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Everything kills everything else too fast!

Forum Index > SC2 General
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1 2 3 Next All
eNyoron
Profile Joined September 2009
United States170 Posts
April 06 2010 05:17 GMT
#1
One common observation about this game is how fast it feels, both while playing and spectating. Yet overall game lengths really aren't too different than SC1 - the midgame still starts around 10 minutes in, the late game around 20 minutes in. Indeed, the production of the army is about on par with SC1.

So what accounts for this difference in perceived game speed? All the units move and kill too quickly! The clashing of full armies is resolved within a quarter of a minute, maybe half a minute with good micro from both sides. Smaller forces? Give them 5 seconds tops. It's ridiculous! A dropship sneaks to your expo, and you didn't scout it when it was loading up? Sorry, you've lost all your workers and possibly your hatch/nexus/command.

In 1, a Zerg seeing a control group and a half of medic marine and firebats going in for a sparks terran timing attack would lay down sunkens and start hatching out lings for the upcoming attack. These sunkens would morph just in time, and the first wave of lings would already be in position by the time the terran force reaches the front door. And what would follow is a tense 1-2minute micro/macro battle as the terran sends in the firebats to absorb the sunken hits and burn those lings... all the sunkens go down and the marines manage a few drone kills before the second wave of lings hatch and finish them off. A good timing push, did its damage and allowed terran to expo, but not big enough to end the game.

In 2? By the time you see the marauder marine force, it's far too late. The terran laughs as he two shots the morphing spine crawlers and your lings are exterminated as they pop out of their eggs two by two. He stims and knocks off your natural within seconds. Alternatively, zerg had made his units/defences in advance and was able to subdue the terran push and counter for the win.


tl;dr (sort of)
Now I understand that StarCraft 2 != StarCraft: Broodwar. But this feels like a step in the wrong direction. Both as a player and spectator.

I mean, I can understand the reasoning, Blizzard wants unit production and offensive tactics to have high priority so games have more action and a lesser focus on heavy econ on macroing, but in doing so, the altered that magical balance between the production time and the lifespan of a unit that SC had down to a science.
0sm9sm8sm... the beginning of the end.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-06 05:19:39
April 06 2010 05:19 GMT
#2
But this feels like a step in the wrong direction. Both as a player and spectator.




Just a recent match I enjoyed between TheLittleOne and DeMuslim.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 06 2010 06:44 GMT
#3
few turrets down here and there and that would have made life a shitload easier

be good to see TLO in 6 months time, see how dominant he is at a wcg or other international tourney like ESL
my hair is a wookie, your argument is invalid
Waxangel
Profile Blog Joined September 2002
United States33347 Posts
April 06 2010 06:57 GMT
#4
it's more like, things that counter things kill them too fast

if not you never kill them in a million years
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 06 2010 07:00 GMT
#5
i think you still need to give the game time. you're basically comparing a finished, perfectly refined product in BW to the SC2 beta.

it might be fairer comparison to compare SC in beta to the SC2 beta. i think you'll find that sc2 would stack up quite well.
my hair is a wookie, your argument is invalid
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
April 06 2010 07:06 GMT
#6
On April 06 2010 14:19 lolaloc wrote:
Show nested quote +
But this feels like a step in the wrong direction. Both as a player and spectator.


http://www.youtube.com/watch?v=KAbITFz_4rM

Just a recent match I enjoyed between TheLittleOne and DeMuslim.


This is just... marauder hit and run for most of the game. Pretty sure it'll get boring after awhile.
We spend our youth attaining wealth, and our wealth attaining youth.
HTX
Profile Joined February 2010
Germany265 Posts
April 06 2010 07:09 GMT
#7
Your points are part of the mara/immo/roach discussion. Its not about defense buff moreover than offense nerf of some units. But your dropship example is meaningless because M&M dropships demolish zergs also in SC1 in no time.
The internet: a horrible collective liar
splcer
Profile Joined October 2009
United States166 Posts
April 06 2010 07:15 GMT
#8
what league are u in outta curiousity
That which grows fast, whithers as rapidly. That which grows slowly, endures
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2010-04-06 07:22:56
April 06 2010 07:21 GMT
#9
It seems like speed of economy in SC2 is the same as BroodWar but speed of battles is about 1.5 faster. Most of battles end so fast that u cant feel the battle itself. I love Warcraft3 for long battles when u dont know who will win until the very end though i dont like War3 overall.

Why it is so:
1. damage of units in SC2 is higher than in SC1
2. smart AI and autosurrounding
3. more cohesive army which takes more AoE damage
4. smartcasting

2nd and 4th points are kind of ok i think because of evolution of User Interface. But 1st and 3rd points need to be changed somehow.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
April 06 2010 07:24 GMT
#10
Hey man, Raynor here. Them units these days kill each other faster than my darlin' got infested by the zerg if you know what I mean. Maybe the stim dosage's been too much or somethin'?
nitdkim
Profile Blog Joined March 2010
1264 Posts
April 06 2010 07:31 GMT
#11
implement cliff miss mechanic and people wont be 1a2a3a and go to base and macro and look at the aftermath of the battle -.-
PM me if you want random korean images translated.
Kare
Profile Joined March 2009
Norway786 Posts
April 06 2010 07:45 GMT
#12
I have been thinking the same thing about everything dying so fast, especially buildings. You can just run in and focus down a hatchery or nexus in seconds. Command centers are abit more tricky since you can repair it at a high rate.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 06 2010 07:49 GMT
#13
In general, units in this game seem to have more HP, not less, than units in BroodWar. I can't imagine how you'd get the impression that battles happen at an acceptable speed in BroodWar, but they are over too fast in SC2.
. . . nevermore
opiuman
Profile Blog Joined March 2009
United States187 Posts
April 06 2010 07:52 GMT
#14
A good point is the armor/countering. Counter units kill the units they counter really well which leads to fast deaths/perceived fast battles. Otherwise it is quite slow/normal speed.
So say we all.
vicml21
Profile Joined May 2007
Canada165 Posts
April 06 2010 08:02 GMT
#15
When I first played I tried hatching spine crawlers when I saw the terran infantry coming, and you're right, it wasnt in time. I always assumed that this was due to Blizzard's maps, they seem closer in proximity (or the units are all faster) compared to some of the other ones.

I have a feeling the hard counters in this game have more effect on battle outcomes rather than individual micro right now. Whoever I play, our units don't seem even enough in terms of strength so that micro alone could determine the outcome. As a result, battles end rather quickly. This is of course due to the balancing not being finished, but is also why I think battle seem faster. Thats what I think anyway.
"Meow" - Probe
s031720
Profile Joined December 2009
Sweden383 Posts
April 06 2010 08:32 GMT
#16
I agree that buildings die to fast.

In BW and SC if your opponent wanted to kill off your FE instead of rushing into your main, he would loose precious time since that Nexus/hatchery/CC would take some time to die. (unless stimmed marines); now EVERY unit is like stimmed marines and brings down buildings in a few seconds.
This enable hit and runs and generally changes the overall feel in a direction that I think is bad for SC.
Just another noob
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
Last Edited: 2010-04-06 08:45:09
April 06 2010 08:44 GMT
#17
On April 06 2010 16:21 Jenia6109 wrote:
It seems like speed of economy in SC2 is the same as BroodWar but speed of battles is about 1.5 faster.


Not at all
By the time your 2nd base is fully up and running, your economy is huge enough to pump like 12 warpgates, plus robo bays and ups.
FUCKING GAY LAGS
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 06 2010 08:48 GMT
#18
damn right the game is faster, you start with more workers, near perfect splits 100% of the time, smarter ai, and just people getting units faster then usual because its the beta and people haven't figured out the strats and timings of all the builds so to be safe you just mass warp gates or roaches or marauders and go. while in a BW game you know what to expect when you see the zerg going 2hatch muta, you know a early sunk bust will prob fail because the zerg player knows to get sunkens which turns the game into a yawn till around 6-7minute mark where the zerg gets mutas and SOMETHING HAPPENS. its just not the same. people are comparing SC2 to BW and are expecting the same results. well it just ain't gonna happen. at least not for a bit.
Think you got lag? It took Jesus 3 days to respawn.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
April 06 2010 16:24 GMT
#19
Imo all units attack faster in sc2 than in bw.. This has a big impact on how fast buildings die.

But Hellions are one slow attacking unit though.
-.-
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 06 2010 16:36 GMT
#20
Not only that, but battles seem to last the same, especially in TvP, in Brood War battles were over generally in about 10 seconds and it's not really any different here.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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