All of the topics about this seem to be pretty old so I was just wondering if people's opinions are still the same. Do you guys play with mouse acceleration on or off and do you think it's better?
Mouse Acceleration?
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Oceanic
United States122 Posts
All of the topics about this seem to be pretty old so I was just wondering if people's opinions are still the same. Do you guys play with mouse acceleration on or off and do you think it's better? | ||
Odds
Canada1188 Posts
Do yourself a favor, turn it off. | ||
theconartist
62 Posts
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GoDannY
Germany442 Posts
![]() Well if you ask me, I dont see much of a difference. Currently I am using a 24" widescreen and there is, regarding my very short test on that, definately a noticable difference between acceleration on and off. My advise - turning it off dont makes you gosu - give it a shot and if you feel comfortable - use it. If not - dont touch a running system. | ||
Deleted User 61629
1664 Posts
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cartoon]x
United States606 Posts
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Macavenger
United States1132 Posts
Once recently I attempted to play Starcraft on another computer that had mouse acceleration on (not thinking about that at first). I noticed a problem when splitting workers - when mousing to the mineral field after selecting them, my cursor went flying off that end of the screen and scrolled it past them. ![]() | ||
Wr3k
Canada2533 Posts
You know that whole "Pick up the mouse and move it over because its rammed up against the side of the keyboard/edge of desk" thing? Turning mouse acceleration off fixes that. | ||
machinus
United States289 Posts
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Puosu
6984 Posts
There has also been a million threads about this recently so please just search. I believe most sc pros play with a relatively low mouse sensitivity. Nah, a year or so ago when there was that chinese tournament with Korean progamers invited I paid special attention in the first person view live vods when they set up their mouse settings, all of them used 11/11 windows control panel. (which is terrible because it causes the mouse to skip pixels, always go for 6/11) RTS games don't usually need that much accuracy (especially low res SC1) so its okay this way but lower speed would probably be better if you're starting just now. | ||
Beardfish
United States525 Posts
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hoborg
United States430 Posts
I think I managed to turn all mouse acceleration off on my OS (XP). I have Pointer Precision off, and mouse sensitivity set to the middle (6/11). To test, I can move my mouse in circles and all around the place, and still come back to the same spot on the desktop. HOWEVER, in Starcraft II it's totally different - if I move my mouse in a steady circle, the cursor gradually drifts off to the upper-left corner of the screen. I tried out that SCII Reflex map, and I had to keep picking my mouse up off the pad a million times to re-center. Brood War doesn't have this problem at all. Is there some setting in SC2 with regards to mouse acceleration? I played around with the sensitivity and whatever the more-accurate-mouse setting is, but neither seemed to help. I use a Razer Salmosa, BTW. | ||
-HellZerg-
United States409 Posts
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Chaoz
United States507 Posts
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hellokitty[hk]
United States1309 Posts
I've had acceleration on all of computer life and just recently bothered to disable it. I noticed no difference in my playing ability. You lie noob. | ||
kiritaku
10 Posts
after practicing the map for a couple hours a day for a week with acceleration on, we tried with it off, and while it was ugly for a little bit, within 45 minutes, we were doing significantly better then we had ever done before. so basically, 45 mintues of training without acceleration was more effective then a lifetime of gaming with acceleration... do your self a favor, get a gaming quality mouse, a slippery mousepad, turn sensitivity up and acceleration off. just a little aside, it seems in general gamers don't like acceleration, fpsers like low sensitivity, and rtsers like high sensitivity. of course i have one friend that insists trackball is the way to go... so go figure ![]() | ||
Wr3k
Canada2533 Posts
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prodiG
Canada2016 Posts
o disable it forever, follow these steps: start > run > regedit > HKEY_CURRENT_USER > Control Panel > Mouse select "SmoothMouseXCurve" and "SmoothMouseYCurve" and delete them both then control panel > mouse and uncheck the "Enhance pointer precision" box. I've played quake for like four years now and I do this on every machine I image/own EDIT: For the record, playing with acceleration on is a terrible, terrible idea. Anyone who tells you otherwise is one of: a) a complete noob b) never played something that isn't rts c) hasn't changed gear since windows xp came out d) troll e) all of the above | ||
-HellZerg-
United States409 Posts
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Zlasher
United States9129 Posts
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prodiG
Canada2016 Posts
On June 18 2010 14:56 ProHellZerg wrote: prodiG, are you sure it's okay to delete those "SmoothMouseXCurve" and "SmoothMouseYCurve" registry files in Windows 7? Wouldn't that disable the whole mouse? O_o I've done it at least fifty times. If you're feeling paranoid, export them to your desktop before you delete them from the registry EDIT: you'll need to reboot for the changes to take effect | ||
-HellZerg-
United States409 Posts
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Chaoz
United States507 Posts
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MavercK
Australia2181 Posts
the speed of the mouse is dictated by how your moving the mouse. quick sharp movements crank the speed way up, while small precise movements crank it way down. just think about trying to predict "oh i need to move my mouse to there. mouse accel is on so i need to think about how fast i move my mouse there so i dont overshoot it" whereas with it off you just move your mouse there and it's fine. because the speed is consistent forever. | ||
MavercK
Australia2181 Posts
On June 18 2010 15:16 Chaoz wrote: I used the MarkC method, but never deleted the registry file in Win7. Will it affect anything? it's really not that big of a deal. if your paranoid you can always save the mouse folder to your desktop and restore the reg key later if your computer breaks. but i seriously doubt it. like with anything to do with computers. if you can backup and easily restore the settings later. there should be nothing stopping you from fiddling with them. | ||
-HellZerg-
United States409 Posts
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makoplux
88 Posts
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prodiG
Canada2016 Posts
On June 18 2010 15:34 makopluxx wrote: Does anyone know if windows 7 has built in mouse acceleration? I've turned off "enhance pointer precision" in the mouse options but I know that windows XP also required a registry fix. Do I need something like that for windows 7? yes it does. also: as far as i know, all of the accel fixes you can download simply set the values of those two registry files to zero | ||
Chaoz
United States507 Posts
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EleanorRIgby
Canada3923 Posts
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prodiG
Canada2016 Posts
On June 18 2010 15:48 EleanorRIgby wrote: only game you need mouse accel in is quake and unreal uhh... no... those are both games you need your mouse gestures to reflect exactly the same thing in game every time, missing a flick rail / shock combo can mean a win or a loss | ||
KillerPlague
United States1386 Posts
that seems counter intuitive so if someone could please provide a brief explanation.. i really want to enhance my mouse control as well as keyboard use during the beta hiatus so thanks in advance for your info | ||
Crazyeyes
Canada1342 Posts
Basically, it makes your movements more reliable. | ||
prodiG
Canada2016 Posts
On June 18 2010 15:50 KillerPlague wrote: what is the benefit of turning off "enhance pointer precision" that seems counter intuitive so if someone could please provide a brief explanation.. i really want to enhance my mouse control as well as keyboard use during the beta hiatus so thanks in advance for your info the mouse behaves a lot more consistently with it off in windows. for those of you wondering any of the technical information, esreality always seems to blow anything i find on teamliquid out of the water: http://www.esreality.com/index.php?a=post&id=1846538 These guys know what they're talking about, if you want to see gaming hardware/software (especially mice) tested by the most anal and OCD gamers that's the place to go. | ||
tarsier
United Kingdom223 Posts
i don't think you can get used to it because at some point you will want to move your sacrifice control for speed, which is totally screwed up when the cursor moves varied distances per mouse movement. with acceleration it's just harder to get consistent aim... this is why most players, espectially players with an FPS background, will have it off 100% of the time. personally, having played FPS's since UT99, looking for the mouse acceleration button in the game properties is the first thing i do in a new game. | ||
nyshak
Germany132 Posts
On June 18 2010 14:56 ProHellZerg wrote: prodiG, are you sure it's okay to delete those "SmoothMouseXCurve" and "SmoothMouseYCurve" registry files in Windows 7? Wouldn't that disable the whole mouse? O_o Just turn of mouse acceleration "enhance pointer precision". Its not necessary to install some kind of registry fix under windows 7. | ||
kzn
United States1218 Posts
But we dont live or play in a vacuum, the amount of time it would take to train muscle memory to a level that it managed perfect accuracy with mouse acceleration would be astonishing. For a rare few who never noticed it until way, way too late, its better to leave it on. If you're not already like top 0.5% in whatever it is you want to do with a mouse, though, you should turn it off. | ||
Kow
United States32 Posts
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zuqbu
Germany797 Posts
On June 18 2010 17:33 Kow wrote: I'd like to add that MacOSX can not natively turn off mouse acceleration. I used to play dota on a Mac and I had to bear with having mouse acceleration. Turning the mouse acceleration to max helped make the movement more consistent, but there's no way to actually turn off or even down the acceleration curve, which is the real problem with the acceleration on it. It has the weirdest acceleration curve I've ever experienced. If I were to try to land right on a point on, say, my desktop, I would almost always either land too close or too far. Moving too slowly would not move it fast enough and moving it too quickly would overshoot. it's even worse. even shareware drivers (steermouse + usb overdrive) who claim to fix it can't turn it off. the only thing that works reliable is controllermate. check this thread how to get rid of mac os x mouse accel. | ||
inTheMood
Norway128 Posts
Looking forward to get home and try some BO maps with mouse acc off. ps: just turned it off on my computer at work (no, I'm not gaming here) and it feels kinda weird. Guess I need a few hours practice before it feels right again. Thanks for bumping this thread again hoborg ![]() | ||
Ikiron
United States88 Posts
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cocosoft
Sweden1068 Posts
On June 18 2010 14:56 ProHellZerg wrote: Do you really think it would exists a such flaw in Windows?prodiG, are you sure it's okay to delete those "SmoothMouseXCurve" and "SmoothMouseYCurve" registry files in Windows 7? Wouldn't that disable the whole mouse? O_o Still impressed by peoples computer paranoia. | ||
InfiniteIce
United States794 Posts
On June 18 2010 21:12 cocosoft wrote: Do you really think it would exists a such flaw in Windows? Still impressed by peoples computer paranoia. Yes. Simply put. Wouldnt be a flaw, either. Still impressed by peoples' computer ignorance as to the fact that nearly anything in an OS can be changed, whether for better or worse. Don't post like a douchebag if you dont know what you're talking about...... "However, careless registry editing can cause irreversible damage. Thus, performing backups of the registry before editing it is highly recommended by Microsoft and many industry experts" It contains settings for low-level operating system components as well as the applications running on the platform: the kernel, device drivers, services, SAM, user interface and third party applications all make use of the Registry. Get it????? That being said, this regfix is safe. Anyway, good bump of thread imo. Going to get practice with my accel. off while Beta is down! | ||
sob3k
United States7572 Posts
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Zerebreat
Germany32 Posts
http://www.esreality.com/?a=post&id=1846538 Edit: Didn't read the whole thread, someone already posted this link on Page 2. For XP I used to set the registry manually. Just Google and you shall receive. | ||
sob3k
United States7572 Posts
On June 18 2010 14:50 prodiG wrote: If you want t o disable it forever, follow these steps: start > run > regedit > HKEY_CURRENT_USER > Control Panel > Mouse select "SmoothMouseXCurve" and "SmoothMouseYCurve" and delete them both then control panel > mouse and uncheck the "Enhance pointer precision" box. I've played quake for like four years now and I do this on every machine I image/own EDIT: For the record, playing with acceleration on is a terrible, terrible idea. Anyone who tells you otherwise is one of: a) a complete noob b) never played something that isn't rts c) hasn't changed gear since windows xp came out d) troll e) all of the above Will renaming these entries have the same effect? I'm testing out no accel, but I want to have the option of going back if I can't get used to it. I'm noticing that when I try to move my mouse the tiniest bit I can with mouse accel on, it moves like one pixel, but when I do this with no accel, it jumps like 4. My accuracy feels terrible... | ||
crashonly
Finland418 Posts
On June 18 2010 15:50 KillerPlague wrote: what is the benefit of turning off "enhance pointer precision" that seems counter intuitive so if someone could please provide a brief explanation.. i really want to enhance my mouse control as well as keyboard use during the beta hiatus so thanks in advance for your info If you have "enhance pointer precision" on, it will make your pointer move a smaller distance when your mouse movements are slower/less sudden. Turning it off will make your pointer always move at the same, constant speed. And I believe "enhance pointer precision" IS the mouse acceleration option in Vista. | ||
sob3k
United States7572 Posts
no accel seems to change the increments the mouse moves in from 1px all the way to like 4px... ....its like low resolution mouse movement... Is this how everyone's is working and you just deal with it? I have a Logitech Mini Optical...is it just crap at 1680x1050? WTF...how would you aim in CS with this? | ||
Jayde
Marshall Islands104 Posts
If your mouse seems slow without accel, you may need a higher DPI mouse (I could be wrong here, but I'm pretty sure). I now use a Deathadder on Windows XP for starcraft BW and the deatheradder drivers can kill the accel in windows fine. I am very accurate now especially compared to where I was two years ago. | ||
InfiniteIce
United States794 Posts
On June 18 2010 21:47 sob3k wrote: Will renaming these entries have the same effect? I'm testing out no accel, but I want to have the option of going back if I can't get used to it. I'm noticing that when I try to move my mouse the tiniest bit I can with mouse accel on, it moves like one pixel, but when I do this with no accel, it jumps like 4. My accuracy feels terrible... You will have to reboot after changing the entries. And yes, renaming the entries should have the same effect as deleting them, as the registry no longer sees the entry that it is looking for. The thing with mouse accel on, is that if you move your mouse a tiny bit, your cursor will move a tiny bit. In the middle-area of moving your mouse, you will have approx a 1-to-1 ratio of mouse distance and on-screen cursor movement. Then, again at the high speeds, moving your mouse fast causes your cursor to move VERY fast. So, if you want to move, say, from the bottom left of your screen, to the top right, just very quickly, you will move the mouse fast, and you will overshoot your target due to acceleration. Your speed causes inaccuracy. Rather than saving time by moving your cursor to where you wanted it to be, faster, you actually move PAST where you wanted it to be, and lose more time. When you have no mouse acceleration, there is no difference in cursor movement at the low, mid, or high mouse movement speeds. That's why it feels weird now, you are not used to it at all. IMO, you will get used to it. I had this off for the longest time, then built a new PC and forgot to disable the accel again. Just turned it off again, myself. It's normal that you'll feel a bit off for now...but definitely worth it in the end if you value being able to move the same amount of screen distance when you move your mouse hand a certain distance, every time, the speed of the movement not affecting where your cursor ends up. Also: to those of you who are still having sensitivity issues, try turning your mouse sensitivity to the middle (6/11) bar in mouse settings. (Right above the enhance pointer precision box.) Tweak your mouse sensitivity of SC2, in SC2. | ||
InfiniteIce
United States794 Posts
On June 18 2010 21:59 sob3k wrote: Jesus, I feel like I'm drawing on a waffle iron no accel seems to change the increments the mouse moves in from 1px all the way to like 4px... ....its like low resolution mouse movement... Is this how everyone's is working and you just deal with it? I have a Logitech Mini Optical...is it just crap at 1680x1050? WTF...how would you aim in CS with this? That is perhaps a limitation of your mouses DPI. I don't have that mouse, I cannot say for certain. Or, perhaps you have simply not practiced with it for longer than 4 minutes and your accuracy is not up to par? Nobody said you had to use it this way ![]() But hey, practice makes perfect, and I think this helps TONS. Edit:Try testing moving your cursor 1px at a time for a continuous movement. the first movement might be jumpy due to...crappy mouse gliding, crappy mousepad, something sticky (eww) on your mouse pad, whatever. Can you get it to keep moving at 1px at a slow, but continuous rate, after the first "jump" you experience? If so, things are working as intended and this is either a limitation of your mouse polling rate (unlikely) or you just need to clean your mousepad and get more practice with this. (Edit: sorry for doublepost. I hit quote, meaning to type my reply and then copy paste back into the above post by editing, but forgot and just posted instead. Apologies) | ||
sob3k
United States7572 Posts
On June 18 2010 22:02 InfiniteIce wrote: You will have to reboot after changing the entries. And yes, renaming the entries should have the same effect as deleting them, as the registry no longer sees the entry that it is looking for. The thing with mouse accel on, is that if you move your mouse a tiny bit, your cursor will move a tiny bit. In the middle-area of moving your mouse, you will have approx a 1-to-1 ratio of mouse distance and on-screen cursor movement. Then, again at the high speeds, moving your mouse fast causes your cursor to move VERY fast. So, if you want to move, say, from the bottom left of your screen, to the top right, just very quickly, you will move the mouse fast, and you will overshoot your target due to acceleration. Your speed causes inaccuracy. With it on with no accel, there is no difference in cursor movement at the low, mid, or high mouse movement speeds. That's why it feels weird now, you are not used to it at all. IMO, you will get used to it. I had this off for the longest time, then built a new PC and forgot to disable the accel again. Just turned it off again, myself. It's normal that you'll feel a bit off for now...but definitely worth it in the end if you value being able to move the same amount of screen distance when you move your mouse hand a certain distance, every time, the speed of the movement not affecting where your cursor ends up. Also: to those of you who are still having sensitivity issues, try turning your mouse sensitivity to the middle (6/11) bar in mouse settings. (Right above the enhance pointer precision box.) Tweak your mouse sensitivity of SC2, in SC2. I turned my sensitivity down until I could move in one pixel increments...but now it take like 3 swipes to make it across the screen, this isn't going to work... | ||
sob3k
United States7572 Posts
On June 18 2010 22:07 InfiniteIce wrote: That is perhaps a limitation of your mouses DPI. I don't have that mouse, I cannot say for certain. Or, perhaps you have simply not practiced with it for longer than 4 minutes and your accuracy is not up to par? Nobody said you had to use it this way ![]() But hey, practice makes perfect, and I think this helps TONS. Edit:Try testing moving your cursor 1px at a time for a continuous movement. the first movement might be jumpy due to...crappy mouse gliding, crappy mousepad, something sticky (eww) on your mouse pad, whatever. Can you get it to keep moving at 1px at a slow, but continuous rate, after the first "jump" you experience? If so, things are working as intended and this is either a limitation of your mouse polling rate (unlikely) or you just need to clean your mousepad and get more practice with this. (Edit: sorry for doublepost. I hit quote, meaning to type my reply and then copy paste back into the above post by editing, but forgot and just posted instead. Apologies) Nope, it keeps hopping no matter how smoothly I try to move it. | ||
Pking
Sweden142 Posts
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Typho0n
Canada276 Posts
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Wr3k
Canada2533 Posts
On June 18 2010 14:50 prodiG wrote: If you want t o disable it forever, follow these steps: start > run > regedit > HKEY_CURRENT_USER > Control Panel > Mouse select "SmoothMouseXCurve" and "SmoothMouseYCurve" and delete them both then control panel > mouse and uncheck the "Enhance pointer precision" box. I've played quake for like four years now and I do this on every machine I image/own EDIT: For the record, playing with acceleration on is a terrible, terrible idea. Anyone who tells you otherwise is one of: a) a complete noob b) never played something that isn't rts c) hasn't changed gear since windows xp came out d) troll e) all of the above Or you can just uncheck "enhance pointer precision"... Well.... if you are on XP or Vista follow his fix, because even with enhanced pointer precision disabled you can get some funky behavior. Windows 7 is different & you will accomplish 1:1 mouse movements by simply disabling enhanced pointer precision. It's still good to do these mouse fixes though because they can reduce jitter: http://www.esreality.com/?a=post&id=1846538 | ||
Pharow
United States19 Posts
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nihlon
Sweden5581 Posts
On June 19 2010 04:33 Pharow wrote: Does this really matter? I mean cmon, it seems more likely you will hurt your play by forcing yourself to relearn coodrination. Seems similar to the arguements for gaming mice/keyboards. If you have something that works that your familliar with, why change? Why did Tiger Woods change his swing a few years ago? | ||
Jimmy Raynor
902 Posts
On June 19 2010 04:33 Pharow wrote: Does this really matter? I mean cmon, it seems more likely you will hurt your play by forcing yourself to relearn coodrination. Seems similar to the arguements for gaming mice/keyboards. If you have something that works that your familliar with, why change? Agree, man. The same people who turn off mouse acceleration will probably be the first to increase mouse sensitivity in game or trough windows options to compensate for that. So technically what will be the difference? | ||
Wr3k
Canada2533 Posts
On June 19 2010 04:45 Jimmy Raynor wrote: Agree, man. The same people who turn off mouse acceleration will probably be the first to increase mouse sensitivity in game or trough windows options to compensate for that. So technically what will be the difference? Disabling mouse acceleration is beneficial even if you aren't used to it for obvious mechanical reasons. With mouse accel if you move quick to the left several times and then need to move back to center slowly your mouse will end up on the left end of your pad while the cursor is center justified. This causes you to eventually need to lift up your hand and move your mouse, which needless to say is BAD. Without mouse accel this problem does not exist, as your movements correlate to the cursor in a 1:1 fashion regardless of speed. The cursor does not accelerate or decelerate, it merely matches the speed of your hand. You cannot deny that having to pick up your mouse and relocate it to the center of the mousepad is detrimental. Additionally with mouse accel if you need to simply quickly move to a specific point on the screen it will begin to decrease cursor movement speed exponentially with respect to your hands deceleration, increasing the time it takes you to click on specific points by a significant amount. Do you really want to be slower? Playing with mouse acceleration is a handicap to your abilities period. Yes, at first it will take getting used to, you will feel awkward for a week or two but once you get accustomed to the new settings your accuracy and speed will increase significantly and you will rid yourself of that horrid need to pick up your mouse all the time after doing large sweeping motions. + Show Spoiler [TIPS & Sensitivity explaination] + TIP: Once you have disabled mouse accel, play with your sensitivity on your mouse driver / windows settings so that you can easily move the cursor from the left side of the screen to the right, and the bottom to the top without moving your hand too much. If it feels to fast lower the sensitivity, and if it feels like you need to move your mouse too much increase it. Sensitivity is independent of acceleration, and a good comfortable sensitivity setting is necessary to play well. Typically for an RTS game you will want to be able to move your cursor across the screen with less than 3cm of hand movement. With an FPS you will want it slightly lower so that you can make fine adjustments with more ease. lower sensitivity = more hand movement = more accurate fine movements higher sensitivity = less hand movement = greater speed @Pharow: Increasing sensitivity is very different from having mouse acceleration. With mouse accel disabled you have a linear relationship. If you move the mouse X distance the cursor will move Y pixels regardless of how quickly you cover X distance. Your sensitivity is simply the ratio of X to Y. With mouse accel enabled the ratio of X to Y changes depending on how fast you move over X distance with your mouse (I.e. your sensitivity is variable depending on your movement speed). This prevents your body from getting a sense of where specific points are on the screen without seeing the cursor. Someone skilled with mouse accel disabled could probably look at the screen a couple times and then macro a base with their eyes closed since points on the mousepad correlate to points on the screen. With accel enabled no such relationship takes place. I encourage those of you who insist that mouse acceleration isn't bad to do a simple repetitive task on your screen such as opening your start menu and running notepad from the main start menu (pin it / move it to your main taskbar). First do it with your eyes open, then do it with your eyes closed. Repeat with your eyes closed several times. I guarantee you will be much more successful with your eyes closed once you have disabled mouse acceleration. Hopefully this illustration is enough to convince you that it is better to have mouse accel disabled. | ||
Deleted User 61629
1664 Posts
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crashonly
Finland418 Posts
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Wr3k
Canada2533 Posts
On June 18 2010 21:59 sob3k wrote: Jesus, I feel like I'm drawing on a waffle iron no accel seems to change the increments the mouse moves in from 1px all the way to like 4px... ....its like low resolution mouse movement... Is this how everyone's is working and you just deal with it? I have a Logitech Mini Optical...is it just crap at 1680x1050? WTF...how would you aim in CS with this? Lower your sensitivity.... | ||
Wr3k
Canada2533 Posts
On June 19 2010 05:04 Inori wrote: Can somebody confirm if I should have "Reduce mouse lag"on or off in SC2 options? Turn it on. It changes how the cursor is animated and typically will increase CPU usage slightly in exchange for a more responsive cursor animation. Sometimes you may notice in games that the cursor feels a little "sluggish". This feature helps eliminate that. | ||
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Jibba
United States22883 Posts
On June 18 2010 21:59 sob3k wrote: Jesus, I feel like I'm drawing on a waffle iron no accel seems to change the increments the mouse moves in from 1px all the way to like 4px... ....its like low resolution mouse movement... Is this how everyone's is working and you just deal with it? I have a Logitech Mini Optical...is it just crap at 1680x1050? WTF...how would you aim in CS with this? Outside of less than half a dozen people, nearly all competitive FPS players play without acceleration and most use low sens for greater precision. | ||
MiyaviTeddy
Canada697 Posts
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crashonly
Finland418 Posts
On June 19 2010 05:38 MiyaviTeddy wrote: Does people even know what acceleration even does? On June 19 2010 04:55 Wr3k wrote: With mouse accel if you move quick to the left several times and then need to move back to center slowly your mouse will end up on the left end of your pad while the cursor is center justified. This causes you to eventually need to lift up your hand and move your mouse, which needless to say is BAD. Without mouse accel this problem does not exist, as your movements correlate to the cursor in a 1:1 fashion regardless of speed. The cursor does not accelerate or decelerate, it merely matches the speed of your hand. You cannot deny that having to pick up your mouse and relocate it to the center of the mousepad is detrimental. Additionally with mouse accel if you need to simply quickly move to a specific point on the screen it will begin to decrease cursor movement speed exponentially with respect to your hands deceleration, increasing the time it takes you to click on specific points by a significant amount. Do you really want to be slower? This is only the most recent explanation of 'what mouse acceleration' does in this thread, it has been done several times by now by several people. | ||
gravityy
Denmark16 Posts
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Crazyeyes
Canada1342 Posts
It makes me wonder... is there anything else I'm missing? What else should I be turnin on/off? Also, what exactly does deleting those two registry files do? I turned off the MouseAccel, then deleted those, and I can't really notice a difference. Of course I noticed the difference when turning MouseAccel off, though. | ||
hoborg
United States430 Posts
On June 19 2010 04:55 Wr3k wrote: With mouse accel if you move quick to the left several times and then need to move back to center slowly your mouse will end up on the left end of your pad while the cursor is center justified. This causes you to eventually need to lift up your hand and move your mouse, which needless to say is BAD. Without mouse accel this problem does not exist This is why I'm trying to switch to no accel - it hurts my hand if I have to keep recentering my mouse! But I'm still having the problem where there is accel in SC2 even though there is not on my desktop. Can anyone please help me out be performing a little test?: Open up a custom map in SC2 and move your mouse on the mousepad in tiny rapid circles, keeping the mouse in the same spot. Does your cursor stay in the same spot or does it drift off like on my computer? I'm curious as to if SC2 has acceleration permanently on or if I've got some setting incorrect on my computer. | ||
calvinL
Canada416 Posts
On June 18 2010 21:59 sob3k wrote: Jesus, I feel like I'm drawing on a waffle iron no accel seems to change the increments the mouse moves in from 1px all the way to like 4px... ....its like low resolution mouse movement... Is this how everyone's is working and you just deal with it? I have a Logitech Mini Optical...is it just crap at 1680x1050? WTF...how would you aim in CS with this? There's a reason why its called "enhance precision", because it helps bad mouses out with this problem. Logitech Mini is a pretty bad mouse performance wise, its good for starcraft since the resolution is low anyway. However with higher resolutions, that's why any half decent mouse nowadays for FPS (razer's, mx518) has increased DPI to increase actual precision, which works well for no mouse accel. | ||
Wr3k
Canada2533 Posts
On June 19 2010 06:55 hoborg wrote: This is why I'm trying to switch to no accel - it hurts my hand if I have to keep recentering my mouse! But I'm still having the problem where there is accel in SC2 even though there is not on my desktop. Can anyone please help me out be performing a little test?: Open up a custom map in SC2 and move your mouse on the mousepad in tiny rapid circles, keeping the mouse in the same spot. Does your cursor stay in the same spot or does it drift off like on my computer? I'm curious as to if SC2 has acceleration permanently on or if I've got some setting incorrect on my computer. | ||
kineSiS-
Korea (South)1068 Posts
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Error Ash
Germany177 Posts
On June 19 2010 07:26 kineSiS- wrote: If you are an FPS player you can do very well with the Accceleration. ^^ #1 in a Public CS server within 1 Week. Oh gee, number one on a pubbie? That's so awesome... Anyone could do that with a joystick, touchpad, trackball, NES pad, ... And no, all the really good players, at least the ones i know it of (stermy, fox, cooller, etc...), play with mouse accel off. | ||
Wr3k
Canada2533 Posts
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calvinL
Canada416 Posts
On June 19 2010 07:39 Error Ash wrote: Oh gee, number one on a pubbie? That's so awesome... Anyone could do that with a joystick, touchpad, trackball, NES pad, ... And no, all the really good players, at least the ones i know it of (stermy, fox, cooller, etc...), play with mouse accel off. I know cooller and ALOT of other quake players play with mouse accel ON btw. Although I personally feel that no accel is way better and its more common at high level fps, theres still a lot of really good accel players. | ||
Vimsey
United Kingdom2235 Posts
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-ReMeDy-
United States46 Posts
ix. Acceleration Turn on/off pointer acceleration and set acceleration level. Acceleration is not recommended for gaming. ^ I don't think they would say that and not disable acceleration by default, so I think I'm fine. My "enhance pointer speed" in my control panel was also disabled by default. I also disabled the registry keys. All these changes, yet no mouse difference, may mean I was playing with acceleration off this entire time without realizing it's a good thing. | ||
calvinL
Canada416 Posts
On June 19 2010 07:46 Vimsey wrote: Wr3K has covered this very well. When you first switch it will take getting used to and you will do worse with it. As to the above you wont find a top level pub player using acceleration in a top FPS let alone a comp player. cooller, rapha, cypher, zero4, fox, all of them being extremely high level quake players, use accel | ||
Vimsey
United Kingdom2235 Posts
On June 19 2010 07:48 -ReMeDy- wrote: Correct me if I'm wrong, but I think the Razer Copperhead mouse (and perhaps other Razer mouses?) have acceleration off by default. According to my mouse panel, that seems to be the case, as both the "acceleration" option and "X-Y Master Sensitivity" is toggled off. In the Razer Copperhead help file, it also states in the description for "Acceleration": ix. Acceleration Turn on/off pointer acceleration and set acceleration level. Acceleration is not recommended for gaming. ^ I don't think they would say that and not disable acceleration by default, so I think I'm fine. My "enhance pointer speed" in my control panel was also disabled by default. I also disabled the registry keys. All these changes, yet no mouse difference, may mean I was playing with acceleration off this entire time without realizing it's a good thing. Yes i think you are right there my imperator does and with other mice i had to make sure the windows settings were turned off. | ||
Ndugu
United States1078 Posts
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Vimsey
United Kingdom2235 Posts
On June 19 2010 07:50 calvinL wrote: cooller, rapha, cypher, zero4, fox, all of them being extremely high level quake players, use accel Yea i edited it out its more complicated than that though they use low sensitivity which i highly doubt people discussing it here do and its not so important in an RTS there are more FPS games than quake. | ||
Wr3k
Canada2533 Posts
On June 19 2010 07:50 calvinL wrote: cooller, rapha, cypher, zero4, fox, all of them being extremely high level quake players, use accel Go ahead and let me know how many top CSS players or SC progamers use accel. | ||
kineSiS-
Korea (South)1068 Posts
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Vimsey
United Kingdom2235 Posts
On June 19 2010 07:54 kineSiS- wrote: NVM. I lie. It took me Weekend + Sunday which is 4 Days. And I think I didn't use acceleration. But its necessary sometimes for quick turn arounds. O_O And yes back then I did not use a Razer s o its possible I didn't use acceleration. Acceleration is on by default so unless you specifically turned it off then it was probably on. I have mine set so i can turn 180 without lifting you can do that without acceleration. Anywhoo thats not an issue for starcraft. | ||
calvinL
Canada416 Posts
On June 19 2010 07:52 Wr3k wrote: Go ahead and let me know how many top CSS players or SC progamers use accel. First, I'm just talking about fps games. (Yeah I know this is TL tho, but still) I don't like CSS that much so I can't say anything about its players. However for me, CS 1.6 and Quake is where its at and theres still a few high level accel players for 1.6. Though obviously no accel is way more popular in CS since it requires lower sens compared to a game like quake. | ||
kzn
United States1218 Posts
On June 19 2010 04:55 Wr3k wrote:With mouse accel if you move quick to the left several times and then need to move back to center slowly your mouse will end up on the left end of your pad while the cursor is center justified. Well, yes. You've defined yourself right to your conclusion. The whole point of mouse accel is that if you move quickly to the left several times you dont have to move an equivalent distance to get back to 'center'. Theoretically, with someone who is perfectly trained to use mouse accel, you can make any series of movements and get both your cursor and your mouse centered in one movement.* *Although this would only really be true with a mouse accel that linearly modified your sensitivity with response to speed, rather than a stepwise accel function that is more common these days. Additionally with mouse accel if you need to simply quickly move to a specific point on the screen it will begin to decrease cursor movement speed exponentially with respect to your hands deceleration, increasing the time it takes you to click on specific points by a significant amount. Do you really want to be slower? This is only true if your mouse speed operates parabolically. With or without mouse accel, if you go from a given speed to a stop instantly, your cursor will stop instantly. Technically, such an act is impossible, but the acceleration players are capable of placing on a mouse is such that the deceleration time could be brought so low as to make the sensitivity modulation during that time irrelevant. Yes, at first it will take getting used to, you will feel awkward for a week or two but once you get accustomed to the new settings your accuracy and speed will increase significantly and you will rid yourself of that horrid need to pick up your mouse all the time after doing large sweeping motions. This is only true because mouse acceleration significantly increases the complexity of the calculations involved in predicting the cursor movement generated by a given mouse movement. If it were possible to spend sufficient time as to master a given mouse acceleration function, it would be very slightly superior to playing without. With mouse accel disabled you have a linear relationship. If you move the mouse X distance the cursor will move Y pixels regardless of how quickly you cover X distance. Your sensitivity is simply the ratio of X to Y. With mouse accel enabled the ratio of X to Y changes depending on how fast you move over X distance with your mouse (I.e. your sensitivity is variable depending on your movement speed). This prevents your body from getting a sense of where specific points are on the screen without seeing the cursor. Someone skilled with mouse accel disabled could probably look at the screen a couple times and then macro a base with their eyes closed since points on the mousepad correlate to points on the screen. With accel enabled no such relationship takes place. Bolded is false, unless by "no such relationship" you merely mean that the relationship with mouse accel on is nonlinear. There is a relationship, and it is theoretically possible to master it as we master linear relationships, but the effort involved is exponentially higher. I do not make these arguments to claim that mouse acceleration is a good idea. In almost all cases, it is not - but in theory mouse acceleration is an advantage. | ||
bisq
Germany11 Posts
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-HellZerg-
United States409 Posts
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Ryuu314
United States12679 Posts
I suppose it helps that I never really knew about it and played BW for several years with it on so I've gotten used to playing with it. :\ | ||
Wr3k
Canada2533 Posts
On June 19 2010 08:16 kzn wrote: Well, yes. You've defined yourself right to your conclusion. The whole point of mouse accel is that if you move quickly to the left several times you dont have to move an equivalent distance to get back to 'center'. Theoretically, with someone who is perfectly trained to use mouse accel, you can make any series of movements and get both your cursor and your mouse centered in one movement.* *Although this would only really be true with a mouse accel that linearly modified your sensitivity with response to speed, rather than a stepwise accel function that is more common these days. This is only true if your mouse speed operates parabolically. With or without mouse accel, if you go from a given speed to a stop instantly, your cursor will stop instantly. Technically, such an act is impossible, but the acceleration players are capable of placing on a mouse is such that the deceleration time could be brought so low as to make the sensitivity modulation during that time irrelevant. This is only true because mouse acceleration significantly increases the complexity of the calculations involved in predicting the cursor movement generated by a given mouse movement. If it were possible to spend sufficient time as to master a given mouse acceleration function, it would be very slightly superior to playing without. With mouse accel disabled you have a linear relationship. If you move the mouse X distance the cursor will move Y pixels regardless of how quickly you cover X distance. Your sensitivity is simply the ratio of X to Y. Bolded is false, unless by "no such relationship" you merely mean that the relationship with mouse accel on is nonlinear. There is a relationship, and it is theoretically possible to master it as we master linear relationships, but the effort involved is exponentially higher. I do not make these arguments to claim that mouse acceleration is a good idea. In almost all cases, it is not - but in theory mouse acceleration is an advantage. 1) Someone who is perfectly trained at returning the cursor & hand to the center will have to artificially slow some strokes down to return to center effectively. In a gaming situation moving your hand at specific speeds (instead of max speed) is a major hindrance. If you are off center the only way to get back to center without lifting is to move slower on any strokes in the direction of center (if you are off center to the right, you would need to increase the speed of rightward strokes and decrease the speed of leftward strokes in order to return to your point of origin). Considering many games including SC require alot of quick actions that must be executed as fast as possible, you would really have to be superhuman to not eventually lose your point of origin. 2) Mouse speed does operate somewhat parabolically in the hands of a human. The human hand cannot instantly achieve velocity nor instantly stop and is therefore quite close to parabolic when a quick smooth stroke is made. 3) Do you really think it is reasonable for someone to be subconsciously satisfying a non-linear relationship in the way that they move their mouse? Also see #1. 4)When I say no such relationship, I mean no such relationship. The word such is to indicate specificity (i.e. the linear relationship specified). If I said no relationship your argument would actually make sense. In theory and reality mouse acceleration is terrible. | ||
kzn
United States1218 Posts
On June 19 2010 09:03 Wr3k wrote:1) Someone who is perfectly trained at returning the cursor to the center will have to artificially slow some strokes down to return to center effectively. Yes, but playing without accel on represents a permanent artificial slowing of movements at every point in time where your mouse speed is limited by your own ability to move it accurately. In a gaming situation moving your hand at specific speeds is a major hindrance. Only if you aren't used to it, and this is only necessary if your main goal is to avoid lifting your hands. This is impossible to do perfectly in practice whether your mouse accel is on or off, so its really a moot point. Considering many games including SC require alot of quick actions that must be executed as fast as possible, you would really have to be superhuman to not eventually lose your point of origin. Nobody I know of thinks about their "point of origin" when playing SC, or anything else. At any point where a mouse action is required in SC (or something else), there are only three things that matter: 1. Where is my cursor? 2. Where does it need to be? 3. Can I make that movement without lifting the mouse? The only question in there that can have a "bad" answer is 3, and mouse acceleration makes the totality of possible movements within a given space (namely, your mousepad) larger, and thus unequivocally makes the answer to 3 "good" more often. 2) Mouse speed does operate parabolically in the hands of a human. The human hand cannot instantly achieve velocity nor instantly stop and is therefore more or less parabolic when a quick smooth stroke is made. It most definitely does not. We take our mice from rest to nearly maximum velocity within less than a second, and perform the reverse at the same speed. | ||
Synwave
United States2803 Posts
If it works for you, use it. If it gets in the way don't. If your unsure, try out multiple methods. Does this really need to be rehashed a thousandth time? | ||
Wr3k
Canada2533 Posts
On June 19 2010 09:26 kzn wrote: Yes, but playing without accel on represents a permanent artificial slowing of movements at every point in time where your mouse speed is limited by your own ability to move it accurately. Only if you aren't used to it, and this is only necessary if your main goal is to avoid lifting your hands. This is impossible to do perfectly in practice whether your mouse accel is on or off, so its really a moot point. Nobody I know of thinks about their "point of origin" when playing SC, or anything else. At any point where a mouse action is required in SC (or something else), there are only three things that matter: 1. Where is my cursor? 2. Where does it need to be? 3. Can I make that movement without lifting the mouse? The only question in there that can have a "bad" answer is 3, and mouse acceleration makes the totality of possible movements within a given space (namely, your mousepad) larger, and thus unequivocally makes the answer to 3 "good" more often. It most definitely does not. We take our mice from rest to nearly maximum velocity within less than a second, and perform the reverse at the same speed. 1) Fair enough. 2) If you truly have mouse acceleration disabled & your mouse is 100% accurate (X:Y ratio of mouse movement to cursor movement remains constant) you will never have to pick up your mouse. (The mousepad and screen points of origin remain in sync). 3) Obviously 1 & 2 are important, and someone who is well practiced in either method can achieve them both. #3 is the only relevant point of discussion, and since humans cannot be 100% accurate let alone instantly judge the effects of a non-linear relationship & compensate for them in milliseconds you will eventually have to pick up your mouse. 4) You just gave a rough definition of a parabola (or at least a graph of velocity that contains a parabola). | ||
kzn
United States1218 Posts
On June 19 2010 09:38 Wr3k wrote:2) If you truly have mouse acceleration disabled & your mouse is 100% accurate (X:Y ratio of mouse movement to cursor movement remains constant) you will never have to pick up your mouse. (The mousepad and screen points of origin remain in sync). This is only true if your sensitivity is such that your mousepad, scaled by DPI and sensitivity, represents more real estate than your screen displays. This is not a given. | ||
Wr3k
Canada2533 Posts
On June 19 2010 09:49 kzn wrote: This is only true if your sensitivity is such that your mousepad, scaled by DPI and sensitivity, represents more real estate than your screen displays. This is not a given. I would agree its not a given, but if you are playing RTS and are set at >200dpi with normal sensitivity on a mousepad at least 10 inches wide its definitely true (with my setup ~2.5cm = 1600 pixels and I am on a 12 inch mousepad). Obviously for FPS there are times where you will have to pick up your mouse regardless of method (When you need to do a 540 or something lol). I suppose you could also go off center by continuing to move when the cursor is on the edge of the screen in RTS, but there is still definitely less lifting involved with mouse accel disabled. | ||
InfiniteIce
United States794 Posts
On June 19 2010 06:55 hoborg wrote: This is why I'm trying to switch to no accel - it hurts my hand if I have to keep recentering my mouse! But I'm still having the problem where there is accel in SC2 even though there is not on my desktop. Can anyone please help me out be performing a little test?: Open up a custom map in SC2 and move your mouse on the mousepad in tiny rapid circles, keeping the mouse in the same spot. Does your cursor stay in the same spot or does it drift off like on my computer? I'm curious as to if SC2 has acceleration permanently on or if I've got some setting incorrect on my computer. SC2 does not force on mouse acceleration. I tested this last night. This goes for both with "reduce mouse lag" enabled and disabled. | ||
tosS.ita
Italy523 Posts
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monkh
United Kingdom568 Posts
On June 19 2010 07:52 Wr3k wrote: Go ahead and let me know how many top CSS players or SC progamers use accel. for CSS player ben0 from team zboard used to use it when i first met him i managed to change him tho eventually ![]() | ||
sob3k
United States7572 Posts
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Wr3k
Canada2533 Posts
On June 19 2010 10:24 sob3k wrote: So, with my Logitech mini Optical, if I turn off mouse accel it jumps around and is impossible to be precise with. If I turn sensitivity down until I can move in 1pixel increments it takes about 3 feet of mouse movement to get across the screen. I'm gathering that this is because of the mouse's low DPI and I'm just going to have to keep mouse accel on until I can get a nicer mouse...is this about right? Naw, you should be able to get it dialed in unless something is totally out of whack. I'm not sure what you mean with the 1px : 3 feet thing but you should be able to adjust your sensitivity in 2-3 places. If your mouse seems inaccurate or skips/jitters it could be due to low DPI. 1) Where your OS configuration is. 2) Inside SC2 3) In any additional software for your mouse. You just need to play with those and find a sweet spot. For playing starcraft I would recommend making it so that 2.5-3cm of movement correlates to the width of your main monitor. | ||
hoborg
United States430 Posts
On June 19 2010 10:16 InfiniteIce wrote: SC2 does not force on mouse acceleration. I tested this last night. This goes for both with "reduce mouse lag" enabled and disabled. Okay, that's good, thanks for letting me know. Now I just gotta figure out why it's doing it for me :/ edit: actually I don't think it's an acceleration issue at all, it's just consistently moving the cursor faster when i go up or left than when I go right or down... | ||
sob3k
United States7572 Posts
On June 19 2010 10:34 Wr3k wrote: Naw, you should be able to get it dialed in unless something is totally out of whack. I'm not sure what you mean with the 1px : 3 feet thing but you should be able to adjust your sensitivity in 2-3 places. If your mouse seems inaccurate or skips/jitters it could be due to low DPI. 1) Where your OS configuration is. 2) Inside SC2 3) In any additional software for your mouse. You just need to play with those and find a sweet spot. For playing starcraft I would recommend making it so that 2.5-3cm of movement correlates to the width of your main monitor. I have maxed out OS and in SC sensetivity settings, the mini doesn't have any drivers for vista (source). The mouse is barely fast enough, but it jumps and is very inaccurate, if I turn down any of the settings until the mouse is accurate (until I can move it one pixel at a time) it takes ~3feet of movement to get across the screen. Any other ideas? | ||
tfmdjeff
United States170 Posts
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hellokitty[hk]
United States1309 Posts
It seems like there are a ton of trolls... | ||
Wr3k
Canada2533 Posts
On June 19 2010 11:40 sob3k wrote: I have maxed out OS and in SC sensetivity settings, the mini doesn't have any drivers for vista (source). The mouse is barely fast enough, but it jumps and is very inaccurate, if I turn down any of the settings until the mouse is accurate (until I can move it one pixel at a time) it takes ~3feet of movement to get across the screen. Any other ideas? Get a higher dpi mouse lol i dunno man sorry. | ||
USn
United States376 Posts
On June 19 2010 11:40 sob3k wrote: I have maxed out OS and in SC sensetivity settings, the mini doesn't have any drivers for vista (source). The mouse is barely fast enough, but it jumps and is very inaccurate, if I turn down any of the settings until the mouse is accurate (until I can move it one pixel at a time) it takes ~3feet of movement to get across the screen. Any other ideas? I dunno, it sounds like you need a different mouse. | ||
darmousseh
United States3437 Posts
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Skvid
Lithuania751 Posts
Feels good, man But here's the question: I played starcraft2 with mouse acceleration off already, i wonder if it will change anything now that i have both accelerations off. (and yea i know i can check, but im lazy to do so :/ ) | ||
Grebliv
Iceland800 Posts
On June 19 2010 14:31 darmousseh wrote: wow I just turned off mouse acceleration for the first time in my life. Feels crazy, I guess I'll get used to it until my wife complains lol ![]() Don't think casual users really notice :D Turned it off on all computers at work (all 3 of them) w/o ever hearing a word. Going from accel to no accel doesn't take that long but going back is :S unless it's controlled precisely (= not the windows controls which have ridiculously bad and unpredictable accel) I play with some accel in quake but as a general guideline no accel > bad accel at least. | ||
Challe
Afghanistan58 Posts
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Wr3k
Canada2533 Posts
On June 20 2010 05:56 Skvid wrote: after around 8 or so hours of pc activity i already got used to non-accelerated mouse. Feels good, man But here's the question: I played starcraft2 with mouse acceleration off already, i wonder if it will change anything now that i have both accelerations off. (and yea i know i can check, but im lazy to do so :/ ) Just move your mouse one inch in one direction really quickly, and then in the opposite direction slowly. If the cursor ends up in the same place when the mouse goes back to where it started mouse accel is off (or set in a barely noticable fashion). It should be off. | ||
Amivit
United States16 Posts
On June 18 2010 22:09 sob3k wrote: I turned my sensitivity down until I could move in one pixel increments...but now it take like 3 swipes to make it across the screen, this isn't going to work... I did the same, put 6/11 on, turned off Mouse acceleration and now "mouse movement recorder" gives perfect results - BUT - now it takes 2-3 swipes to get from one edge of the screen to the other. Is there any way to increase the sensitivity without ruining the 1:1 pixel movement? My best guess is that the answer to my question is getting a mouse with more DPI? Also, what role does the HZ-rate play in all of this? Does HZ affect sensitivity and accuracy or is that "only" an indication of the response time of the mouse. Google answered my second question: Hz stands for Hertz. its basically how many times a second your computer checks your mouse for movement (frequency). So the more times per second it checks the smoother or more accurate your mouse movents will be. Does this mean that if I relpace my shitty low-dpi 125HZ mouse with forexample a deathadder, that the higher HZ will allow me to up my sensitivity without losing 1:1? Or is it the DPI increase which allows the sens increase, keeping 1:1? Wow am I confused, would love a simple explaination xD | ||
NeXiLe
Canada262 Posts
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