• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:31
CEST 16:31
KST 23:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202537RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 752 users

Desert Oasis and Map Sizes.

Forum Index > SC2 General
Post a Reply
1 2 Next All
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
March 09 2010 16:08 GMT
#1
I've found this map is getting a lot of hate due to the expo being far away from the main. When I first played this map on the opening day of the beta I thought the same, however now that I've played 400+ games of SC2 it has fast become my favourite.

In SC1 it was critical for the natural to be defendable and close to the main so that many races staple strategies were possible. Think seige expo vs protoss, protoss forge FE vs zerg, zerg's sunkens vs early m&m pushes as they tech to muta.

Now in SC2 I have found that Desert Oasis has actually become my preferred map if I wish to do some sort of play involving an early expansion, due to the comparitvely long rush distance and, from what I have found having stationary defence set up in a choke is simply not as important in SC2. Put simply when facing a rush I will have more units by the time my opponent arrives at my base. Also by controlling the Xel Naga watch towers I can simply move my mobile units to whichever side they will be needed, and if you are a zerg player, you can even do the same with your sunkens.

Another feeling I have about Desert Oasis is that it is the only map that is large enough in size. Playing on Steppes or Metalopolis for example, the distances between mains, and also expansions feels so small. Rushes seem very powerful and mid/late game troop movement is close to non existant. A quickly spotted nydus in your main on Metalopolis is very forgiving compared to desert oasis, as if you army is sat at your high yeild spot it will take 10 seconds to be back to face your enemy (compare this to a doom drop in your main in SC1 on Tau Cross, where you have no 10 second warning its on the way and no building you can scan and know what your opponent is up to). On Desert Oasis I feel I constantly need to be checking around for overlords, leaving a few men in my base to quickly dispatch of a nydus worm popping up - it just feels more challenging to me, in a good way.

In closing, the majority my good, enjoyable, long games seem to have taken place on Desert Oasis, the map requires great scouting, troop movement and the player with the larger army can't simply take an expo and deny yours at the same time since they aren't 15 seconds travel distance away and actually have to fear a counter!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 09 2010 16:16 GMT
#2
Yeah, I agree for the most part - I think it's one of the best maps for midgame and onwards. However, I think it'd be even better with a more accesible expansion :/

I think you kind of need bunkers to defend some semi-fast expansions in a lot of cases, and if you can't know which side to make them on.... well, are you going to make 4? I dunno, you can salvage them but that's still 400 minerals ;(
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 09 2010 16:24 GMT
#3
I don't mind the distance between bases for ground units, in fact I want bigger and more macro oriented maps in general for sc2. The problem is the bases are very close in addition to that long ground distance making air even more powerful.

The nat doesn't really bother me as T since it's really easy to wall off the rest of that small choke with like 3 supply depots and it's not my first expo anyway so I don't have to worry about defending it early game.

I abuse the shit out of island maps as T, so on desert oasis I just build my first CC on the edge near an island. Nothing paths in line of sight unless someone was looking there so it's really safe.

I think the map would be better with the mains moved to the area where the small choke is, and then the nat leading out from there, and the map maintaining that sort of S shape it has.

I'll try to draw out what i mean
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-09 16:30:15
March 09 2010 16:29 GMT
#4
its a bitch when you get a expo as a zerg and the guy starts running around with hellions harassing it and you have like no way of stoping it because if you take guys off your ramp to go attack the hellions they just lol right past and go to your main, or if you take half off and then attack you realize that 2-3 roachs cant kill 4-5 hellions T_T and then Terran just lifts and lands on a island and gets viking/banshees and is like rofl what now?
Think you got lag? It took Jesus 3 days to respawn.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 09 2010 16:50 GMT
#5
Imo the SC2 maps are way too small in general.

Luckily all maps are labeled "small", so we may assume that there are going to be significantly larger maps in the final release.
I have my doubts about the balancing process, though. If the game is balanced around those small maps only, then balance might be off on larger maps.

I find Desert Oasis ok. I play zerg and like to go very macro-heavy on that map. A quick 2nd queen and a spine crawler at the expansion usually fend off any hellions easily. Of course I use 2 lings at the watchtowers to spot them in time. I had some terrans complain about mutas on that map though
If you have a good reason to disagree with the above, please tell me. Thank you.
Volshok
Profile Joined August 2008
United States349 Posts
March 09 2010 17:18 GMT
#6
I only have one real issue with the map. As Terran you can easily siege the other person's main with tanks, and either hit both the gas nodes, or ruin their mineral line. It's sort of similar to the first Lost Temple.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
Velr
Profile Blog Joined July 2008
Switzerland10698 Posts
Last Edited: 2010-03-09 17:57:52
March 09 2010 17:55 GMT
#7
map size in General is good, natural expo is fine too...
Time it takes to get to enemy base SUCKS.


Thumb down.


I would like it if not for the ridiculous time it takes to get to your enemies main.
bladebrood
Profile Blog Joined April 2008
189 Posts
March 09 2010 17:57 GMT
#8
I think the watchtowers also make the maps 'feel' even smaller.
Some maps without watchtowers would be very welcome imo!
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 09 2010 19:15 GMT
#9
i seem to have a lot of trouble on this map as zerg with the terran or protoss just running a circle around me with air units.
Freedom will be defended at the cost of civil liberties.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
March 09 2010 19:35 GMT
#10
Yea I am not a fan of this map. It reminds me of that SC1 map..."battle royal" where air pretty much dominates because of the long walk distances. I agree this map gets fun from mid game on...but early air rushes on this map are pretty lame. (move the small ramp to the other side of the "island" you spawn on and make a large one in its place.)
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
March 09 2010 19:49 GMT
#11
On March 10 2010 04:35 Khaymus wrote:
Yea I am not a fan of this map. It reminds me of that SC1 map..."battle royal" where air pretty much dominates because of the long walk distances. I agree this map gets fun from mid game on...but early air rushes on this map are pretty lame. (move the small ramp to the other side of the "island" you spawn on and make a large one in its place.)

reminds me of raid assault
brood war for life, brood war forever
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 09 2010 22:05 GMT
#12
Kinda reminds me of Gauntlet... those of you who are OLD will remember this one. I find this to be a very zerg favored map. It's the only map where a balance issue pops up to me.

Every time I've gone Z on here I've been able to secure a fairly quick expansion even vs a scouted 3 gates. If they don't rush air I feel like I'm in good shape because I scout them early and often. I really love zerg air so i like the map when i random zerg. Not nearly as fun when i get protoss vs zerg. I feel like I can't expo if they are good, but good thing that's not usually a problem.
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 09 2010 22:15 GMT
#13
The biggest problem I have with this map is that Terran can take the Island exp basicly unpunished. At least as a P I feel that way.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
March 10 2010 01:38 GMT
#14
just pop a warp prism out of your robo in the mid game
OminouS
Profile Joined February 2010
Sweden1343 Posts
March 10 2010 07:59 GMT
#15
On March 10 2010 10:38 no_re wrote:
just pop a warp prism out of your robo in the mid game


Planetary fortress + turrets make short work of that.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 10 2010 08:16 GMT
#16
I absolutely LOVE desert oasis, by far my favorite map. So many cool builds you can do.

T can also take expansion on scrapyard quite easily too.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 10 2010 08:37 GMT
#17
I hate this Map too, along with various other crappy betamaps that make it impossible to fast-expand with anything else than Z. On Desert Oasis, it's nearly impossible to win against a good Z or P as Terran:

TvZ:
- T can't be too aggressive against Z Fast-Exe and can't get a FE up himself.
- it's extremely hard to get out on the Map, because it's so easy for the Zerg to just counterattack with speedlings/Mutas
- Even the Island-Maps, which could be a last resort for Terran to get a earlyish Exe up are so far away from your main that it's very hard to defend the exe and your main against Muta+Lings.

TvP:
- P has so many spots to place a offensive Pylon which makes it nearly impossible to get an Expansion up early.
- It's also very hard to defend the natural with Tanks against a Midgame-push from P with Collossus and getting up a third is just impossible against P.
- The Distance for a Terran-Push to be effective is just so long and it's impossible to split your army to be able to push on both ways of the Map.

It's probably the most annoying Map for T in the Beta, but I feel that the Maps are generally favouring Z and P over T. Playing defensively is very hard with often wide chokes and sometimes no ramps at all.
It's easy for P to sneak a Pylon somewhere or do stuff with the shuttles on ramps. For P and Z, detecting and killing stuff on ramps (like tanks sieging on a ramp shooting at the exe) is fairly easy thanks to observers and overlords which you have very early on, but for T, who basically have to waste a scan which may not even last long enough to kill all the Units on the ramp or float a Building up there (with Ebay not being able to lift anymore and barracks needed for producing Bio-Units in almost very MU, that's a tough thing to do!) just doing one sneaky move like that is a undeserved gamewinner.

I feel like T is still the best playing defensively and doing a timing-push or a smaller push to get another exe and harrass a bit sometimes and on all of the Maps except LT, that's very hard to do:

1) Either you can't get up an early exe or it's very hard to secure the third.
OR
2) It's too hard to push out of the Map or in other words to easy for the other races to counterattack you with a higher mobility than the Terran Army with very slow Units like Tanks and Thor and often the need to even put up defensive structures in an offensive way, like Turrets, if you don't wan't to waste a lot of scans and don't have a Raven out yet.
OR
3) it's too easy for the other races to do some kind of sneaky moves with hidden Pylons, dropping stuff on ramps near your exe etc.
OR
4) The Map structure offers too much space to attack the base to defend it properly, like when the chokes/ramps are too wide or nonexistant.
https://soundcloud.com/thesamplethief
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 10 2010 05:25 GMT
#18
I seriously wonder how exactly terran is supposed to fight zerg on this map. I feel like it's the most imbalanced map on the roster in favor of zerg because of how easy it is to make tons of expansions and harass with mutas.
Be versatile, know when to retreat, and carry a big gun.
Rice
Profile Blog Joined July 2007
United States1332 Posts
April 10 2010 05:29 GMT
#19
On March 10 2010 04:15 Rice wrote:
i seem to have a lot of trouble on this map as zerg with the terran or protoss just running a circle around me with air units.


oh man its amazing how fast things change in the beta, I dont think ive ever lost on this map since that first game -_-.
Freedom will be defended at the cost of civil liberties.
Scrap
Profile Joined April 2010
United States31 Posts
April 10 2010 05:37 GMT
#20
This is such a terrible map for every protoss player I have talked to... protoss is even more immobile than they were before, while every other race has gained mobility.

The problem this causes on this map is we can't secure anything besides our natural because it takes so long to get between them. All it takes is a ling run-by or muta harass, and BOOM we gotta get back in our base.

Don't try to bring up the just cannon up comeback either, because cannons get absolutely destroyed by more than 6 mutas. As we are being contained and must d up, both terran and zerg (zerg the main problem on this map) can take expos freely and unguarded. The best shot we have is to DT harass and even that can be cut out with an overseer at each base (should be there anyways vs toss) or a cpl turrets.

It is just my opinion, and it seems the opinion of many more P's so, let's not get so hyped about how its such a good map... only if your T or Z.

Also... it seems that T is having trouble as well against Z.. at least they have static defense that actually does more than tickle.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
Reynor vs MaruLIVE!
herO vs Cure
Serral vs Classic
EWC_Arena11153
ComeBackTV 2506
TaKeTV 593
Hui .562
3DClanTV 379
Rex244
EnkiAlexander 234
CranKy Ducklings169
mcanning160
Reynor148
UpATreeSC121
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena11153
Hui .562
Rex 244
mcanning 160
Reynor 148
UpATreeSC 121
StarCraft: Brood War
Bisu 4153
Barracks 2002
Flash 1844
BeSt 1507
Jaedong 1452
EffOrt 1067
Mini 568
Stork 503
ggaemo 401
Snow 340
[ Show more ]
Soma 270
GuemChi 262
ZerO 257
Soulkey 245
ToSsGirL 194
Rush 131
Hyun 109
Dewaltoss 85
soO 60
TY 58
Sacsri 35
scan(afreeca) 26
Movie 14
Terrorterran 11
Yoon 11
Bale 9
ivOry 7
Britney 0
Dota 2
syndereN339
420jenkins290
XcaliburYe287
Counter-Strike
sgares624
flusha99
edward64
Super Smash Bros
Westballz34
Other Games
singsing2077
hiko1292
B2W.Neo1004
crisheroes423
Fuzer 172
ArmadaUGS77
QueenE49
KnowMe48
ZerO(Twitch)17
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH273
• Adnapsc2 2
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1297
• WagamamaTV523
League of Legends
• Nemesis3928
• TFBlade734
Upcoming Events
Esports World Cup
19h 29m
TBD vs Zoun
TBD vs SHIN
TBD vs ShoWTimE
TBD vs Rogue
Esports World Cup
1d 20h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.