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On the whole, I really like the new Terran. The Marines an Marauders look good, Vikings are sweet, Thors are awesome, Tanks are still decent. Everything else is cool too, you get the point.
But one thing just bugs me. Or, make that several things. Some of the buildings just don't look right yet. Now, I realize that I'm making potentially unjustified comparisons to SC:BW, but the fact is that SC2 Terran lacks much of the distinctive ...angularity of BW's Terran. It shows a little bit even in units like the Viking and sieged tank, but it's the buildings that make it painful.
Compare here and here, the SC:BW Terran tech tree, with this, the SC2 tech tree. I'm sure you've all already seen this difference yourself, and maybe you disagree with me about whether it's good or not.
SC:BW Terran looks like it's made of steel, with a heavy gray theme and lots and lots of angles and edges. Hard-boiled survivor style etc.
SC2 Terran looks like it's made of modeling clay, with the edges indistinct and the gray completely dominated by player color.
What really makes me bitter is that I know it's not some technological limitation of transferring to 3D. Just for comparison look here. That's the Dawn of War Space Marines (aka Human) tech tree. Edges! Angles! The "machinery" look! Of course it's all done up in red because the Imperium is the Imperium, not really Terran at all, but the general look-and-feel is much closer to "Terran" than this SC2 Terran nonsense.
Let's look at a specific example:
That's a factory. Look, it's got a distinct shape, it's got an outline, I can line it out:
Now the new one:
What is that? Okay, okay, it's a factory, it's obviously a factory. But where at the lines? Where's my Terran edges? Let's try the same outlining trick:
Sweet. Now it has a shape. Now there's a distinct outline to the building. (And yeah, I kind of butchered the outline around the bottom - it's a bit hard to see.) With my outline, I've put corners and edges on the thing - but they weren't there before. All the corners were rounded, and all the edges were hard to see.
Blizzard, please fix this. Protoss can be graceful and curly and space-elvish whatever. Not Terran. Terran needs hard edges. Some other game could make people out of clay, I guess, but I like my Terran made out of steel. Thank you.
(And yes, I know beta may be a little late to change anything, but hey.)
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I really don't like the addition of the second ramp, it took a very distinct building and made it look more like barracks, they also fucked with the rectangleness of it and made it more square like rax ;\
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The perspective is different, which is propably why the shape looks different. SC2 has more of a 'top' view compared to the sc1 picture.
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Sc2 is sc2 not sc:bw. It has different graphic's style and such sharp edged buildings wouldn't fit in. Stop living in past and accept the new.
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I've said this for a long time. Unfortunately, any time you mention something about aesthetics people overreact and tell you to "stop whining."
But the fact is that you're right. The Factory could use a re-design. However, the Starport needs it more
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yes this what i noticed immediately when i watched my first sc2 VOD, that the buildings look too silly. But now i've gotten used to it and don't notice it so much anymore.
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On March 03 2010 01:34 RAZROK wrote: Sc2 is sc2 not sc:bw. It has different graphic's style and such sharp edged buildings wouldn't fit in. Stop living in past and accept the new.
how can you say it wouldn't fit in? why does everything have to be cartoonish? why take something that worked just fine before, re-do it just because it's "the new thing" and make it less appealing.
i've argued myself that sc:bw and sc2 are two different games, but it takes away the essence of what starcraft is.
this is probably way offtopic but as far as i've seen sc2 they have too much death animations and all sorts of sfx, which makes battles look more chaotic...
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I think Protoss is much worse in this matter. With Terran I could still pick out every building relatively easy, but wtf protoss? Everything looks so hard to differentiate and map to it's SC1 counterpart.
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On March 03 2010 02:09 HeaDStrong wrote:Show nested quote +On March 03 2010 01:34 RAZROK wrote: Sc2 is sc2 not sc:bw. It has different graphic's style and such sharp edged buildings wouldn't fit in. Stop living in past and accept the new. this is probably way offtopic but as far as i've seen sc2 they have too much death animations and all sorts of sfx, which makes battles look more chaotic...
You can turn those off or reduce them to a minimum by changing the relevant graphic settings to off or low.
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On March 03 2010 01:34 RAZROK wrote: Sc2 is sc2 not sc:bw. It has different graphic's style and such sharp edged buildings wouldn't fit in. Stop living in past and accept the new.
And for what reason are distinct outlines unacceptable in the present?
Even if SC2 isn't BW, the terran race still is the terran race. From BW to SC2 only a few years or a decade or so have passed. A race doesn't change its whole identity over that time.
So, in order to keep the spirit of the terran race, things like these should be considered. It's not necessary to keep everything the same, but just accepting everything as it is now even if it is not satisfying isn't neccessary either.
Well and if you argue that this is a new game and in a new game the races don't have to be the same then Blizzard better shouldn't call this thing Starcraft 2. I doubt you would like it if the sequel to your favorite movie would play in a completely different setting (say from outer space, 1000 years in the future back to 1560, some small village in Wales).
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On March 03 2010 02:25 FictionJV wrote:Show nested quote +On March 03 2010 02:09 HeaDStrong wrote:On March 03 2010 01:34 RAZROK wrote: Sc2 is sc2 not sc:bw. It has different graphic's style and such sharp edged buildings wouldn't fit in. Stop living in past and accept the new. this is probably way offtopic but as far as i've seen sc2 they have too much death animations and all sorts of sfx, which makes battles look more chaotic... You can turn those off or reduce them to a minimum by changing the relevant graphic settings to off or low.
ohh i had no clue about this. i think as i don't have a beta key and not too found of sc2 anyways in the future i should just keep away from sc2 threads
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maybe this can help explain it. I found it in the user's manual:
"In the aftermath of the Brood Wars, Terran leaders did away with the rough hardened architecture of years past in exchange for a sleeker metrosexual style"
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On March 03 2010 02:38 chrisSquire wrote: maybe this can help explain it. I found it in the user's manual:
"In the aftermath of the Brood Wars, Terran leaders did away with the rough hardened architecture of years past in exchange for a sleeker metrosexual style"
Hahaha
Anyways the new looks of the Terran in SC2 seems to say to me that their technology has developed since the events of SC:BW to become more advanced, hence the change in style to appear more complex.
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By the way, I should mention that it doesn't really bother me watching games, it's recognizable and that's the big thing. I'm just nitpicking.
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Man this is starcraft 2 not brood war in 3d. Let's accpet the design changes. I find myself too disoriented but overall the buildings looks great
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Hmm if theres anything I feel thats wrong with the terran design is that it lacks this metallic and dirty metal on its buildings. The buildings seem to look like spongy little toys instead of dirty and dangerous buildings.
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Did it occur to anyone that Blizzard got rid of rectangle-footprint buildings to avoid the minor balance issues of vertical and horizontal building positioning that existed in Brood War?
This is why all buildings are square. Gas buildings, production buildings, etc.
So, maybe some building designs could be more distinctive, but they have to work within the square proportion, which is makes it difficult.
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On March 04 2010 15:15 G3nXsiS wrote: Hmm if theres anything I feel thats wrong with the terran design is that it lacks this metallic and dirty metal on its buildings. The buildings seem to look like spongy little toys instead of dirty and dangerous buildings.
I second this. Also, I agree totally with OP. Buildings in SC2 are so... curvy. Even with square proportions, I'd like to see some definition in my buildings. I guess you can get away with it if you're P or Z cuz technically we don't know their architecture that well but Terran (humans)? c'mon we like our edges.
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Totally agree! The new terran buildings look hideous with the smooth job. Please blizzard change it!
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terran buildings look like lego now
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Even if Blizzard added in that dirty look on the buildings, it would most likely be visible when textures are set high or ultra.
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On March 04 2010 15:42 lolaloc wrote: Even if Blizzard added in that dirty look on the buildings, it would most likely be visible when textures are set high or ultra. I'd be satisfied if they could just make the Terran buildings look like they're made out of something other than plastic. I mean, look at the picture on the first page of the Terran factory in SC1. It looks like it's made of real metal.
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I don't have any problems with the new buildings. Everything looks good to me. 
Only weird thing is armory and ghost academy both look like they can house a nuclear silo, distinguishing them is a little tricky.
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