• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:45
CEST 07:45
KST 14:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week4[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings We need to be discussing a new patch right now! Firefly given lifetime ban by ESIC following match-fixing investigation RSL Season 1 - Final Week
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
A cwal.gg Extension - Easily keep track of anyone BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Script to open stream directly using middle click
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile CCLP - Command & Conquer League Project Stormgate/Frost Giant Megathread The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 513 users

Everything kills everything else too fast! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
micropede
Profile Joined October 2009
United States47 Posts
April 06 2010 16:41 GMT
#21
I love SC2!!
long live the new flesh
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
April 06 2010 16:43 GMT
#22
How are people that are not in the beta supposed to compete with people that are in the beta and played like 700 games already..this sucks
Brood War is the best RTS that has ever been created.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 06 2010 16:44 GMT
#23
On April 06 2010 15:57 Waxangel wrote:
it's more like, things that counter things kill them too fast

if not you never kill them in a million years


Yeah I would agree that its more like this. Certain units can kill off their counterparts too rapidly for my taste while otherwise they're unstoppable. As a spectator I would prefer soft counters instead of hard ones.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 06 2010 16:48 GMT
#24
On April 07 2010 01:36 Qikz wrote:
Not only that, but battles seem to last the same, especially in TvP, in Brood War battles were over generally in about 10 seconds and it's not really any different here.



Yes but thats because they have made counterparts on both sides. But when it comes to buildings (which remains kinda unchanged since BW) youll see big difference in speed.
-.-
CursOr
Profile Blog Joined January 2009
United States6335 Posts
April 06 2010 16:53 GMT
#25
Armored buildings and units that do so much bonus to Armored like Roaches, Marauder and Immortal does seriously reward ninja drops etc.

IDK what to do about it, the game is still fun- but the OP makes a great point, if you don't scout your mini map like a pro, you can lose buildings long before you can come back to defend... compared to, say, the time it would take for a Drop Ship of MnM to snipe a Hatchery in SC1 vs the time it would take a Medivac full of Maruaders... must be half time.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ShadowReaver
Profile Joined March 2010
Canada563 Posts
April 06 2010 17:37 GMT
#26
It's mostly true, units and building tend to die very quickly and it's a much "faster" game then BW. It make's microing to save an important unit difficult, and expos get cleared out very fast if not defended. It also makes it harder for new players because if they look away or don't pay attention, they'll find their amry or base gone quickly.

But I'd rather have it this way, then the much slower WC3 style, although it could be slowed down a bit from how it is now.

Doesn't seem like there's a easy solution to this though.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-04-06 17:58:10
April 06 2010 17:57 GMT
#27
pathing AI has made damage a lot higher and unit damage hasn't been reduced to account for this. also, stimpack marauder and regular immortal have sick high dps. roach also has really high dps for it's cost.

imo all 3 units need serious balancing if blizz want the game to succeed as an esport.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 06 2010 18:09 GMT
#28
I don't think that units die too fast, but I agree that there is way too little time to react to an attack which means that you have to be ready to defend at any point in time.

I mostly blame the maps for this. Look at steppes of war, the distance from nat to nat barely is longer than the distance from your main to your nat. Some maps are ok on cross positions, but not on close positions, and desert oasis is just an awful map despite the good nat to nat distance.
It's a good thing that all the current maps are labeled "small", so we can hope to have larger maps in the future. But who knows how the balance will turn out on completely untested map sizes.
If you have a good reason to disagree with the above, please tell me. Thank you.
JohannesH
Profile Joined September 2009
Finland1364 Posts
April 06 2010 18:35 GMT
#29
On April 06 2010 16:00 k!llua wrote:
i think you still need to give the game time. you're basically comparing a finished, perfectly refined product in BW to the SC2 beta.

it might be fairer comparison to compare SC in beta to the SC2 beta. i think you'll find that sc2 would stack up quite well.

Why do people keep talking this shit?

Yes, the game is at beta. That means things will change. Now, what is the point of the beta test if not to show what things need to be changed...
If you have to ask, you don't know.
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
April 06 2010 18:40 GMT
#30
just be like me and play BW, wait till the game is actually released and polished, hell maybe half the shit in the beta will be changed you never know.
In heaven, everything is fine.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-04-06 19:01:08
April 06 2010 18:54 GMT
#31
imho most of that relates to the fact that the game is mostly a huge massBallA vs massBallB.

in broodwar it was all about flanking positional fights and huge fights over mapcontol. ofc a battle take way longer when you are trying to break a terran push from 3 angles with a constant stream of units.

in sc2 you have 2 massive balls engaging eachother with all units beeing in range to fire most of the time. so evrything dies much faster cause evrything can hit and is beeing hit all the time. also since alot of the pushing and "i throw wave after wave at you till you crumble!" just doesnt exist anymore it happens very often that one fight decides the whole game (just watch idra play. macro up 15 minutes then attack with 100 roaches and its over 99% of the time).


cause really, BW was SICK fast. half a second of fucking up could mean you lose loads of units. but since most battles were of a bigger scale and across a way bigger area it still took more time overall .


aaand the real macro games dont happen anymore. when you watched a lategame pvt or zvp you usally saw constant action for 10 minutes straight with hundreds of supply dying all the time for both sides. in sc2 a macro battle very often is just mass up and wait till 1 engages. 1 big fight (which is over super fast cause of the clumping) and the great macro battle is over.


/edit and i mostly disagree that its related to counters killing units too fast (some exceptions aside)

just look how storm,lurks,sairs,tanks,archons etc etc could rape millions of units in splitsecs. oh you have 50 marines running into lurks? you just lost 50 food in 1 second. oh you ran 40 hydra past 8 tanks on a cliff? you just lost 40m food in 2 secs. oh your 15 mutas flew over his mm force? 30 supply gone in 2 secs. this actally all happened in a WAY shorter time then anycounter works in sc2.

but ofc all that was very avoidable and came often down to micro which isnt possible in sc2. no matter how good you are, collosi WILL massrape your marines/hydras in secs.

so its not directly that units kill other units too fast but that the counters are unavoidable and that all units clump like crazy and that flanking and positional play is almost nonexistant.
life of lively to live to life of full life thx to shield battery
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-04-06 19:43:19
April 06 2010 19:43 GMT
#32
On April 07 2010 01:43 Ricjames wrote:
How are people that are not in the beta supposed to compete with people that are in the beta and played like 700 games already..this sucks


How is flash better than boxer?
www.infinityseven.net
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-04-07 00:43:10
April 07 2010 00:42 GMT
#33
Units stack so closely in Sc2. Most units of both armies can attack any time during the battle.

Compared to BW: Units blocked each other because they had kinda large hitboxes, it seemed to be quite an effort to bring as much units as possible into a position where they actually can attack, instead of having loads of units just watching the battle from some distant position because it is blocked. Also made longe-ranged units kinda cool.
Compared to WC3: Other Damage/HP-Balance and smaller armies led to longer fights with micro required.

Since you have nearly a 100% damage output of your units during a fight, it's over so quickly and low-hp units such as marines become extremely weak to AoE such as storms.
So I think there are two ways of making battles slower:
Rebalancing HP and Attackspeed/Damage
Making units larger compared to the terrain so you can't always attack with all of your army.

So yeah overall i can only agree with BeMannerDuPenner 2 posts above
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
Last Edited: 2010-04-07 01:00:15
April 07 2010 00:55 GMT
#34
INCREASE ATTACK COOLDOWNS BY ALL UNITS BY 5%

That way every unit still behaves exactly the way its meant to, just they attack slightly slower, allowing you to micro slightly easier. A small decrease by 5% is tiny and hardly noticeable but it would allow for much greater control of your units.

ohh and of course defensive structures would also need to have a 5% decrease in attack speed to match the units new speed
www.izhere.webs.com Starcraft 2 Clan Website
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 07 2010 01:14 GMT
#35
No, that would affect the ability of units to run away as well.

They can just decrease the game speed. I think faster is 33% faster than fast? Simply make it 25%. So it affects your micro abilities? So what? It's beta. Now is the time to do it. If they wait until retail we will have to live with the high speed.

Or work on the trinity problem.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
SolveN
Profile Joined September 2010
Canada43 Posts
May 19 2011 13:40 GMT
#36
I have a suggestion and I thought I would share it with the TL community and see if I can provoke some discussion. I have been trying to pinpoint the difference in feel of gameplay between Brood War and SC2. A few of my feelings from which I will extrapolate:

My feelings:

+ Show Spoiler +
-Brood War evolved into the single greatest RTS of all time.
- SC2 lacks the tension/drama that Brood War can evoke.
- A single moment/decision/engagement/mistake can utterly cripple a player more frequently in SC2.
- Engagements in SC2 are more prone to a '1A' style, are decided faster and lack the micro-intensivity of Brood War.
- Like Idra has stated, in Brood War someone could "hard counter" your build and through superior mechanics/tactics, it was possible to win. I feel it's more of a guessing game, but not impossible, in SC2. There are very few true impossibilities in an RTS.
- SC2 maps feel much smaller than Brood War maps.

Please note these are my opinions, not facts. By no means am I complaining about SC2, rather I only want what is best for it. SC2 should not be the exact same as Brood War, but rather should build upon the exceptional qualities that Brood War embodies. The above statements can be debated, and it is important to include that SC2 is still very young and will continue to develop. These opinions could quickly change as the game evolves, or perhaps are unwarranted and a product of my own limited perception. Perhaps Flash will make the switch to SC2 and shatter the meta-game.


My suggestion:

+ Show Spoiler +
Here is my suggestion, albeit quite an audacious one: Slow gameplay down a very small percent. I mean a very small percent, just so much that at the top level of gameplay, pros could feel a difference. I'm not talking 'normal' speed, I'm talking a hair slower than the standard 'faster' speed. Obviously I'm making this suggestion without the ability to actually see the results on a mass pro level, so this is completely hypothetical.


What I think it could accomplish:

+ Show Spoiler +
- Situations would evolve more slowly, heightening the build-up and drama leading up to game-changing events.
- There would be a bigger window to recognize a single mistake or unfortunate happening, such as a mis-rally. Players would have the opportunity to recognize a bad engagement sooner and pull back with less losses.
- There would be an increased emphasis on unit positioning and movement. (This I feel is one of the greatest differences between Brood War and SC2 right now and I want more of it in SC2). Small engagements would become more frequent therefore becoming maxed would not be such a given (as in Brood War).
- There would be more opportunity to micro during battles, and micro would play a bigger role in deciding the outcome of the battle. Lowering the APM needed to micro your units would make micro-ing simpler yes, but that would not result in lowering the skill involved, as there would be more of it on both sides of the engagement and doing it better than your opponent would be important.
- Giant battles would occur over a longer period of time, rather than all at once.
- There would be an increased emphasis on timing.
- Subtleties such as building placement and spotters would increase in significance.
- Maps would stay the same size, but the time it takes to traverse them would increase, as well as the ability to adjust your troops within the given spaces.


Possible drawbacks:

+ Show Spoiler +
Certainly this could have a initially negative effect on certain SC2 mechanics. Being able to blink individual stalkers perfectly, for example, could possibly become too strong an ability. Being able to spread marines perfectly against banelings could be an issue. Such issues could be addressed on an as-needed basis and after these wrinkles are ironed out (perhaps make banelings a little cheaper, etc), I would hope to be left with an improved game.


Closing statement:

+ Show Spoiler +
I believe it was Day9 who said decreasing difficulty (in this case speed) of a game only makes the game simpler if there isn't anything else you could be doing. In Starcraft 2, there is always something else you could be doing; whether it is sending out small squads of units to keep a late-game attack lane open or carefully dancing colossi just out of viking range while you spread your zealots out to minimize tank damage. I feel slightly slowing the pace could give players a greater opportunity to think, strategize and react, and could actually increase the depth of the game, and thereby improve it for players and spectators alike.

Thanks for reading
uzas
Profile Joined October 2010
Croatia52 Posts
May 19 2011 13:49 GMT
#37
Blob wars in SC2. Also too much DPS.
DiDigital
Profile Joined February 2011
75 Posts
May 19 2011 14:30 GMT
#38
Decreasing the speed of the game decreases the amount of skill required to play well. I think many here would argue that the 'skill ceiling' of SC2 is already lower than BW and perhaps too low in general.
SolveN
Profile Joined September 2010
Canada43 Posts
May 20 2011 08:52 GMT
#39
Decreasing the speed of the game decreases the amount of skill required to play well. I think many here would argue that the 'skill ceiling' of SC2 is already lower than BW and perhaps too low in general.


See what happened there? I make a statement: slowing the game down a fraction may increase the skill level required to play it. I supply several paragraphs explaining why I think so. Then you make the statement: Slowing the game down would make it easier. No explanation or rebuttal to my post.

I don't want to make SC2 easier, in fact I believe slowing the game down a touch may in fact make it harder.
hAxel
Profile Joined December 2010
United Kingdom57 Posts
Last Edited: 2011-05-20 09:47:09
May 20 2011 09:45 GMT
#40
I think the idea of slowing the game down is not a bad one. It could work but people will bitch and moan as change is seen as bad. I like/love the game as it is tbh but I wouldn't be averse to small changes if Blizz see it as needed.

Lots of testing would be required though but Blizz could do all that in house etc.

I'm of the opinion that at some stage Blizz decided on a game speed but changed things up as it wasn't working the way it was expected. How else can you explain they release the game and everyone plays on faster?

If they wanted it at that speed to start with then it would be called 'normal' and we wouldn't have a clock in game that actually runs to fast, the clock would have been synced.

I don't know if you get what I'm trying to say, but I do


BTW, Necro threader
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 223
StarCraft: Brood War
Leta 805
Zeus 623
PianO 356
HiyA 263
Nal_rA 97
sorry 93
GoRush 61
NaDa 61
JulyZerg 56
Aegong 40
[ Show more ]
Noble 34
Rock 13
ivOry 4
LuMiX 3
Dota 2
monkeys_forever801
NeuroSwarm115
ODPixel9
League of Legends
JimRising 829
Counter-Strike
Stewie2K1224
Super Smash Bros
Westballz31
Heroes of the Storm
Khaldor141
Other Games
summit1g11237
shahzam1078
ViBE210
Trikslyr32
Organizations
Other Games
gamesdonequick39371
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH364
• Hupsaiya 67
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
4h 15m
SHIN vs Clem
Cure vs TBD
FEL
6h 15m
FEL
10h 15m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
10h 15m
BSL20 Non-Korean Champi…
12h 15m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
12h 15m
Sparkling Tuna Cup
1d 4h
RSL Revival
1d 4h
Classic vs TBD
FEL
1d 9h
BSL20 Non-Korean Champi…
1d 12h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
[ Show More ]
Wardi Open
2 days
Replay Cast
3 days
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.