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Active: 3431 users

Beta Feature Sneak Peek - AI Communication

Forum Index > StarCraft 2 HotS
Post a Reply
stichtom
Profile Joined March 2011
Italy695 Posts
December 07 2012 18:05 GMT
#1
As much fun as playing with AI allies has historically been in StarCraft II, they’ve always been a bit of a wild card. They tend to have their own hidden agendas and an inherently cold, lifeless disregard for the desires of their human teammates. AI Communication addresses this by making AI allies not only more communicative about what they’re up to, but also open to receiving orders and build requests directly from you.

The current implementation in Heart of the Swarm Beta is an early, sneak-peek look at this feature that we wanted to get into players’ hands for their input. While you are playing, please keep in mind that some aspects of AI Communication, including art for the UI, have yet to be finalized. However, the core functionality is complete and ready to play.

The first differences you’ll notice when setting up an AI ally are the changes we’ve made to AI player slots in the game lobby. Previously, only the Very Easy setting in the difficulty dropdown menu was available. With yesterday’s beta patch, we added Easy and Medium settings to the difficulty dropdown so that you can get a better feel for the new AI Communication features.

Next, we’ve added a build order dropdown to AI player slots which allows you to choose a basic opening build for each of your allies. Once the game starts, the AI will pick a build matching the opening type you’ve selected. If you are playing with an AI ally, you will also be able to pick opening and late game build suggestions via the in game AI Communication UI. For now, we only want to test the lower difficulties, which have access to just a few basic builds. In the future, we’re planning to have a total of 10 AI difficulty settings. The higher difficulties will have access to a much wider variety of build orders, including strategies that are popular in the current metagame.

Note that, by default, your AI allies will be autonomous. If you’re fine with letting them do their own artificially intelligent things, you can play as you always have without giving them any additional direction.

Furthermore, AI allies will now report their statuses and call out specific races or unit types they've encountered on the map using both minimap pings and audio cues. This information will provide a previously-unseen glimpse into what the AI is doing, as well as critical details on what they find across the map during the course of your games with them.

Additionally, your AI allies can now follow specific orders you issue to them at targeted points on the map. Orders can be given to individual AI allies, or to all AI allies at once using the new AI Communication controls built directly into the StarCraft II Command Card UI. In order to access the controls, all you need to do is click the new AI Communication button found on the lower right portion of the screen. To make issuing orders even more convenient, AI controls are also accessible from a new set of hotkey shortcuts. Once issued, orders are reflected on the map with new beacon models which indicate both the AI ally’s team color, as well as the order currently issued to that point on the map.

The orders currently available are as follows:
  • Attack/Defend
  • Scout
  • Detect
  • Expand


AI Communication adds a whole new layer of interaction to games with AI allies. We’re excited to get people testing and providing feedback on it in this very early state. Please check out the feature in the Beta by creating games with at least one AI ally and report back to this thread with your feedback. GLHF!!


Source: http://us.battle.net/sc2/en/forum/topic/7350165030#1
Favourite player: IM.MVP ~ Favorite league: IPL
Ewok
Profile Joined December 2012
United States26 Posts
December 07 2012 18:16 GMT
#2
Very interesting. I think this will be really good to draw casual players in and help them learn the game. Blizzard is taking so many steps in the right direction with HotS.
FFE or die trying!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 07 2012 18:20 GMT
#3
This is just cool tbh. If they develop this really well, you could just play SC2AI where you give the AI orders to give your to troops... like B-spec mode in Gran Turismo!
There is no one like you in the universe.
Trineal
Profile Joined March 2011
United States41 Posts
December 07 2012 20:51 GMT
#4
On December 12 2012 10:07 purakushi wrote:
I think it'd be interesting to see a AI versus AI 1v1 where 2 humans control each respective AI. Sure, you may say why not just play the game yourself, but you can just see the game overview and command an army on a even higher level while the AI does micro and macro.


Or maybe even 2v2s made up of 4 AIs being controlled by 2 people (1 per team)? heck, you could even do 3v3s or 4v4s that way if you were fast enough.
Imbalance: if you look at a unit from one race's perspective its "WTF" if you look at it from the other race's perspective its "FTW"
topsecret221
Profile Joined September 2012
United States108 Posts
December 08 2012 01:17 GMT
#5
I would love 4v4s where you have control of all the AI allies, vs another player with control of all his AI allies...

Hell, that'd be a fun campaign option :D
4 Zerg armies = 1 Brood. FOR THE SWARM!
gobbledydook
Profile Joined October 2012
Australia2605 Posts
December 08 2012 02:10 GMT
#6
New variant: the player may not build anything. You must win using the AI!
I am a dirty Protoss bullshit abuser
DarkPlasmaBall
Profile Blog Joined March 2010
United States46209 Posts
December 08 2012 02:18 GMT
#7
AIs being actual allies instead of just a separate army that attacks (almost certainly when you're not ready to go) is a pretty cool idea And being able to work specifically on preparing against certain attacks and builds will be really useful too
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Yoshi Kirishima
Profile Blog Joined July 2009
United States10377 Posts
Last Edited: 2012-12-08 03:35:24
December 08 2012 03:35 GMT
#8
yeah, i think it can definitely be fun to play some AI games with your friends, just have a massive AI team battle, so that it's like you're controlling 8 players in a 1v1 on a huge map and not just 1v1 (or 8 players on a normal sized map l0l)

Damn imagine the pros doing that, all dat apm... :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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