• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:40
CEST 09:40
KST 16:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 BW General Discussion vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1457 users

Map Design Thread - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 20 Next All
w1llie
Profile Joined April 2010
United States7 Posts
Last Edited: 2010-04-30 20:44:43
April 30 2010 20:38 GMT
#281
Working on a little island hop map. 4 players right now on the corner islands with 2 gold mineral bases in the middle sharing a gas. There is also a third that is shared between either side. I also made a volcano

+ Show Spoiler +
[image loading]
http://img401.imageshack.us/img401/7465/islandhoptop.png


+ Show Spoiler +
[image loading]
http://img175.imageshack.us/i/islandhopisometric2.png/


+ Show Spoiler +
[image loading]
Ayestes
Profile Joined April 2010
United States106 Posts
April 30 2010 21:32 GMT
#282
2v2 / 1v1 Galactic Temple

[image loading]

[image loading]

Red: Starting Position
Light Blue: Expansion
Yellow: High Yield
Green: Destructible Rocks
White: Watchtower
Dark Blue: LoS Blockers

Still a work in progress. Haven't touched the doodads much yet, and need to play test it a bit. It could potentially have some interesting strategic quirks. No download at the moment.

Would love any design suggestions before I move into too much detail work. Probably needs a better name.
Would you kindly?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 30 2010 21:58 GMT
#283
On April 30 2010 07:03 ProTosS4EveR wrote:
Ooookay, this time i tried to implent other tilesets in one
This is kind of oasis, totally unplayable, the map is big as hell
There is a walkable river in the middle

(4)Oasis
[image loading]


uhhh, did you TRY to make this look like a vagina? I mean...it even has a clit...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-30 22:02:45
April 30 2010 22:02 GMT
#284
[image loading]


why did you make a map shaped like a swastika ;o
Too Busy to Troll!
Baleur
Profile Joined April 2010
Sweden9 Posts
April 30 2010 23:23 GMT
#285
On May 01 2010 07:02 Half wrote:
Show nested quote +
[image loading]


why did you make a map shaped like a swastika ;o

It isnt.. A swastika doesnt have two large squares in the corners..
Oversensitive ^_^
Sevas Tra
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2010-05-02 18:43:19
May 02 2010 18:06 GMT
#286
I present my very first StarCraft II map, Rising Tides v1.0.

I'm new to map design so any feedback would be much appreciated. For those who would like to test the map, here is the download link:

http://www.speedyshare.com/files/22235656/Rising_Tides.SC2Map

[image loading]

+ Show Spoiler +
[image loading]


[image loading]

+ Show Spoiler +
[image loading]


[image loading]

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
Maginor
Profile Joined May 2010
Norway505 Posts
May 02 2010 18:52 GMT
#287
Cool. Does it have rising tides? As in dynamic water levels? Anyways, it's an interesting map.
CagedMind
Profile Joined February 2010
United States506 Posts
May 02 2010 19:53 GMT
#288
Beautiful map but unplayable. All you have to do is sit on the high cliff at middle and you own half the map. They even have to go around to get up ramp.
your micro has been depleted
d.arkive
Profile Blog Joined January 2007
United States843 Posts
May 02 2010 20:01 GMT
#289
Wow, good job on rising tides.
Sure it probably has balance issues, but it actually looks like it might be a real-world island.
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 02 2010 20:45 GMT
#290
I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me.

Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+).
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-05-02 21:16:16
May 02 2010 21:14 GMT
#291
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

here are some images of two maps i have been working on. the dark one i called dragon wars and i need to lookup the name i gave to the green one.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 02 2010 21:17 GMT
#292
On May 03 2010 06:14 peckham33 wrote:
[image loading]
here are some images of two maps i have been working on. the dark one i called dragon wars and i need to lookup the name i gave to the green one. will try to upload better copies of the images soon.


i'd call the green Straight Linear Lines
"When the geyser died, a probe came out" - SirJolt
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-05-02 21:22:55
May 02 2010 21:21 GMT
#293
i called it reaper walls. if you can't see it, the wall around the sides of all the mains and the walls on the back are double high.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
blasted
Profile Joined May 2010
United States11 Posts
Last Edited: 2010-05-05 03:02:04
May 02 2010 22:47 GMT
#294
Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism!

Map is not complete but is very close, just needs a bit of playtesting before I make final changes. Also I have not chosen a title yet.

[image loading]

[image loading]

[image loading]
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 02 2010 22:50 GMT
#295
On May 03 2010 05:45 travis wrote:
I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me.

Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+).

Yea, someone made a 15 player map called thunderdome.

it's here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122418
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 02 2010 22:51 GMT
#296
Blasted, that map is freaking sexy!

Id say widen the middle though since I dont like narrow middles, not being able to micro well and force fields being extra powerful isnt that appealing to me.
Protoss, can't live with em', can't kill em'.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-05-02 22:54:54
May 02 2010 22:54 GMT
#297
On May 03 2010 07:47 blasted wrote:
Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism!

Also I have not chosen a title yet.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Nice map, really impressive for a first timer. I'd suggest calling this 'The Forge'. Looking forward to seeing more of your work, I've been particularly busy lately and cannot dedicate time to my maps. However I will have some more out soon.

Edit: Spoiler Pics lol.
i-bonjwa
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 02 2010 22:55 GMT
#298
On May 03 2010 07:47 blasted wrote:
Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism!

Also I have not chosen a title yet.
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


wow, beautiful map.

if this need a change it would be in the center. That arc is gorgeous, but i would prefer to let some space to the players maneuver their units over there.

hmm... cant think anything else than cliche Inferno to name it. Other cliche options: Burning Hell, Demon's Lair, Bath of Lava, etc :/
"When the geyser died, a probe came out" - SirJolt
blasted
Profile Joined May 2010
United States11 Posts
May 02 2010 22:59 GMT
#299
Thanks for the comments! I do tend to agree that the middle should be bigger. I will most likely be changing it, however I'd like to play test it as is..hopefully the patch will arrive soon
Meta
Profile Blog Joined June 2003
United States6226 Posts
Last Edited: 2010-05-03 00:59:11
May 03 2010 00:57 GMT
#300
On May 03 2010 05:45 travis wrote:
I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me.

Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+).


http://www.teamliquid.net/forum/viewmessage.php?topic_id=122418

Also, in the lava tileset map above, are there backdoor entrances between mains with two destructible rocks? If so I would probably remove those to prevent early cheesy games in close positions. If not, that map looks amazing!
good vibes only
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft384
ProTech144
StarCraft: Brood War
GuemChi 3403
Zeus 211
Bale 121
Shinee 80
Sacsri 77
HiyA 55
ToSsGirL 46
JulyZerg 33
GoRush 22
soO 17
[ Show more ]
ajuk12(nOOB) 6
Dota 2
XaKoH 511
League of Legends
JimRising 632
Counter-Strike
Stewie2K1409
allub47
Super Smash Bros
Mew2King90
Other Games
summit1g10253
C9.Mang0442
ceh9382
NeuroSwarm76
Trikslyr17
Organizations
Counter-Strike
PGL1069
Other Games
gamesdonequick598
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 7
• iHatsuTV 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1156
• Jankos427
Upcoming Events
The PondCast
2h 21m
Kung Fu Cup
3h 21m
WardiTV Qualifier
6h 21m
GSL
1d 1h
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 16h
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.