• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CEST 04:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202547RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
[Update] ShieldBattery: 1v1 Fastest Support! Ginuda's JaeDong Interview Series BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 612 users

Should Viking's armour change to light?

Forum Index > SC2 General
Post a Reply
Normal
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
Last Edited: 2010-06-02 10:44:49
June 02 2010 10:18 GMT
#1
This will actually helps the overall balance:

TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.

TvP: now pheonix can actually do damaage against viking, but the range of viking still make it a fair fight. Right now, voidray is the counter to viking and viking is the counter to voidray, this is not working at all. Protoss can no longer simply mass voidrays against terran (before there is no choice).

It give protoss some way to protect his collosus from viking, but terran also can counter that with thor or marine protecting the vikings.

Landed viking is not instantly killed by stalkers and immortals.

TvZ: muta and viking still fight normally, viking can still kill broodlords. Landed viking can fight zerg without much change.
Dont be too humble, you are not that great.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 02 2010 10:21 GMT
#2
The biggest problem I can see with that is hellions would own them, which just seems wrong to me. Maybe only light while flying?
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 02 2010 10:22 GMT
#3
On June 02 2010 19:21 shawabawa wrote:
The biggest problem I can see with that is hellions would own them, which just seems wrong to me. Maybe only light while flying?

I guess we need a "medium" type then.
Joseki
Profile Blog Joined December 2007
United States200 Posts
Last Edited: 2010-06-02 10:25:38
June 02 2010 10:25 GMT
#4
I actually think this change is actively good. thors actually doing something against them would definately change up TvT a little bit.
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 02 2010 10:25 GMT
#5
How can landed vikings fight hydra better with light armor?:|
beach beers buds beezies b-b-b-baaanelings
MadLag
Profile Joined March 2010
Poland82 Posts
Last Edited: 2010-06-02 10:29:22
June 02 2010 10:27 GMT
#6
On June 02 2010 19:21 shawabawa wrote:
The biggest problem I can see with that is hellions would own them, which just seems wrong to me. Maybe only light while flying?


u dont use vikings as main ground force ;D - now tanks and marauders own them.
but still i dont get why ppl keep crying about hard counters and then when they have chance to show thier skill in mirror there is even bigger cry why there are no hard counters in mirrors :d
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
June 02 2010 10:27 GMT
#7
On June 02 2010 19:25 Butigroove wrote:
How can landed vikings fight hydra better with light armor?:|


fixed.
Dont be too humble, you are not that great.
lew
Profile Joined April 2009
Belgium205 Posts
June 02 2010 10:27 GMT
#8
On June 02 2010 19:18 DarkwindHK wrote:


TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.




yep, and then you get a nice tank + thor fight... Come on, there will be always XY vs XY... Is thor + tank vs thor + tank more interesting? I don't think so...


Piy
Profile Blog Joined January 2008
Scotland3152 Posts
June 02 2010 10:28 GMT
#9
I don't think Vikings are imba in any of the MU's and thors are still pretty good against vikings. It's the strength of tanks that make the tank/viking style so strong, not the armour type of vikings :p
My. Copy. Is. Here.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 02 2010 10:29 GMT
#10
On June 02 2010 19:27 lew wrote:
Show nested quote +
On June 02 2010 19:18 DarkwindHK wrote:


TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.




yep, and then you get a nice tank + thor fight... Come on, there will be always XY vs XY... Is thor + tank vs thor + tank more interesting? I don't think so...

Vikings will still be useful for the sight range, so it will be viking+tank vs thor+tank or viking+thor+tank, or perhaps thors will making vikings completely useless, but something else with counter thor+tank. Either way it opens up a lot more options
DarkwindHK
Profile Blog Joined April 2010
Hong Kong343 Posts
June 02 2010 10:32 GMT
#11
On June 02 2010 19:27 lew wrote:
Show nested quote +
On June 02 2010 19:18 DarkwindHK wrote:


TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.




yep, and then you get a nice tank + thor fight... Come on, there will be always XY vs XY... Is thor + tank vs thor + tank more interesting? I don't think so...





It is very different.

Right now, only vikings can fight vikings; only tanks can fight tanks.

Thor kill vikings but it is targetable by tanks. thor can take a few hits from tanks but you still need the viking to get the sight range. Much more dynamics here.
Dont be too humble, you are not that great.
Loverman
Profile Joined September 2007
Romania266 Posts
June 02 2010 10:37 GMT
#12
So you suggest making TVT a thor/banshee fest?
MindRush
Profile Joined April 2010
Romania916 Posts
June 02 2010 10:49 GMT
#13
On June 02 2010 19:18 DarkwindHK wrote:
This will actually helps the overall balance:

TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.

TvP: now pheonix can actually do damaage against viking, but the range of viking still make it a fair fight. It give protoss some way to protect his collosus from viking, but terran also can counter that with thor or marine protecting the vikings.

Landed viking is not instantly killed by stalkers and immortals.

TvZ: muta and viking still fight normally, viking can still kill broodlords. Landed viking can fight zerg without much change.


terran is good ground-to-air if air unit's armor is light (thors and ghosts do bonus dmg to light, while marines and turrets have no bonus dmg)
terran is good ground-to-ground because of siege tanks's range and huge damage. While what you say is right for TvT, the game would be completely broken in PvT and ZvT.(think about vikings vs hydras, or just the thought than sentry can bo bonus dmg vs viking is ridiculous). Also vikings don't look light in the 1st place
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Sputty
Profile Joined April 2010
Canada161 Posts
Last Edited: 2010-06-02 10:51:41
June 02 2010 10:51 GMT
#14
It would make viking blobs better in TVT because unsieged tanks and marauders wouldn't do extra damage against them on the ground and siege tanks can easily handle thors
Krikkitone
Profile Joined April 2009
United States1451 Posts
June 02 2010 11:01 GMT
#15
On June 02 2010 19:49 MindRush wrote:
Show nested quote +
On June 02 2010 19:18 DarkwindHK wrote:
This will actually helps the overall balance:

TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.

TvP: now pheonix can actually do damaage against viking, but the range of viking still make it a fair fight. It give protoss some way to protect his collosus from viking, but terran also can counter that with thor or marine protecting the vikings.

Landed viking is not instantly killed by stalkers and immortals.

TvZ: muta and viking still fight normally, viking can still kill broodlords. Landed viking can fight zerg without much change.


terran is good ground-to-air if air unit's armor is light (thors and ghosts do bonus dmg to light, while marines and turrets have no bonus dmg)
terran is good ground-to-ground because of siege tanks's range and huge damage. While what you say is right for TvT, the game would be completely broken in PvT and ZvT.(think about vikings vs hydras, or just the thought than sentry can bo bonus dmg vs viking is ridiculous). Also vikings don't look light in the 1st place


Sentry does bonus v. Biological so that is unaffected

Hydras do Flat damage

If it was only the Viking in Air mode, The match up affected (and the bonus) would be
Vik v. Thor*/Ghost*

Vik v. Phoenix*
Vik* v. Void Ray/Stalker


If the vking was light in ground mode as well
....Vik* v. Tank/Marauder
....Vik v. Hellion*/Reaper*
....Vik* v. Ultralisk/Spine
....Vik v. Bane*
....Vik* v. Immortal

So I'd say Light in air/Armored on ground would be the best.
lololol
Profile Joined February 2006
5198 Posts
June 02 2010 12:08 GMT
#16
Bonus damage =/= counter. With just 1 exception(thor AA) every unit that has a bonus vs light is light itself and every unit that has a bonus vs armored is armored itself.

Currently vikings rape void rays and win slightly vs phoenixes. Having vikings with light wouldn't be a fair fight with phoenixes, they will get raped really bad and it's very likely that a Phoenix/Carrier mix will counter everything a terran can throw at it(Corsairs/Carriers are similar in that, but terrans have goliaths in BW).


Btw, Sentries haven't had a bonus of any kind during the whole beta.
I'll call Nada.
Number
Profile Joined May 2010
United States21 Posts
Last Edited: 2010-06-02 12:34:18
June 02 2010 12:24 GMT
#17
Why does everyone thing Vikings beat Phoenix? They don't.

Phoenix have more HP (60 shields and 120 hp vs 125 hp) [see edit] The only advantage Vikings have is the range bonus, but Phoenix are ridiculously fast so that's sort of negated as the Vikings will only get one volley off before the Phoenix close in; furthermore you cannot micro a Viking against a Phoenix as they are not only faster but can move and shoot at the same time.

I like the idea of making Vikings light while in the air but it wouldn't drastically change the outcome of Viking vs. Phoenix just make what would be barely a win into a slaughter.

edit: In my original post I forgot that Vikings do 10x2 damage, so Phoenix do slightly less damage, but still have enough hp do come out on top with even numbers of Vikings and Phoenix.
Mr.Eternity
Profile Joined May 2010
United States143 Posts
June 02 2010 12:29 GMT
#18
On June 02 2010 21:24 Number wrote:
Why does everyone thing Vikings beat Phoenix? They don't.

Phoenix have more HP (60 shields and 120 hp vs 125 hp) and higher DPS (same damage but with almost 2x the attack speed). The only advantage Vikings have is the range bonus, but Phoenix are ridiculously fast so that's sort of negated as the Vikings will only get one volley off before the Phoenix close in; furthermore you cannot micro a Viking against a Phoenix as they are not only faster but can move and shoot at the same time.

I like the idea of making Vikings light while in the air but it wouldn't drastically change the outcome of Viking vs. Phoenix just make what would be barely a win into a slaughter.


can you please show me a replay where vikings do not stomp pheonix?
"Because nobody can make it alone"
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
Last Edited: 2010-06-02 12:33:42
June 02 2010 12:31 GMT
#19
If you wanna fix the Viking, start by reducing the range from 9 then make other adjustments to compensate. A basic air-to-air unit with 9 fucking range is a massive game design flaw.

You can't change the Viking's armor type to Light without also changing the Phoenix. The two units' strength is comparable right now, and if the Viking's armor type were Light it would fuck up the dynamic.

aside:
My intuition tells me that the only reason the Viking has 9 range is because of the Colossus's 9 range (upgraded). If Terran can't deal with the Colossus other than with 9 range Vikings then there needs to be a major overhaul of the whole Colossus to Terran relationship.

On June 02 2010 19:27 lew wrote:
Show nested quote +
On June 02 2010 19:18 DarkwindHK wrote:


TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.




yep, and then you get a nice tank + thor fight... Come on, there will be always XY vs XY... Is thor + tank vs thor + tank more interesting? I don't think so...




Your reasoning is horrible.

On June 02 2010 21:29 Mr.Eternity wrote:
Show nested quote +
On June 02 2010 21:24 Number wrote:
Why does everyone thing Vikings beat Phoenix? They don't.

Phoenix have more HP (60 shields and 120 hp vs 125 hp) and higher DPS (same damage but with almost 2x the attack speed). The only advantage Vikings have is the range bonus, but Phoenix are ridiculously fast so that's sort of negated as the Vikings will only get one volley off before the Phoenix close in; furthermore you cannot micro a Viking against a Phoenix as they are not only faster but can move and shoot at the same time.

I like the idea of making Vikings light while in the air but it wouldn't drastically change the outcome of Viking vs. Phoenix just make what would be barely a win into a slaughter.


can you please show me a replay where vikings do not stomp pheonix?


No. Anyone with a brain and the ability to do basic math can figure out that the units are basically comparable without even playing SC2.
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-02 12:40:40
June 02 2010 12:33 GMT
#20
Correction: Void Rays only counter Vikings with Flux Veins AND they were fully-charged off something.

Without Flux-Veins and uncharged: Vikings just kite the VRs and they get rocked. Victor: Viking

With Flux-Veins and uncharged: Vikings can no longer kite and the VRs close distance quickly, but cost-to-cost (at least in gas) they still die before they can charge. Victor: Viking

Without Flux-Veins and Charged: While the Void Rays can deal tremendous damage to the Vikings, the long range of the Vikings makes it possible to kite the VRs to death. Victor: Viking

With Flux-Veins and Charged: Cost-to-cost, the Void Rays raaaaape the Vikings. BIG TIME. Victor: Void Ray


Its an interesting unit-unit interaction. A unit that counters another suddenly becomes incapable of it after an upgrade and a specific situation, which is in the Protoss' control. You can sneak into their base and charge off something, then rape the Vikings when they arrive to help, or charge off one of your own buildings if they come to you.

I can't think of any other instances where upgrades/mechanics suddenly make a counter almost useless. Chargelots don't suddenly own Roaches, for instance.


At any rate, as to the OP, I dunno about making them Light. It wouldn't help the situations where your Collossi get fucking steamrolled by a handful of Vikings and Siege Tanks hanging out with a MM blob. If Phoenixes were the counter, Terrans would just get some Thors instead of some Tanks and then you've still got the 'massively, insanely long reach of the Terran army' problem.
Number
Profile Joined May 2010
United States21 Posts
June 02 2010 12:47 GMT
#21
On June 02 2010 21:29 Mr.Eternity wrote:
Show nested quote +
On June 02 2010 21:24 Number wrote:
Why does everyone thing Vikings beat Phoenix? They don't.

Phoenix have more HP (60 shields and 120 hp vs 125 hp) and higher DPS (same damage but with almost 2x the attack speed). The only advantage Vikings have is the range bonus, but Phoenix are ridiculously fast so that's sort of negated as the Vikings will only get one volley off before the Phoenix close in; furthermore you cannot micro a Viking against a Phoenix as they are not only faster but can move and shoot at the same time.

I like the idea of making Vikings light while in the air but it wouldn't drastically change the outcome of Viking vs. Phoenix just make what would be barely a win into a slaughter.


can you please show me a replay where vikings do not stomp pheonix?


I don't have a replay but I have tested it using the Unit Tester custom map (basically an arena where you can spawn units at will) and this website:
http://www.sinfulgaming.com/starcraft2/deathchart.php

Do note that Phoenix cost 25 more gas than Vikings and are thus harder to mass and if the Vikings outnumber the Phoenix the Vikings will win. My point was that it was a much closer fight than most people were implying.

If Vikings were light armored in the air, a smaller number of Phoenix would be able to rip through a much larger Viking force. Which would make Phoenix a valuable addition to an army with Colossi against a player trying to counter the Colossi with Vikings, this in turn would make the PvT match up more dynamic.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
June 02 2010 16:48 GMT
#22
On June 02 2010 19:22 lolaloc wrote:
Show nested quote +
On June 02 2010 19:21 shawabawa wrote:
The biggest problem I can see with that is hellions would own them, which just seems wrong to me. Maybe only light while flying?

I guess we need a "medium" type then.



We should move to a cloth, leather, plate system.

To be serious for a moment I think more units than the Viking need to be looked at like this.
Archons probably should be massive.
Stalkers should probably not be regarded as either armored or light.
Buildings should not be looked as either armored (which all of them are) or light, maybe massive.
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-06-02 18:57:14
June 02 2010 18:47 GMT
#23
On June 02 2010 21:33 Bibdy wrote:
At any rate, as to the OP, I dunno about making them Light. It wouldn't help the situations where your Collossi get fucking steamrolled by a handful of Vikings and Siege Tanks hanging out with a MM blob. If Phoenixes were the counter, Terrans would just get some Thors instead of some Tanks and then you've still got the 'massively, insanely long reach of the Terran army' problem.

So you're saying this change will make both Phoenixes and Thors more useful in PvT? That's awesome, cause that's the whole point of the change =)

On June 02 2010 19:28 Piy wrote:
I don't think Vikings are imba in any of the MU's and thors are still pretty good against vikings. It's the strength of tanks that make the tank/viking style so strong, not the armour type of vikings :p

Vikings give sight to Tanks. Without them you either need scan or will be raped, since opponent's tanks will just outrange yours and blow them up straight away without a fighting chance. Viking is a key unit here.
Thors DPS against vikings is 12,8
It takes 10 seconds to kill viking.
That's not pretty good. That's awful in fact, because it doesn't let Thors to scare Vikings away and stop them from giving sight at all. Stimmed marauders have 13,3 DPS against Immortals shields for comparison, that's how bad it is.
Changing armor type will double Thors damage against Vikings

On June 02 2010 21:08 lololol wrote:
Currently vikings rape void rays and win slightly vs phoenixes. Having vikings with light wouldn't be a fair fight with phoenixes, they will get raped really bad and it's very likely that a Phoenix/Carrier mix will counter everything a terran can throw at it(Corsairs/Carriers are similar in that, but terrans have goliaths in BW).

Viking isn't only terran's air unit though, in case you forgot about battlecruiser. One BC rips apart 5 phoenix without using Yamato.

Vikings have same inherit advantage over Phoenixes as Mutalisks - they are significantly easier to mass and we know how good Mutalisks are against Phoenixes in cost2cost fight, so it's perfectly fine for Phoenixes to be stronger unit than Vikings.

On June 02 2010 21:31 Failsafe wrote:
You can't change the Viking's armor type to Light without also changing the Phoenix. The two units' strength is comparable right now, and if the Viking's armor type were Light it would fuck up the dynamic.

Phoenix is like never used in PvT, dude. Fucking up this "dynamic" is an improvement =)

On June 02 2010 19:37 Loverman wrote:
So you suggest making TVT a thor/banshee fest?

Banshee range 6, Vikings range 9, Thors range 10.
What that means is that Banshee should be almost right above the Thor, or else Viking could land free shots on it. So at the very least there's absolutely no friggin' way for TvT to turn into thor/banshee fest because of this change.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 02 2010 18:53 GMT
#24
On June 02 2010 21:08 lololol wrote:
Bonus damage =/= counter. With just 1 exception(thor AA) every unit that has a bonus vs light is light itself and every unit that has a bonus vs armored is armored itself.

Currently vikings rape void rays and win slightly vs phoenixes. Having vikings with light wouldn't be a fair fight with phoenixes, they will get raped really bad and it's very likely that a Phoenix/Carrier mix will counter everything a terran can throw at it(Corsairs/Carriers are similar in that, but terrans have goliaths in BW).


Btw, Sentries haven't had a bonus of any kind during the whole beta.

That might work out OK, if the Thor was changed to do full damage to all unit types. In general, I'm a bit annoyed that almost all serious AA units (for all races) are... flying units themselves.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-06-02 19:00:02
June 02 2010 18:59 GMT
#25
On June 02 2010 19:27 lew wrote:
Show nested quote +
On June 02 2010 19:18 DarkwindHK wrote:


TvT: now thor can counter vikings, no more viking + tank war for 30 minutes.




yep, and then you get a nice tank + thor fight... Come on, there will be always XY vs XY... Is thor + tank vs thor + tank more interesting? I don't think so...



Tank + thor will never ever happen, 1 battlecruiser wins over 3 thors even without using yamatogun so the only way to counter them is vikings.
Red Alert
Profile Joined June 2009
United States119 Posts
June 02 2010 19:02 GMT
#26
On June 03 2010 03:47 InRaged wrote:
Show nested quote +
On June 02 2010 21:31 Failsafe wrote:
You can't change the Viking's armor type to Light without also changing the Phoenix. The two units' strength is comparable right now, and if the Viking's armor type were Light it would fuck up the dynamic.

Phoenix is like never used in PvT, dude. Fucking up this "dynamic" is an improvement =)

What? Phoenixes are used all the time vs mech, they make tank/hellion totally worthless.
InRaged
Profile Joined February 2007
1047 Posts
June 02 2010 19:30 GMT
#27
On June 03 2010 04:02 Red Alert wrote:
Show nested quote +
On June 03 2010 03:47 InRaged wrote:
On June 02 2010 21:31 Failsafe wrote:
You can't change the Viking's armor type to Light without also changing the Phoenix. The two units' strength is comparable right now, and if the Viking's armor type were Light it would fuck up the dynamic.

Phoenix is like never used in PvT, dude. Fucking up this "dynamic" is an improvement =)

What? Phoenixes are used all the time vs mech, they make tank/hellion totally worthless.

Yeah, let's talk about all kind of strategies that doesn't involve Viking in response to Viking/Phoenix dynamics dialog
Though, it's probably my own fault for wording it like that
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
Last Edited: 2010-06-02 19:35:15
June 02 2010 19:34 GMT
#28
On June 03 2010 03:53 FrozenArbiter wrote:
Show nested quote +
On June 02 2010 21:08 lololol wrote:
Bonus damage =/= counter. With just 1 exception(thor AA) every unit that has a bonus vs light is light itself and every unit that has a bonus vs armored is armored itself.

Currently vikings rape void rays and win slightly vs phoenixes. Having vikings with light wouldn't be a fair fight with phoenixes, they will get raped really bad and it's very likely that a Phoenix/Carrier mix will counter everything a terran can throw at it(Corsairs/Carriers are similar in that, but terrans have goliaths in BW).


Btw, Sentries haven't had a bonus of any kind during the whole beta.

That might work out OK, if the Thor was changed to do full damage to all unit types. In general, I'm a bit annoyed that almost all serious AA units (for all races) are... flying units themselves.

hehe your love with the thor is amusing sometimes. i do agree it's stupid that a thor with them big antiair cannons can't take down a fucking battlecruiser or a broodlord.
Translator
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 7h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 254
RuFF_SC2 138
Livibee 124
Ketroc 35
StarCraft: Brood War
NaDa 61
HiyA 57
Noble 14
Icarus 2
Stormgate
Vindicta5
Dota 2
monkeys_forever1186
LuMiX1
Counter-Strike
Stewie2K904
Coldzera 346
Super Smash Bros
hungrybox611
Other Games
summit1g13424
tarik_tv9349
Day[9].tv923
JimRising 567
ViBE192
C9.Mang0175
Maynarde154
Organizations
Other Games
gamesdonequick1771
BasetradeTV40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 53
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4285
Other Games
• Scarra1439
• Day9tv923
• Shiphtur289
Upcoming Events
Esports World Cup
7h 54m
Reynor vs Zoun
Solar vs SHIN
Classic vs ShoWTimE
Cure vs Rogue
Esports World Cup
1d 8h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.