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One of the current perceptions in the game right now is that while Phoenix are good in small air to air skirmishes, they cannot keep up as air numbers get larger. While the Phoenix's anti air capability is pretty good, its expense and limited production capability (compared to reactor vikings or mass hatch muta) tends to leave it in the dust if the fight is truly taken to the air.
The Phoenix used to have the overload mechanic (whose animation is where the Phoenix recieved its name I believe)...but the mechanic was overpowered because of how hard it was for opposing players to micro away from the attack, and many phoenix overloading at once could decimate an entire squad of troops in seconds.
So I take a page out of the WC3 playbook, and suggest the Phoenix receive an Immolation affect.
The effect would work very similar to Immolation in WC3. The phoenix turns on immolation which drains its energy. It gains a small radius area effect that does damage to units right around it. This does 3 things:
1) Gives the Phoenix an area attack, but because of the small radius...it forces the phoenix to fly in very close in order to use the effect. While the effect does stack with multiple units, because the area is small the stacking effect is much weaker than the overload stacking was.
2) Increasing micro in the air war. With this mechanic, you will have protoss players pushing their Phoenix in close to get their power off, while muta and viking armies attempt to micro away. The Immo dance could be a way to increase micro in the game.
3) Increases the theme of the unit. Without Overload, the Phoenix doesn't really live up to its namesake. With this ability, it could once again look like the Firebird it is named for.
What do you all think?
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So like when you irradiated a science vessel and ran it over a mineral line in SC1 but damaging all units not just biological?
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in principle I'm opposed to wc3 mechanics, but this doesn't seem too bad. Kind of like an eraser from SC1.
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im sorry but antigravity is just too cool. the phoenix is my favorite SC2 unit and i really hope blizzard doesnt change them :D
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This sounds like it could easily be OP, especially if it affects ground units.
To make this work, the phoenix has to be able to get to the mutalisk/vikings (unless the phoenix is faster than mutalisks/vikings, at which point this would become completely overpowered). Once the phoenixes get there, it sounds like the mutalisks/vikings would be dead, no question :/ And if the mutalisks/vikings are faster than the phoenix, than this skill would be completely useless.
Lastly, if this works as an eraser-type thing for ground units as well, this could be used to wipe out entire armies.
But since the protoss aren't part of human mythology anyway, why should they have phoenixes?
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United States47024 Posts
IMO this wouldn't really work. In practice, it'd work out like scourges chasing Science Vessels in ZvT, except that the "scourges" don't even kill the "vessel" that quickly.
Maybe if Phoenixes had a bit more durability (it works in WC3 because heroes actually take quite a while to kill), but given how generally fragile units are in SC/SC2, I don't see this being viable.
EDIT: didn't see that it was meant to hit ground units too--that could be very interesting for harassment.
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I am really not that experienced with phownix plays, anyone can link some vod with phoenix in great shape? XD
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While i think this would be an awesome spell to increase micro, it is absolutely not necessary. If you let your opponent get to a point where he has 20+ air units and all you have to counter is 20+ phoenix, it is your own fault and not an underpowered unit that makes you lose.
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The idea was to hit air units only, this isn't irradiate
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the only thing i like about the phonix is the antigravity, it looks so ugly and is strong against wrong units. i like the immolation idea but i still think blizzard should change its look
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United States47024 Posts
On March 08 2010 23:48 Karas wrote:The idea was to hit air units only, this isn't irradiate  In which case, IMO the scourge/vessel analogy applies. Your target will just fly over a nearby group of marines/hydras/stalkers, and the Phoenixes will disappear.
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I want the Phoenix to be more expensive but better: like a scout that doesn't suck absolute balls.
This ability sounds interesting. Maybe you could let it sacrifice it's shields for extra AoE damage so that successful kiting will reward the opponent. Also Phoenix would need to be just a tiny bit faster than every other air unit, not super fast as it is now. Maybe have a speed upgrade.
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I think it could be easily OP, i mean, theres a reason its a HERO ability in wc3 but who knows mb with some balance it could be a good idea.
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[QUOTE]On March 09 2010 01:40 Knee_of_Justice wrote: I want the Phoenix to be more expensive but better: like a scout that doesn't suck absolute balls. /QUOTE] you mean like the void ray?
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It won't work if there is ground units like hidras or marines, they will just die before reaching the target. So P still wouldn't have AA in big battles and phoenixes would be overpowered as a harassment tool (eraser)
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because not enough units 1 shot zerglings already
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Maybe it would work well with Corrupters. When they get close to targets their tentacles could latch onto other air units or something. Other than the visual effect it would work the same.
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