|
So far the game lacks the same feeling that BW does , microwise that is although there may be some micro we're yet to discover or something  The game is still quite fun due to all the wacky strats you can come up with but I feel some units are restricting the "freeness" of the game , for example in TvP the immortal wich totally negates mech. I for one will only give up on this game when it's all figured out and only then I can compare it to BW
|
I'd like to suggest a new rule for the SC2 forums: People who don't have a beta key and haven't played any games of SC2 should not be allowed to make SC2 complain threads, especially ones centered around concepts like strategy or terrain mechanics that really require you to actually play the game to know what the fuck you're talking about..
|
On March 01 2010 09:13 ComradeDover wrote: I'd like to suggest a new rule for the SC2 forums: People who don't have a beta key and haven't played any games of SC2 should not be allowed to make SC2 complain threads, especially ones centered around concepts like strategy or terrain mechanics that really require you to actually play the game to know what the fuck you're talking about..
*Stamp of approval*
|
Only problem I have with the game is when double clicking my larvae it STILL only makes 1 unit at a time. Which means if I have 3 hatcheries in close proximity and I want to make my 9 hydralisk I will have to push H 9 times!! I assure you there will always be something for you to do in game - hindering the creation of your army seems forced and unnecessary! I rather not have multi-select than being unable to make 3 drones out of my three larvae with the push of one button!
This is less noticeable with t/p but what's the difference between pushing Z one time or 7 for the gates you have. Makes you click for no reason, if I want to make a different unit combination I'll create two separate groups of gateways. Also hotkeys, haven't tried to change them put Pylon and PRobe are (E) and overlord is V and RALLY point is Y What's up with that? I want my old hotkeys back!
|
On March 01 2010 08:47 OverShield wrote:Show nested quote +On March 01 2010 08:16 Squeegy wrote:On March 01 2010 07:44 Lefnui wrote:On March 01 2010 03:36 Drazzzt wrote: I was thinking quite a lot about what I liked about SC:BW and what I didn't like about WC3. I came to the conclusion that Smorrie was kinda right. WC3 is more about waiting to get the right army composition and then the big armies collide and if one annihilates another, the game is pretty much decided (apart from the immense power of the heros and the fateful increasing "army" cost at higher supplies). That's not true at all. There is very often harassment, small skirmishes, numerous TPs and small, early-game battles over creeps. Warcraft III is dynamic and it usually doesn't even get to the point where there are two large, powerful forces from both players. The massive advantage a player attains from superior hero/heroes often proves to be decisive. With that in mind Warcraft III may have even more of a "slippery slope" effect than Starcraft. I know that it's natural for people here to heavily favor SC over WC3 since this is a SC forum. But it's frustrating how often totally inaccurate and demeaning things are said regarding Warcraft III. I have a feeling most people here are just total newbs in WC3 and have no sense of the game at all. There's nothing wrong with that of course, but then you shouldn't comment on it. I give five cents to the guy who understand why this does not counter the post it tries to counter barely at all. Hey buddy. You wanna let us in on your little secret? How are none of these posts countering what you and others are saying about WC3? "WC3 is more about waiting to get the right army composition and then the big armies collide and if one annihilates another, the game is pretty much decided"No, "There is very often harassment, small skirmishes, numerous TPs and small, early-game battles over creeps. Warcraft III is dynamic and it usually doesn't even get to the point where there are two large, powerful forces from both players."Comprende? Not really that difficult. Thank you. I thought that I would have to explain that.
|
On March 01 2010 10:41 GrkMagas wrote: Only problem I have with the game is when double clicking my larvae it STILL only makes 1 unit at a time. Which means if I have 3 hatcheries in close proximity and I want to make my 9 hydralisk I will have to push H 9 times!! i might be mistaken, but isn't this a side-effect of smart-cast? i seem to remember that in bw you could select multiple larvae and press one unit-build button to build them all.
|
|
Have to agree that Sc2 doesn't really live up to SC:Bw2 at the moment. But it's still in beta and it took years for BW to become what it's today. So I'd have to say it's only a matter of time till it's as polished as BW.
|
You're completely off on your description of WC3.
|
On March 01 2010 17:10 jacen wrote:Show nested quote +On March 01 2010 10:41 GrkMagas wrote: Only problem I have with the game is when double clicking my larvae it STILL only makes 1 unit at a time. Which means if I have 3 hatcheries in close proximity and I want to make my 9 hydralisk I will have to push H 9 times!! i might be mistaken, but isn't this a side-effect of smart-cast? i seem to remember that in bw you could select multiple larvae and press one unit-build button to build them all.
I find it actually makes it simpler to build units, as it opens the option of binding all hatcheries to one hotkey (I have been using one of my hotkeys as all hatcheries with saturated or close to saturated mines as an "army production hotkey") and can say "I want 7 roaches and 2 hydras" and make exactly that with just SRRRRRRRHH. You don't have to go through all hatcheries when army producing, or be stuck making blobs of the same unit.
|
its mathematicly proven that the metagame is a good skill toi have!
|
" WC3 is more about waiting to get the right army composition and then the big armies collide and if one annihilates another, the game is pretty much decided (apart from the immense power of the heros and the fateful increasing "army" cost at higher supplies)."
Have you even played WC3? Stopped reading there, you've clearly never played WC3 or SC2 and yet are making sweeping claims regarding both. Good day.
|
|
|
|