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Map Design Thread - Page 15

Forum Index > SC2 General
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Prev 1 13 14 15 16 17 20 Next All
w1llie
Profile Joined April 2010
United States7 Posts
Last Edited: 2010-04-30 20:44:43
April 30 2010 20:38 GMT
#281
Working on a little island hop map. 4 players right now on the corner islands with 2 gold mineral bases in the middle sharing a gas. There is also a third that is shared between either side. I also made a volcano

+ Show Spoiler +
[image loading]
http://img401.imageshack.us/img401/7465/islandhoptop.png


+ Show Spoiler +
[image loading]
http://img175.imageshack.us/i/islandhopisometric2.png/


+ Show Spoiler +
[image loading]
Ayestes
Profile Joined April 2010
United States106 Posts
April 30 2010 21:32 GMT
#282
2v2 / 1v1 Galactic Temple

[image loading]

[image loading]

Red: Starting Position
Light Blue: Expansion
Yellow: High Yield
Green: Destructible Rocks
White: Watchtower
Dark Blue: LoS Blockers

Still a work in progress. Haven't touched the doodads much yet, and need to play test it a bit. It could potentially have some interesting strategic quirks. No download at the moment.

Would love any design suggestions before I move into too much detail work. Probably needs a better name.
Would you kindly?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 30 2010 21:58 GMT
#283
On April 30 2010 07:03 ProTosS4EveR wrote:
Ooookay, this time i tried to implent other tilesets in one
This is kind of oasis, totally unplayable, the map is big as hell
There is a walkable river in the middle

(4)Oasis
[image loading]


uhhh, did you TRY to make this look like a vagina? I mean...it even has a clit...
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-30 22:02:45
April 30 2010 22:02 GMT
#284
[image loading]


why did you make a map shaped like a swastika ;o
Too Busy to Troll!
Baleur
Profile Joined April 2010
Sweden9 Posts
April 30 2010 23:23 GMT
#285
On May 01 2010 07:02 Half wrote:
Show nested quote +
[image loading]


why did you make a map shaped like a swastika ;o

It isnt.. A swastika doesnt have two large squares in the corners..
Oversensitive ^_^
Sevas Tra
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
Last Edited: 2010-05-02 18:43:19
May 02 2010 18:06 GMT
#286
I present my very first StarCraft II map, Rising Tides v1.0.

I'm new to map design so any feedback would be much appreciated. For those who would like to test the map, here is the download link:

http://www.speedyshare.com/files/22235656/Rising_Tides.SC2Map

[image loading]

+ Show Spoiler +
[image loading]


[image loading]

+ Show Spoiler +
[image loading]


[image loading]

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
Maginor
Profile Joined May 2010
Norway505 Posts
May 02 2010 18:52 GMT
#287
Cool. Does it have rising tides? As in dynamic water levels? Anyways, it's an interesting map.
CagedMind
Profile Joined February 2010
United States506 Posts
May 02 2010 19:53 GMT
#288
Beautiful map but unplayable. All you have to do is sit on the high cliff at middle and you own half the map. They even have to go around to get up ramp.
your micro has been depleted
d.arkive
Profile Blog Joined January 2007
United States843 Posts
May 02 2010 20:01 GMT
#289
Wow, good job on rising tides.
Sure it probably has balance issues, but it actually looks like it might be a real-world island.
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 02 2010 20:45 GMT
#290
I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me.

Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+).
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-05-02 21:16:16
May 02 2010 21:14 GMT
#291
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

here are some images of two maps i have been working on. the dark one i called dragon wars and i need to lookup the name i gave to the green one.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 02 2010 21:17 GMT
#292
On May 03 2010 06:14 peckham33 wrote:
[image loading]
here are some images of two maps i have been working on. the dark one i called dragon wars and i need to lookup the name i gave to the green one. will try to upload better copies of the images soon.


i'd call the green Straight Linear Lines
"When the geyser died, a probe came out" - SirJolt
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-05-02 21:22:55
May 02 2010 21:21 GMT
#293
i called it reaper walls. if you can't see it, the wall around the sides of all the mains and the walls on the back are double high.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
blasted
Profile Joined May 2010
United States11 Posts
Last Edited: 2010-05-05 03:02:04
May 02 2010 22:47 GMT
#294
Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism!

Map is not complete but is very close, just needs a bit of playtesting before I make final changes. Also I have not chosen a title yet.

[image loading]

[image loading]

[image loading]
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 02 2010 22:50 GMT
#295
On May 03 2010 05:45 travis wrote:
I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me.

Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+).

Yea, someone made a 15 player map called thunderdome.

it's here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=122418
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 02 2010 22:51 GMT
#296
Blasted, that map is freaking sexy!

Id say widen the middle though since I dont like narrow middles, not being able to micro well and force fields being extra powerful isnt that appealing to me.
Protoss, can't live with em', can't kill em'.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-05-02 22:54:54
May 02 2010 22:54 GMT
#297
On May 03 2010 07:47 blasted wrote:
Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism!

Also I have not chosen a title yet.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Nice map, really impressive for a first timer. I'd suggest calling this 'The Forge'. Looking forward to seeing more of your work, I've been particularly busy lately and cannot dedicate time to my maps. However I will have some more out soon.

Edit: Spoiler Pics lol.
i-bonjwa
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 02 2010 22:55 GMT
#298
On May 03 2010 07:47 blasted wrote:
Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism!

Also I have not chosen a title yet.
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


wow, beautiful map.

if this need a change it would be in the center. That arc is gorgeous, but i would prefer to let some space to the players maneuver their units over there.

hmm... cant think anything else than cliche Inferno to name it. Other cliche options: Burning Hell, Demon's Lair, Bath of Lava, etc :/
"When the geyser died, a probe came out" - SirJolt
blasted
Profile Joined May 2010
United States11 Posts
May 02 2010 22:59 GMT
#299
Thanks for the comments! I do tend to agree that the middle should be bigger. I will most likely be changing it, however I'd like to play test it as is..hopefully the patch will arrive soon
Meta
Profile Blog Joined June 2003
United States6228 Posts
Last Edited: 2010-05-03 00:59:11
May 03 2010 00:57 GMT
#300
On May 03 2010 05:45 travis wrote:
I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me.

Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+).


http://www.teamliquid.net/forum/viewmessage.php?topic_id=122418

Also, in the lava tileset map above, are there backdoor entrances between mains with two destructible rocks? If so I would probably remove those to prevent early cheesy games in close positions. If not, that map looks amazing!
good vibes only
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