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Feedback on the New HotS Battle.net - Page 3

Forum Index > StarCraft 2 HotS
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fezvez
Profile Blog Joined January 2011
France3021 Posts
December 09 2012 19:49 GMT
#41
This is a thorough analysis, and I liked it.

Thanks a lot.

I hope most of it will be implemented =)
Maxd11
Profile Joined July 2011
United States680 Posts
December 09 2012 19:51 GMT
#42
Holy shit this is amazing. Someone from blizz should print this out and put it on the wall or something lol. The only thing I guess I disagree on is the icon removal. You showed the only building in the game that has 4 icons around it and even then it really isn't an annoyance to most people. Still amazing job though unfortunately I don't think it will make much of a difference.
I looked in the mirror and saw biupilm69t
Clandrone
Profile Joined February 2011
9 Posts
December 09 2012 20:08 GMT
#43
Very good job. The UI could do with a little housekeeping.
MaxViktory
Profile Joined June 2012
Sweden136 Posts
December 09 2012 20:10 GMT
#44
Very constructive, well written and easily understood with the addition of pictures. Must have been some diligent research behind all this considering the details in the UI you mention. I thank very much you for putting so much time and effort into our game being clean, logical and easily used!
TiberiusAk
Profile Joined August 2011
United States122 Posts
Last Edited: 2012-12-09 20:17:47
December 09 2012 20:17 GMT
#45
On December 10 2012 02:11 Tedde93 wrote:
Are you sure the leave legue doesn't resett your mmr, if so it could be useful if you want to switch race instead of going on a huge losing spree until you are up against opponents of the same skill level.

I tested this. I had only my 1v1 league, no 2v2 league, and I left my 1v1. When I went to queue again it said I only needed one placement match, so it doesn't appear to reset your MMR. (If it did, it would presumably give you 5 placement matches again.)

Edit: typo.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
LittLeD
Profile Joined May 2010
Sweden7973 Posts
December 09 2012 20:23 GMT
#46
'm just blown away by the incredible work put in here.

Wow.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
gyad
Profile Joined May 2010
United States423 Posts
December 09 2012 20:27 GMT
#47
And not a single fuck will probably be given.
m0ck
Profile Blog Joined November 2010
4194 Posts
December 09 2012 20:30 GMT
#48
Very impressive, great job!
Tuczniak
Profile Joined September 2010
1561 Posts
December 09 2012 20:34 GMT
#49
Wow, that's a long post. A ton of work in it.
REDOCTO
Profile Blog Joined December 2010
United States10 Posts
December 09 2012 20:35 GMT
#50
I thought the font inconsistency was interesting. Definitely a lot of good points here. I hope these small things get polished before the release.
si vis pacem para bellum
furo
Profile Joined March 2012
Germany449 Posts
December 09 2012 20:39 GMT
#51
you should get payed by bliz for this post
csikos27
Profile Joined May 2011
United States135 Posts
December 09 2012 20:45 GMT
#52
very nice work, very good read
Gropah
Profile Joined April 2011
Netherlands58 Posts
December 09 2012 20:46 GMT
#53
Nice one.

One suggestion for Blizzard:

40. Add an option that allows players to not see decals and alternative unit models on their screen. Add alternative unit models as rewards for playing.

Use this to make (parts of) HotS F2P. You guys stated that you were looking in to it. This is the way. I know I would pay for some other models (if not too expensive). Look at LoL. There you can pay for more champions, but most of the money put into the game is spend on skins (atleast for my group of friends except me (I want all the champs first and care about looks later).
teide
Profile Joined July 2011
Spain178 Posts
December 09 2012 20:47 GMT
#54
Awesome work
My name is reek it rhymes with peek.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2012-12-09 20:58:51
December 09 2012 20:58 GMT
#55
Good job!
mark05
Profile Joined March 2009
Canada807 Posts
December 09 2012 21:12 GMT
#56
get hired bro
yes, I'm MarkOhFive
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
December 09 2012 21:14 GMT
#57
Thank you for doing this. I wanted to do this for the ladder navigation nonsense, but it was too much work. I still can't navigate quickly to the important ladder pages (~ last meaningful ladder ranking in 1on1) of my opponents after 2 years of SC2.

Also, the chat channel names should not be much larger than one (text) line as they currently are. It takes too long to find someone in the user list in larger channels.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
December 09 2012 21:16 GMT
#58
This option allows a player to leave their league. This is a very bad feature. There is no legitimate use of this feature. Players with MMR near the boundary of promotion could abuse this feature to make it easier to get promoted. If the goal is to make promotions easier, then do this by increasing the uncertainty threshold of MMR required for promotion.

If instead the goal is to make it easier to change divisions, there is no point in changing divisions. Divisions are already meaningless. Allowing division hopping would make the division rank even more meaningless for absolutely no reason at all, since players could “choose” newer and easier divisions.

Allowing people to leave their league also resets their points to 0 and refunds their entire bonus pool. So this hurts casuals who aren’t aware that using this option requires them to start from scratch.

Moreover, it makes points a worse measure of skill, because the player would have to use up their entire bonus pool again in order for points to correctly measure skill, even if the system already has an accurate MMR for players who were active enough to use up their previous bonus pool. This wouldn’t be an issue if joining a new league after leaving a league retained the player’s previous points and bonus pool, accounting for time elapsed. But then, players could abuse this as a way of hiding their stats and ladder standing by leaving their league after each game.


I'd have to disagree. Now I haven't played HOTS yet so I may be wrong, but if you're right that leaving the league resets points to zero and gives back your bonus pool..... THIS IS GOOD! But I would say that it should only be able to be used once a week.

Say you're in whatever league it doesn't matter, and you're concerned with your wins/losses or points, whatever, and you go on a massive losing streak. You know the kind, where sometimes people want to break their CDs and all that fun stuff. Well guess what. Rage reset, BOOM! Clean slate. Or if they have a different account they can hop on there, but instead of looking at an ugly 15 game losing streak and dropping from top 20 in their division to rank 70, they can /clearstats and start from scratch. This is a good feature to have.

But how will we know who the good people are? Most pros already have a good idea through playing people and through tournament play. Judging skill based solely on ladder hasn't worked yet anywhere, so why try to force it to work now?
Luck makes talent look like genius.
worldpeace30
Profile Joined July 2012
United States106 Posts
Last Edited: 2012-12-09 22:10:04
December 09 2012 21:18 GMT
#59
great post!
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
December 09 2012 21:19 GMT
#60
Blizzard should hire you, like seriously... With all that information. o_O
Flying, sOs, free, Light, Soulkey & ZerO
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