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Dustin Browder and Zerg Army Diversity - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 01 2010 02:19 GMT
#101
If Queen isn't really fun for you guys, demand to Blizzard that the Heal ability should have GLOBAL cast range.
Savio
Profile Joined April 2008
United States1850 Posts
April 01 2010 02:27 GMT
#102
If infestor had dark swarm instead of infested terran, we would see:

1. More infestors being made
2. More non-roach/hydra builds (and hopefully a comeback of ultra/ling)
3. ZvZ would have a twist in that if 1 player simply stayed roach/hydra all game, the other could get infestors and swarm.

I would love to see all 2 of those changes.

Infestor should have:
1. Fungal whatever its called
2. Dark swarm
3. Consume (based on some formula of unit HP)

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Synwave
Profile Joined July 2009
United States2803 Posts
April 01 2010 02:27 GMT
#103
Technically the zerg only has 8 combat units because the ultralisk is just there to look cool, it doesn't actually do anything but die if you make it. >.>;
♞Nerdrage is the cause of global warming♞
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:28 GMT
#104
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'
stranger danger power ranger
bendez
Profile Joined February 2010
Canada283 Posts
April 01 2010 02:29 GMT
#105
On April 01 2010 11:19 lolaloc wrote:
If Queen isn't really fun for you guys, demand to Blizzard that the Heal ability should have GLOBAL cast range.


Hah I posted that idea on this forum once. I even said that any units on creep should be healed with global range, so that it can't be used offensively. But for some reason, some biased TL mod thought it was overpowered and closed it right away.
Synwave
Profile Joined July 2009
United States2803 Posts
Last Edited: 2010-04-01 02:36:29
April 01 2010 02:35 GMT
#106
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.
♞Nerdrage is the cause of global warming♞
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:37 GMT
#107
On April 01 2010 11:35 Synwave wrote:
Show nested quote +
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8
stranger danger power ranger
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 01 2010 02:38 GMT
#108
On April 01 2010 11:37 karebear wrote:
Show nested quote +
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queens cant move fast enough to keep up with any other z unit
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:43 GMT
#109
On April 01 2010 11:38 zomgzergrush wrote:
Show nested quote +
On April 01 2010 11:37 karebear wrote:
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queens cant move fast enough to keep up with any other z unit



same with thors for the terran
stranger danger power ranger
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2010-04-01 02:46:09
April 01 2010 02:45 GMT
#110
On April 01 2010 11:27 Synwave wrote:
Technically the zerg only has 8 combat units because the ultralisk is just there to look cool, it doesn't actually do anything but die if you make it. >.>;


Ultras were never supposed to fight alone. Just like lone colossi die easily as well. Use them with a fat wad of speedlings and they are pretty good.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 01 2010 02:49 GMT
#111
Broodlings, Infested Terrans and Queens. There are your missing 3. Add another unit to Z now and we have a lot of balance work ahead of us.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
bendez
Profile Joined February 2010
Canada283 Posts
April 01 2010 02:51 GMT
#112
On April 01 2010 11:37 karebear wrote:
Show nested quote +
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queen is a defensive unit for macro purposes. It it not a combat unit you silly child.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-04-01 02:54:50
April 01 2010 02:53 GMT
#113
On April 01 2010 11:49 OminouS wrote:
Broodlings, Infested Terrans and Queens. There are your missing 3. Add another unit to Z now and we have a lot of balance work ahead of us.

Oh I wasn't aware that a missileturret/hatchery was a combat unit, or that a unit that is completely useless for fighting counted either.

(if we're counting infested terrans, why wouldnt we count auto turret and seeker missile? hell might as well throw MULE in there if we're counting queen too)
beach beers buds beezies b-b-b-baaanelings
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:54 GMT
#114
On April 01 2010 11:51 bendez wrote:
Show nested quote +
On April 01 2010 11:37 karebear wrote:
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queen is a defensive unit for macro purposes. It it not a combat unit you silly child.



the queen is a unit that can heal in combat, do moderate dps to both air and ground at range, has a decent amount of hp, and isn't light or armored so it doesn't take extra damage from any attacks, just the base damage. i don't see how it can't be considered a combat unit.
stranger danger power ranger
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 01 2010 02:55 GMT
#115
http://forums.battle.net/thread.html?topicId=24038426414&sid=5010 eu bnet bitch thread about Z beeing boring
life of lively to live to life of full life thx to shield battery
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 01 2010 02:56 GMT
#116
On April 01 2010 11:27 Savio wrote:
If infestor had dark swarm instead of infested terran, we would see:

1. More infestors being made
2. More non-roach/hydra builds (and hopefully a comeback of ultra/ling)
3. ZvZ would have a twist in that if 1 player simply stayed roach/hydra all game, the other could get infestors and swarm.

I would love to see all 2 of those changes.

Infestor should have:
1. Fungal whatever its called
2. Dark swarm
3. Consume (based on some formula of unit HP)


What about TvZ? With fungal growth and dark swarm, it's auto-win for zerg
MassAirUnits
Profile Joined April 2010
United States66 Posts
April 01 2010 03:07 GMT
#117
I don't think this'll directly address the supposed lack of Zerg combat viable units, but I think an interesting idea would be to remove the requirement of targeting a Hatch/Lair/Hive with Spawn Larva. So when Spawn Larva is used, the Queen will give birth to four larva after 5 seconds and the Queen has to be standing still and can't be doing anything else during that time. It'd have to be adjusted appropriately, like increasing the energy cost to 50 and giving it a cooldown of 50 seconds, or some combination of changes. Larva will still die if they don't have any creep to move on.

What this'll do is turn the Queen into a limited mobile Hatch. She can stay inside a base and spawn larva all day and it'd be mostly the same as how it is now. But this could work well with Creep Tumors since the generated creep will let her move better across the map and the creep will keep the larva alive while they're away from a Hatch. She will also be able to work well with Overlords for proxy; have the Overlord carry the Queen to some remote place, spit out creep, drop a creep tumor and spawn larva.

This change would make the Queen more reliable for being at the front line, but it remains different from the Protoss Warp-In mechanic in several ways, including:
1. Units are not immediately deployed and still must be grown like normal Zerg units.
2. Queens can reinforce the front line or flank with any Zerg unit, not just those from Gateways
3. Creep is visible to the player, but psi auras are not.
Fortune favors the bold!
Synwave
Profile Joined July 2009
United States2803 Posts
April 01 2010 03:17 GMT
#118
Why would I expose my macro unit to the front lines?
It isn't as if reinforcing takes terribly long. Not to mention any slightly faster reinforce that could change a battle would be decided by the enemy just shooting the queen in the head first.

This post also doesn't address unit diversity at all. It just talks about moving a queen to the front lines. THE QUEEN IS ZERGS MACRO! Jeebus I wish people without a beta key would stfu in these threads.
♞Nerdrage is the cause of global warming♞
Ideas
Profile Blog Joined April 2008
United States8091 Posts
April 01 2010 03:21 GMT
#119
On April 01 2010 12:17 Synwave wrote:
Why would I expose my macro unit to the front lines?
It isn't as if reinforcing takes terribly long. Not to mention any slightly faster reinforce that could change a battle would be decided by the enemy just shooting the queen in the head first.

This post also doesn't address unit diversity at all. It just talks about moving a queen to the front lines. THE QUEEN IS ZERGS MACRO! Jeebus I wish people without a beta key would stfu in these threads.


damn calm down man it's just some well-thought out unit ideas in perhaps not the best thread but still acceptable. jesus wtf
Free Palestine
MassAirUnits
Profile Joined April 2010
United States66 Posts
April 01 2010 03:41 GMT
#120
On April 01 2010 12:17 Synwave wrote:
Why would I expose my macro unit to the front lines?
It isn't as if reinforcing takes terribly long. Not to mention any slightly faster reinforce that could change a battle would be decided by the enemy just shooting the queen in the head first.

This post also doesn't address unit diversity at all. It just talks about moving a queen to the front lines. THE QUEEN IS ZERGS MACRO! Jeebus I wish people without a beta key would stfu in these threads.

Nerdrage is the cause of global warming

Hey! The polar bears are going extinct because of you

In any case, it was just an idea to make Queens more than a macro unit. It is more likely that Blizzard will make amendments to whatever is present in beta compared to adding new abilities or units, so I'm seeing if it is possible to make certain units more interesting. You seem to be okay with how Queens work at the moment; would that be correct?
Fortune favors the bold!
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