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Ghost nuke mechanics! - Page 2

Forum Index > SC2 General
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cartoon]x
Profile Joined March 2010
United States606 Posts
March 29 2010 13:50 GMT
#21
On March 12 2010 01:33 StarsPride wrote:
I dont see nukes being worth it atm. everyone plays 2 base so basically you have to spend alot of minerals/gas that could kill your midgame fight..

you get EMP vs. protoss as it is. So you pay 100/100 and you have a nuke. Very worth it.
It is not enough to conquer; one must learn to seduce.
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 29 2010 13:54 GMT
#22
thanks!
CandleJack
Profile Joined March 2010
United States104 Posts
March 29 2010 14:17 GMT
#23
If you drop two nukes almost simultaneously does the other person hear "nuclear launch detected" twice every time? I'm envisaging a scenario in which you drop a real nuke somewhere important followed by a 'decoy nuke' somewhere less important but believable, so when your opponent hits spacebar it goes to the second one and he doesn't think to look for the first.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-03-29 14:37:00
March 29 2010 14:22 GMT
#24
I assume they would, but I have no way to test that by myself~

Anyways, it has a 20x20 AoE. Deals 500 in the center, 8x8, 350 16x16 and 275 20x20.

With 24 scvs on your minerals and 6 on gas (fully saturated), you gain about 300mins and 100gas. This is the amount of resources your opponent would more or less lose if you were to target his mineral line (by aiming @ the center of his Command center). Now seeing as your opponent will target the location of your nuke without fault, trying to kill SCVs in such a manner would be a foolish attempt. As long as you keep the CC in the 8x8 radius, you will still be inflicting the full 500, so you should be aiming it slightly less than 1 CC distance away, as to target as many production buildings as possible. The nuke threat will still force him to retract his SCVs from gathering, and you get to deal more damage with your nukes!

Also, if you go for a nuke rush, by researching cloak too, and making one or two ghosts early so that they can sit on about 150 energy, you can EMP their CC(s) to strip their energy and if they do not have any turrets/ravens/ghosts, they'll be forced to eat the nuke! (I think )
Only dead fish swim with the stream
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 29 2010 14:23 GMT
#25
On March 29 2010 22:46 BentoBox wrote:
Show nested quote +
On March 12 2010 00:31 spinesheath wrote:
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.


Actually, according to this thread: http://forums.battle.net/thread.html?topicId=24038425683&sid=5000, you can simply press space bar and you will be redirected to the landing site of the nuke. No need to look for it at all =/

I do realize this is an old thread but its the only thread discussing Nuke mechanics and thought this was important enough to warrant a bump


holy shit I didn't know this.
CandleJack
Profile Joined March 2010
United States104 Posts
March 29 2010 14:25 GMT
#26
On March 29 2010 23:22 BentoBox wrote:
I assume they would, but I have no way to test that by myself~

Anyways, it has a 20x20 AoE. Deals 500 in the center, 8x8, 350 16x16 and 275 20x20.

With 24 scvs on your minerals and 6 on gas (fully saturated), you gain about 300mins and 100gas. This is the amount of resources your opponent would more or less lose if you were to target his mineral line (by aiming @ the center of his Command center). Now seeing as your opponent will target the location of your nuke without fault, trying to kill SCVs in such a manner would be a foolish attempt. As long as you keep the CC in the 8x8 radius, you will still be inflicting the full 500, so you should be aiming it slightly less than 1 CC distance away, as to target as many production buildings as possible. The nuke threat will still force him to retract his SCVs from gathering, and you get to deal more damage with your nukes!

Also, if you go for a nuke rush, by researching cloak too, and making one or two ghosts so that they can sit on about 150 energy, you can EMP their CC(s) to strip their energy and they do not have any turrets/ravens/ghosts, they'll be forced to eat the nuke! (I think )


Wow that's a really great point. I guess there's really no reason to drop the nuke right on the CC when the radius is so big.

And you can EMP CCs? wow. That's incredible. Thanks for the info. I guess i assumed EMP only worked on units. This makes me want to try some sort of emp harass vs terran to keep them from MULEing.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-03-29 14:37:59
March 29 2010 14:33 GMT
#27
On March 12 2010 00:03 sysrpl wrote:
I screen capped a recent replay for you. This is what a nuke looks like:

[image loading]


this is the single sickeset screenshot from sc2
check out the flaming ovie on the left?!
aseq
Profile Joined January 2003
Netherlands3994 Posts
March 29 2010 14:38 GMT
#28
Space Bar takes you to the nuke? I didn't expect that...it wasn't like that in SC1, was it? They can just take it off the 'event' list so it doesn't react to spacebar anymore... Now that nukes are actually viable (at the current level of play) this makes a big difference.
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
March 29 2010 14:57 GMT
#29
On March 29 2010 22:46 BentoBox wrote:
Show nested quote +
On March 12 2010 00:31 spinesheath wrote:
The red dot is noticeable. I have been nuked ~4 times by now, and always managed to retreat my drones just in time, even when I had to check 3 bases. But the timing window isn't exactly huge, you have to react quickly.


Actually, according to this thread: http://forums.battle.net/thread.html?topicId=24038425683&sid=5000, you can simply press space bar and you will be redirected to the landing site of the nuke. No need to look for it at all =/

I do realize this is an old thread but its the only thread discussing Nuke mechanics and thought this was important enough to warrant a bump

wwwwowowowowowowWOWOw that is amazing! nice find dude

also that screenshot up there is nuts - is that actually an in-game screenshot? i can't tell because i play on super low graphics, so nothing looks remotely close to that good
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
milo
Profile Joined February 2010
116 Posts
March 29 2010 15:02 GMT
#30
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 29 2010 15:06 GMT
#31
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..
here i am
MidKnight
Profile Joined December 2008
Lithuania884 Posts
March 29 2010 15:22 GMT
#32
On March 30 2010 00:06 wintergt wrote:
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..


Yep..
I certainly hope this wasn't intentional on Blizzard's part.
Cause if it was, talk about dumbing the game down to the next level.


Other than that, nukes do seem somewhat useful.
In 1 replay TheLittleOne randomly nuked an expansion and even though opponent moved away his probes, he also accidently moved in 3 observers and they got killed.
And funnily that was cost effective.


Noev
Profile Blog Joined January 2010
United States1105 Posts
March 29 2010 15:33 GMT
#33
Yeah as far as i know it uses the same red dot mechanic as in bw, but to my knowledge there is no sounds made or maybe i am just not paying close attention when it happens to me.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 29 2010 15:34 GMT
#34
Spacebar always made you go to the nuke, even in starcraft 1.
On March 30 2010 00:02 milo wrote:
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.

The window is 14 seconds, you aren't playing on the normal setting are you now?
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 29 2010 15:35 GMT
#35
On March 30 2010 00:22 MidKnight wrote:
Show nested quote +
On March 30 2010 00:06 wintergt wrote:
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..


Yep..
I certainly hope this wasn't intentional on Blizzard's part.
Cause if it was, talk about dumbing the game down to the next level.


Other than that, nukes do seem somewhat useful.
In 1 replay TheLittleOne randomly nuked an expansion and even though opponent moved away his probes, he also accidently moved in 3 observers and they got killed.
And funnily that was cost effective.




You're missing another excellent use by TLO of nukes in the same game.. Later on when his opponent was used to getting hit, he launched one at the expansion and at the same time put a few hellions between that expansion and the main.. When the probes go running out away from the nuke they ran directly into hellion fire and not a single one survived. It was beautiful.
milo
Profile Joined February 2010
116 Posts
March 29 2010 15:45 GMT
#36
On March 30 2010 00:34 Klockan3 wrote:
Show nested quote +
On March 30 2010 00:02 milo wrote:
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.

The window is 14 seconds, you aren't playing on the normal setting are you now?


I'm just going off Liquipedia
ocho
Profile Joined June 2009
United States172 Posts
March 29 2010 15:48 GMT
#37
On March 30 2010 00:34 Klockan3 wrote:
Spacebar always made you go to the nuke, even in starcraft 1.


Haha what
Robinsa
Profile Joined May 2009
Japan1333 Posts
March 29 2010 15:56 GMT
#38
On March 30 2010 00:06 wintergt wrote:
Can anyone confirm you can find the nuke with spacebar? That's pretty retarded..

That would indeed e pretty retarded and a great way to ruin some nice content in the game! Its like removing stealth from DT's or something; completly ruin a unit.
4649!!
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 29 2010 15:59 GMT
#39
On March 30 2010 00:45 milo wrote:
Show nested quote +
On March 30 2010 00:34 Klockan3 wrote:
On March 30 2010 00:02 milo wrote:
If space finds the nuke for you, doesn't that make nukes essentially useless? The nuke timing window is iirc 20, if you can find it instantly, that's all the time in the world.

The window is 14 seconds, you aren't playing on the normal setting are you now?


I'm just going off Liquipedia

The 20s is on "fast", but everyone plays on "faster".

And I bet TLO wouldn't have tried to nuke the protoss army a few times if he had known his attacks could just be spacebar'd.
here i am
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-03-29 16:04:55
March 29 2010 16:02 GMT
#40
On March 30 2010 00:48 ocho wrote:
Show nested quote +
On March 30 2010 00:34 Klockan3 wrote:
Spacebar always made you go to the nuke, even in starcraft 1.


Haha what


You have got to be joking me... I wish I knew about that... Honestly though I don't think it makes nukes any less powerful. Even without knowing about the spacebar thing I easily moved all of my drones/units out of the way for just about every single nuke ever used against me. Just the fact that people have to pull workers makes it effective.
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