• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:52
CEST 07:52
KST 14:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced43BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 551 users

T+Z 2v2 Strategies

Forum Index > StarCraft 2 HotS
Post a Reply
CosmoK
Profile Joined July 2011
339 Posts
December 21 2012 11:18 GMT
#1
A friend of mine (Z) and me (and I?) (T) have been playing a couple of 2v2 games recently.
I didn't play any 2v2 in WoL but my friend did and he basically did early game rushes everytime with another friend of mine (fast hellions + 10 pool lings). Now we don't want to play the same strategy over and over again and we'd like to play macro games.
Yet we found that other people don't seem to have the same idea of playing 2v2 and we basically get 1 base rushed most of the games while we tech up and get additional bases.
Sometimes we are able to defend the rushes (and are able to play a macro game from that point), other times we aren't and will just die instantly.
Now we feel that our strategy is too vulnerable to early game rushes:
- The Z makes hatch first and techs to roaches or stays with lings, depending on what we scout
- The T goes for fast hellions and techs to Tanks and/or Starport depending on what gets scouted. Only when I feel that we're safe I build my own expansion.

While this strategy helps defending some of the early game pushes, it's not bulletproof and we might fall behind against players that go for early expansions (which we're not really able to put pressure on).

So we feel that we might be better off playing another strategy.
Are there any strategies that allow you to defend early game pushes (mass reapers seem to be a new favorite these days) while macroing up as well, or do you basically have to gamble and go for one or the other?
Or do you think that by scouting better we should be able to modify our strategy as necessary?

Kind regards
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
December 21 2012 11:34 GMT
#2
On December 21 2012 20:18 CosmoK wrote:
Yet we found that other people don't seem to have the same idea of playing 2v2 and we basically get 1 base rushed most of the time


Tell me about it...me and my friend only really play 2v2 as it's fun and we like to game together. People are 6pool'n 4gate'n, mass lings, and blink all ins on a beta :S makes no sense to me.

We have a similar set up to you and your friend. We play T and Z but we change it about, sometimes im T/Z sometimes he is T/Z. As of late i have been Z and he has been T.

We just change it up alot, make sure you get rid of "reflection" out of your map pool and t hat will help stopping the rushes as that map is jsut stupid. He opens up 1rax CC and i open up speedling expand, so i take the early map control whilst he either goes Helions/Bio drops. But like you we prefer the macro games in 2v2 as we like to get to know the new units, and see some more late game tech.

The only other thing i can add is make more static defenses. Ala when your vs a Z scout after you make your depot, and hunt for that pool timing.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Millet
Profile Joined April 2012
Sweden143 Posts
December 21 2012 11:38 GMT
#3
Assuming you have the same skill as your opponents, I don't think there is a safe all-round build that doesn't rely on scouting. This truly is a game of scouting and knowing how to deal with what you scout. I'm not talking about sending one scv to see what they are up to in the early game. I'm talking about continuous scouting, which is often what separates decent players from good players.

A macro build is of course the base of a macro game, but in order to deal with all the cheeses out there, you often need to see it coming first. You need to know how to deal with it.

Take your reaper example for instance. Since this unit is so popular these days you should look at the replay and deduce what gives the build away. And then in the next game, scout for that particular thing. Upon scouting it, make sure you find the appropriate way to deal with it. If you deal with the cheese, you are quite ahead of your opponents.

So what should you take with you from this post? Scouting! Aside from macro, it is the most important thing in starcraft.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 22 2012 20:16 GMT
#4
Its also becasue rushing is much more effective in 2v2 than 1v1. Even at high masters people will rush most of the time. #

Weaknesses in rushes are often completlely negated in 2v2. Whilst in 1v1 you only need to understand one persons strategy against you, in 2v2 you also need to factor in every combined thing that could happen.

SolidHaze
Profile Joined December 2012
Canada44 Posts
December 26 2012 03:53 GMT
#5
The best I can say is scout super early and learn to flub your builds around. Tech switching, floating your allies' build is the name of the game. I'd say the best games I play I just go planetary fortress the whole dam map and let my Zerg buddy siphon off me for that juicy juicy infestor brood lord + muta + ultra + whatever else he wants. Zerg (in my opinion) is the most "responsive" race with the most fluid tech switches.
Excelsior!
MicroMonkey
Profile Joined April 2012
95 Posts
January 22 2013 08:59 GMT
#6
When me and my team mate was top 100 in EU master leg 2v2, in the world (whe where top 8 in the leg), in Wol we did the same macro build every game. We where so timed and perfect in or build that we was preperd to deal with all kind of agressions. Becous we know what to do.

One think I know with big sertanty is one player exp the other teck and be redy to defend.

Try this: Terran expand inbase after 1rax. Zerg get ling speed and take map controll. Follow up with big armey with marin roach maby medivaks. If opponents have dubbel exped when you only have one exp you are going to kill it if you worke on your timings.

(marin roach was the big thing in Wol I dont know if they are now. I havent played Hots that much.)
Infinite976
Profile Joined October 2010
United States92 Posts
January 22 2013 18:22 GMT
#7
On December 26 2012 12:53 SolidHaze wrote:
The best I can say is scout super early and learn to flub your builds around. Tech switching, floating your allies' build is the name of the game. I'd say the best games I play I just go planetary fortress the whole dam map and let my Zerg buddy siphon off me for that juicy juicy infestor brood lord + muta + ultra + whatever else he wants. Zerg (in my opinion) is the most "responsive" race with the most fluid tech switches.


I'm relatively new to 2v2s, and have been playing T+Z HotS games with my Zerg friend. Do you guys find this assymetrical style (with one person macroing and feeding the other who can tech/make strong attacks with his boosted income) to be stronger overall than say working towards deadly T+Z unit compositions?

I have to agree I see so much more one base play than the 1v1 ladder I'm use to. It's difficult for us to get off to a solid start when I 1rax expand like I would in most 1v1 games. We're in plat at the moment.

Thanks for any input!

iNFiNiTE
TokO
Profile Joined July 2011
Norway577 Posts
January 22 2013 18:35 GMT
#8
In 2v2 or Teamgames in general, 1base strategies are efficient because a decently crafted all-in is almost guaranteed to win against other less or equally mechanically skilled players, especially true when not scouted. If you actively scout, get some units to poke around such as speedlings or hellions, holding all-ins should be easier. However, even if you want to macro, you have to be 100% ready to react correctly when seeing an all-in or push come.

I don't like assymentrical play with feeding, it might be the most efficient way to play, but it's not really fun for the player who ends up feeding. It's better to use the send resource function to correct your balance sheets if e.g. you do a macro slip and is unable to spend all your money, it might be better to send it or some of it.
MicroMonkey
Profile Joined April 2012
95 Posts
Last Edited: 2013-01-23 13:27:51
January 23 2013 12:16 GMT
#9
but it's not really fun for the player who ends up feeding.


This is something I hear from peopel we defet in games, the opponents going mad. The thing is I am paying fore the units... think about that. When we play we devid the micro. I help blink, I use storm and guardian shild. I scout with hgis workers. I cronoboost his uppgrades, I use MY APM where it can be used to help our team.

In 2v2 or Teamgames in general, 1base strategies are efficient because a decently crafted all-in is almost guaranteed to win against other less or equally mechanically skilled players


This is alsow true in 1v1. You need to talk whit your ally and say: Ok we die from 8 pool cannon rush. How do we stop it (8 pool cannon rush was big and strong opening in Wol even in master 2v2). All the things you do to train in 1v1 you need to do in 2v2 alsow to be really good. The harder stuff is you have to do it whit some one els, not only in your head like in 1v1. That is one big reason way 2v2 is so hard.

I will give you an understanding on how we did our opening. So you get an idee.



1) we alwaes walled of with 1 supply 1 pylon 1 rax and 1 gateway. We did this to prevent mass speedling all in and prevent late scouting. The pylon and supply was always in the middel! this was supper important cant stress it enuff. My alli protoss alwas scout on 9 pylon. I am the one controlling the scout, he is fockusing on his build. (we found out that if he mess up and get supply blocked we are in big shit. If he is 10 sec behind we are in big shit, so he needs perfect build order, so I use my APM to scout)

2) my rax was always the closet and eseyest to kill. I can reapir it. And one more thing. If mauraders + ovilord wanna kill the rax they can shout it from low ground. But they have to go up ramp to shout gateway. And I repair the rax.

3) I get orbital after rax and constantly make marins out of the rax, no gas. Then after second marin I make inbase expansion. And call down supply so I can make constantly marins. Then I get bunker. The bunker is really important it save ous from 1 stalker and 1 ovilord. If I only have marins 10 marins lose from 1 stalker. And also we are more safe from wall busting all ins.

4) I will now go into feeding mode. Now he come up with his build. He has made alot of sentrys like 6-8 froom normal gateways.

(A long time ago sentrys had longer build time, not anymore)

He get hallucination after warpgate is finished. I make one hallucinated phenix and scout there base at 7.20 and see if they have taked one more expansion total of 4bases togheter, and many more stuff (some one here said you have to constantly scout, we do that with hallucinated phenix). This hallucinated phenix ended up changing or play staly alot we got alot out of it.

5) now we push at 8:00 something and I can follow up with vikings or mass tanks depending on. Vikings are supper good in 2v2 btw. I am the only one expanding btw too. I go up to maby 8 orbitals on 5 bases togheter and mule like crazy.

Sometimes we spent 2 houres talking about this opening that we use all times, and it works agient all kinds of stuff. We are 1v1 dimond and I am 1v1 platinum. So when we lost games in 2v2 it was becous of mekaniks. But we where top 8 master and 100 EU global master. So you can get a long way if you fockus on your teamplay!
Nezgar
Profile Joined December 2012
Germany534 Posts
January 23 2013 20:24 GMT
#10
Although a friend of mine are P+Z instead of your T+Z I think I could share some knowledge.
Playing 1-base allins every game and perfecting them is a pretty safe way to get into masters league when your individual skills are pretty solid. It also has the advantage of being able to play many games in a very short amount of time, maximizing the points/time ratio.
Since we both trust in our mechanics and overall game knowledge we decided quite some time ago to not go that route and play solid macro games except when the enemy goes for macro cheese. The key to holding early aggression and 1-base timings is asymetrical gameplay. We open either with him doing a 10-pool while I go nexus first, or him doing a double expand with some spines and me going for some defensive build. The goal is
-to hold very early cheeses (proxy rax, 7-pool, proxy gates)
-to hold 1-bases pushes around 5-7 minutes
-to get an economic edge over the opponent while holding the early aggression
-to be able to punish enemies who are doing a macro cheese (both doing a FE-build).

If you hold their 1-base all-in while being on 1-base well, you have gained nothing. The benefit of a team matchup is the ability to distribute ressources. When my buddy is playing a mineral-heavy style he will still mine all his geysers and give excess gas to me so I can play a build which would be impossible in a 1vs1 scenario.

Once you master holding early aggression you are rewarded with a very high win-loss-ratio as most players are very inexperienced in a 2vs2 lategame. Drag 'em to your home turf and beat the crap out of them!

Oh, and btw: Not doing 1-base allins or early aggression does not mean that you have to stay passive in the early game. Whenever we see a terran on the enemy team we usually double scout and harrass his SCVs with two workers of our own. Putting pressure on them will open up opportunities, mess with their builds and can throw them off their game entirely. It's especially powerful on maps with seperate bases or where player usually want to wall-off against your zerg buddy. We are also very active with our very first units in order to spot proxy pylons, fake pressure to scout their unit composition and sometimes get easy wins just off of that.

There sadly is no all-around build for every matchup, it all comes down to personal style and performance. Don't rely on 1vs1 builds and be ready to adapt to the flow of the game.
TokO
Profile Joined July 2011
Norway577 Posts
January 27 2013 20:26 GMT
#11
On January 23 2013 21:16 MicroMonkey wrote:
Show nested quote +
but it's not really fun for the player who ends up feeding.


This is something I hear from peopel we defet in games, the opponents going mad. The thing is I am paying fore the units... think about that. When we play we devid the micro. I help blink, I use storm and guardian shild. I scout with hgis workers. I cronoboost his uppgrades, I use MY APM where it can be used to help our team.

Show nested quote +
In 2v2 or Teamgames in general, 1base strategies are efficient because a decently crafted all-in is almost guaranteed to win against other less or equally mechanically skilled players


This is alsow true in 1v1. You need to talk whit your ally and say: Ok we die from 8 pool cannon rush. How do we stop it (8 pool cannon rush was big and strong opening in Wol even in master 2v2). All the things you do to train in 1v1 you need to do in 2v2 alsow to be really good. The harder stuff is you have to do it whit some one els, not only in your head like in 1v1. That is one big reason way 2v2 is so hard.


You're definately right about the first point, I didn't think of shared control, sorry.

On the second point, I disagree. Yes, it is true in some regards, but it is much more severe in 2v2's. Especially in games where you have seperated bases. E.g. if one forcefields 1 ramp while teaming the other. If the offensive players dictate the fights, they can force fights that are 1 on 2, and then kill the other player afterwards. Basically, because a lot of builds that rely on getting to lategame is often based around cutting units and being able to defend, but not move out on the map to unite with your ally.

Of course, there are details with tech and different races, but I'm just talking about concepts that would apply for any races.
eduran
Profile Joined January 2013
Germany4 Posts
January 27 2013 20:44 GMT
#12
On January 28 2013 05:26 TokO wrote:
On the second point, I disagree. Yes, it is true in some regards, but it is much more severe in 2v2's. Especially in games where you have seperated bases. E.g. if one forcefields 1 ramp while teaming the other. If the offensive players dictate the fights, they can force fights that are 1 on 2, and then kill the other player afterwards. Basically, because a lot of builds that rely on getting to lategame is often based around cutting units and being able to defend, but not move out on the map to unite with your ally.

Of course, there are details with tech and different races, but I'm just talking about concepts that would apply for any races.


Molten Crater is the only map that has seperated bases in the current map pool. Veto it and you will be able to defend a shared choke point with both your armies in every game. Your opponents will dictate the time of the first engagement (whenever their one-base push hits), but you decide where you take the fight and can prepare with building placment and army positioning.
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft638
Nina 218
StarCraft: Brood War
BeSt 7469
Snow 682
ggaemo 251
Larva 215
ToSsGirL 124
Dota 2
monkeys_forever627
NeuroSwarm139
LuMiX1
League of Legends
JimRising 825
Super Smash Bros
Mew2King102
Heroes of the Storm
Khaldor47
Other Games
summit1g8822
shahzam728
Organizations
StarCraft: Brood War
Afreeca ASL 2256
Other Games
gamesdonequick811
StarCraft: Brood War
UltimateBattle 154
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
CasterMuse 0
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 80
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1465
• Stunt543
Upcoming Events
CranKy Ducklings
4h 8m
BSL20 Non-Korean Champi…
6h 8m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
10h 8m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 4h
BSL20 Non-Korean Champi…
1d 8h
Bonyth vs TBD
WardiTV European League
1d 10h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.