On April 08 2011 12:10 AndAgain wrote: To be fair to Idra, whining about balance and seeking new strategies isn't mutually exclusive. You can do both reasonably efficiently.
He does xD
IdrA's job is to find new ways to win, he just complains about his working conditions to his supervisors while working
Lol. I just picture the blizzard team watching over IdrA's shoulder as he plays and complains about zerg .
On April 08 2011 11:26 Logo wrote: The other thing I don't understand is why does it even come down to balance when something is almost certainly wrong with the game given Zerg's outcries.
Do people have any idea how crappy it feels to have your opponent all-in off one base FOR ALMOST 10 IN GAME MINUTES without dealing direct economic damage (see Dimaga vs San). It doesn't even matter if you win or lose, just the fact that your opponent can go all-in for that long makes the game feel pretty terrible. So yeah it might be balanced and we don't know, but we can be pretty sure overall it feels like crap to play zerg.
That is called creating an imbalance. Everyone who plays wants to achieve it as a long or short term goal. Like if you have about a dozen lings and you see an opening to get them into your opponents base when they have little to defend it will you feel sorry them until they max or get more units to fight it off? My guess is no.
That's not even a reply to what I wrote. I don't even know how to address it because it makes no sense.
Unless you are trying to say it's a good thing that it continuously feels like complete shit to play zerg.
If you know at 10 minutes a strong push will come then why not make more shit to defend it or just simple produce attack units from the point you get your building or tech on a continual basis just in case a push comes? If your opponent scouts and sees all this shit then it decreases the chances they will attack until they have more stuff. If your opponent doesn't scout and just waltzes in your base to find out he's fucked then everything's alright. You can attack to end it or go back to your special time in your base.
Are you referring to the example I made? I said a 10 minute LONG all-in. Not an all-in at 10 minutes. San pressured with blink stalkers for 10 in game minutes off 1 base which puts Dimaga in a situation where he correctly scouts and defends and all-in just about as best as can be expect initially (he holds off and kills almost all blink stalkers, but not one of the proxy pylons) and he STILL HAS TO DEFEND IT FOR 10 MINUTES STRAIGHT to have a chance at winning the game. Now again I'm not saying it's imbalanced, but it feels like complete shit to go through that and those types of situations make up 30-50% of your games as a Zerg.
On April 08 2011 11:57 Defacer wrote: I'm not sure were all this discussion of faith originated from. Experimentation is typical and necessary component of development and learning, in any field, whether it be sports or science or art or design.
Day 9 and Tyler aren't suggesting that IdrA 'believe' in the game. They're suggesting that there are some strategies and vulnerabilities that haven't even been exploited yet.
And what the top Zergs are saying is, from what I can gather, that they have exhausted the tools that are available to them. They obviously don't stop trying but they are hitting walls and it's not simply a matter of some ideal but a matter of income for them, so they speak out and I do sympathize with them to an extent, from my experience of watching actual pro games.
In case of Idra, he is willing to (at least, it seems to me) discuss the balance with reason, and based on facts. To say there are other doors that have not been opened, obviously, is not really a discussion, but an allegation based on the persons' faiths (I say that because they cannot show nor prove such things) If given chance, Idra would like to discuss the balance with facts and reason. But it looks like he's hitting a wall there as well.
It'd be cool if this thread had a little more of a hangout vibe than a come and argue vibe. But don't feel free to post random vids and pics and links like I do. Only I can do that. And don't double post either :D
BUT don't ever tell someone they're taking something too seriously! Passion is awesome. Chillness never crushes passion.
On April 08 2011 12:40 Liquid`Tyler wrote: It'd be cool if this thread had a little more of a hangout vibe than a come and argue vibe. But don't feel free to post random vids and pics and links like I do. Only I can do that. And don't double post either :D
BUT don't ever tell someone they're taking something too seriously! Passion is awesome. Chillness never crushes passion.
On April 08 2011 10:58 Oreo7 wrote: What day9 is saying is that sometimes you have to do stupid shit to stumble upon smart shit. That's part of starcraft.
Here's my question: why is it completely up to zerg to stumble on shit? Instead of participating in a topic he explicitly said he won't ever take seriously, why didn't he let someone with real insight continue discussing it? I was disappointed with his childish evasion tactics and petty null-counterarguments, such as the clencher, "Zerg has won 2 GSLs." Predictably standard for begrudging bronzies, but not from someone who surrounds himself in the game and plays random. Let the pros discuss questions pointed at Idra ... please. He complains a lot, but I find his his points are always valid in these settings.
Sean can't be nearly as clueless as he came across, and I've considered his devotion to avoiding balance discourse 'for spreading positive rep to eSports' admirable up to this point, but I was sad to see his agenda overlap into resorting to childish mockery in the face of rational analysis from one of the most insightful pros in the world.
Maybe you guys had different expectations. A show based on only stupid questions is okay too, but don't tempt a real discussion and then immediately undermine the humble objectivity anyone whose ever attempted to play zerg at a high level invariably has by pretending the race will one day see glory in magical infestor use or that historic wins are relevant by today's competitive standard.
On April 08 2011 11:26 Logo wrote: The other thing I don't understand is why does it even come down to balance when something is almost certainly wrong with the game given Zerg's outcries.
Do people have any idea how crappy it feels to have your opponent all-in off one base FOR ALMOST 10 IN GAME MINUTES without dealing direct economic damage (see Dimaga vs San). It doesn't even matter if you win or lose, just the fact that your opponent can go all-in for that long makes the game feel pretty terrible. So yeah it might be balanced and we don't know, but we can be pretty sure overall it feels like crap to play zerg.
That is called creating an imbalance. Everyone who plays wants to achieve it as a long or short term goal. Like if you have about a dozen lings and you see an opening to get them into your opponents base when they have little to defend it will you feel sorry them until they max or get more units to fight it off? My guess is no.
That's not even a reply to what I wrote. I don't even know how to address it because it makes no sense.
Unless you are trying to say it's a good thing that it continuously feels like complete shit to play zerg.
If you know at 10 minutes a strong push will come then why not make more shit to defend it or just simple produce attack units from the point you get your building or tech on a continual basis just in case a push comes? If your opponent scouts and sees all this shit then it decreases the chances they will attack until they have more stuff. If your opponent doesn't scout and just waltzes in your base to find out he's fucked then everything's alright. You can attack to end it or go back to your special time in your base.
Are you referring to the example I made? I said a 10 minute LONG all-in. Not an all-in at 10 minutes. San pressured with blink stalkers for 10 in game minutes off 1 base which puts Dimaga in a situation where he correctly scouts and defends and all-in just about as best as can be expect initially (he holds off and kills almost all blink stalkers, but not one of the proxy pylons) and he STILL HAS TO DEFEND IT FOR 10 MINUTES STRAIGHT to have a chance at winning the game. Now again I'm not saying it's imbalanced, but it feels like complete shit to go through that and those types of situations make up 30-50% of your games as a Zerg.
He didn't get burrow and didn't have enough spine crawler. San had no detection either so he could've killed the rush in that period of time. Tech infestor and San would have to gg.
On April 08 2011 11:26 Logo wrote: The other thing I don't understand is why does it even come down to balance when something is almost certainly wrong with the game given Zerg's outcries.
Do people have any idea how crappy it feels to have your opponent all-in off one base FOR ALMOST 10 IN GAME MINUTES without dealing direct economic damage (see Dimaga vs San). It doesn't even matter if you win or lose, just the fact that your opponent can go all-in for that long makes the game feel pretty terrible. So yeah it might be balanced and we don't know, but we can be pretty sure overall it feels like crap to play zerg.
That is called creating an imbalance. Everyone who plays wants to achieve it as a long or short term goal. Like if you have about a dozen lings and you see an opening to get them into your opponents base when they have little to defend it will you feel sorry them until they max or get more units to fight it off? My guess is no.
That's not even a reply to what I wrote. I don't even know how to address it because it makes no sense.
Unless you are trying to say it's a good thing that it continuously feels like complete shit to play zerg.
If you know at 10 minutes a strong push will come then why not make more shit to defend it or just simple produce attack units from the point you get your building or tech on a continual basis just in case a push comes? If your opponent scouts and sees all this shit then it decreases the chances they will attack until they have more stuff. If your opponent doesn't scout and just waltzes in your base to find out he's fucked then everything's alright. You can attack to end it or go back to your special time in your base.
Are you referring to the example I made? I said a 10 minute LONG all-in. Not an all-in at 10 minutes. San pressured with blink stalkers for 10 in game minutes off 1 base which puts Dimaga in a situation where he correctly scouts and defends and all-in just about as best as can be expect initially (he holds off and kills almost all blink stalkers, but not one of the proxy pylons) and he STILL HAS TO DEFEND IT FOR 10 MINUTES STRAIGHT to have a chance at winning the game. Now again I'm not saying it's imbalanced, but it feels like complete shit to go through that and those types of situations make up 30-50% of your games as a Zerg.
He didn't get burrow and didn't have enough spine crawler. San had no detection either so he could've killed the rush in that period of time. Tech infestor and San would have to gg.
My point isn't about whether or not he could have won or lost or that it's imbalanced, the point is that it's 'viable' play vs Zerg to stay on 1 base until 15 minutes into the game and without causing economic damage still have a chance of winning and that feels TERRIBLE to play against. It's not like the game went into a funky state or anything. Dimaga did pretty much 100% of the correct hold on an all-in (initially) and then had to play spot on for an additional 10 minutes to have a chance of winning. I mean it's just one example and I only picked it because it's a pretty easy and high profile one (almost 100% of people will agree that at about the 10-12 minute mark Dimaga had the game won, but then dropped it).
On April 08 2011 12:40 Liquid`Tyler wrote: It'd be cool if this thread had a little more of a hangout vibe than a come and argue vibe. But don't feel free to post random vids and pics and links like I do. Only I can do that. And don't double post either :D
BUT don't ever tell someone they're taking something too seriously! Passion is awesome. Chillness never crushes passion.
Said the Starcraft sage master Tyler,
listen to this man, he will lead you to the truth(of Starcraft lol :D )
Just want to say it's been fantastic having Sean back these past couple of weeks, and at full attention now that his thesis is done. The show was missing something vital without him.