Do you think with this buff Zerg will be Overpowered?
I personally find this quite disturbing, Blizzard has taken Zerg player's QQ way too far, and released a new buff in the upcoming patch. This has the potential to break the game.
Hopefully blizzard comes to their senses and reverses this pronto, as it will make zerg the most played and most powerful race in Starcraft 2. People will flock to Zerg in droves, and we will be collecting Terran and Protoss Tears soon.
Edit: It is worse than we thought. All the other races are doomed!!!!!
Even day 9 realizes how powerful this buff will be, and thinks its a welcome change strangely enough!
On August 07 2010 09:41 Day[9] wrote: OFMGTRLGHAHAHAHAHAHAHAHAH GOJSDAKLFJSA OMG <33333333333333333333333
Edit 2: Loop version added thanks AnxietE! Edit 3: Full video added! I LOVE YOU EVEN MORE MRFIERYPOTATO!!!!1111oneoneoone I'm glad that you love us so much to make the full video <3
Zerg is perfectly fine when you can have a complete unit composition that counters your opponent. Btw zerg has the biggest advantage of having overlord placement all around the map giving you vision. Sacrificing a overlord to see what they are building mid-game isn't bad either.
On August 07 2010 04:31 iLLxisT wrote: Zerg is perfectly fine when you can have a complete unit composition that counters your opponent. Btw zerg has the biggest advantage of having overlord placement all around the map giving you vision. Sacrificing a overlord to see what they are building mid-game isn't bad either.
The trouble is GETTING that unit composition, and the fact that it takes so long to tech for zerg. A counter arguement for this is the fact that zerg "unlocks" units, instead of making buildings that produce units, which makes it easier to tech switch. Which I think, doesn't really help them at all. Mutalisks aren't really good at fighting, and they're gas intensive, zerglings are almost useless past early game unless you use a TON of larvae on them which could be used better on other things.
I'm scared. I wouldn't be able to sleep now. But that's good, because otherwise I could have missed the PL All-Star game in 6 hours. So, big thanks! (=
On August 07 2010 06:26 Argoneus wrote: imho there should be IdrA
well a hydralisk does attack her right after that, I bet someone with editing skills could add some serious hilarity value to the next part of the clip with that *hint hint*
OMG Going to switch to zerg ASAP, i can not imagine i would have to atack such a OP unit. His scream attack will stun you for 60 seconds and turns your brain into a liquid state.
On August 07 2010 07:14 Batch wrote: Daylings gonna sink those mech!
Daylings Type: Ground Unit Description: Fast cliffwalking melee creature. Morph from Zergling. Cost: 100 minerals, 25 gas, 33 seconds, 0.5 food Defense: 50 1 (+1) Attributes: Biological Attack: Ground Attack: 10 (+2) Range: 2 Cooldown: .696 Hotkey: D Sight: 8 Speed: 2.9531 Speed Multiplier on Creep: 1.5
Never thought they would give us a cliffwalker! No more game over due to cliff harass.
You should see if you can open up the Galaxy editor and put day9s face on a zergling model, make it so that the zergling "leaps" across gaps and cliffs, and does the SCRAWWWWWWW when he does so : D
Hey there guys, thanks for the interest in my video. I was really just bored the other day when I did that but since I've been asked by so many people here is the full cinematic .
On August 07 2010 07:14 Batch wrote: Daylings gonna sink those mech!
Daylings Type: Ground Unit Description: Fast cliffwalking melee creature. Morph from Zergling. Can Jump to hit Air Cost: 100 minerals, 25 gas, 33 seconds, 0.5 food Defense: 50 1 (+1) Attributes: Biological, Day [9], Hero Attack: Ground Attack: 9 (+9) Range: 2 Cooldown: .69 Hotkey: D Sight: (9) Speed: 2.9531 Speed Multiplier on Creep: 1.5
Abilities: Scream: Cost: 9 Energy Deals 9 dmg/second in a area radius of 9. Lasts for a day.
Realated units: the IdrAlisk. Never thought they would give us a cliffwalker! No more game over due to cliff harass.
You should see if you can open up the Galaxy editor and put day9s face on a zergling model, make it so that the zergling "leaps" across gaps and cliffs, and does the SCRAWWWWWWW when he does so : D
On August 07 2010 08:21 MrFieryPotato wrote: Hey there guys, thanks for the interest in my video. I was really just bored the other day when I did that but since I've been asked by so many people here is the full cinematic .
On August 07 2010 08:32 JoeCrow wrote: wow. full cinematic is so epic. my only suggestion would be to add day's face to all the incoming zergling at the end there
I was tempted to but got a little bit lazy there at the end and I didn't feel like dealing with masks and all of that.
On August 07 2010 08:21 MrFieryPotato wrote: Hey there guys, thanks for the interest in my video. I was really just bored the other day when I did that but since I've been asked by so many people here is the full cinematic .
On August 07 2010 08:32 JoeCrow wrote: wow. full cinematic is so epic. my only suggestion would be to add day's face to all the incoming zergling at the end there
I was tempted to but got a little bit lazy there at the end and I didn't feel like dealing with masks and all of that.
What did you use to do this? Do you think you could make this into a series? : D
You are SERIOUSLY the man. You have no idea how much I love you right now.
On August 07 2010 08:32 JoeCrow wrote: wow. full cinematic is so epic. my only suggestion would be to add day's face to all the incoming zergling at the end there
I was tempted to but got a little bit lazy there at the end and I didn't feel like dealing with masks and all of that.
What did you use to do this? Do you think you could make this into a series? : D
You are SERIOUSLY the man. You have no idea how much I love you right now.
No homo >.> <.<
Maybe add in more Day9 sound bytes? : D
I used Adobe After Effects CS5
I can't really think of what I could do with a series aside from doing different cinematics with Day9 faces, but surely that would get old.
On August 07 2010 08:47 Mortis wrote: Lol, what daily did he scream in like this?
On August 07 2010 08:32 JoeCrow wrote: wow. full cinematic is so epic. my only suggestion would be to add day's face to all the incoming zergling at the end there
I was tempted to but got a little bit lazy there at the end and I didn't feel like dealing with masks and all of that.
What did you use to do this? Do you think you could make this into a series? : D
You are SERIOUSLY the man. You have no idea how much I love you right now.
No homo >.> <.<
Maybe add in more Day9 sound bytes? : D
I used Adobe After Effects CS5
I can't really think of what I could do with a series aside from doing different cinematics with Day9 faces, but surely that would get old.
Trust me, I'll love it, people will LOVE IT. >: D
Honestly, this type of shit is so hilarious and fits, you can do a Day Job orchestra and Dub Day9 talking over scenes and stuff, I wish I had the software, because I would be making ALOT of these.
I'm not holding a neosteel blade to your throat or anything, I'm just saying...
You have stumbled upon GOLD. A GOLD MINERAL PATCH WITH 20 MINERAL PATCHES.
If anyone does a mod/edit, they should so have the spine crawler be the Korean guy in the Korean Air OSL 2 commercial who was impersonating a sunken colony. IT WOULD BE PERFECT.
Was threatened to say LOL at this or I'd die... but I was planning on sharing my appreciation for video art anyway ... Kerrigan is no match for SCRAWWWWWWWW!
god, i was just impressed at how he could go from talking normally straight into that yell and face, and then right back into normal talking like it was nothing at all. so funny >.<