[Hard] Haven's Fall - Help?
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Phyrigian
New Zealand1332 Posts
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Manlot
Mexico111 Posts
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Squanto
14 Posts
edit: picked protoss side. | ||
Madkipz
Norway1643 Posts
Recipe for taking out the infected villages before the thing hatches: Skirt around the edges to pick of the mutas and broodlords with minimal loss and land. kill the big morphing thing and mass up mmm with hellion support to push onto the zerg top expansion for a fast expo. Do repair the vikings and invest in armory for +1 +2 shipweapons. oh and theres around 400 gas hidden down in the left corner. | ||
fourthirds
Canada132 Posts
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Euphemism
Canada57 Posts
Main point: Build vikings, mass marine/medics. When an infestation goes down, send in the vikings to kill off the mutas, try pulling them one by one. Then take down the broodlords. Then, finally, you can send in your ground force. Additionally, you can pull the mutas into your marine force so that your vikings don't take too much damage. The main problem is that as soon as you clear out one infestation, there's a good chance a second one's starting up somewhere else. If you don't clear out the infestation, you've got to deal with a steady stream of enemies, and killing all those buildings will take a while. I think the order is deterministic, i.e. the first site infested is always the one to the south of you. If you 'know' ahead of time which ones will be infested, then leaving some forces in the appropriate locations should buy you enough time to macro up to a good level. That's kinda cheating though If you can manage to build up three forces - one to clear out infestations, one to kill off bases, and one smaller one to defend against base attacks - you'll be fine. Note that the southern base has banelings. | ||
TROGZ
United States132 Posts
TL:DR Mass in your base and nuke the new infestations. | ||
Yttrasil
Sweden651 Posts
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Anxiety
United States650 Posts
On July 29 2010 16:13 TROGZ wrote: Ok, I did this actually REALLY easy on hard, while also picking up the acheivements to protect 3 and 5 settlements. I massed Diamond backs and vikings in my base while making two nuke silos + A few Ghost/Spectres. As soon as a settlement would be infected, I would nuke it before it went up and only once got a ghost to close to the infestation that I got spotted by an overseer. TL:DR Mass in your base and nuke the new infestations. you realize most people, when doing this mission, dont have ghosts? | ||
Meta
United States6225 Posts
The main problem with this mission is that if you play too passively you'll get overwhelmed. You need to start attacking the infested camps literally immediately. Take your first couple vikings and clear out the first camp, they should be able to do it by themselves. Start with the brood lords obviously. I forgot exactly what order the infestations happen in, but I ended up going north and expanding at the top location. The most important thing about this mission is that you have to hit new infestations the moment they pop up. Zerg units that attack your base either come from the north zerg base or the south zerg base. You'll need to expand to one of these locations, which means it's a good idea to push in that direction with your main army and bunker/siege up the other side of your base. What I did was mass vikings (obviously), and then transition into upgraded bio with siege support. Mercs help. I got siege breakers and one or two siege tanks to bolster them. After the first infested base is down, the second one that gets infested is to the south. Head there immediately with your vikings (should have like 5-7). Kite back the mutalisks one at a time and try to pick off brood lords while massing up marines/medics/marauders/firebats. Be wary, there's 1-3 hydralisks. After the brood lords are down, a-move your army into the infested base. I put a bunker and two tanks at the north entrance while doing this to defend attacks from the north base. At this point, I went to the newest infestation, which was to the north I believe. I bunkered up the south entrance, salvaged the north bunker, and pushed to the north. On the way to the 3rd infestation I killed the zerg base on the north side of the map and expanded there. Making it a planetary fortress should be enough defense, if you don't have it perdition turrets work fine. As I was taking out the 3rd base, the 4th infestation site started to spawn, so I went up there and took it out before anything was up. That site got infested again later, but I was able to clean it up with a handful of units and actually save that base After the 3rd/4th infestation bases were down, I had like 100-125 supply and was able to basically just a-move into all the other bases and win. I continued clockwise around the map. Occasionally your main will get attacked, make sure you have a couple units there. At worst you can just fly your vikings back to save it. The most important part is taking out the brood lords with your vikings first. After I got about 12 vikings I stopped producing them, opting instead for all bio since they were 2/2 (max upgrades for that mission I believe). Hope this helps. | ||
Whole
United States6046 Posts
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TheFinalWord
Australia790 Posts
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Swissm
United States207 Posts
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TheYango
United States47024 Posts
On July 29 2010 16:22 AnxietE wrote: you realize most people, when doing this mission, dont have ghosts? What's stopping them from going to get them first? The missions to get them aren't that hard--especially the last one, since it's a base-less mission and what units you've unlocked is irrelevant. You have the option to do missions in a different order. If it gets you unstuck, why not do it? | ||
ejitoss
Canada24 Posts
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ktffang
United States120 Posts
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GenesisX
Canada4267 Posts
Btw, there is a large number of gas pellats that you can gather in the early game in the bottom left corner of the map. | ||
thekrnkid
United States37 Posts
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balistix
Croatia63 Posts
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dybydx
Canada1764 Posts
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