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The Blinding Cloud.

Forum Index > StarCraft 2 HotS
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1 2 Next All
Nimitz.no
Profile Joined August 2012
Norway44 Posts
January 15 2013 21:01 GMT
#1
I tried to make a Protoss army as I see them and match with same food, gas, minerals. There are probably allot to be added to both sides + micro. I did some test, with and without the blinding cloud. I personally was quite surprised by the result.

The reason for doing it is the numerous statements that the Viper is useless.

I tried it with many different compositions and i could not make them work without the Ultralisk. In both cases I a-moved both armies, but in the latest i added cloud.


It is in 720p.

I am not a Protoss player so I can't tell if the composition is "way off" This was not the point of the video, it was to show the impact of the cloud.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-01-15 21:04:35
January 15 2013 21:04 GMT
#2
Ultralisk + mass crackling + viperis actually quite op in HOTS, i win all my ZvP with this composition ^^

Mmh, i win IF the protoss doesnt go airtoss. Cant win against airtoss atm.
Nimitz.no
Profile Joined August 2012
Norway44 Posts
January 15 2013 21:10 GMT
#3
I see it the video i wrote ZvT.. That should make the test different thou.
NeXSC2
Profile Joined December 2012
5 Posts
January 15 2013 21:11 GMT
#4
Coulda cut out about 2 mins of that video..... other than that neat. Range is super important.
Nimitz.no
Profile Joined August 2012
Norway44 Posts
January 15 2013 21:14 GMT
#5
On January 16 2013 06:11 NeXSC2 wrote:
Coulda cut out about 2 mins of that video..... other than that neat. Range is super important.


Agreed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 15 2013 21:21 GMT
#6
Feedbacks can revert this scenario back to protoss side.
Nimitz.no
Profile Joined August 2012
Norway44 Posts
Last Edited: 2013-01-15 21:29:08
January 15 2013 21:27 GMT
#7
On January 16 2013 06:21 Existor wrote:
Feedbacks can revert this scenario back to protoss side.


Absolutely, but do you think it is that easy to feedback Vipers since they have quite good range on the cloud ?
I mean you should really take care of them as they are your best friend and quite expensive.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-01-15 21:35:10
January 15 2013 21:34 GMT
#8
the problem with this is that no toss will just leave their army running around like chickens under a blinding cloud. chain it with fungal and it becomes especially devastating.
starleague forever
TheSambassador
Profile Joined May 2010
United States186 Posts
January 15 2013 21:50 GMT
#9
On January 16 2013 06:27 Nimitz.no wrote:
Show nested quote +
On January 16 2013 06:21 Existor wrote:
Feedbacks can revert this scenario back to protoss side.


Absolutely, but do you think it is that easy to feedback Vipers since they have quite good range on the cloud ?
I mean you should really take care of them as they are your best friend and quite expensive.


Feedback is range 9, blinding cloud is range 9.

If your templar are at the front, feedback is definitely an option, but it is a bit tricky.
Nimitz.no
Profile Joined August 2012
Norway44 Posts
January 15 2013 21:51 GMT
#10
On January 16 2013 06:34 a176 wrote:
the problem with this is that no toss will just leave their army running around like chickens under a blinding cloud. chain it with fungal and it becomes especially devastating.


Yes definitely, I tried it.
Cast order: Fungal, Cloud (duration 14 sec), Fungal. and the Protoss got utterly demolished.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-01-15 21:52:40
January 15 2013 21:51 GMT
#11
On January 16 2013 06:27 Nimitz.no wrote:
Show nested quote +
On January 16 2013 06:21 Existor wrote:
Feedbacks can revert this scenario back to protoss side.


Absolutely, but do you think it is that easy to feedback Vipers since they have quite good range on the cloud ?
I mean you should really take care of them as they are your best friend and quite expensive.

Blinding Cloud does not prevents from using spells and abilities. It just reduces range of all standard attacks (i.e. not widow mines)


Cast order: Fungal, Cloud (duration 14 sec), Fungal. and the Protoss got utterly demolished.

Extremely heavy on gas and probably on minerals (vipers require aditional evolution chambers and extractors to consume)
Whitewing
Profile Joined October 2010
United States7483 Posts
January 15 2013 21:54 GMT
#12
Some good fungal use to lock the protoss down really makes blinding cloud shine. Add in flanks so protoss has no direction to retreat out of the clouds to and you can quickly run over expensive protoss armies.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Grapefruit
Profile Joined November 2010
Germany439 Posts
January 15 2013 22:20 GMT
#13
The only problem is that Protoss don't make this Stalker/Collossi heavy armies against Zerg. The current meta is Air with HT and Zealot support.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
midnight999
Profile Blog Joined December 2012
United States257 Posts
January 15 2013 22:55 GMT
#14
Who said vipers are useless? In fact, it's one of the new units that is good and I like.
Freeborn
Profile Joined July 2010
Germany421 Posts
January 15 2013 23:03 GMT
#15
good post.

viper is one of the coolest units in HotS.
Would be even cooler with abduct at lair tech and blinding cloud at hive.
Tuczniak
Profile Joined September 2010
1561 Posts
January 15 2013 23:14 GMT
#16
Vipers are great. The only problem I have with them, is that they are not cute at all.
larse
Profile Blog Joined March 2012
1611 Posts
January 15 2013 23:41 GMT
#17
It's so obvious. I have done this hundred times. Viper is very useful. It changes the outcomes of the battle in most situations like this.
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
January 16 2013 00:06 GMT
#18
On January 16 2013 06:51 Existor wrote:
Extremely heavy on gas and probably on minerals (vipers require aditional evolution chambers and extractors to consume)

You know what else is extremely gas-heavy? The Infestor/Brood lord composition. Did that ever stop people from making these units in the late game? Nope. Obviously, when people talk about adding a Viper-Infestor combo to your army, they're talking about the late or "super late" game. Just because it's expensive doesn't mean you shouldn't aim for that army composition later on.

About it also being heavy on minerals due to having to build additional Evolution Chambers. People shouldn't use Consume unless they plan on attacking very soon, or they are in imminent danger. Otherwise, just leave the Vipers idle to gain energy. Therefore, there's really no need to build a whole field of Evolution Chambers just for Consuming; there are plenty Extractors, Macro Hatches, and not to mention a potential Spine Crawler wall to use Consume on. Plus, there's no need to have a Viper-heavy composition; if controlled properly, 4-6 of them should suffice when engaging in combat. Not really sure why someone would need a field of Evolution Chambers to feed 6 Vipers.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
January 16 2013 00:37 GMT
#19
On January 16 2013 09:06 wongfeihung wrote:
Show nested quote +
On January 16 2013 06:51 Existor wrote:
Extremely heavy on gas and probably on minerals (vipers require aditional evolution chambers and extractors to consume)

You know what else is extremely gas-heavy? The Infestor/Brood lord composition. Did that ever stop people from making these units in the late game? Nope. Obviously, when people talk about adding a Viper-Infestor combo to your army, they're talking about the late or "super late" game. Just because it's expensive doesn't mean you shouldn't aim for that army composition later on.

About it also being heavy on minerals due to having to build additional Evolution Chambers. People shouldn't use Consume unless they plan on attacking very soon, or they are in imminent danger. Otherwise, just leave the Vipers idle to gain energy. Therefore, there's really no need to build a whole field of Evolution Chambers just for Consuming; there are plenty Extractors, Macro Hatches, and not to mention a potential Spine Crawler wall to use Consume on. Plus, there's no need to have a Viper-heavy composition; if controlled properly, 4-6 of them should suffice when engaging in combat. Not really sure why someone would need a field of Evolution Chambers to feed 6 Vipers.


Not to mention evo chambers are only 75 minerals. We've all played/seen enough games where you're banking 3 or 4k minerals by the end of it.
emc
Profile Joined September 2010
United States3088 Posts
January 16 2013 01:35 GMT
#20
I hate unit testers, sure it gives some idea of whats good and what isn't, but it's a unit tester! you can't effectively micro two armies and the field in which your armies are battling are nothing alike any maps in rotation. Economy, tech, upgrades, all of that has to factor in as well.

What's my point? Where is your consideration for the zerg max out with roach/hydra/viper? Are you saying that composition is completely nonviable because it fails in a unit tester? You need to add perspective.
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