On August 09 2010 04:44 Kigari wrote:
Oh really ?
Terrans are slow as f*ck and zergs are fast as hell, how is that imbalanced ? Not the Ts fault if you try to a-move and take a terran force head-on...
Muta harass, burrow-moving, nydus, fungal growth 2x = no more infantry etc...
At the mid-game get your zerglings behind his moving force, a-move your roaches/hydras straight into his ball and when tanks start firing send in your glings. GG kthxbye for 90% of terran players.
Oh really ?
Terrans are slow as f*ck and zergs are fast as hell, how is that imbalanced ? Not the Ts fault if you try to a-move and take a terran force head-on...
Muta harass, burrow-moving, nydus, fungal growth 2x = no more infantry etc...
At the mid-game get your zerglings behind his moving force, a-move your roaches/hydras straight into his ball and when tanks start firing send in your glings. GG kthxbye for 90% of terran players.
The problem is mech play negates pretty much all of this.
Mutas harass denied by thors and some vikings. Burrow denied by just a Raven. Nydus is denied by just a couple siege tanks in the base. There's not even any infantry to fungal growth in mech play. They need to at least extend neural parasite back to permanent.