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First Starcraft 2 'dischack' ? - Page 9

Forum Index > SC2 General
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StreetHeat
Profile Blog Joined May 2010
United States225 Posts
August 01 2010 20:00 GMT
#161
After reading this thread I can't help but to think of the Southpark episode "Make Love Not Warcraft"
“If you want to learn to swim jump into the water. On dry land no frame of mind is ever going to help you” -Bruce Lee
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-08-01 20:22:04
August 01 2010 20:03 GMT
#162
On August 02 2010 04:47 Zocat wrote:
Show nested quote +
On August 02 2010 04:15 moopie wrote:
On August 02 2010 04:08 BeMannerDuPenner wrote:
On August 02 2010 04:05 LittleeD wrote:
On August 02 2010 03 begin_of_the_skype_highlighting 02 2010 03 end_of_the_skype_highlighting:56 BeMannerDuPenner wrote:
On August 02 2010 03:51 dybydx wrote:
the game just got released, i m pretty sure banning hackers isnt high on the priority list. but fixing bugs could be.


fighting against hacks/exploits is always top priority. no matter what. if stuff like that becomes public blizz will not only drown in complaints and lose customers but also take a huge reputation hit .


Fighting against hacks/exploits is always top priority? Tell that to the Wc3 community and you'd be out-laughed. Maphack has existed since the beginning of time and yet it hasnt been fixed. My trust for blizzard when it comes to fighting hackers has always been awfully low


maphack CAN NOT BE "FIXED" with the system blizzard uses. thats a fact. as long as the data is sent to the client(all the stuff under fog of war etc) you can get that data. it is impossible. yeah it sucks. but thats the way it is.

you can use outside programs like warden or icclauncher to check for the public hacks. but thats it.

That would be true if it wasn't for section 8 of the EULA allowing Blizzard to monitor your RAM during play, which allows them to see what programs you have running in the background.


How should this help?
I often run a program which analyzes my incoming network traffic packets individually (for university). And I play games while capturing traffic.
Blizzard cannot ban me for this. (Even some firewalls function this way).

Blizzard can scan for program signatures (assuming the hacks arent sophisticated enough to use some kind of polymorphism) in RAM and they could ban some people using well known hacks.
But they cannot prevent maphacking as a whole as long as the needed data is being transmitted to each player (dont know if this is true, someone stated it in this thread). Just use a hack which isnt well known (no signature in Warden or whatever RAM scanning program they use).


On the other hand: If this IRC guy was the real hacker (which I honestly doubt^^) Blizz can do something against it.
He says he used some kind of flooding - but because all the traffic for SC2 is routed over the blizz servers (preventing LAN latency even while being in a LAN) they can prevent this kind of flooding.


The client does have full information. That's why your game client can create replays of your games, otherwise you would have to download the replays from the battle.net servers(which is the case in HoN, and it's practically impossible to create a maphack for HoN).
I'll call Nada.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-08-01 20:16:58
August 01 2010 20:06 GMT
#163
Well, he's telling Blizzard they need to fix something, the hard way. Hacking is interesting in itself, like gaming. If you were the one to discover such exploit, you'd probably enjoy showing it to Blizzard in the only way that will have to be noticed, for sure. Or he acts like a live virus, because he doesn't support SC2 in general. Who knows what his motives could be. In either case his behavior shows he wants this to be spread to as many people as possible, so some of them would discover how it's done and keep re-iterating and spreading it.
On August 01 2010 23:10 Cellardoor wrote:
no one saw that Ellen Page plays Sc2?!!? But really that sucks but hackers will hack.
EllenPage, MattDamon, MeganFox, JessicaJung, StevenSeagal, DerrickRose, BillPaxton, JimmyCarter - all pwn noobs on the ladder. No kidding btw, some of those are quite good, no idea if the players behind them are in a clan "celebrity" or it's accidental.
If you stand next to my head, you can hear the ocean. - Day[9]
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
August 01 2010 20:09 GMT
#164
On August 01 2010 23:07 Kiva128 wrote:
Maybe Blizz should have spent less time on Facebook friends feature and more time on fighting B.net hacks. I'm sure it's not easy and requires a lot of time and work but...The game wasn't even out of beta and people had hacks. :/


i totally fucking agreee -_-
bleh
kxr1der
Profile Joined March 2009
United States213 Posts
August 01 2010 20:14 GMT
#165
Wow I know this is a big problem but do 50 people in this thread need to say "maybe if they spent less time on facebook..." Seriously do you think the same people worked on he facebook integration and the anti hack software. And even if they did, how long could that have taken. I have personally used the facebook integration and found it to work quite well so I say good job blizzard on that one.
KillerPlague
Profile Joined June 2010
United States1386 Posts
August 01 2010 20:23 GMT
#166
On August 02 2010 02:18 Wilko wrote:
http://eu.battle.net/sc2/de/profile/791268/1/Ownage/
he dishacked 50 games in a row


there has to be a way to ban his key...
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Moita
Profile Joined July 2010
Brazil30 Posts
August 01 2010 20:24 GMT
#167
On August 02 2010 05:14 kxr1der wrote:
Wow I know this is a big problem but do 50 people in this thread need to say "maybe if they spent less time on facebook..." Seriously do you think the same people worked on he facebook integration and the anti hack software. And even if they did, how long could that have taken. I have personally used the facebook integration and found it to work quite well so I say good job blizzard on that one.


I totally fuc**ng agree with this
Orzabal
Profile Joined December 2009
France287 Posts
August 01 2010 20:27 GMT
#168
On August 02 2010 04:46 Whole wrote:
Blizzard should hire assassins to kill anyone who hacks. It would be a fool proof way to get rid of them. If you hack, you die, and you can never hack again.


haha I'loled
argie
Profile Joined July 2010
Croatia31 Posts
Last Edited: 2010-08-01 20:37:55
August 01 2010 20:36 GMT
#169
People this is not so bad. Well it is but if Blizzard does the right thing this will die quickly. Let me explain how this specific drophack works and why this can die if Blizzard takes real action. Not just a simple "patch and delay".

This is just a nutshell. There is no actual hack or any kind of instructions so please don't ban me.

Drophacks are VERY SPECIFIC hacks. They can only be executed in right conditions with extremely correct data. They are not like MapHack where all data cannot be encrypted totally and most of it can be intercepted in memory and altered because it is already in your memory and it is coming YOUR way. This works in different direction. This drophack uses UnitAction type to force packet overflow by creating something that game dosen't support. And it creates it during the game and of course game will die. Something like this in the definition of Class which is called by hack.exe:

typedef CUnit* (SC2UnitFunctionSomething* SC2_GetActiveUnit_t) ( void );
static const SC2_GetActiveUnit_t SC2_GetActiveUnit = (SC2_GetActiveUnit_t) <OFFSET HERE>

<sc2 unittype function code here> I won't type the proto code.

Then that function along with offsent is called by the hack and piggyed onto the packets flowing from you to the game and hack is executed, client freezes and you drop because of unknown code game recieved. You drop because hack called the CORRECT function with bogus data which caused a packet overflow and clients crashed from the game. Of course, hacker can easily protect himself to even stay in the game but mostly that he be dropped a bit later so victory is his. It is a damn packet manipulation VIA game itself. Same as in local buffer or stack overflows. But this is more difficult to achieve and harder to patch unless you really dedicate to do it.
So any call to SC2 Type function regarding this needs to change dramatically in terms of encryption and network communication. After that hacker will have to find another way to flood the client using Battle.net. There is another way of course, but there are no unlimited ways. Of the top of my head, I can think of three. (all three can be fixed in one strike).

So for Blizzard to fix this they will need to completely change and obfuscate/encrypt the UnitAction offset combo so it will be very difficult to get the right one in the debugger or found by disassembly.

However, if Blizzard still leaves the type code clean to read and intercept/send then it is impossible to stop them. If they try to fix it with a new patch it will delay the hack for 1 hour. After Blizzard releases new patch SC2.exe changes, then for drophack to work again you just need to change offsets and tweak the hack to be compatible with new SC2.exe and it is 100% ready again in an hour and few hours for public to download it.

Only option for this to go away for good and to be very difficult to achieve again is for Blizzard to make crucial changes to a small infrastructure inside the game.

PS. Warden is useless. Only Blizzard with direct changes to the game can stop a massive SC2 hack flood. It is all Beta's fault. And Blizzard didn't care much to enhance the security. In fact, security changed only once and it was a VERY slight change. They cared most for the balance and language. Well, you will get balance and facebook and maybe you will be able to f-ucking tweet from the game to report how many probes are currently touching themselves while they pass between Nexus and minerals/gas but massive hack overflow will come because game files are taken apart and blizzard will ban 100.000 people every 6-7 months or whatever. 60$ for 6-7 months of play with hacks? I think that is affordable for most cheaters. And game will only get cheaper and easier to get via websites that sell keys.

Anyway, that is that. Only Blizzard can do something. But I also with some certainty can say that changes needed to be made are not simple. It should have been done in Beta. Honestly, future for SC2 fair play dosen't look good. Warden can gtfo and take care of WoWGlider.
Grettin
Profile Joined April 2010
42381 Posts
August 01 2010 20:40 GMT
#170
Same thing happened to me, im not sure was he a hacker, but as soon as he was losing > i got dropped. Cheese all the way it seems.
"If I had force-fields in Brood War, I'd never lose." -Bisu
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 01 2010 20:41 GMT
#171
On August 02 2010 05:24 Moita wrote:
Show nested quote +
On August 02 2010 05:14 kxr1der wrote:
Wow I know this is a big problem but do 50 people in this thread need to say "maybe if they spent less time on facebook..." Seriously do you think the same people worked on he facebook integration and the anti hack software. And even if they did, how long could that have taken. I have personally used the facebook integration and found it to work quite well so I say good job blizzard on that one.


I totally fuc**ng agree with this


I don't agree at all.

I do agree that facebook integration wasn't needed.

I do agree that blizzard could have spent funds for FB in balancing, server issues, and real community issues.

And yes, 50 people DO need to say this.

Maybe if they spent less time on facebook this would have been stopped, the races would be balanced, and zerg wouldn't be so boring to play.

51.
Steven Bonnell II is the friggin man.
KhaosKreator
Profile Joined April 2009
Canada145 Posts
Last Edited: 2010-08-01 20:45:31
August 01 2010 20:42 GMT
#172
If someone wants to pay 60 dollars to start hacking again, I say let them.

Isn't there an easy in-game way to report hackers?
Kyrie, Ignis Divine, Eleison
PredY
Profile Joined September 2009
Czech Republic1731 Posts
August 01 2010 20:43 GMT
#173
ye i met him and it froze after like 30 seconds ffs had to reboot my PC
http://www.twitch.tv/czelpredy
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-01 20:48:14
August 01 2010 20:44 GMT
#174
On August 02 2010 02:25 LittleeD wrote:
Now the SC2 community gets a touch of what the WC3 community has been forced to live with (And even actually developted their OWN protection against because blizzard refuses to act) for several years already.

As long as there is people there will be hacks and unfair methods, its precisely the same no matter what sport your executing. Get over it already

You say that like you've never used ICCup Launcher or BWHF for Brood War.

On August 02 2010 05:41 TLOBrian wrote:
I don't agree at all.

I do agree that facebook integration wasn't needed.

I do agree that blizzard could have spent funds for FB in balancing, server issues, and real community issues.

And yes, 50 people DO need to say this.

Maybe if they spent less time on facebook this would have been stopped, the races would be balanced, and zerg wouldn't be so boring to play.

51.

Firing the 2 guys who worked on Facebook integration doesn't magically create 2 more guys to work on security and balance. FB integration was probably the product of 2 guys who work on the WoW Armory who didn't have anything better to do for a few days--and don't have the expertise for any of those other tasks.
Moderator
Zealotdriver
Profile Blog Joined December 2009
United States1557 Posts
August 01 2010 20:45 GMT
#175
What kind of legal options are available to blizzard? Can they sue this hacker in a civil court?
Turn off the radio
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-08-01 20:50:58
August 01 2010 20:49 GMT
#176
The entire Warcraft 3 ladder has been like this since 2006. There are more hackers than legit players. D2 is like this, where it is normal to maphack, and normal to bot. This is not an exaggeration, get used to it because ALL blizzard games are like this and people really shouldn't have expected anything different.

Now all hackers have unlimited guest passes to use as well. This is only the first exploit of probably a couple dozen, I think Warcraft has had maybe 10 different tie/disc hacks, and each took months to patch. And the funny thing is Blizzard can't even catch the hackers with warden, they always patch the client 1.24e or something for example and then all the hackers know its an anti-hack patch and they just stop until the exploit is given new offsets or something, and keep their account. Wait until this is public (It took me 5 minutes to find out there was one released in the beta), and THOUSANDS of nerds will be doing this.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 01 2010 20:52 GMT
#177
It's a bug for sure - let's hope they fix it soon.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
MidKnight
Profile Joined December 2008
Lithuania884 Posts
August 01 2010 20:54 GMT
#178
On August 02 2010 00:56 Teddyman wrote:
Google ads prove useful again

[image loading]

I don't really know the ToS for Google Ads, but I assume the staff can't really do much about this?


Yep, that's a pretty big fail...

I've seen similar fails on YouTube, where while watching a video which reveals fake psychics, an add saying "Get free psychics readings here" pops up..

Blizzard should start banning hackers without any mercy.You hack, you get a permanent ban.No questions asked
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 01 2010 20:55 GMT
#179
On August 02 2010 05:49 PokePill wrote:
The entire Warcraft 3 ladder has been like this since 2006. There are more hackers than legit players. D2 is like this, where it is normal to maphack, and normal to bot. This is not an exaggeration, get used to it because ALL blizzard games are like this and people really shouldn't have expected anything different.

Now all hackers have unlimited guest passes to use as well. This is only the first exploit of probably a couple dozen, I think Warcraft has had maybe 10 different tie/disc hacks, and each took months to patch. And the funny thing is Blizzard can't even catch the hackers with warden, they always patch the client 1.24e or something for example and then all the hackers know its an anti-hack patch and they just stop until the exploit is given new offsets or something, and keep their account. Wait until this is public (It took me 5 minutes to find out there was one released in the beta), and THOUSANDS of nerds will be doing this.


its not thaaat bad. i played wc3 occasionally ( playd to lvl ~30-35 with a race. stopped for few months. repeat) and never had big problems.


also sc2 is THE blizzard release. it has a huge esports focus. they arent stupid. if they let hacks destroy the ladder they will kill their own game within months. it wont happen.

im one of the first to jump at blizzard beeing retarded ignoring the importance of features of bnet etc. but i really dont believe they are stupid enough to let their new flagship game die cause of some retard scriptkids.
life of lively to live to life of full life thx to shield battery
shalamadoooo
Profile Joined July 2010
78 Posts
August 01 2010 20:58 GMT
#180
On August 02 2010 05:49 PokePill wrote:
The entire Warcraft 3 ladder has been like this since 2006. There are more hackers than legit players. D2 is like this, where it is normal to maphack, and normal to bot. This is not an exaggeration, get used to it because ALL blizzard games are like this and people really shouldn't have expected anything different.

Now all hackers have unlimited guest passes to use as well. This is only the first exploit of probably a couple dozen, I think Warcraft has had maybe 10 different tie/disc hacks, and each took months to patch. And the funny thing is Blizzard can't even catch the hackers with warden, they always patch the client 1.24e or something for example and then all the hackers know its an anti-hack patch and they just stop until the exploit is given new offsets or something, and keep their account. Wait until this is public (It took me 5 minutes to find out there was one released in the beta), and THOUSANDS of nerds will be doing this.

Quite true. Blizzard forced real-id and forced tying the cd key to user accounts for security purposes, but now they gave out these guest passes which can be tied to any temporary account. Great idea blizz, completely bypasses the incentive for the account holder to not cheat and only threatens legit customers rather than the trolls/haxors.

Perhaps they will have to require guests to have other blizzard games before adding them to their accounts?
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