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On April 11 2010 14:47 w_Ender_w wrote: In my mind, this really just reinforces what I've been saying. Zerg don't need a low Spawn Larvae cap because the way it is now is essential to us being competitive. What they really need are more microable units so we can use that instead of spamming out units and winning with macro. There simple are not very many microable units at all for Zerg. Hydras may be the worst because they are such a pathetic shell when it comes to control... sure, they have decent stats, but they are so absurdly slow off creep that it's sad.
Good post, and I agree 100%. I would definitely sacrifice some of our production possibility for some units with more micro-ability. Seems now the only things to micro are things like infestors, and burrowing your roaches to heal.
I would honestly like to see Queen's heal ability more useful, or moved off of the queen entirely. That heal being useful in the field would make units like Ultras better.
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On April 11 2010 13:35 Floophead_III wrote: Yes but the mule still is limited because you only get the benefit of more minerals, which equates to more CCs, supply depots, scvs, marines, hellions, and barracks. That's it. Zerg's extra larva allows them to make more of any unit they want. If terran is making gas heavy units, they could care less about mules. You could argue that means they can expand more with the minerals, but not when they can't hold them.
It's comparing apples to oranges is my point. They work so differently that it's rather meaningless to compare them. Terran MULE is limited by gas, but spawn larva is also limited by gas, and in fact it's also limited by minerals as well because you can't make tons of every unit if you don't have the resources for it, no matter how many larva you have.
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Make the roach NOT a super-unit and trust me spawn larva won't seem nearly as broken.
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On April 13 2010 02:48 Lollersauce wrote: Make the roach NOT a super-unit and trust me spawn larva won't seem nearly as broken. Roach might actually be a super unit if mauraders and immortals weren't such a hard counter to it.
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On April 11 2010 19:50 Art_of_Kill wrote: so much blabla, from player who lacks any skill
larva injection, have nothing imba in it, ZERG IS THE RACE WHO EXPANDS FASTER AND BUILD FASTER THE MASS it was in bw that way and it is in sc2 that way and it will stay that way
when i read bullshit like "he build in 1min 50units", good newb learn how to play, my opponents never build somany unit in 1min, why? because i play the game and dont sit afk in my base 20min and think one attack gg
comeon dont waste your time with useless post, go and play once you reach 1500+ in platin, then you have a little understanding of the game and can start talk about balances but even at this point some poeple oppinion is nothing worth (morrow best example, crys about every crap like TvZ is so fucking imba (then one day later demuslim wins zotac, right a Terran who raped dimaga in final)) instead of crying about not imbalanced stuff, just use your brain while gaming
from my experiance lucifron is the best player (lost 0-3 to him in ladder, and nobody else who i didnt beat atleast once when played) and he is not zerg player and if zerg is so fucking imba with its larva injection, then why i have 80% winrating in pvz? i am 1670protoss in platin
now waiting for some bronze player to reply ^__^
Hope I can be such a hero one day.
Btw iam not bronze and a lot of the discussion thats going on here is from gold or platin players. Maybe you try to play with T against Z until you get platin and then you are allowed to post again.
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On April 13 2010 03:49 zomgzergrush wrote:Show nested quote +On April 13 2010 02:48 Lollersauce wrote: Make the roach NOT a super-unit and trust me spawn larva won't seem nearly as broken. Roach might actually be a super unit if mauraders and immortals weren't such a hard counter to it.
So you are saying there are 3 super units. I agree, and they all suck.
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So...does a thread like this now require 8 plat reps in order to warrant any kind of game imbalance discussion?
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Completly stupid reasoning my friend, game is so close to be balanced right now
what unit like thor or helins does the zerg have?
what unit like the banshee? how fast a terran can get banshees harrasing whit hellions?
how you stop a mass marauder + hellion rush ?, dont say mutal cause if you say so your just retarded
the roach nerf was HUGE so pease dont say ridicoulous things and learn how to play
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On April 13 2010 05:53 CandelaSC2 wrote: Completly stupid reasoning my friend, game is so close to be balanced right now
what unit like thor or helins does the zerg have?
what unit like the banshee? how fast a terran can get banshees harrasing whit hellions?
how you stop a mass marauder + hellion rush ?, dont say mutal cause if you say so your just retarded
the roach nerf was HUGE so pease dont say ridicoulous things and learn how to play Do you really think the game is "so close to be balanced?"
Have you ever played PvZ on DO or scrap station? Do it and then tell me the game is balanced.
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How about if the Queen could spawn a single larva for a small amount of energy each? In addition, the queen can keep spawning more larva even if she has injected the hatchery already.
Seeing SC2's ways on how it handles energy costs, putting 5 energy for each larva would be a buff while putting 10 energy would be a nerf. This revamp would also remove the problem of stockpiling unnecessary energy.
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On April 09 2010 01:35 Floophead_III wrote:
With the spawn larva fix we'll be able to actually balance the game instead of provide a pseudo balance by making cheese the counter to zerg. Then we can go and fix all the cheese strats that are keeping zerg from winning everything right now. Once all the rushes and cheeses are balanced, and zerg is balanced in the macro game, we'll have a much better game than we started with. My thoughts exactly. Totally agree.
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Wow well Floophead_III welcome to Starcraft! It seems you are new to all this stuff so let me explain u a little thing about zerg. Zerg needs to mass units because there single units are more quantity (crap!) instead of quality like protoss! so on they need to MASS units really FAST! I hope for you the editor will come out soon. so u and your friends can make custom maps with custom zergunits/larve spawning times and maybee then u will win a late game against zerg.
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