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Dustin Browder Interview - April 12 - Page 9

Forum Index > SC2 General
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Eury
Profile Joined December 2008
Sweden1126 Posts
April 13 2010 09:36 GMT
#161
Can people stop being whining cry babies? The game is extremely balanced for being a beta, and the beta isn't even over yet.

So far I'm extremely impressed with what Dustin and co have done, and a ton of people are enjoying the game. If you aren't having any fun then just don't play the game.

Now, if you want to provide constructive criticism then that's fine, but whining about Dustin Browder and Command Conquer should be bannable as it doesn't add anything other than annoying whining.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 13 2010 09:45 GMT
#162
On April 13 2010 18:36 Eury wrote:
Can people stop being whining cry babies? The game is extremely balanced for being a beta, and the beta isn't even over yet.

So far I'm extremely impressed with what Dustin and co have done, and a ton of people are enjoying the game. If you aren't having any fun then just don't play the game.

Now, if you want to provide constructive criticism then that's fine, but whining about Dustin Browder and Command Conquer should be bannable as it doesn't add anything other than annoying whining.

This is a forum and the whole point is to discuss things and voice opinion. Obviously you can go too far when you start having a go for no reason.

I'm enjoying the beta a lot but the truth is it wasn't created for "esports" which is what the majority of TL would have wanted. At least he's honest and admits that, but when you come to look at a lot of the problems with the match-ups they boil down to decisions that just weren't thought through.
"this would be fun" is a good way to make a casual game, but it's not a good way to make a competitive game. Of course they still have time to rectify the mistakes.
Don't hate the player - Hate the game
Thug[ro]
Profile Joined October 2005
Romania340 Posts
April 13 2010 09:53 GMT
#163
nice job blizzard
it's like im watching Seinfeld - a show about nothing - great ideea to make RTS games
i'm not saying that i dont like the game but seriously it needs alot of changes and i dont see how they can make it in time
still i hope....

and plz add music for obs/referees whatever..
z]Benny
Profile Joined April 2006
Romania253 Posts
April 13 2010 09:56 GMT
#164
This is obviously an old interview that they got around posting it just now, seeing how Browder talks about the 3warp gate rush that will be nerfed.
Eury
Profile Joined December 2008
Sweden1126 Posts
Last Edited: 2010-04-13 10:06:27
April 13 2010 10:00 GMT
#165
On April 13 2010 18:45 Klive5ive wrote:
Show nested quote +
On April 13 2010 18:36 Eury wrote:
Can people stop being whining cry babies? The game is extremely balanced for being a beta, and the beta isn't even over yet.

So far I'm extremely impressed with what Dustin and co have done, and a ton of people are enjoying the game. If you aren't having any fun then just don't play the game.

Now, if you want to provide constructive criticism then that's fine, but whining about Dustin Browder and Command Conquer should be bannable as it doesn't add anything other than annoying whining.

This is a forum and the whole point is to discuss things and voice opinion. Obviously you can go too far when you start having a go for no reason.

I'm enjoying the beta a lot but the truth is it wasn't created for "esports" which is what the majority of TL would have wanted. At least he's honest and admits that, but when you come to look at a lot of the problems with the match-ups they boil down to decisions that just weren't thought through.
"this would be fun" is a good way to make a casual game, but it's not a good way to make a competitive game. Of course they still have time to rectify the mistakes.


As I said constructive criticism is welcomed, but most of the posting in this thread have been more ranting than anything else. That's just a waste of everyone's time.

Btw how do you think original Starcraft was created? "Fun" is the game design philosophy Blizzard have always designed around. E-sports barely existed as a concept when Starcraft was created, a lot less dedication was paid to the competitive crowd in the creation of Starcraft than in Starcraft 2.
Falling
Profile Blog Joined June 2009
Canada11369 Posts
Last Edited: 2010-04-13 10:14:07
April 13 2010 10:06 GMT
#166
On April 13 2010 18:01 TerranUp16 wrote:
Eh... You're taking a very specific example and then generalizing it. That is, you're taking the example of where developers want to have a sizable amount of very easily balanceable factions-

.
.
.
.
.

rebalancing them for a less-massable role there would allow Roaches to resume many of their "unique" and "awesome" design elements, but Blizzard seems to refuse doing this and instead is intent on nerfing Roaches into a proper, massable T1/T1.5 role that is completely not what they were originally designed for.


Somehow I feel your post was unnecessarily long...

I would not say that I was excluding other methods of creating unique gameplay whether creatively or balanced. I was however, responding to comment that was dismissing Blizzard's efforts to find creative gameplay because supposedly all that matters is balance. Balance does matter, and for a beta SCII is incredibly balanced, but creativity matters too. People seemed to be freaking out that Blizzard was trying to make creative units, whereas I thought it was rather natural, given that they were making a new game.

You could argue that another method is better then Blizzards method (Your very detailed DoW2 example). But I'm suggesting that people shouldn't be freaking out on the specific wording of Browder's comments. He's giving the general arc of their development process, but there would be all sorts of nuances to their development process.

I don't deny that they may hang on to units when they could be axed, but I just don't understand this latest freak out.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Adama
Profile Joined March 2010
Spain18 Posts
April 13 2010 10:09 GMT
#167
How is people complaining about sc2 development process?

They are a group of world class game engineers, programers, artist and thinking tanks. They are a lot of them, they are well payed for what they do, and probably they like what they do. Also, they have been working on this project for years.

How can you dare to question such a basic and fundamental aspect of their work as their methods? Have you produced many videogames? Are you Miyamoto, Kojima, Newell? WTF do you know.

FFS GUYS, think ahead. You need a really strong argument to say "They are doing it wrong", not some forum thesis. The most funy thing, you do it based on 6 lines of Dustin words. facepalm.
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
April 13 2010 10:10 GMT
#168
Wasn't the new Command and Conquer developed for esports? I am glad SC2 was not.
Lollersauce
Profile Joined April 2010
United States357 Posts
April 13 2010 10:23 GMT
#169
On April 13 2010 19:09 Adama wrote:
How is people complaining about sc2 development process?

They are a group of world class game engineers, programers, artist and thinking tanks. They are a lot of them, they are well payed for what they do, and probably they like what they do. Also, they have been working on this project for years.

How can you dare to question such a basic and fundamental aspect of their work as their methods? Have you produced many videogames? Are you Miyamoto, Kojima, Newell? WTF do you know.

FFS GUYS, think ahead. You need a really strong argument to say "They are doing it wrong", not some forum thesis. The most funy thing, you do it based on 6 lines of Dustin words. facepalm.


Welcome to the real world, where talent is a rare commodity and not everyone with experience or getting paid well is actually that talented. Dustin does seems pretty clueless.
TerranUp16
Profile Joined March 2010
United States88 Posts
April 13 2010 10:28 GMT
#170
On April 13 2010 19:06 Falling wrote:Somehow I feel your post was unnecessarily long...

I would not say that I was excluding other methods of creating unique gameplay whether creatively or balanced. I was however, responding to comment that was dismissing Blizzard's efforts to find creative gameplay because supposedly all that matters is balance. Balance does matter, and for a beta SCII is incredibly balanced, but creativity matters too. People seemed to be freaking out that Blizzard was trying to make creative units, whereas I thought it was rather natural, given that they were making a new game.

You could argue that another method is better then Blizzards method (Your very detailed DoW2 example). But I'm suggesting that people shouldn't be freaking out on the specific wording of Browder's comments. He's giving the general arc of their development process, but there would be all sorts of nuances to their development process.

I don't deny that they may hang on to units when they could be axed, but I just don't understand this latest freak out.


Yeah, I tend to take a small thing as a launching point and then to use that to make some bigger point/cover some bigger topic. My apologies if it felt like I was harping a bit too much on what you said.

Anyway, yeah I definitely agree that the game is plenty balanced, particularly for a beta (given that Relic severely broke DoW 2's balance while improving nearly all aspects of gameplay with the Chaos Rising expansion and just fixed that a little less than a month later with 2.2, I definitely appreciate the job Blizzard has done with balancing, although it is well interesting to note that Relic was willing to let balance drift off for a short bit knowing they could eventually bring it back in line to improve the game).

I'm just still concerned that... it just isn't as fun as SC1 was nor as exciting to watch even, despite that some additional experimentation and a few key changes could really fix that, but Blizzard seems to be pretty locked-in with where they're going atm. As I was saying in my original post, it's not so much that shotgun design is bad (provided you have the resources/time/etc to pull it off) but rather that Blizzard seems to be backing off from it now but not really replacing it with traditional design either and that seems to be leaving serious issues with the game's design and long-term eSport, spectator, and even gameplay viability (or, in fewer words, it seems like SC2 could be a vastly superior product if Blizzard were more open to refining it a lot more- for example, even as a Terran I'd be far more interested in Roaches that could make increased use of burrowed movement to pose ninja threats to my Tank lines and etc).
Orders, Sir! Ready to roll out!
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
Last Edited: 2010-04-13 10:29:36
April 13 2010 10:29 GMT
#171
did you include april 12 in the title to make sure people don't mistake it for an april's fool?

when one looks at the roach (which may have been a very unique unit once) and now compares it to hydras it's the exact opposite of what bowder says: they took a unit with a distinct role and standardized it so far that we now have two units with similarly unimpressive "a click range" roles.
Lollersauce
Profile Joined April 2010
United States357 Posts
April 13 2010 10:34 GMT
#172
Yeah, the roach is pretty much the epitome of bad design.
Now unless they actually do make drastic changes which everyone seems to agree is very unlikely, we're stuck with at least 2 superunits available at tier1. Yeehaw.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
April 13 2010 11:35 GMT
#173
My thoughts of SC2 after reading the interview and this entire thread: Start over again, dear Blizzard.

Sidenote: I don't have beta.
bEsT[Alive]
Profile Joined July 2009
606 Posts
April 13 2010 11:44 GMT
#174
On April 13 2010 11:08 iG.ClouD wrote:
Show nested quote +
On April 13 2010 11:02 LunarC wrote:
Now don't rip on Dustin Browder. He's done a good job, considering that there was generally a lack of understanding in how Starcraft 1 was played at high levels. However, throughout the development period they should have had all of the design staff take a look at what made Starcraft 1 tick so that they could incorporate the basic designs and gameplay structure into Starcraft 2. And I'm talking about very general trends, not specifics. If the specifics aligned with the trends, then you could have a different game that functioned similarly to the original.

They just needed to hire great, smart players to balance the game. It just seems they don't understand much of what they are doing. The part where the pylon is the weak point of a proxy gate rush made me rofl so bad. Any above average player would target the gateways unless the probe is dead, which is very unlikely in the vast majority of these games.


I'm still waiting for a news post stating Sean Plott, or Victor Goossens has been picked up by Blizzard as a balance tester.
If you obey all the rules you miss all the fun - Katharine Hepburn
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
April 13 2010 12:01 GMT
#175
They have good testers, look at CGM and KHB.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
April 13 2010 12:06 GMT
#176
Interesting units and the best they came up with was roach / hydra / stalker / marauder / a HEALING DROPSHIP (what were they smoking)?

Nice one
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Lollersauce
Profile Joined April 2010
United States357 Posts
April 13 2010 12:21 GMT
#177
It will be kind of sad if at release it's more fun to play a SC2 BW mod than the actual new game. But hey, whatever.
TerranUp16
Profile Joined March 2010
United States88 Posts
April 13 2010 12:24 GMT
#178
On April 13 2010 21:06 SubtleArt wrote:
Interesting units and the best they came up with was roach / hydra / stalker / marauder / a HEALING DROPSHIP (what were they smoking)?

Nice one


Eh, to be perfectly fair, I kinda like the Medivac, xD In particular, when I am meching it gives my poor little Barracks a use, to create some Marines that I can eventually load into a Medivac along with some Tanks and the Medivacs will help boost my little Marines to help protect the Tanks.

I do have a couple of kinda sorta issues with them though in that infantry Medics were a little more interesting from a micro standpoint because of their utility as makeshift walls and they were lower in the tech tree and I think the lack of them in that spot of the tech tree is helping to spur the "need" for Marauders.
Orders, Sir! Ready to roll out!
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 13 2010 13:04 GMT
#179
So they make cool units, regardless of the balance. This gets Roaches with rapid healing, Reapers that throw D8 Charges, Mothership with Planet Cracker, etc. Then the plan is to let gameplay and time balance it out. Blizzard seemed to think that balance would be adjusting HP, damage, costs, build time, etc. But instead balancing lead to making the "cool" units very uninteresting. Roach is just a cheap Tank, Reapers D8 is now only against buildings and makes the unit harass only, Mothership is just a big, slow, expensive, powerful Arbiter.

The cool is gone, but the units are still there, boring and all.

I think SC1 took a similar approach, but kept the cool in because they weren't so pressed for balance right away (think 1998). That allowed us to have cool things with crazy micro such as Reavers, Vultures (with and without mines), "invincible" M&M balls vs nearly instant-marine-killing Lurkers. People would cry IMBA today and we would lose them.

Does anyone think Colossus Micro is as exciting as Reaver? Can Hellions even compare to Vultures? They have to stop to attack (balance).

Where are the imba spells of SC1, such as Irridate (delay kill almost any Zerg unit, and splash damage), Spawn Broodling (instant kill many units), and anything the Defiler has. Seriously - consider the Defiler on paper. It's way too good. Sacrifice a few 25 mineral units and you can spam countless Plagues that reduce units with a couple hundred HP to 1. Or spam countless Dark Swarms against Terrans who can only send in weak firebats or use splash damage. These Imba spells do not exist in SC2 because out of the fear of balance. I'd rather they did, because they are cool and can be managed by strategy and/or patches instead of outright removal.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Lollersauce
Profile Joined April 2010
United States357 Posts
April 13 2010 13:10 GMT
#180
I for one think the Colossus is a very complex unit that is definitely more interesting than the Reaver and that Hellions are undoubtedly cooler than Vulture on top of looking downright awesome.

+ Show Spoiler +
jk, crisium is right on the spot
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