• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:26
CET 14:26
KST 22:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1672 users

UPDATE: Still Unlisted Patch Balance Changes - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 42 Next All
SiNiquity
Profile Joined April 2010
United States734 Posts
July 08 2010 19:30 GMT
#461
On July 09 2010 04:25 DeMusliM wrote:
the new terran macro is very annoying.
3 rax, 2 with techlabs 1 reactor - if i press AA for marines, my reactor takes up 1, and my techlab also 1... If it worked properly sure - but it's annoying right now, bring back tabs.


This seems to be a clear bug and will get patched [I hope]. It doesn't make sense to not queue 2 marines in a reactor rax before a tech rax.
'i' before 'e' except after 'c' ~ it's scientifically proven.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-08 19:32:09
July 08 2010 19:31 GMT
#462
Hallucinated Colossi no longer break force fields.

....... Why would you possibly want to make force fields stronger?

whatever that means

I think what MorroW means is that when a hellion gets in range of a zergling, they will stop for a second before firing... at which point the zergling will run away and out of range.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
July 08 2010 19:31 GMT
#463
well, i don't like the idea of further dumbing down macro for terran, just seems silly to me personally where before tabbing through 3 kinds of structures (normal/labbed/reactor'd) seemed very simple and accurate - maybe a little hard to grasp at the start for some but overall you built what you wanted to build and where. Now if i have 5 rax selected 2 reactor'd, 1 labbed and 2 normal - i pressed d AAAA and XX - next thing i notice is no tech labs, my reactors shared the marines with the Normal barracks' so they all had 1/1/1/1 marine building - god, so annoyed by this atm ^^.
ArtZ
Profile Blog Joined March 2010
49 Posts
July 08 2010 19:32 GMT
#464
critter on scrap station scared hell out of me

anyway how do you add people without using their emails? wasnt there suposed to be some kind of number code? where do i find it?
Orange Goblin
Profile Joined May 2010
218 Posts
July 08 2010 19:33 GMT
#465
On July 09 2010 04:31 Liquid`Jinro wrote:
Show nested quote +
Hallucinated Colossi no longer break force fields.

....... Why would you possibly want to make force fields stronger?


Yeah, together with the Roach change it really seems like Blizzard wanted to buff the FF. Strange.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 08 2010 19:34 GMT
#466
On July 09 2010 04:32 ArtZ wrote:
critter on scrap station scared hell out of me

anyway how do you add people without using their emails? wasnt there suposed to be some kind of number code? where do i find it?

If you click the add button, you can find yours.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 08 2010 19:36 GMT
#467
On July 09 2010 04:32 ArtZ wrote:
critter on scrap station scared hell out of me

anyway how do you add people without using their emails? wasnt there suposed to be some kind of number code? where do i find it?

u can see ur number code if u hold over ur portrait up to the right

when u add friends that are just character when u click add friend there is "Add character friend" or something it says
Progamerpls no copy pasterino
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
Last Edited: 2010-07-08 19:43:22
July 08 2010 19:38 GMT
#468
On July 09 2010 04:31 Liquid`Jinro wrote:
Show nested quote +
Hallucinated Colossi no longer break force fields.

....... Why would you possibly want to make force fields stronger?



Well I'm nowhere near your level of play, but once massive units gained the ability to break forcefields, four gate pushes in PvP with hallucination became extremely powerful. The primary way to deal with these pushes: forcefield, was nullified by the attacking player's ability to hallucinate colossus and easily break the ramp.

Edit: Although it does appear force field has also been buffed by more easily trapping units. I agree with the colossus not breaking forcefield change, but this is really unneeeded..
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
cheeseztoe
Profile Joined April 2010
Canada25 Posts
Last Edited: 2010-07-08 19:40:37
July 08 2010 19:39 GMT
#469
On July 09 2010 04:33 Orange Goblin wrote:
Show nested quote +
On July 09 2010 04:31 Liquid`Jinro wrote:
Hallucinated Colossi no longer break force fields.

....... Why would you possibly want to make force fields stronger?


Yeah, together with the Roach change it really seems like Blizzard wanted to buff the FF. Strange.


Yeah, I agree why buff the force field? And on the whole force trapping units thing, it has gotten easier to trap units with force field. I occasionally play protoss, and in a 1v1 match I held off 20 zerglings with 2 stalkers and 2 sentries by trapping my units literally INSIDE a forcefield. It didn't do that in beta phase 1.
Starcraft 2 IGN: Gecko
DCV_Whiplash
Profile Joined May 2010
Brazil14 Posts
July 08 2010 19:40 GMT
#470
On July 09 2010 04:33 Orange Goblin wrote:
Show nested quote +
On July 09 2010 04:31 Liquid`Jinro wrote:
Hallucinated Colossi no longer break force fields.

....... Why would you possibly want to make force fields stronger?


Yeah, together with the Roach change it really seems like Blizzard wanted to buff the FF. Strange.


Strange indeed.
Maybe we'll se more Ultralisks... and maybe that's exactly what they want.
No quote today
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-08 19:45:02
July 08 2010 19:41 GMT
#471
On July 08 2010 20:49 Numy wrote:
I seriously hope creep tumor thing is a bug. I just can't picture trying to use hydra offensively when it takes double the time to get a creep highway
Use overlords - IdrA style.
On July 08 2010 22:56 Illva wrote:
The change might have been needed for other reason but why does it feel like terran gets the creative buffs/nerf where the other races just gets the nurfbat which will create imbalanced in other places not intended?.
WoL is Terran-based game, so more Terran players - more sales.
On July 08 2010 12:36 Zelniq wrote:
The 2 Roach Warren upgrades, Glial Reconstitution and Tunneling Claws have had their hotkeys ICONS swapped.
Clearly a bug - the bulky heavy claws get you speed; the lighter looking sped up claws get you digging power? - makes no sense.
[image loading] They should just switch it back asap, something prolly went wrong.
If you stand next to my head, you can hear the ocean. - Day[9]
DTown
Profile Blog Joined April 2010
United States428 Posts
July 08 2010 19:42 GMT
#472
On July 09 2010 04:40 DCV_Whiplash wrote:
Show nested quote +
On July 09 2010 04:33 Orange Goblin wrote:
On July 09 2010 04:31 Liquid`Jinro wrote:
Hallucinated Colossi no longer break force fields.

....... Why would you possibly want to make force fields stronger?


Yeah, together with the Roach change it really seems like Blizzard wanted to buff the FF. Strange.


Strange indeed.
Maybe we'll se more Ultralisks... and maybe that's exactly what they want.


This. Yet another under-handed stealth nerf by blizzard to encourage zerg players to use ultras (which they should, admittedly).
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 08 2010 19:44 GMT
#473
What the fuck zealot nerf T.T
I felt like they were too strong in the early game but I didn't see many others complaining.

Also tester in my division ^^
dargul
Profile Joined May 2010
Russian Federation125 Posts
July 08 2010 19:46 GMT
#474
Bug that coloss cant move over burrowed roaches is still there, it's will be our revenge for nerfing roaches against ff >)
In Stim We Trust
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-07-08 19:49:44
July 08 2010 19:47 GMT
#475
On July 09 2010 04:27 Bibdy wrote:
Show nested quote +
On July 09 2010 04:26 NeoLearner wrote:
Slight ultra nerf because they are now un-stunnable by default. In retrospect I guess we could have see that one comming

How is that a nerf?


I was talking referring to the weapon upgrade nerf on the ultras, sorry if it was a bit unclear.

Holy crap, that's seems like quite a big FF change. They seem to have gotten like a full hex extra blocking range. My first reaction was: "Yeah, they probably want to get people to use ultras to destroy them. But sentries are tier 1.5, ultras 3. That's a long time... I mean, the (4/5?) warpgate push, it hits way before you can (comfortably) get ultras, right?


On July 09 2010 04:42 DTown wrote:
Show nested quote +
On July 09 2010 04:40 DCV_Whiplash wrote:
Strange indeed.
Maybe we'll se more Ultralisks... and maybe that's exactly what they want.

This. Yet another under-handed stealth nerf by blizzard to encourage zerg players to use ultras (which they should, admittedly).


Well I have a crazy idea about that. Instead of buffing all sorts of other units (infestors with frenzy, sentries with big FF's) buf the actual ultra itself! That's just so crazy it might work!
Bankai - Correlation does not imply causation
lololol
Profile Joined February 2006
5198 Posts
July 08 2010 19:56 GMT
#476
Seeker missile mover is identical to the previous patch.
I'll call Nada.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-07-08 19:57:01
July 08 2010 19:56 GMT
#477
-.- Why did they nerf the zealot? 33-38 means production time now is 115% and attack cooldown 120%. Wth... ? Did they ever need to be nerfed in the first place? And if so, by so much? This is a great drawback for them if it's true.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 08 2010 19:58 GMT
#478
On July 09 2010 04:31 DeMusliM wrote:
well, i don't like the idea of further dumbing down macro for terran, just seems silly to me personally where before tabbing through 3 kinds of structures (normal/labbed/reactor'd) seemed very simple and accurate - maybe a little hard to grasp at the start for some but overall you built what you wanted to build and where. Now if i have 5 rax selected 2 reactor'd, 1 labbed and 2 normal - i pressed d AAAA and XX - next thing i notice is no tech labs, my reactors shared the marines with the Normal barracks' so they all had 1/1/1/1 marine building - god, so annoyed by this atm ^^.


I agree it's really stupid. Especially when you have like 10 barracks, you can't keep track of how many times you are supposed to press D or A and you end up with marines coming out of tech labs slowing down your marauders etc. It's really bad, tab worked fine I'm not sure what the problem is
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
July 08 2010 19:59 GMT
#479
On July 09 2010 04:56 Duelist wrote:
-.- Why did they nerf the zealot? 33-38 means production time now is 115% and attack cooldown 120%. Wth... ? Did they ever need to be nerfed in the first place? And if so, by so much? This is a great drawback for them if it's true.


It's warpgate cooldown, not attack cooldown. Read the rest of the thread. Zelniq made a mistake.
Moderator
Bibdy
Profile Joined March 2010
United States3481 Posts
July 08 2010 20:01 GMT
#480
Wonder if they changed the Force Field area because there were a lot of cases of noobs placing Force Fields on their ramp, one hex to the side, and the enemy poured in anyway.
Prev 1 22 23 24 25 26 42 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Open Qualifier #1
WardiTV641
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #111
ByuN vs NightMareLIVE!
CranKy Ducklings162
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko309
Codebar 11
EnDerr 5
StarCraft: Brood War
Bisu 11150
firebathero 307
Pusan 228
hero 197
Mong 162
Killer 154
ToSsGirL 132
Aegong 95
Sea.KH 86
Sharp 49
[ Show more ]
sas.Sziky 46
Terrorterran 3
Dota 2
qojqva1628
Dendi821
XcaliburYe142
BananaSlamJamma94
Counter-Strike
x6flipin654
edward80
Other Games
singsing2181
B2W.Neo1621
crisheroes354
Sick282
Pyrionflax272
DeMusliM247
Fuzer 171
hiko137
QueenE13
Organizations
Counter-Strike
PGL361
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2336
Other Games
• WagamamaTV201
Upcoming Events
LAN Event
4h 34m
Replay Cast
19h 34m
WardiTV Korean Royale
22h 34m
LAN Event
1d 1h
OSC
1d 9h
The PondCast
1d 20h
LAN Event
2 days
Replay Cast
2 days
LAN Event
3 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.