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w1llie
United States7 Posts
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Ayestes
United States106 Posts
![]() ![]() Red: Starting Position Light Blue: Expansion Yellow: High Yield Green: Destructible Rocks White: Watchtower Dark Blue: LoS Blockers Still a work in progress. Haven't touched the doodads much yet, and need to play test it a bit. It could potentially have some interesting strategic quirks. No download at the moment. Would love any design suggestions before I move into too much detail work. Probably needs a better name. | ||
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sob3k
United States7572 Posts
On April 30 2010 07:03 ProTosS4EveR wrote: Ooookay, this time i tried to implent other tilesets in one This is kind of oasis, totally unplayable, the map is big as hell There is a walkable river in the middle (4)Oasis ![]() uhhh, did you TRY to make this look like a vagina? I mean...it even has a clit... | ||
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Half
United States2554 Posts
![]() why did you make a map shaped like a swastika ;o | ||
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Baleur
Sweden9 Posts
It isnt.. A swastika doesnt have two large squares in the corners.. Oversensitive ^_^ | ||
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Gaius Baltar
United States449 Posts
I'm new to map design so any feedback would be much appreciated. For those who would like to test the map, here is the download link: http://www.speedyshare.com/files/22235656/Rising_Tides.SC2Map ![]() + Show Spoiler + ![]() ![]() + Show Spoiler + ![]() ![]() + Show Spoiler + ![]() + Show Spoiler + ![]() | ||
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Maginor
Norway505 Posts
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CagedMind
United States506 Posts
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d.arkive
United States843 Posts
Sure it probably has balance issues, but it actually looks like it might be a real-world island. | ||
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Deleted User 3420
24492 Posts
Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+). | ||
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peckham33
United States267 Posts
here are some images of two maps i have been working on. the dark one i called dragon wars and i need to lookup the name i gave to the green one. | ||
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fabiano
Brazil4644 Posts
On May 03 2010 06:14 peckham33 wrote: ![]() here are some images of two maps i have been working on. the dark one i called dragon wars and i need to lookup the name i gave to the green one. will try to upload better copies of the images soon. i'd call the green Straight Linear Lines | ||
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peckham33
United States267 Posts
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blasted
United States11 Posts
Map is not complete but is very close, just needs a bit of playtesting before I make final changes. Also I have not chosen a title yet. | ||
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Ryuu314
United States12679 Posts
On May 03 2010 05:45 travis wrote: I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me. Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+). Yea, someone made a 15 player map called thunderdome. it's here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122418 | ||
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Slakter
Sweden1947 Posts
Id say widen the middle though since I dont like narrow middles, not being able to micro well and force fields being extra powerful isnt that appealing to me. | ||
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SichuanPanda
Canada1542 Posts
On May 03 2010 07:47 blasted wrote: Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism! Also I have not chosen a title yet. + Show Spoiler + Nice map, really impressive for a first timer. I'd suggest calling this 'The Forge'. Looking forward to seeing more of your work, I've been particularly busy lately and cannot dedicate time to my maps. However I will have some more out soon. Edit: Spoiler Pics lol. | ||
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fabiano
Brazil4644 Posts
On May 03 2010 07:47 blasted wrote: Hey guys, this is the first RTS map I've ever made so I'd really appreciate any comments/criticism! Also I have not chosen a title yet. + Show Spoiler + wow, beautiful map. if this need a change it would be in the center. That arc is gorgeous, but i would prefer to let some space to the players maneuver their units over there. hmm... cant think anything else than cliche Inferno to name it. Other cliche options: Burning Hell, Demon's Lair, Bath of Lava, etc :/ | ||
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blasted
United States11 Posts
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Meta
United States6225 Posts
On May 03 2010 05:45 travis wrote: I don't want to have to search through all this, sorry I know I am lazy, but maybe someone can just help me. Has anyone made a map that can support a ton of players? In the beta comps are set to "very easy" but I would like to play against computers with my friend. So to make the game challenging it has to be a ton of competitors, so the more players the map supports the better (I was hoping for 10+). http://www.teamliquid.net/forum/viewmessage.php?topic_id=122418 Also, in the lava tileset map above, are there backdoor entrances between mains with two destructible rocks? If so I would probably remove those to prevent early cheesy games in close positions. If not, that map looks amazing! | ||
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