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All I See is Attack-Move - Page 2

Forum Index > SC2 General
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Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 20 2010 23:49 GMT
#21
once u see more storms and tanks, I'm sure players would start getting better formations
Jazriel
Profile Joined April 2008
Canada404 Posts
February 20 2010 23:59 GMT
#22
On February 21 2010 05:48 FREEloss_ca wrote:
I've been watching streams none-stop since beta began and the 'battles' in SC2 have been generally lack-luster.

I've yet to see any strategic battles/engagements. I've seen no use of flanking/trapping maneuvers and I've seen no use/benefit of map control. I've seen some micro, especially in early game situations with small groups of units fighting it out, but nothing compared to what we saw in BW, especially in mid/late game scenarios.

Basically every game, players attack-move their 'ball' of units into each other. There's some micro involved in regards to casting spells/abilities, especially with Protoss; but for the most part battles appear to be big cluster-fucks until one player realizes they're losing and decide to retreat.

Maybe these aspects of the game will flesh out more with time as it evolves. Or maybe something needs to be done with the game's mechanics. I feel that the ability to hotkey more than 12 units to a key contributes to the way battles are fought out. Or maybe it's the lack of/lack of usefulness with siege units.

What does TL.net think?


So when BW came out you knew muta stacking and goon dancing? You knew lurker + defiler was good and reaver drops was a build?

New game buddy, wake up. People aren't going to be doing anything amazing for a long time.
#1 LoL player
SevenAteNine
Profile Joined February 2010
126 Posts
February 21 2010 00:10 GMT
#23
the streamer so far that ive seen use the most amount of micro is Louder he has won ALOT of games with smart use of Sentry blocking troop movement

oh and also a few games from david kim using mothership and mass hallu = epic
omnomnomnom
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
February 21 2010 00:12 GMT
#24
Watch the 1v1 platinum league streams and you will see plenty of micro.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
February 21 2010 00:19 GMT
#25
I've watched a few ppl start to micro pull units back to attack more I think it was NonY when he was playing protoss v terran. It seemed quite effective and i've noticed not many ppl turn on there hitpoint bars. I thought ppl would have them on loads to help focus and pull back damaged units; with all races especially as roaches are a bit meaty there is reason to do it with zerg more now.
Qalen
Profile Joined December 2008
Germany1 Post
February 21 2010 00:26 GMT
#26
I appreciate all of you who try to be objective.

Problem when you watch streams or videos - which most of us do as we don't have a key I guess - is that we try to compare SC2 with SC:BW as it is now.

We may not do that. Very important is that SC2 is only now at it's start. How was SC:BW before Boxer came out with his most famous micro? Until then everybody thought terran woud be the "weak" reace. He showed to us that with micro they're not.

Blizzard spend so much time in order to balance things out, let the game evolve a bit
Cyrox
Profile Joined October 2007
Sweden147 Posts
February 21 2010 01:55 GMT
#27
Thread tl;dr but I do use flanking and positioning quite alot. Also I rarely put all my units into one group.

edahl
Profile Joined February 2008
Norway483 Posts
February 21 2010 03:31 GMT
#28
I think we're all in a phase of figuring the game out. As of now, the best build just wins with a big attack but I think that's to be expected.
lac29
Profile Blog Joined December 2008
United States1485 Posts
February 21 2010 03:35 GMT
#29
It's the whole somewhat stupid mentality of "macro-wins-period" that has developed. It's kinda sad because there is a lot less finessing micro around when everyone starts playing boring macro games.
ItsBigfoot
Profile Blog Joined December 2009
United States432 Posts
February 21 2010 03:39 GMT
#30
"This game isn't more than a week old and we all suck at it"
Kal Fighting!
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
Last Edited: 2010-02-21 04:16:50
February 21 2010 04:11 GMT
#31
On February 21 2010 08:33 lu_cid wrote:
I worry that maybe the game was over-engineered to the point that there won't be much to figure out in terms of unit behavior. Flanking and other tactical stuff will of course be in the game, but I expect more. There needs to be mechanical skill alongside strategy..


I wrote a blog regarding this a long time ago.

Basically I stated that I'm worried they're going to make SC2 almost 'too perfect', and a lot of the mechanics that make SC1 so great won't exist, because after all, they were never 'intended' to exist (ie. vulture/wraith/muta micro).

I also stated that they're trying to implement 'forced micro', meaning, they try to 'give' the unit abilities and such that attempt to require and encourage micro, where micro should be a naturally occurring aspect of the game. Every unit in some way should BENEFIT from being manipulated and micro'ed, in such a way as to give you an advantage against your opponents units; where as SC2 appears to be full of hard counters and 'forced' unit functions.

On February 21 2010 08:59 Jazriel wrote:

So when BW came out you knew muta stacking and goon dancing? You knew lurker + defiler was good and reaver drops was a build?

New game buddy, wake up. People aren't going to be doing anything amazing for a long time.


You missed the point. I'm not talking about build orders and game-plan strategy at all, such as "lurker+defiler... and ...reaver drops" existing in the game.

I'm talking about the mechanics of unit vs unit combat, the strategy involved in winning battles (ie. breaking a tank push or successfully setting up a tank push), and how one can manipulate a unit to gain an advantage.
"Starcraft...It just echos brilliance and manliness." - Tasteless
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
Last Edited: 2010-02-21 08:34:13
February 21 2010 08:33 GMT
#32
You can't have map control if you don't know you have map control. No player wants to lose their army by camping in the middle thinking they have map control.

ed: as far as micro it's fun and its prevalent.
www.brainyweb.ca //web stuff!
otmar
Profile Joined January 2010
Australia11 Posts
February 21 2010 08:52 GMT
#33
On February 21 2010 13:11 FREEloss_ca wrote:
Show nested quote +
On February 21 2010 08:33 lu_cid wrote:
I worry that maybe the game was over-engineered to the point that there won't be much to figure out in terms of unit behavior. Flanking and other tactical stuff will of course be in the game, but I expect more. There needs to be mechanical skill alongside strategy..


I wrote a blog regarding this a long time ago.

Basically I stated that I'm worried they're going to make SC2 almost 'too perfect', and a lot of the mechanics that make SC1 so great won't exist, because after all, they were never 'intended' to exist (ie. vulture/wraith/muta micro).

I also stated that they're trying to implement 'forced micro', meaning, they try to 'give' the unit abilities and such that attempt to require and encourage micro, where micro should be a naturally occurring aspect of the game. Every unit in some way should BENEFIT from being manipulated and micro'ed, in such a way as to give you an advantage against your opponents units; where as SC2 appears to be full of hard counters and 'forced' unit functions.

Show nested quote +
On February 21 2010 08:59 Jazriel wrote:

So when BW came out you knew muta stacking and goon dancing? You knew lurker + defiler was good and reaver drops was a build?

New game buddy, wake up. People aren't going to be doing anything amazing for a long time.


You missed the point. I'm not talking about build orders and game-plan strategy at all, such as "lurker+defiler... and ...reaver drops" existing in the game.

I'm talking about the mechanics of unit vs unit combat, the strategy involved in winning battles (ie. breaking a tank push or successfully setting up a tank push), and how one can manipulate a unit to gain an advantage.



I agree with you 100%
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
February 21 2010 08:56 GMT
#34
Just a few threads over, some nub is complaining about how his 9001 attack-moved zergings and hydras failed to clear out five tanks. What does that say to you? It may be possible to attack-move large amounts of units, but that doesn't mean people are winning because of it. Even if players are no longer forced to micro even in the most basic sense by splitting their armies into control groups of 12, those who choose to will still have the advantage over those who don't.
Bring back 2v2s!
ToSs.Bag
Profile Joined December 2008
United States201 Posts
February 21 2010 09:10 GMT
#35
On February 21 2010 05:48 FREEloss_ca wrote:
I've been watching streams none-stop since beta began and the 'battles' in SC2 have been generally lack-luster.

I've yet to see any strategic battles/engagements. I've seen no use of flanking/trapping maneuvers and I've seen no use/benefit of map control. I've seen some micro, especially in early game situations with small groups of units fighting it out, but nothing compared to what we saw in BW, especially in mid/late game scenarios.

Basically every game, players attack-move their 'ball' of units into each other. There's some micro involved in regards to casting spells/abilities, especially with Protoss; but for the most part battles appear to be big cluster-fucks until one player realizes they're losing and decide to retreat.

Maybe these aspects of the game will flesh out more with time as it evolves. Or maybe something needs to be done with the game's mechanics. I feel that the ability to hotkey more than 12 units to a key contributes to the way battles are fought out. Or maybe it's the lack of/lack of usefulness with siege units.

What does TL.net think?



I could show you some replays if you had SC2 Beta.... dont feel like casting them onto Youtube!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
February 21 2010 09:14 GMT
#36
I guess many fights are kinda A-Move, because the Way ppl play SC2 right now is very Build-oriented, and not very Mechanical, Micro-Macromanagement-oriented. You rush or have the right Unit-Mix, so you win, which leads to lots of "unspectacular" fights.

I do miss Mid to High-Tier Units that require a lot of Micro, like Mutas or Reaver in SC:BW. Maybe MutaMicro does kinda work in SC2, so far, I've not seen anything close to Mutamicro in SC:BW.
Also, I don't know how well you can actually Micro some of the new units like Valkyrie, Banshee, Phoenix etc. Thats atm my only worry about SC2 (though I've not been able to play it myself unfortunately), but I really hope ppl figure out way's to Micro correctly with Mutas and other Units soon.
I'm also a bit disappointed by some of the new Units, that cannot really be micro'ed on a higher level than just A-Move and Target sth. I mostly mean Units like Colossus, Warp-Ray, Banshee, Thor (at least that's what it looks like to me so far), which are replacements to micro-intensive Units like Reaver, Wraith etc.

SC2 looks really fun and there's more Macro and Multitasking than many ppl thought, but nonetheless it's both toned down compared to SC:BW and the Micro is more "Gimmicky" with Spells and Abilities, not really the same as Micro in SC:BW, which sometimes wasn't even intentionally implemented to the game (like Mutamicro).
https://soundcloud.com/thesamplethief
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-21 10:07:09
February 21 2010 10:05 GMT
#37
On February 21 2010 13:11 FREEloss_ca wrote:
Show nested quote +
On February 21 2010 08:59 Jazriel wrote:

So when BW came out you knew muta stacking and goon dancing? You knew lurker + defiler was good and reaver drops was a build?

New game buddy, wake up. People aren't going to be doing anything amazing for a long time.


You missed the point. I'm not talking about build orders and game-plan strategy at all, such as "lurker+defiler... and ...reaver drops" existing in the game.

I'm talking about the mechanics of unit vs unit combat, the strategy involved in winning battles (ie. breaking a tank push or successfully setting up a tank push), and how one can manipulate a unit to gain an advantage.

I like how you skip the one of his 3 examples that's actually relevant.

On February 21 2010 17:56 ComradeDover wrote:
Just a few threads over, some nub is complaining about how his 9001 attack-moved zergings and hydras failed to clear out five tanks. What does that say to you? It may be possible to attack-move large amounts of units, but that doesn't mean people are winning because of it. Even if players are no longer forced to micro even in the most basic sense by splitting their armies into control groups of 12, those who choose to will still have the advantage over those who don't.

This.

People will start microing when they know HOW to micro. You can't treat dragoons, marines, and vultures like they all micro the same in SC1, and likewise you can't assume that stalkers work like dragoons, hellions like vultures, and even marines the same as before. People need to learn all the units first before they can start optimizing their use.
Moderator
ejac
Profile Blog Joined January 2009
United States1195 Posts
February 21 2010 11:16 GMT
#38
There are several reasons why there is little or no micro right now.

1. Since no one is sure of what they're doing, over half of the games someones army composition directly counters theirs opponent and no amount of micro in the world will save that player from having their army destroyed.

2. People are trying to use sc1 concepts in sc2. People have figured out that you can't micro mutas in sc2 like you can in sc1, but that doesn't stop David Kim from using them and demolishing his opponents with them. Also dragoon/stalker micro is different, and I've seen obvious improvement in Louders micro with them over the past few days.

3. I've heard multiple people say you can't out micro the colossus attack. If people can dodge lurker spines, they can micro against a colossus. It'll take time for people to get good at it for sure, but it'll come. This goes with baneling and all the other aoe units as well.

4. Skill level is extremely variable at the moment, even in the same league. Once a loose idea of "standard play" arrives and time goes on, I think the skill level per league will become more defined. Right now however, that is not the case.
esq>n
Frenzied_Tank
Profile Joined October 2009
Germany100 Posts
Last Edited: 2010-02-21 13:49:13
February 21 2010 13:48 GMT
#39
currently people are making the game looking like a dark reign 3 or a new C&C game, wait for the balance patches & addons to judge the game.

edit: sc was crap before broodwar as well.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
February 21 2010 14:12 GMT
#40
On February 21 2010 05:48 FREEloss_ca wrote:
I've been watching streams none-stop since beta began and the 'battles' in SC2 have been generally lack-luster.

I've yet to see any strategic battles/engagements. I've seen no use of flanking/trapping maneuvers and I've seen no use/benefit of map control. I've seen some micro, especially in early game situations with small groups of units fighting it out, but nothing compared to what we saw in BW, especially in mid/late game scenarios.

Basically every game, players attack-move their 'ball' of units into each other. There's some micro involved in regards to casting spells/abilities, especially with Protoss; but for the most part battles appear to be big cluster-fucks until one player realizes they're losing and decide to retreat.

Maybe these aspects of the game will flesh out more with time as it evolves. Or maybe something needs to be done with the game's mechanics. I feel that the ability to hotkey more than 12 units to a key contributes to the way battles are fought out. Or maybe it's the lack of/lack of usefulness with siege units.

What does TL.net think?

Not my chair. Not my problem. That's what I say
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