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Sc2gears 14.3.3: Replay version 2.1 support - Page 159

Forum Index > SC2 General
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desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 24 2013 22:55 GMT
#3161
On February 23 2013 07:03 Dakota_Fanning wrote:
12.5.1 Hotfix release changes:
-Player names with a clan tag are now handled properly.

I keep getting failed to save replay I assume I have to toy with the folders right?
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2013-02-25 06:24:31
February 25 2013 06:24 GMT
#3162
On February 25 2013 07:55 FXOdesRow wrote:
Show nested quote +
On February 23 2013 07:03 Dakota_Fanning wrote:
12.5.1 Hotfix release changes:
-Player names with a clan tag are now handled properly.

I keep getting failed to save replay I assume I have to toy with the folders right?

Check the logs to see what goes wrong. Also recommended to run the diagnostic tool (in the Tools menu).

Current logs: Help menu => View system messages. Archived logs: User Content/Logs folder inside Sc2gears.
https://repmastered.icza.net
desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 25 2013 12:00 GMT
#3163
On February 25 2013 15:24 Dakota_Fanning wrote:
Show nested quote +
On February 25 2013 07:55 FXOdesRow wrote:
On February 23 2013 07:03 Dakota_Fanning wrote:
12.5.1 Hotfix release changes:
-Player names with a clan tag are now handled properly.

I keep getting failed to save replay I assume I have to toy with the folders right?

Check the logs to see what goes wrong. Also recommended to run the diagnostic tool (in the Tools menu).

Current logs: Help menu => View system messages. Archived logs: User Content/Logs folder inside Sc2gears.


Only happens on my account which is in a clan

here'S the logs

+ Show Spoiler +
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\ZvP - WCS Cloud Kingdom LE - Akuji vs [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\ZvP - WCS Cloud Kingdom LE - Akuji vs [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\ZvP - WCS Ohana LE - Akuji vs [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\PvZ - GSL Atlantis Spaceship (Official) - [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2013-02-25 12:15:44
February 25 2013 12:12 GMT
#3164
On February 25 2013 21:00 FXOdesRow wrote:
Show nested quote +
On February 25 2013 15:24 Dakota_Fanning wrote:
On February 25 2013 07:55 FXOdesRow wrote:
On February 23 2013 07:03 Dakota_Fanning wrote:
12.5.1 Hotfix release changes:
-Player names with a clan tag are now handled properly.

I keep getting failed to save replay I assume I have to toy with the folders right?

Check the logs to see what goes wrong. Also recommended to run the diagnostic tool (in the Tools menu).

Current logs: Help menu => View system messages. Archived logs: User Content/Logs folder inside Sc2gears.


Only happens on my account which is in a clan

here'S the logs

+ Show Spoiler +
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\ZvP - WCS Cloud Kingdom LE - Akuji vs [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\ZvP - WCS Cloud Kingdom LE - Akuji vs [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\ZvP - WCS Ohana LE - Akuji vs [FXO]<sp
Creating subfolders failed, auto-save will probably fail!
Failed to copy last replay to: C:\Users\Marc-Olivier\Documents\StarCraft II\Accounts\62324328\1-S2-1-443514\Replays\Multiplayer\sc2gears\PvZ - GSL Atlantis Spaceship (Official) - [FXO]<sp
Creating subfolders failed, auto-save will probably fail!

It looks you're running Sc2gears version 12.5.

There has been a hotfix 12.5.1 release fixing player name handling with clans. Update your Sc2gears, and it will work fine.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2013-02-25 14:07:53
February 25 2013 12:16 GMT
#3165
On January 30 2013 19:27 Hot_Ice wrote:
Hello,

I wanted to post my feedback on Mouse Printer:
I am curious about the Mouse Printer. I tested it just for the sake of testing. It's interesting! Anyways while I don't want to offend anyone I want to say that I really have no idea how that tool could help me as a starcraft2 player.

I searched quite a while and on some features I think people would love to read your idea behind that feature - similiar to what Blizzard posts when they release patch notes ("thoughts on patch#...") they also post big blogs for Diablo3 - to explain why they do this and that. They always make me shine brighter afterwards. The descriptions in sc2gear are realy good, and yet they miss the personal touch on why or for what a specific tool is made - it's not obvious for everyone (there are new players to very experienced players, everything).


Feedback on Mouse Practice Tool: I read you are going to add more colours for the mouse accuracy check tool in the custom mode, I suggest A+leftclick (not hold key) and strg/shift + leftclick (hold key) as modifiers (similiar to leftclick and rightclick)

Feedback on High Score list: Atm the highscorelist includes all highest scores. In my opinion this is bad and it should only list the highest score of each participant not all his highest scores. One reason is there are some dudes who fill this list with 5 to 10 of their scores. A highscore list should show the best people in right order but not spam the list with each of their scores...

I usually include the "personal touch" in the list of new features and changes in the first post as examples, although they do not cover everything obviously (eventually I'm a developer, not a writer). Also reading the first post now would require a full day or so...

Returning to the Mouse print recorder. This feature is more of an interesting feature rather than a tool to help you get better.
But you can ready many things from a mouse print which you can use to improve your play. For example you can see how frequently a player uses the minimap and the command card with mouse. If you see many lines running to the left bottom corner (minimap) and back, that's an indication of the player frequently using the minimap with mouse, which is a good thing. If you see many lines running to the right bottom area (command card) and back, that's an indication of the player frequently issuing commands by clicking on the command bar items, which is a bad thing, since all of them have a hotkey which are more efficient to use.
You can also see from a mouse print how frequently a player scrolls the map with the mouse using the side scrolling feature (moving your mouse cursor to the edge of the screen). Another thing you can read out is the unit selection habit of the player (e.g. using mouse boxing units from top left to bottom right or bottom right to top right etc.).
Since mouse prints also record time stamps (not just positions/locations), you can also read out time-related information from a mouse print like average mouse speed, mouse idle times (this is also visualized with filled black circles).

These are just examples. A research on the topic would reveal a lot more things and would be very interesting and informative.

For example here is one of my mouse prints: (click on it for large size)

[image loading]

Some facts from the image you can easily read out:
  • I frequently use the minimap.
  • I never use the command card with mouse.
  • I rarely (occasionally) use the side scrolling.
  • I never leave my mouse idle (the one black circle is most likely a game pause or happened when one of my sons woke up and I had to get up from my computer).


Mouse print details: (copied from the Info tab in the Mouse print recorder window of Sc2gears)
File name: F:\SC2 Archive\Mouse prints\13-02-25 01-29-58.smpd
File size: 86,727 Bytes
Recording length: 0:12:14
Recording start time: 2013-02-25 01:17:44
Recording end time: 2013-02-25 01:29:58
Image width: 1680 pixels
Image height: 1050 pixels
Image resolution: 96 dots/inch
37 dots/cm
Sampling time: 1 ms
Total mouse distance: 538,375 pixels
467.34 foots
142.45 meters
Average mouse speed: 733.05 pixel/sec
7.64 inch/sec
19.40 cm/sec
Number of samples: 57,239
Uncompressed data size: 173,350 Bytes
Saved with compression: BZip2


Mouse prints are saved in a file format of SMPD. I created this new file format and published it here: Mouse print recorder. The format is a rather simply binary format. This open specification makes it possible for others to write tools to read SMPD files, analyze them and show trends like how your mouse speed, accuracy and other properties improve and your habits change. The Mouse print recorder window shows you basic statistics calculated from an SMPD file (see the Info tab in the Mouse print recorder window.)

An advanced analysis can also pair the mouse print with the replay (which was played while the mouse print was recording), and can provide game analysis we don't even think of today (e.g. reactions to certain situations in the game). A saved mouse print is able to give you the mouse location and movement information during a game which is not recorded in replays!

The possibility of future SMPD analysis tools suggests to (auto) record all your mouse prints and keep them for later analysis purposes...
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
February 25 2013 12:49 GMT
#3166
I'm just wondering, do you know how b.net count the apm ? Because the last game I played, sc2 said 105, and sc2gears 231...
I like starcraft
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 25 2013 12:56 GMT
#3167
On February 25 2013 21:49 oGoZenob wrote:
I'm just wondering, do you know how b.net count the apm ? Because the last game I played, sc2 said 105, and sc2gears 231...

Sc2 gears apm should be more reliable, because Blizzard apm is a mystery to everyone but the guy who implemented it apparently.
I will never ever play Mech against Protoss. - MVP
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2013-02-25 13:44:30
February 25 2013 13:43 GMT
#3168
On February 25 2013 21:56 Zaphid wrote:
Show nested quote +
On February 25 2013 21:49 oGoZenob wrote:
I'm just wondering, do you know how b.net count the apm ? Because the last game I played, sc2 said 105, and sc2gears 231...

Sc2 gears apm should be more reliable, because Blizzard apm is a mystery to everyone but the guy who implemented it apparently.

Blizzard keeps changing their APM calculation almost from patch to patch, and they also keep the algorithm hidden/undocumented.

I documented the Sc2gears APMs (and their calculation) quite well here: APM Types
The page also includes a comparison table of Sc2gears and Blizzard APMs (current Blizzard version not yet included).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 25 2013 13:47 GMT
#3169
On February 18 2013 09:50 beetlelisk wrote:
Hey Dakota_Fanning, do you also make widgets? I will quote my blog:
http://www.teamliquid.net/blogs/viewblog.php?id=399133

Show nested quote +
On February 18 2013 09:29 beetlelisk wrote:
On netwars.pl we are looking for someone who will make a widget to view data from SC2 replays,
it is needed to create the SC2 replays section.
The thread in Polish: http://netwars.pl/temat/155263


Here is what we need (I hope I translate this correctly):

  1. We are talking about data shown by SC2Gears in commandline version
    https://sites.google.com/site/sc2gears/features/command-line-interface

  2. It can be assumed that data will be delivered arbitrarily (Twig template, raw PHP data, JSON object, XML data).


Our site coder will take care of writing the parsing for replays.



I can personally pay for this via PayPal but I need an estimate how much.
I also need to know how not to get screwed over.


Widget would be judged by Netwars community to be certain it suits us or if something needs to be modified (most probably English words would have to be changed to Polish).


Should something more be included in the sponsored thread?


I might make widgets, but more details are required as to what is needed and how it should work. I also don't do PHP which netwars.pl seems to be written in. I'm available for Java and Go programming. Price also depends on the details and on how much free time I have (how much time I have to draw from my other works and activities).
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2013-02-25 14:10:01
February 25 2013 13:59 GMT
#3170
On February 12 2013 05:25 Poehalcho wrote:
Say Dakota, is there any way to make the analyser only count until a player is declared victorious / leaves?
leaving is detected in the action list, so would there be a way to allow the game to only calculate the data up until that happens?

I often hang around after the game, shooting up buildings or alt-tab without exiting so a lot of my replays end up having incorrect data.

Some charts already support calculating and displaying statistics up until a certain point, which is the marker which you can set/place by clicking on the chart at any point/time (and also by selecting an action in the action list below the chart).

For example if you select the Builds/Tech Stat chart, by default it counts and displays the different entities (units, buildings, abilities etc.) for the whole game, but if you click at the 10-minute mark for example, the chart will change and show you entities only up to the 10-minute mark. The Action distribution chart and APM redundancy chart work the same way.

The Main building control chart has an option: "Calculate until time marker" which if selected will do exactly the same.

The Map view chart does the same, but to tell the time you want it to show buildings up to, you have to use the action list because the Map view chart does not have a time axis.

The Resources spent and Produced Army/Supply charts will do this for you by nature if you select the "Cumulative" chart option.

The Productions and Player selections charts display information of an instance in the game, they do not accumulate data from the preceding time, so the already work the way you want, just click at the time you want to see these data.

You can also use the Animate feature to animate through time and see how the data and the charts change over time. Below the chart on the right there are the control buttons of the Animator, just click on the Play button to get started...
https://repmastered.icza.net
oGoZenob
Profile Joined December 2011
France1503 Posts
February 25 2013 14:23 GMT
#3171
On February 25 2013 21:56 Zaphid wrote:
Show nested quote +
On February 25 2013 21:49 oGoZenob wrote:
I'm just wondering, do you know how b.net count the apm ? Because the last game I played, sc2 said 105, and sc2gears 231...

Sc2 gears apm should be more reliable, because Blizzard apm is a mystery to everyone but the guy who implemented it apparently.

Did they release any explication on what they're couting ? because on the exact same game, a guy has 146 apm for sc2, and 80 for sc2gears. That doesn't makes any sense to me (and I hate not having the highest apm in a game :D)
I like starcraft
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 25 2013 14:44 GMT
#3172
Is there a particular reason why EAPM are now treated differently? At a glance, I didn't notice any change to this mentioned and I don't see any new comments about it, but suddenly my redundancy has shot up from 18-25% to 30-39%, in the SAME REPLAYS, even older ones. Looking at replays I'd previously viewed in SC2Gears, the redundancy percentages have all shot up (~60% increase) and the EAPM down.
Is it somehow being affected by patch 2.0.0 or 2.0.4, or have you actually changed how EAPM are measured?
Is this some sort of glitch?

@oGoZenob:
The newest Blizzard measurement seems to be completely out of whack, utterly buggy.
I thought someone (I think it may have been either DAy[9], CatZ or Grubby) said something recently about their APM being displayed in the HotS score screen as being something like 12000 (maybe it was very high but not so extreme) in one game, or at least something humanly impossible.
My APM has never before averaged in the 300s yet 2.0.4 WoL seems to think I'm doing about 280+ when playing any better than lazily.
Just don't trust Blizzard's measurement. Even if you liked the idea of trusting it, don't do it right now, because the numbers don't even seem reliable, never mind the methods.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 25 2013 14:54 GMT
#3173
On February 25 2013 23:44 Fuchsteufelswild wrote:
Is there a particular reason why EAPM are now treated differently? At a glance, I didn't notice any change to this mentioned and I don't see any new comments about it, but suddenly my redundancy has shot up from 18-25% to 30-39%, in the SAME REPLAYS, even older ones. Looking at replays I'd previously viewed in SC2Gears, the redundancy percentages have all shot up (~60% increase) and the EAPM down.
Is it somehow being affected by patch 2.0.0 or 2.0.4, or have you actually changed how EAPM are measured?
Is this some sort of glitch?

No, APM/EAPM calculation was not change in Sc2gears, and I didn't notice it would be different from values calculated by previous versions. I don't see any reason 2.0.4 patch would suggest this either.

I also checked a few "old" replays with Sc2gears 12.4.1 and with Sc2gears 12.5.1, and the same APM values were calculated, no difference at all.
https://repmastered.icza.net
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 25 2013 15:48 GMT
#3174
Well something is causing it! o_O
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2013-02-25 16:47:43
February 25 2013 16:47 GMT
#3175
On February 26 2013 00:48 Fuchsteufelswild wrote:
Well something is causing it! o_O

Can you send me a few of your replays where you claim the new Sc2gears shows increased APM redundancy for you? Because replays I have tested it resulted in exactly the same EAPM (and redundancy).
https://repmastered.icza.net
Orzabal
Profile Joined December 2009
France287 Posts
February 25 2013 17:07 GMT
#3176
My XAPM is higher than my APM. Is this normal ?
oGoZenob
Profile Joined December 2011
France1503 Posts
February 25 2013 17:30 GMT
#3177
[B]
Just don't trust Blizzard's measurement. Even if you liked the idea of trusting it, don't do it right now, because the numbers don't even seem reliable, never mind the methods.

but I like numbers :'(
I like starcraft
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 25 2013 21:48 GMT
#3178
On February 26 2013 02:07 Orzabal wrote:
My XAPM is higher than my APM. Is this normal ?

Yes, that's normal. XAPM includes additional actions in the calculation (most camera movements). Details: APM Types
https://repmastered.icza.net
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
February 26 2013 01:48 GMT
#3179
On February 26 2013 02:30 oGoZenob wrote:
Show nested quote +
[B]
Just don't trust Blizzard's measurement. Even if you liked the idea of trusting it, don't do it right now, because the numbers don't even seem reliable, never mind the methods.

but I like numbers :'(

Just like the right numbers! Maybe they'll change it (Blizzard's method) and it'll seem stable and more realistic.
Maybe you mean you like big numbers for your own APM though. ;P

@Dakota_Fanning, I sent an email to iczaaa@gmail.com with an old replay.
I know the redundancies were the same as they used to be when XAPM came in and I believe it has only changed this patch update (sc2gears patch).
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
February 26 2013 06:27 GMT
#3180
On February 26 2013 10:48 Fuchsteufelswild wrote:
@Dakota_Fanning, I sent an email to iczaaa@gmail.com with an old replay.
I know the redundancies were the same as they used to be when XAPM came in and I believe it has only changed this patch update (sc2gears patch).

I checked the replay you sent me. Sc2gears 12.4.1 and Sc2gears 12.5.1 give the same APM and EAPM values.

The change in APM calculation was introduced in Sc2gears version 12.0 when the replay parsing engine was upgraded to read out a lot more info from replays including a FAILED flag reported by SC2 associated with actions meaning that the action was due to spam. This is the case for example if you hold down a command key to train a unit for example. These FAILED actions are excluded from EAPM because they do not require additional actions from you, just to hold down a key.
You can read the details here: Version history
https://repmastered.icza.net
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