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monad
Profile Joined March 2010
United States156 Posts
August 22 2010 20:22 GMT
#1
This might sound stupid, but I can't get this achievement. I got the one for getting +500 kills on hard difficulty by getting about 3100 on brutal. but I can't get the +750 on normal. The most I can get to is around 2100, and at that point every single wave consists of about 10+ hybrids, 3+ overseers, and 10+ corruptors. I've tried at least 15 times from various save points. When I'm at about 1800 kills I'm capped on supply, completely safe, and in no danger of anything. By 2000 I'm in serious trouble, and by 2100 I'm completely finished.

I've even completely mined out the expansion, have all upgrades, and my army consists of almost all void rays except for the units that were given to me when the heroes come in.

Tips?
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
August 22 2010 20:35 GMT
#2
I found that a nice composition of void rays and colossi did the trick. Also I bought a ton of cannons with all my extra cash after I got capped, to distract the zerg from my actual forces. That did it for me, and keeping my army together in the end to benefit from Artanis helped as well.
Ichabod
Profile Joined May 2010
United States1659 Posts
August 22 2010 20:40 GMT
#3
Void rays colossi phoenixes and immortals seems very strong; be sure to use vortex alot with the momship on upper ramps, I can cut the enemy army in half (and allow colossi ton1shot like 50 zerglings at a time)

On lower levels getting the fold helps but I really didn't like having to defend it on brutal, though it's most likely possible it just made me feel like I was spread too thin.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 22 2010 20:51 GMT
#4
I think I did that achievement on hard. The waves on hard seem to have more units but still not too many to severely hurt you, so you can rack up more kills before the really tough waves come rolling in. At least in theory this should be a good idea.
If you have a good reason to disagree with the above, please tell me. Thank you.
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-08-22 20:57:01
August 22 2010 20:54 GMT
#5
well, it didn't happen to me that I didn't get this achievement on normal, I only built collosi and as soon as carriers arrived I built them, don't forget to upgrade all your weapons armor and shields and take that gold exp on the NW part of the map (nexus, pylon and about 10 cannons should hold everything until you can come with your army)

On August 23 2010 05:51 spinesheath wrote:
I think I did that achievement on hard. The waves on hard seem to have more units but still not too many to severely hurt you, so you can rack up more kills before the really tough waves come rolling in. At least in theory this should be a good idea.


not really, since the objective on normal is 1500 units so you only have to kill 2250 to get the achievement, but on hard the objective is 2000 so you have to kill 2750 to get it
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 22 2010 21:18 GMT
#6
Colossus, phoenix and cannons. Start your upgrades right away. Get 3 forges and 2 cores. Lift every single hybrid up and let the units you are given and the cannons kill them. The colossus will rape everything else on the ground. After you get a good econ and a decent army just mass cannons.
Ineluctable
Profile Joined April 2010
Canada68 Posts
August 22 2010 21:31 GMT
#7
I got the achievement on hard and brutal by massing colo, phoenix (graviton the hybrids), VRs and carriers once you can make them. When you are supply blocked, spend all excess cash into making cannons and wall off both ramps (at this point your only ground should be colo and a few surviving stalks). Got overrun at 3497 kills on brutal with this strat, which should secure you both achievements fairly easily.


Also, I did not take the gold expo, your minerals should run out after the achievements are secured anyway.
Yurie
Profile Blog Joined August 2010
11822 Posts
August 22 2010 22:04 GMT
#8
As mentioned, canons are important, some collossus are also needed in the early stages.

An alternative way to complete it is to make the minimum ground army you need in order to defend until you get carriers, then mass them. You should have saved up a lot of resources, have several stargates and be at 2/2/2 upgrades for air with 3/3/3 on the way. Then just defend the dual ramps with air, making as large air army as you can, even sacrificing drones when it comes to that. When the ramps finally get pushed, simply fly away to where the hydras can't hit you and camp there racking up kills on the corruptors and overseers. VRs work as well.
monad
Profile Joined March 2010
United States156 Posts
August 23 2010 01:02 GMT
#9
I put about 100 cannons all over my base and that did it. I guess the timing of the kill screen is just earlier on normal, I don't see how anyone can realistically make it past about 2400 on normal mode. But I got to 2350, so that was good enough. Not sure why I didn't think to do cannons earlier
Bair
Profile Joined May 2010
United States698 Posts
August 23 2010 01:04 GMT
#10
Mass equal amount of immortals and colossi. The air units you get are all you should need, but rebuild if you lose them. Dump all extra minerals into cannons, and lift the AA hybrids so they do not WTFPWN your anti air.
In Roaches I Rust.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
August 23 2010 01:36 GMT
#11
DT's for the win, I think I just got this because of a DT running around and picking off the ground
FlashDave.999 aka Star
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 23 2010 01:42 GMT
#12
Voids, colossi, and immortals, with 12~ phoenixes to keep hybrids in the air.

Rest of the money to cannons.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 23 2010 01:55 GMT
#13
Dts on HOLD blocking your chokes. fully upgrading your carriers, blink stalkers, did it for me.
Drium
Profile Blog Joined December 2008
United States888 Posts
August 23 2010 02:41 GMT
#14
I initially had a lot of trouble with this mission and ended up giving up and just doing it on casual, but after beating the campaign I came back and did it on brutal on my 1st try and got both achievements.

Right at the beginning build 5 probes from each nexus, then add a 2nd forge and cyber core and start upgrading. Upgrades are probably the most important thing in this mission.

The 2nd most important thing is using your phoenixes to lift every single hybrid unit. Rebuild any phoenixes you lose and keep them behind your army until the hybrids show up and just lift them all, prioritizing the ranged ones.

Have 2 robos constantly producing colossi. As long as you engage every wave while they're still on a bridge colossi should clean everything up.

Once you get void rays have 2 stargates constantly producing void rays.

Have 5-7 warpgates you can use to keep your zealot count up, as they die frequently but are essential for preventing units from reaching your colossi. Zealots will become less important one you get maxed because you will have a critical mass of range units and will probably want to use any supply freed up by your zealots dieing to build more colossi or void rays.

Use extra minerals on cannons. Cannons will go a long way towards keeping the zerg units in manageable clumps once your observers die and waves start coming from multiple directions at once, because the waves will stop to kill your cannons.

Eventually the waves will become more frequent and all your cannons at the chokes will start dieing. When this happens fall back to the high ground.

When all or most of your ground units die take all your air units and fly them to the right of your base on the bottom edge of the map. Here only mutas and corrupters will be able to attack you, but by this point there are so many that you won't last very long. You should already have the achievement or be very close to it

I didn't bother with the expo. You'll have more than enough income to get maxed without it and by the time extra money to reproduce units would be useful all your production buildings will be getting killed anyway. I guess with more money you could spam more cannons, though.
KwanROLLLLLLLED
lololol
Profile Joined February 2006
5198 Posts
August 23 2010 10:24 GMT
#15
I started with mass cannons and colossi then massed 3/3/3 carriers as soon as they opened up.
I'll call Nada.
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-08-23 12:36:11
August 23 2010 12:31 GMT
#16
I walled each of the entrances with Dark Templar (Takes 7?) and used a good phoenix ball to kill the overseer's. This was very technical, and required pristine focus as the darktemplar die really quickly if they get detected. But for the early stages it's really easy. On brutal, I did not even mine the expansion, and I killed all the spinecrawlers/brutalisk on the map.

Started the game by adding on 5 gateways and a dark shrine, Walled with dark templar, wall middle, left then right, as thats the order it comes in.Then when you get the starports, just make phoenix, then when the voidrays come, make voidrays, and then when the carriers come, make carriers. You can keep the voids/carriers in one control group, you can keep phoenix in one too, and you can use the voidraiy/carrier comp to kill all the brutalisk for the lols, you use phoenix to pick up the hybrids so they dont shoot air, and you can protect your dark templar wall by killing the overseer's quickly. Then when you build up resources, fill both bases with cannons, so nydus worms wont spawn any units and do any extra damage. Specifically, they spawn around the artifact (orwhatever it is, just below it and symmetrical. Also they spawn above the starports)
Proud member of the LGA-1366 Core-i7 4Ghz Club
Lancette
Profile Joined April 2010
China120 Posts
August 24 2010 01:46 GMT
#17
On August 23 2010 21:31 Phayze wrote:
Specifically, they spawn around the artifact (orwhatever it is, just below it and symmetrical. Also they spawn above the starports)


It is the Archive of Brotoss Civ.
Yo. Bro(toss)!
ohN
Profile Blog Joined November 2009
United States1075 Posts
August 24 2010 01:55 GMT
#18
I just made only immos/collusus out of 4-5 robos and got 3/3/3. +3 on air too.
This mission was eaaaasy. Didn't even build any cannons
ttfade
Profile Joined August 2010
Japan7 Posts
August 24 2010 02:14 GMT
#19
I got this achievement in Brutal by making only two units, and without taking the gold expansion.

I just mass colossi from 4 robo and build pheonix (~6 pheonix any time is enough)

The excess mineral are used to build gateway and photon cannon at the three chokes. Whenever the hybrid came, grab them with your pheonix (range one first).

Rememeber to upgrade nonstop.

When you get the 2500 kills, the incomming enermy is just too many so I retreated my whole force to the base, with mothership cloaking all of them. It was about 20+ colussus and the air army given by the mission.

I just sit there and kill the incomming enermy, using worm hole to suck those hybrid etc.

And at last my kill count is 33xx. on brutal difficulty
JunC
Profile Joined August 2010
Canada80 Posts
August 26 2010 00:59 GMT
#20
I started off by walling the ramps with dark templars, and sniping the overseers with phoenixes while massing voidrays.
When Selindis comes in her carrier, I started making carriers.
I put all of my units on one control group and ran around killing zerg.
In total I got about 2400 kills until I was overrun.
Remember to put your Build Interceptor in auto-cast.
kekekeke
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