• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:00
CEST 17:00
KST 00:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)50Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl? Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7854 users

Dustin Browder and Zerg Army Diversity - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 01 2010 02:19 GMT
#101
If Queen isn't really fun for you guys, demand to Blizzard that the Heal ability should have GLOBAL cast range.
Savio
Profile Joined April 2008
United States1850 Posts
April 01 2010 02:27 GMT
#102
If infestor had dark swarm instead of infested terran, we would see:

1. More infestors being made
2. More non-roach/hydra builds (and hopefully a comeback of ultra/ling)
3. ZvZ would have a twist in that if 1 player simply stayed roach/hydra all game, the other could get infestors and swarm.

I would love to see all 2 of those changes.

Infestor should have:
1. Fungal whatever its called
2. Dark swarm
3. Consume (based on some formula of unit HP)

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
Synwave
Profile Joined July 2009
United States2803 Posts
April 01 2010 02:27 GMT
#103
Technically the zerg only has 8 combat units because the ultralisk is just there to look cool, it doesn't actually do anything but die if you make it. >.>;
♞Nerdrage is the cause of global warming♞
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:28 GMT
#104
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'
stranger danger power ranger
bendez
Profile Joined February 2010
Canada283 Posts
April 01 2010 02:29 GMT
#105
On April 01 2010 11:19 lolaloc wrote:
If Queen isn't really fun for you guys, demand to Blizzard that the Heal ability should have GLOBAL cast range.


Hah I posted that idea on this forum once. I even said that any units on creep should be healed with global range, so that it can't be used offensively. But for some reason, some biased TL mod thought it was overpowered and closed it right away.
Synwave
Profile Joined July 2009
United States2803 Posts
Last Edited: 2010-04-01 02:36:29
April 01 2010 02:35 GMT
#106
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.
♞Nerdrage is the cause of global warming♞
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:37 GMT
#107
On April 01 2010 11:35 Synwave wrote:
Show nested quote +
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8
stranger danger power ranger
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 01 2010 02:38 GMT
#108
On April 01 2010 11:37 karebear wrote:
Show nested quote +
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queens cant move fast enough to keep up with any other z unit
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:43 GMT
#109
On April 01 2010 11:38 zomgzergrush wrote:
Show nested quote +
On April 01 2010 11:37 karebear wrote:
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queens cant move fast enough to keep up with any other z unit



same with thors for the terran
stranger danger power ranger
Savio
Profile Joined April 2008
United States1850 Posts
Last Edited: 2010-04-01 02:46:09
April 01 2010 02:45 GMT
#110
On April 01 2010 11:27 Synwave wrote:
Technically the zerg only has 8 combat units because the ultralisk is just there to look cool, it doesn't actually do anything but die if you make it. >.>;


Ultras were never supposed to fight alone. Just like lone colossi die easily as well. Use them with a fat wad of speedlings and they are pretty good.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 01 2010 02:49 GMT
#111
Broodlings, Infested Terrans and Queens. There are your missing 3. Add another unit to Z now and we have a lot of balance work ahead of us.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
bendez
Profile Joined February 2010
Canada283 Posts
April 01 2010 02:51 GMT
#112
On April 01 2010 11:37 karebear wrote:
Show nested quote +
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queen is a defensive unit for macro purposes. It it not a combat unit you silly child.
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
Last Edited: 2010-04-01 02:54:50
April 01 2010 02:53 GMT
#113
On April 01 2010 11:49 OminouS wrote:
Broodlings, Infested Terrans and Queens. There are your missing 3. Add another unit to Z now and we have a lot of balance work ahead of us.

Oh I wasn't aware that a missileturret/hatchery was a combat unit, or that a unit that is completely useless for fighting counted either.

(if we're counting infested terrans, why wouldnt we count auto turret and seeker missile? hell might as well throw MULE in there if we're counting queen too)
beach beers buds beezies b-b-b-baaanelings
karebear
Profile Joined March 2010
United States36 Posts
April 01 2010 02:54 GMT
#114
On April 01 2010 11:51 bendez wrote:
Show nested quote +
On April 01 2010 11:37 karebear wrote:
On April 01 2010 11:35 Synwave wrote:
On April 01 2010 11:28 karebear wrote:
is the medivac exactly a 'combat unit'?

it's more of a support than anything. that's like calling dropships in sc1 a 'combat unit'


No its like calling the medic in sc1 a combat unit, which it is. Healing an army on the move increases its combat efficacy by a massive degree.


ok well then the queen should be a combat unit too. so the ratio is 11:11 not 11:11:8


Queen is a defensive unit for macro purposes. It it not a combat unit you silly child.



the queen is a unit that can heal in combat, do moderate dps to both air and ground at range, has a decent amount of hp, and isn't light or armored so it doesn't take extra damage from any attacks, just the base damage. i don't see how it can't be considered a combat unit.
stranger danger power ranger
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 01 2010 02:55 GMT
#115
http://forums.battle.net/thread.html?topicId=24038426414&sid=5010 eu bnet bitch thread about Z beeing boring
life of lively to live to life of full life thx to shield battery
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 01 2010 02:56 GMT
#116
On April 01 2010 11:27 Savio wrote:
If infestor had dark swarm instead of infested terran, we would see:

1. More infestors being made
2. More non-roach/hydra builds (and hopefully a comeback of ultra/ling)
3. ZvZ would have a twist in that if 1 player simply stayed roach/hydra all game, the other could get infestors and swarm.

I would love to see all 2 of those changes.

Infestor should have:
1. Fungal whatever its called
2. Dark swarm
3. Consume (based on some formula of unit HP)


What about TvZ? With fungal growth and dark swarm, it's auto-win for zerg
MassAirUnits
Profile Joined April 2010
United States66 Posts
April 01 2010 03:07 GMT
#117
I don't think this'll directly address the supposed lack of Zerg combat viable units, but I think an interesting idea would be to remove the requirement of targeting a Hatch/Lair/Hive with Spawn Larva. So when Spawn Larva is used, the Queen will give birth to four larva after 5 seconds and the Queen has to be standing still and can't be doing anything else during that time. It'd have to be adjusted appropriately, like increasing the energy cost to 50 and giving it a cooldown of 50 seconds, or some combination of changes. Larva will still die if they don't have any creep to move on.

What this'll do is turn the Queen into a limited mobile Hatch. She can stay inside a base and spawn larva all day and it'd be mostly the same as how it is now. But this could work well with Creep Tumors since the generated creep will let her move better across the map and the creep will keep the larva alive while they're away from a Hatch. She will also be able to work well with Overlords for proxy; have the Overlord carry the Queen to some remote place, spit out creep, drop a creep tumor and spawn larva.

This change would make the Queen more reliable for being at the front line, but it remains different from the Protoss Warp-In mechanic in several ways, including:
1. Units are not immediately deployed and still must be grown like normal Zerg units.
2. Queens can reinforce the front line or flank with any Zerg unit, not just those from Gateways
3. Creep is visible to the player, but psi auras are not.
Fortune favors the bold!
Synwave
Profile Joined July 2009
United States2803 Posts
April 01 2010 03:17 GMT
#118
Why would I expose my macro unit to the front lines?
It isn't as if reinforcing takes terribly long. Not to mention any slightly faster reinforce that could change a battle would be decided by the enemy just shooting the queen in the head first.

This post also doesn't address unit diversity at all. It just talks about moving a queen to the front lines. THE QUEEN IS ZERGS MACRO! Jeebus I wish people without a beta key would stfu in these threads.
♞Nerdrage is the cause of global warming♞
Ideas
Profile Blog Joined April 2008
United States8173 Posts
April 01 2010 03:21 GMT
#119
On April 01 2010 12:17 Synwave wrote:
Why would I expose my macro unit to the front lines?
It isn't as if reinforcing takes terribly long. Not to mention any slightly faster reinforce that could change a battle would be decided by the enemy just shooting the queen in the head first.

This post also doesn't address unit diversity at all. It just talks about moving a queen to the front lines. THE QUEEN IS ZERGS MACRO! Jeebus I wish people without a beta key would stfu in these threads.


damn calm down man it's just some well-thought out unit ideas in perhaps not the best thread but still acceptable. jesus wtf
Free Palestine
MassAirUnits
Profile Joined April 2010
United States66 Posts
April 01 2010 03:41 GMT
#120
On April 01 2010 12:17 Synwave wrote:
Why would I expose my macro unit to the front lines?
It isn't as if reinforcing takes terribly long. Not to mention any slightly faster reinforce that could change a battle would be decided by the enemy just shooting the queen in the head first.

This post also doesn't address unit diversity at all. It just talks about moving a queen to the front lines. THE QUEEN IS ZERGS MACRO! Jeebus I wish people without a beta key would stfu in these threads.

Nerdrage is the cause of global warming

Hey! The polar bears are going extinct because of you

In any case, it was just an idea to make Queens more than a macro unit. It is more likely that Blizzard will make amendments to whatever is present in beta compared to adding new abilities or units, so I'm seeing if it is possible to make certain units more interesting. You seem to be okay with how Queens work at the moment; would that be correct?
Fortune favors the bold!
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
epiclan52
Liquipedia
WardiTV Invitational
12:00
Summer Cup 2026 - Group A
WardiTV953
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko574
BRAT_OK 117
RushiSC 26
StarCraft: Brood War
Calm 8122
Rain 2325
Hyuk 2003
Shuttle 1474
Britney 1461
Jaedong 1021
Mini 474
Horang2 375
BeSt 321
Stork 296
[ Show more ]
ZerO 181
Larva 174
hero 154
ggaemo 153
Rush 126
Hyun 109
Sharp 90
Pusan 78
JulyZerg 73
Free 54
Last 52
JYJ 42
Mong 40
Killer 39
soO 36
Shine 36
Movie 29
sorry 28
Aegong 26
HiyA 25
Barracks 21
ToSsGirL 21
yabsab 19
Rock 17
Hm[arnc] 14
IntoTheRainbow 13
Yoon 13
NaDa 12
Purpose 7
Noble 6
Terrorterran 2
Dota 2
Gorgc7007
League of Legends
Doublelift3227
KnowMe23
Counter-Strike
byalli1717
allub522
kRYSTAL_53
Heroes of the Storm
Khaldor171
Trikslyr40
MindelVK5
Other Games
singsing2122
B2W.Neo888
DeMusliM228
Hui .169
XaKoH 99
Liquid`RaSZi16
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick2258
BasetradeTV187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1466
League of Legends
• Jankos2441
Upcoming Events
IPSL
1h
Dragon vs Hawk
RSL Revival
18h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
19h
OSC
22h
IPSL
1d 1h
Bonyth vs Ret
WardiTV Weekly
1d 20h
Monday Night Weeklies
2 days
OSC
2 days
PiGosaur Cup
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
7 days
Liquipedia Results

Completed

Escore Tournament S3: W3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.