• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:06
CEST 00:06
KST 07:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Who will win EWC 2025? RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 705 users

Protoss macro suggestion (Obelisk)

Forum Index > SC2 General
Post a Reply
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 17 2009 22:14 GMT
#1
The obelisk mechanic dilemma has been a bitch for giving depth to protoss mechanics for a while, even though beta is still at a galaxy far far away, lets not have the hype die down..


The current form of obelisk comes with 2 spells, one is the dull proton charge where u just press a button and instantly inject ur nearby probes with bear semen to make them work harder for a set duration of time, and other other spell is the argus link, which is basically again a bear semen energy drinks for ur protoss spellcasters... needless to say both expends the obelisk's energy reserves.

Now, the dilemma is how the hell would argus link fit in a macro-centered sturcture? what blizz was trying to do was to introduce depth into the obelisk mechanics by implementing the need for judgement or decision between boosting ur economy or do something else useful, a perfect example would be the orbital command spells, do u use the energy to scan to gain intel, which is a major tactical advantage, or do u use the energy for beefing up ur econ? considering both the mules and proton charge does essentially the same thing, a comparison between argus link and scan easily reveals the contrast of design of the 2 mechanics, argus link is gimmicky at best considering the limitation that u need to have some casters closeby for it to be of any use, and lets not forget that u can easily hoard tonnes of obelisk to power ur templar army if neccesary at the mid to late game which of course creates a case of imba for the protoss army without striping away their proton charge econ advantage... imagine templars warped in with full energy, again u don neccesarily needs to be close to ur nexus or base since u can easily build an obelisk next to a pylon anywhere on the map where u need for them to warp in from. This doesn't happen with the Zerg or Terran macro mechanics of the queen or orbital command spells since its 1 per hatceries or per command centres. the obelisk proton charge then ends up as a no-brainer spam case 100% of the time without much of decision making involved.

Clearly its bad mechanics design, and here is my suggestions, let obelisk starts off with 150/200 energy, change the obelisk's energy consumption mechanic to the likes of the cloaking spell in good ole Broodwar wraith or ghost, proton charge cost for lets say 50 energy to activate and consumes 1 energy per second till the energy depletes or till u cancel the effects. for the other spells we could expand the usefulness of the obelisk shield battery spell. something like a area defensive shield spell lets just call it shield link, in any case which the situation calls for it u activate shield link which just like proton charge instantly consumes like 50 energy and 1 energy per second till u cancel the spell, when shield link in activated, lets say 75% of the damage on any structure or units within the obelisk pylon power range is redirected to the obelisk's shield. this link last till obelisk energy or shield depletes. and both proton charge and shield link cannot both be activated at the same time. what this does is gives protoss extra defensive power at the early stage of the game or defense against base siege or worker harass with the choice of econ powering. all the energy costs or how much shield or how much damage should the shield link absorb is of course subject to balance.


The main idea is that ideally to maximise the econ powering of proton charge u wanna minimize the re-activation count of proton charge channeling after it hits zero, ie the less u spend energy on the initial activation cost, but then ur now given a choice of whether u wanna power ur econ till ur energy hits zero or u wanna save some energy for defensive measures at the cost of lets say 10-20% lower up time on proton charge. so for a perfectionist pro players maybe they'll stop the proton charge at a specific energy count to maximise proton charge econ gain while maintaining the minimum amount of energy for defensive measures. Given the increased mobility of all races and harassment potential of all races and probes being the weakest bitch in game, this gives extra maybe 5-6 second survival time for expansion or probes before rallying up a defense or thwart a harass, this of course adds in a new element of econ and defensive gameplay for protoss, where their opponents could punish them for being greedy on using all their energy on proton charge by harassing them and forcing them to spend energy on shield link. Then we have the problems of multiple obelisk stacking on top of each other, imo blizz should just either limit to 1 per nexus or just roll the obelisk mechanics straight into the nexus by upgrades of some sort...

Not the best idea, but imo its the mechanics design that counts, balancing is developers work not ours...
fOscB.Sulik.SLR
Profile Joined December 2009
Kyrgyzstan59 Posts
December 18 2009 03:36 GMT
#2
roll the obelisk mechanics straight into the nexus by upgrades of some sort

this
or else it will be "build a nexus, build a pylon, build cannons, bring probes, build obelisk" as it is now, PLUS "build another obelisk, build another obelisk" for a protoss to take a fully running expansion.
And voila - no extra decision making.

As for the argus link idea - it can be even improved if Obelisk mechanics goes to Nexii.
Let it create the oh-so-famous Protoss "mana pool" as a channeling spell activated in any Nexus, but taking ALL the nexii to support.
i.e. when you're going to some battle - you cease proton charging, activate argus link (all nexii participate in this) and cast-cast-cast until the battle ends. No economy boost for that time - thus it's really a strategic choice whether you want to activate it and sacrifice mineral intake, or not activate it and perhaps weaken your army.
Survive, succeed and ascend.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
December 18 2009 04:14 GMT
#3
That will be crazy powerful with the new casting mechanic: imagine 2 templar dishing out 4 templar worth of storms. I would pee my pants personally.

But it is a cool choice between having more money to macro with after/during the battle and being able to just stomp shit with disruptor's forcefield and storm :D
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Please log in or register to reply.
Live Events Refresh
Next event in 1h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub212
Nathanias 154
UpATreeSC 132
JuggernautJason130
StarCraft: Brood War
Sea 2830
Mini 275
[sc1f]eonzerg 31
Stormgate
NightEnD8
League of Legends
Dendi1685
Counter-Strike
flusha340
oskar268
Super Smash Bros
Liquid`Ken34
Heroes of the Storm
Liquid`Hasu511
Other Games
tarik_tv6839
summit1g6350
shahzam1383
C9.Mang0184
RotterdaM130
ViBE126
Skadoodle107
Livibee67
Trikslyr44
PPMD39
Organizations
Other Games
gamesdonequick2811
StarCraft 2
angryscii 27
Other Games
BasetradeTV7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH223
• davetesta31
• RyuSc2 27
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki21
• Eskiya23 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22647
League of Legends
• TFBlade1092
Other Games
• imaqtpie2094
• Scarra1167
Upcoming Events
Replay Cast
1h 54m
OSC
1h 54m
Epic.LAN
13h 54m
Big Brain Bouts
17h 54m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 11h
Epic.LAN
1d 13h
CSO Contender
1d 18h
BSL20 Non-Korean Champi…
1d 19h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.