. Hellions theoretically might be able to run under the tanks and make them blow each other up, but the biggest impact this has is on TvZ and TvP, vs hydras, blings, maybe zlings(splash) and zlots. In these MU I personally am not sure if the tank will hold it's place(heck the tank lost it's place in TvP for me a long time ago). | ||
Nillinch
Poland147 Posts
enjoy | ||
Sanguinarius
United States3427 Posts
| ||
Nillinch
Poland147 Posts
enjoy | ||
Zarahtra
Iceland4053 Posts
On August 28 2010 22:31 MrKozi wrote: Here is a reason of nerfing BC's: http://www.sc2rep.com/replays/show/id/906 enjoy Got scouted and still expanded... That wasn't so much a strength of the BC as much as a underestimation by the protoss player. I mean heck if you look at the army values and harvester count, this was pretty much an all in, which the protoss player just walked in, by spreading him thin via expand. | ||
Jarmam
Denmark140 Posts
On August 28 2010 22:19 Highwind wrote: The BC change from 10 dmg to 8 per shot worries me vs high armor land targets like the +6 an Ultra can get. In that match up the BC becomes 2 dmg per shot maxing out at an upgraded 5 dmg, the idea of using heavy air to counter their cleaving power becomes a very slow process. This holds true for other 3 and 4 armor units too but at a more reasonable level while still really punishing BCs for their fast attack speed armor wise. My first reaction is why not add a little more delay to the BCs attack speed which is a crazy fast 0.225, bring it up to like 0.25 or 0.30 whatever it works out to math wise to lower their dps a little to keep it fair without being too much. I might be wrong but it seems that tweaking attack speed rather then dmg would let it keep some of its tier 3 stopping power rather then turning it into a rapid fire tickle ship with even less power per shot. Thoughts? and might the math paint a different story then how it feels reacting to the change? This exactly. Lowering the fire rate of BCs would make tremendously more sense since the proposed nerf is *at least 20%* less damage, whereas 20% less shots per x seconds would mean *constant* 20% less damage. The change proposed makes no sense *at all*, even ignoring the fact that its a big change which in itself is iffy. | ||
BeMannerDuPenner
Germany5638 Posts
On August 28 2010 22:28 Zarahtra wrote: What are you going to do in TvT vs tanks now? Marines? They get toasted anyway. Hellions theoretically might be able to run under the tanks and make them blow each other up, but the biggest impact this has is on TvZ and TvP, vs hydras, blings, maybe zlings(splash) and zlots. In these MU I personally am not sure if the tank will hold it's place(heck the tank lost it's place in TvP for me a long time ago). exactly. the tank change is hoorrible for the game (just like their reasoning for it). TvT will be less dynamic and more mass bio vs bio fights. tvp instead of 80% bio play we'll see 100% pure bio play and the whole matchup will come down to "can i emp all his templars?" tvz ... lets see how much it changes how tanks do vs lings/hydras/banelings. cant tell yet but this could brake the matchup (pure bio isnt viable. pure mech isnt viable. bio+tank was where its at. if tanks are too weak now there might be a problem). as a random player i totally disagree with the drastic tank&bc nerfs. ultra nerf is irrelevant and the zeal nerf wont do much outside of giving Z early a bit more breathing room. many issues ignored, still crappy maps,most likely none of the important features added... this patch imho will be a joke and esp their reasonings are plain stupid. | ||
tchan
Australia121 Posts
| ||
tacrats
476 Posts
On August 28 2010 19:38 Nilrem wrote: What about on scrapstation? Walling off wont cut it, and you would have take off the majority of your probes off the line if you wanted to walloff. do you know how long the rush distance is on scrapstation........................................................ stop trying to find a reason to QQ about a nerf. | ||
Noocta
France12578 Posts
On August 28 2010 21:51 L0thar wrote: Terrible patch overall, all they had to do was buff zerg early game and nerf ultralisk, but instead we got this. Maybe I'm overreacting, but better be pissed now and pleasantly surprised later than be hopefull at first and than terribly dissapointed. That's pretty much all they do here.. And it's funny to see terran players cry about banelings.. Afraid because u will have to micro your "bioball 1a" a little ? :| | ||
esperanto
Germany357 Posts
I kinda know what every Zerg player will do in PvZ in gold/plat league now. | ||
Uranium
United States1077 Posts
I play Zerg btw, but honestly Siege Tanks are going to be a complete joke after this. | ||
ch4ppi
Germany802 Posts
I'm sure, these are not all the changes. So I wont be afraid of "X needs the nerf or buff and its not in the patch"-QQ Tank nerf is huge, its nice Reaper nerf, im not sure if thats enough to stop reaper abuse, I'd still like to see early Z being buffed instead of reaper beeing nerfed. Bunker: okayish, Salvage change or dismiss would still be 10 times better BC: Yay, a BC wont fuck 10 hyds anymore ;D P: Hm, Buildtime nerf is a huge hit to early game...but I like the Idea to weaken proxy cheese. Ultradmg nerf is...not that big of a hit... | ||
Perkins1752
Germany214 Posts
| ||
BeMannerDuPenner
Germany5638 Posts
On August 28 2010 22:56 Noocta wrote: That's pretty much all they do here.. And it's funny to see terran players cry about banelings.. Afraid because u will have to micro your "bioball 1a" a little ? :| its funny how insanely biased guys taunt out of their rage. fact is the only counter to banelings are tanks. not only is micro to be somewhat cost effective vs banelings VERY hard to impossible ( mm vs lurker micro was a breeze compared) but also can all micro be shut down by fungal. think before writing . On August 28 2010 23:08 Perkins1752 wrote: lol @ people saying hydras will be vailable in ZvT. They kill banshees, after patch mabye BC's but every Terran ground unit is tearing them apart. plain wrong. hydras beat evrything T on ground except for healed mass rines or tanks. tanks deal 30% dmg less which might (we'll see) be enough for hydra/lings to get a huge boost in tvz. | ||
Grummler
Germany743 Posts
On August 28 2010 21:26 Izzachar wrote: Marauders are cost effective vs hydras and thats even without stim... With stim marauders pwn hydras hard. Long time lurker, first time poster, blablabla... Posts like these annoy me since like forever. Lets see: 4 Marauders (400 minerals, 100 gas) vs 2 hydralisks and 8 zerglings (400 minerals, 100gas). I will also give +1/+1 upragdes AND stim to the marauders without taking the costs into account. Zerglings and Hydras are without any upragdes and have to fight off creep. Zerg wins*. Oh, and Hydras can shoot air, marauders cant. And obviously you cant compare marauders and hydras 1:1 because they have a different minerals/gas ratio. 4 marauders will beat 2 hydras, but with double the mineral cost, without the flexibility (they cant shoot air) they just HAVE to beat hydras gas wise. Marauders never were the problem, especially not in zvt. Stop making things up. With magic boxing removing thors splash and tanks pretty bad against anthing not armored zvt wil change a lot in the near future after patch 1.1. I think we will see even more bio and obviously more baneling/muta action. I fear that this matchup will become one sided as terran dominates the early game, while zerg dominates later on. So either the terran wins straight away, or loses on the long run. * Source: unit test map 1.4 | ||
| ||