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Creep and Zerg Hp regeneration

Forum Index > SC2 General
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1 2 Next All
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 02:22 GMT
#1
I keep seeing references to the creep's ability to increases the Hp regeneration of Zerg units in addition to the movement speed buff, including on the main StarCraft 2 site, where it says:

"Zerg bases spread creep, a biological substance that nourishes and sustains the Swarm’s colonies. Creep heals zerg units and provides them with a movement speed bonus."

(http://us.battle.net/sc2/en/game/race/zerg/)

I've searched the forums, the internet, and even the SC2 editor looking for more information on this subject, but my query eludes me. Does anyone know if Zerg Hp regeneration is increased on creep in SC2, and if so by how much?
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 04 2010 02:25 GMT
#2
It regens zerg buildings.
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 02:26 GMT
#3
On August 04 2010 11:25 cr4ckshot wrote:
It regens zerg buildings.

That goes without saying since Zerg structures do heal, and degenerate off the creep. This question is about units.
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
Gedrah
Profile Joined February 2010
465 Posts
August 04 2010 02:28 GMT
#4
Zerg Structures still regenerate HP when they are not on creep, even though they also lose it. If you want to see this for yourself, place a Spine Crawler on Overlord Creep and then remove the Overlord. The crawler will constantly lost HP, but periodically regain 1 HP. It's hard to notice.
What is a dickfour?
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 02:29 GMT
#5
On August 04 2010 11:28 Gedrah wrote:
Zerg Structures still regenerate HP when they are not on creep, even though they also lose it. If you want to see this for yourself, place a Spine Crawler on Overlord Creep and then remove the Overlord. The crawler will constantly lost HP, but periodically regain 1 HP. It's hard to notice.

Interesting, but it doesn't answer my question.
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
Gedrah
Profile Joined February 2010
465 Posts
August 04 2010 02:31 GMT
#6
Zerg units always regenerate HP as well. To test this, shoot an Overlord that's flying around the map. You'll see his HP start returning. Now for the real answer to your question, just have an Ultralisk on creep and one off. Shoot them both. Which one reaches full HP first? Question answered.
What is a dickfour?
Zack Skyy
Profile Joined March 2010
United States12 Posts
Last Edited: 2010-08-04 02:33:38
August 04 2010 02:33 GMT
#7
On August 04 2010 11:31 Gedrah wrote:
Zerg units always regenerate HP as well. To test this, shoot an Overlord that's flying around the map. You'll see his HP start returning. Now for the real answer to your question, just have an Ultralisk on creep and one off. Shoot them both. Which one reaches full HP first? Question answered.

True, this would answer my question, and I know about the passive regeneration regardless of creep, but I'm a perfectionist and I'm really looking for exact data.
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 04 2010 02:35 GMT
#8
I know in wc3 that undead units regened faster on creep but in sc2, i'm pretty sure it's a constant rate.
Gedrah
Profile Joined February 2010
465 Posts
August 04 2010 02:37 GMT
#9
All such behaviors are handled through the editor, so just look up "Behaviors" in the editor and find the "On Creep" behavior which enhances the speed of ground units. If they do gain extra regen, it will be in there, with numbers and all.
What is a dickfour?
Comeh
Profile Blog Joined July 2008
United States18918 Posts
August 04 2010 02:40 GMT
#10
Zerg units don't have increased hp regeneration.
They removed it prior to beta.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 02:44 GMT
#11
On August 04 2010 11:40 Comeh wrote:
Zerg units don't have increased hp regeneration.
They removed it prior to beta.

Then why does it say it does on the site, the site that was updated the day SC2 came out?
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 02:54 GMT
#12
I found the behavior "On Creep" in the editor, but I can't find anything relating to regeneration. However, I also cannot locate anything relating to the movement speed buff either, so I assume I'm not looking quite in the right place, a notion that frustrates me greatly.
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
phuzi0n
Profile Joined April 2010
United States308 Posts
August 04 2010 02:54 GMT
#13
On August 04 2010 11:44 Zack Skyy wrote:
Show nested quote +
On August 04 2010 11:40 Comeh wrote:
Zerg units don't have increased hp regeneration.
They removed it prior to beta.

Then why does it say it does on the site, the site that was updated the day SC2 came out?

There's thousands of facts for them to keep track of, some get overlooked...
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 02:56 GMT
#14
On August 04 2010 11:54 phuzi0n wrote:
Show nested quote +
On August 04 2010 11:44 Zack Skyy wrote:
On August 04 2010 11:40 Comeh wrote:
Zerg units don't have increased hp regeneration.
They removed it prior to beta.

Then why does it say it does on the site, the site that was updated the day SC2 came out?

There's thousands of facts for them to keep track of, some get overlooked...

Maybe so, but I'd still like some definitive evidence, or even better, maybe some numbers.
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
Zack Skyy
Profile Joined March 2010
United States12 Posts
August 04 2010 03:38 GMT
#15
After doing some testing (catching a couple ultras in a couple of storms so that they had the same hp, then moving half of them onto creep) I have determined that Blizzard is a lier, as all the ultras had the same exact hp as they regenerated. >_< I apologize for wasting your time as well as my own. Good to know Blizzard gives out false information on official web pages, that's really encouraging.
You cant teach an old dog new tricks... because when ever an old dog tries a new trick, it gets ravaged by a pack of its fellow dogs, enraged by the scent of weakness, and an insatiable, cannibalistic blood-lust.
Liquorshot_852
Profile Joined July 2010
Korea (South)72 Posts
August 04 2010 06:14 GMT
#16
I dont see how this is so much of a big deal as how you make it sound. Plus people would probably call out 'imba' or 'nerf zerg' infinite times if that mechanic existed in game.
onionchowder
Profile Joined July 2009
United States137 Posts
August 04 2010 06:54 GMT
#17
lol@ first few posts, completely ignoring the OP's question.

Yes, Zerg units do NOT regenerate faster on creep. One unanswered question is whether or not different Zerg units regenerate at different rates, i.e. will a 1/2 HP Ultralisk recover to full HP faster or slower than a 1/2 HP Hydralisk?
Eric Guan is a sexy beast
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
August 04 2010 06:54 GMT
#18
On August 04 2010 11:56 Zack Skyy wrote:
Show nested quote +
On August 04 2010 11:54 phuzi0n wrote:
On August 04 2010 11:44 Zack Skyy wrote:
On August 04 2010 11:40 Comeh wrote:
Zerg units don't have increased hp regeneration.
They removed it prior to beta.

Then why does it say it does on the site, the site that was updated the day SC2 came out?

There's thousands of facts for them to keep track of, some get overlooked...

Maybe so, but I'd still like some definitive evidence, or even better, maybe some numbers.

if you want the numbers so bad go look in the editor yourself or test it in game
Nikhedoniac
Profile Joined July 2010
Australia20 Posts
August 04 2010 07:48 GMT
#19
42
You require additional APM!
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
August 04 2010 07:54 GMT
#20
On August 04 2010 15:54 Zeromadcowz wrote:
Show nested quote +
On August 04 2010 11:56 Zack Skyy wrote:
On August 04 2010 11:54 phuzi0n wrote:
On August 04 2010 11:44 Zack Skyy wrote:
On August 04 2010 11:40 Comeh wrote:
Zerg units don't have increased hp regeneration.
They removed it prior to beta.

Then why does it say it does on the site, the site that was updated the day SC2 came out?

There's thousands of facts for them to keep track of, some get overlooked...

Maybe so, but I'd still like some definitive evidence, or even better, maybe some numbers.

if you want the numbers so bad go look in the editor yourself or test it in game


Try reading the entire thread the next time you post. He did try the editor but found nothing then he tried it ingame and found the answer.
Do you really want chat rooms?
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