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Active: 9217 users

Dayvie "Widow Mine Might REBUILD ITSELF"

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 6 7 Next All
Crawdad
Profile Joined September 2012
614 Posts
October 05 2012 00:26 GMT
#1
Most players cannot see what the devs post in the fabled "hidden pro forum", but one very interesting post has been revealed on Reddit, and it concerns a possible change to the Widow mine.

David Kim said:
But we are exploring ways to make the Widow Mine and more full unit than a one time suicide unit this week. Currently thinking on a version that rebuild itself over and over so that you don't lose the mine unless the other player kills it.


And here's the source. This obviously goes back to Dayvie's goal for the Widow mine to become a "core unit", and I personally think that the "Repurposed Shredder" thread may have had some influence on this decision.

ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 05 2012 00:33 GMT
#2
Holy HELL that'd be absolutely INSANE!
A time to live.
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 05 2012 00:40 GMT
#3
Sounds nice, will muta harass still work? I am not worried about ground dmg, but seems pretty OP for air.
voldoo
Profile Joined November 2011
Poland4 Posts
October 05 2012 00:56 GMT
#4
imo its gonna be to strong
asd
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 05 2012 00:57 GMT
#5
I liked the original idea in the repurposed shredder thread. I think this idea is also pretty awesome. Not only does it improve widow mines such that they aren't a poor-man's spider man, it also differentiates them from banelings.
unteqair
Profile Joined November 2011
United States308 Posts
October 05 2012 00:58 GMT
#6
On October 05 2012 09:40 Zaurus wrote:
Sounds nice, will muta harass still work? I am not worried about ground dmg, but seems pretty OP for air.

That does seem like a problem. It may also make turrets less necessary, though, then again, you may not want supply sitting by the mineral line. I think we'll have to wait and see how it works.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 05 2012 00:59 GMT
#7
Like a Reaver-Spidermine hybrid, the two best units in BW missing from WOL

Hopefully it works out.
MMA: The true King of Wings
Buchan
Profile Joined July 2011
Canada184 Posts
October 05 2012 01:04 GMT
#8
I like the idea, interested to see what they come up with. Balancing a unit that costs minerals, gas, factory build time and costs 2 supply for something that will is meant to be suicided is extremely hard.

pmp10
Profile Joined April 2012
3401 Posts
Last Edited: 2012-10-05 01:07:02
October 05 2012 01:06 GMT
#9
This mine tweaking is getting out of hand.
Leave it as a strategic weapon and replace warhound with something.
Turning it into a unit will lead to a balancing nightmare.
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 05 2012 01:07 GMT
#10
Interesting idea. Didn't the Thor use to rebuild itself like this just before the beta started? You had to kill it then kill the reassembling parts before it turned back into a unit? Good to see them reusing old abandoned ideas in a way that might actually work.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 05 2012 01:13 GMT
#11
On October 05 2012 10:07 DeCoup wrote:
Interesting idea. Didn't the Thor use to rebuild itself like this just before the beta started? You had to kill it then kill the reassembling parts before it turned back into a unit? Good to see them reusing old abandoned ideas in a way that might actually work.


It was built w/ SCV's (instead of a factory) lol.
MMA: The true King of Wings
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 05 2012 01:18 GMT
#12
On October 05 2012 10:06 pmp10 wrote:
This mine tweaking is getting out of hand.
Leave it as a strategic weapon and replace warhound with something.
Turning it into a unit will lead to a balancing nightmare.

That's the point of the beta. They can give it a new build every week for the next 4 months till they have the stable core-unit they want it to be.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
pmp10
Profile Joined April 2012
3401 Posts
October 05 2012 01:26 GMT
#13
On October 05 2012 10:18 DeCoup wrote:
Show nested quote +
On October 05 2012 10:06 pmp10 wrote:
This mine tweaking is getting out of hand.
Leave it as a strategic weapon and replace warhound with something.
Turning it into a unit will lead to a balancing nightmare.

That's the point of the beta. They can give it a new build every week for the next 4 months till they have the stable core-unit they want it to be.

I disagree.
Widow mine by design needs to be burrowed to work and has limited range.
No stat tweaking will make it balanced as a unit.
They may certainly make it more powerful but it will lead to balancing problems down the road and will turn terran into even more of a mess.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-10-05 01:32:32
October 05 2012 01:27 GMT
#14
On October 05 2012 10:13 SarcasmMonster wrote:
Show nested quote +
On October 05 2012 10:07 DeCoup wrote:
Interesting idea. Didn't the Thor use to rebuild itself like this just before the beta started? You had to kill it then kill the reassembling parts before it turned back into a unit? Good to see them reusing old abandoned ideas in a way that might actually work.


It was built w/ SCV's (instead of a factory) lol.


single player upgrade, so its not abandoned. Anyway someone played to much borderlands 2 from the devs getting this idea lol. I wouldn't really mind if they make the mine rebuild itself as it would save factory time and movement time. But it sounds really useless overall just saving you one click thats it.
Just bring back the damn shredder, immunize floating and flying units. And remodel the thors 250mm into an implosion grenade that pushes units together <3
Falling
Profile Blog Joined June 2009
Canada11607 Posts
Last Edited: 2012-10-05 01:29:53
October 05 2012 01:28 GMT
#15
Still trying to fit the re-build itself idea in somewhere. Wasn't that originally an idea for the Thor?

edit
nvm. Someone else already said that. I can't believe I was that lazy
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-10-05 01:34:20
October 05 2012 01:32 GMT
#16
On October 05 2012 10:27 FeyFey wrote:
Show nested quote +
On October 05 2012 10:13 SarcasmMonster wrote:
On October 05 2012 10:07 DeCoup wrote:
Interesting idea. Didn't the Thor use to rebuild itself like this just before the beta started? You had to kill it then kill the reassembling parts before it turned back into a unit? Good to see them reusing old abandoned ideas in a way that might actually work.


It was built w/ SCV's (instead of a factory) lol.


single player upgrade, so its not abandoned. Anyway someone played to much borderlands 2 from the devs getting this idea lol. I wouldn't really mind if they make the mine rebuild itself as it would save factory time and movement time. But it sounds really useless overall just saving you one click thats it.


It really depends on the details... if each mine can produce more mines then each one is basically its own production facilitiy

The details aren't out yet, but I'm imagining it be something a Reaver (since they are a Scarab factory)/Spidermine hybrid.

Edit: The shredder is awful... please don't EVER suggest bringing it back.
MMA: The true King of Wings
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-10-05 01:34:34
October 05 2012 01:33 GMT
#17
So now the mine is basically a burrowed unit which fires huge AoE attacks with an extremely long cooldown. Actually a very interesting idea I think.

edit: OH GOD TERRAN CLOAKED REAVERS...
vibeo gane,
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 05 2012 01:33 GMT
#18
rebuild?.....on a suicide unit? it would have to have such a damage nerf that it would be nearly unusable
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 05 2012 01:35 GMT
#19
On October 05 2012 10:33 SuperYo1000 wrote:
rebuild?.....on a suicide unit? it would have to have such a damage nerf that it would be nearly unusable


You are jumping to conclusions. You don't even know the cost/time/supply to rebuild yet...
MMA: The true King of Wings
Crawdad
Profile Joined September 2012
614 Posts
October 05 2012 01:36 GMT
#20
On October 05 2012 10:33 SuperYo1000 wrote:
rebuild?.....on a suicide unit? it would have to have such a damage nerf that it would be nearly unusable


It's not really a suicide unit anymore, LOL.
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