All I See is Attack-Move - Page 2
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Chairman Ray
United States11903 Posts
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Jazriel
Canada404 Posts
On February 21 2010 05:48 FREEloss_ca wrote: I've been watching streams none-stop since beta began and the 'battles' in SC2 have been generally lack-luster. I've yet to see any strategic battles/engagements. I've seen no use of flanking/trapping maneuvers and I've seen no use/benefit of map control. I've seen some micro, especially in early game situations with small groups of units fighting it out, but nothing compared to what we saw in BW, especially in mid/late game scenarios. Basically every game, players attack-move their 'ball' of units into each other. There's some micro involved in regards to casting spells/abilities, especially with Protoss; but for the most part battles appear to be big cluster-fucks until one player realizes they're losing and decide to retreat. Maybe these aspects of the game will flesh out more with time as it evolves. Or maybe something needs to be done with the game's mechanics. I feel that the ability to hotkey more than 12 units to a key contributes to the way battles are fought out. Or maybe it's the lack of/lack of usefulness with siege units. What does TL.net think? So when BW came out you knew muta stacking and goon dancing? You knew lurker + defiler was good and reaver drops was a build? New game buddy, wake up. People aren't going to be doing anything amazing for a long time. | ||
SevenAteNine
126 Posts
oh and also a few games from david kim using mothership and mass hallu = epic | ||
Wr3k
Canada2533 Posts
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Adeeler
United Kingdom764 Posts
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Qalen
Germany1 Post
Problem when you watch streams or videos - which most of us do as we don't have a key I guess - is that we try to compare SC2 with SC:BW as it is now. We may not do that. Very important is that SC2 is only now at it's start. How was SC:BW before Boxer came out with his most famous micro? Until then everybody thought terran woud be the "weak" reace. He showed to us that with micro they're not. Blizzard spend so much time in order to balance things out, let the game evolve a bit ![]() | ||
Cyrox
Sweden147 Posts
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edahl
Norway483 Posts
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lac29
United States1485 Posts
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ItsBigfoot
United States432 Posts
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FREEloss_ca
Canada603 Posts
On February 21 2010 08:33 lu_cid wrote: I worry that maybe the game was over-engineered to the point that there won't be much to figure out in terms of unit behavior. Flanking and other tactical stuff will of course be in the game, but I expect more. There needs to be mechanical skill alongside strategy.. I wrote a blog regarding this a long time ago. Basically I stated that I'm worried they're going to make SC2 almost 'too perfect', and a lot of the mechanics that make SC1 so great won't exist, because after all, they were never 'intended' to exist (ie. vulture/wraith/muta micro). I also stated that they're trying to implement 'forced micro', meaning, they try to 'give' the unit abilities and such that attempt to require and encourage micro, where micro should be a naturally occurring aspect of the game. Every unit in some way should BENEFIT from being manipulated and micro'ed, in such a way as to give you an advantage against your opponents units; where as SC2 appears to be full of hard counters and 'forced' unit functions. On February 21 2010 08:59 Jazriel wrote: So when BW came out you knew muta stacking and goon dancing? You knew lurker + defiler was good and reaver drops was a build? New game buddy, wake up. People aren't going to be doing anything amazing for a long time. You missed the point. I'm not talking about build orders and game-plan strategy at all, such as "lurker+defiler... and ...reaver drops" existing in the game. I'm talking about the mechanics of unit vs unit combat, the strategy involved in winning battles (ie. breaking a tank push or successfully setting up a tank push), and how one can manipulate a unit to gain an advantage. | ||
alexpnd
Canada1857 Posts
ed: as far as micro it's fun and its prevalent. | ||
otmar
Australia11 Posts
On February 21 2010 13:11 FREEloss_ca wrote: I wrote a blog regarding this a long time ago. Basically I stated that I'm worried they're going to make SC2 almost 'too perfect', and a lot of the mechanics that make SC1 so great won't exist, because after all, they were never 'intended' to exist (ie. vulture/wraith/muta micro). I also stated that they're trying to implement 'forced micro', meaning, they try to 'give' the unit abilities and such that attempt to require and encourage micro, where micro should be a naturally occurring aspect of the game. Every unit in some way should BENEFIT from being manipulated and micro'ed, in such a way as to give you an advantage against your opponents units; where as SC2 appears to be full of hard counters and 'forced' unit functions. You missed the point. I'm not talking about build orders and game-plan strategy at all, such as "lurker+defiler... and ...reaver drops" existing in the game. I'm talking about the mechanics of unit vs unit combat, the strategy involved in winning battles (ie. breaking a tank push or successfully setting up a tank push), and how one can manipulate a unit to gain an advantage. I agree with you 100% | ||
ComradeDover
Bulgaria758 Posts
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ToSs.Bag
United States201 Posts
On February 21 2010 05:48 FREEloss_ca wrote: I've been watching streams none-stop since beta began and the 'battles' in SC2 have been generally lack-luster. I've yet to see any strategic battles/engagements. I've seen no use of flanking/trapping maneuvers and I've seen no use/benefit of map control. I've seen some micro, especially in early game situations with small groups of units fighting it out, but nothing compared to what we saw in BW, especially in mid/late game scenarios. Basically every game, players attack-move their 'ball' of units into each other. There's some micro involved in regards to casting spells/abilities, especially with Protoss; but for the most part battles appear to be big cluster-fucks until one player realizes they're losing and decide to retreat. Maybe these aspects of the game will flesh out more with time as it evolves. Or maybe something needs to be done with the game's mechanics. I feel that the ability to hotkey more than 12 units to a key contributes to the way battles are fought out. Or maybe it's the lack of/lack of usefulness with siege units. What does TL.net think? I could show you some replays if you had SC2 Beta.... dont feel like casting them onto Youtube! ![]() | ||
kickinhead
Switzerland2069 Posts
I do miss Mid to High-Tier Units that require a lot of Micro, like Mutas or Reaver in SC:BW. Maybe MutaMicro does kinda work in SC2, so far, I've not seen anything close to Mutamicro in SC:BW. Also, I don't know how well you can actually Micro some of the new units like Valkyrie, Banshee, Phoenix etc. Thats atm my only worry about SC2 (though I've not been able to play it myself unfortunately), but I really hope ppl figure out way's to Micro correctly with Mutas and other Units soon. I'm also a bit disappointed by some of the new Units, that cannot really be micro'ed on a higher level than just A-Move and Target sth. I mostly mean Units like Colossus, Warp-Ray, Banshee, Thor (at least that's what it looks like to me so far), which are replacements to micro-intensive Units like Reaver, Wraith etc. SC2 looks really fun and there's more Macro and Multitasking than many ppl thought, but nonetheless it's both toned down compared to SC:BW and the Micro is more "Gimmicky" with Spells and Abilities, not really the same as Micro in SC:BW, which sometimes wasn't even intentionally implemented to the game (like Mutamicro). | ||
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TheYango
United States47024 Posts
On February 21 2010 13:11 FREEloss_ca wrote: You missed the point. I'm not talking about build orders and game-plan strategy at all, such as "lurker+defiler... and ...reaver drops" existing in the game. I'm talking about the mechanics of unit vs unit combat, the strategy involved in winning battles (ie. breaking a tank push or successfully setting up a tank push), and how one can manipulate a unit to gain an advantage. I like how you skip the one of his 3 examples that's actually relevant. On February 21 2010 17:56 ComradeDover wrote: Just a few threads over, some nub is complaining about how his 9001 attack-moved zergings and hydras failed to clear out five tanks. What does that say to you? It may be possible to attack-move large amounts of units, but that doesn't mean people are winning because of it. Even if players are no longer forced to micro even in the most basic sense by splitting their armies into control groups of 12, those who choose to will still have the advantage over those who don't. This. People will start microing when they know HOW to micro. You can't treat dragoons, marines, and vultures like they all micro the same in SC1, and likewise you can't assume that stalkers work like dragoons, hellions like vultures, and even marines the same as before. People need to learn all the units first before they can start optimizing their use. | ||
ejac
United States1195 Posts
1. Since no one is sure of what they're doing, over half of the games someones army composition directly counters theirs opponent and no amount of micro in the world will save that player from having their army destroyed. 2. People are trying to use sc1 concepts in sc2. People have figured out that you can't micro mutas in sc2 like you can in sc1, but that doesn't stop David Kim from using them and demolishing his opponents with them. Also dragoon/stalker micro is different, and I've seen obvious improvement in Louders micro with them over the past few days. 3. I've heard multiple people say you can't out micro the colossus attack. If people can dodge lurker spines, they can micro against a colossus. It'll take time for people to get good at it for sure, but it'll come. This goes with baneling and all the other aoe units as well. 4. Skill level is extremely variable at the moment, even in the same league. Once a loose idea of "standard play" arrives and time goes on, I think the skill level per league will become more defined. Right now however, that is not the case. | ||
Frenzied_Tank
Germany100 Posts
edit: sc was crap before broodwar as well. | ||
SirGlinG
Sweden933 Posts
On February 21 2010 05:48 FREEloss_ca wrote: I've been watching streams none-stop since beta began and the 'battles' in SC2 have been generally lack-luster. I've yet to see any strategic battles/engagements. I've seen no use of flanking/trapping maneuvers and I've seen no use/benefit of map control. I've seen some micro, especially in early game situations with small groups of units fighting it out, but nothing compared to what we saw in BW, especially in mid/late game scenarios. Basically every game, players attack-move their 'ball' of units into each other. There's some micro involved in regards to casting spells/abilities, especially with Protoss; but for the most part battles appear to be big cluster-fucks until one player realizes they're losing and decide to retreat. Maybe these aspects of the game will flesh out more with time as it evolves. Or maybe something needs to be done with the game's mechanics. I feel that the ability to hotkey more than 12 units to a key contributes to the way battles are fought out. Or maybe it's the lack of/lack of usefulness with siege units. What does TL.net think? | ||
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