If you don't feel like it, you shouldn't waste your time but if you felt like it there's not really a better time. You actually meet people and develop relationships with people at raids so its been pretty cool. But you can join raids and everyone is like the more the merrier and you get access to some top-tier pokemon.
The LiquidLegends Lounge - Page 1705
Forum Index > The Shopkeeper′s Inn |
mordek
United States12704 Posts
If you don't feel like it, you shouldn't waste your time but if you felt like it there's not really a better time. You actually meet people and develop relationships with people at raids so its been pretty cool. But you can join raids and everyone is like the more the merrier and you get access to some top-tier pokemon. | ||
Alaric
France45622 Posts
+ Show Spoiler + Nothing really struck me in my pack so I picked the Supreme Will for constructed purposes. Then some more U (early unquenchable thirsts) and B. G was cut and R had nothing great so I waffled a bit between B and W as second colour, then Hour of Revelation wheeled, so I figured why not? Appeal // Authority too. My right neighbour is GW and will get it pick 12, wtf. Pack 2 I figure I'll chose between W and B, and B appears cut, even U there isn't much, so I pick a bunch of zombies and a couple deserts (the U one in pack 1 didn't wheel). Consign // Oblivion made me hesitate, but I think I could have picked it just for Consign and potentially splashed Oblivion (my left neighbour is UB, dunno why he didn't pick it, the guy in front of me is UB too and pretty happy tho). I didn't pick Grind // Dust either and I've got no excuse for that,although that's my only way to put counters if I'm splashing it it's still worth it. Pack 3 the guy in from of me opens Counterspell invocation, rants about opening something he can't play again (it's Glorybringer, it's the 3rd one he opens without being in R, I'm at 2 myself) and is about to counterpick, then he realises it's not Counterbalance and take the invocation. Meanwhile I open a pack I'd legitimately pick 6 cards from, which is blegh since pack 2 was pretty poor for me. So I'm UW zombies, with a couple counterspells, tap auras, bounce, and my creature base is made of 2/Xs while I didn't pick enough flyers pack 3. Oh and a Vizier of the Anointed, opened it at each sealed but never went U, gonna try! Here's what my left neighbour opened each pack: - Scarab God - Razaketh - Liliana's Mastery B made sense but I don't think he saw much U pack 1 past like pick 5, he probably should have went with BR or BW. Round 1 vs GW midrange He scoops game 1 after I go Combattant - Paramount - Spellweaver Eternal - Vizier and he's apparently land heavy. Game 2 I do something similar (Fanbearer instead of combattant t1), but after the Vizier puts Sinuous Striker in my hard ready to be eternalized while cycling a card next turn, Disposal Mummy gets rid of it. I topdeck my own Disposal Mummy right after he embalmed a cycled Oketra's Attendant, dammit! I can't really go through his board but trade Spellweaver up thanks to prowess + Unsummon on his token, but then he gets to 7 mana, exerts Hope Tender and drops Overwhelming Splendor. I'm at 5 lands, 2 plains, topdeck Hour of Revelation. If I topdeck a W source I should be fi- he drops Overcome so I can't even chump and die. Dreams crushed. Game 3 goes much like game 2, but this time I've got my Spellweaver + Blue Cartouche to punch a bit, and Regal Caracal to hold the ground! ... until he drops Angel of Condemnations and Appeal // Authority in the same turn, forcing me to chump to avoid dying. Then, with 6 mana, I cast Unquenchable Thirst on one of his creatures, counter it with Countervailing Winds, and Unsummon the angel. That's 3 prowess triggers, flying blocker is gone, he's at 6 and extends the hand. (On one hand I'm pretty proud of finding the line, on the other I had 6 lands and these 3 cards in hand so it was elementary... ) That's the guy who had the silly pool for launch (with 8 on-colour/fixing rares), and whom I had the crazy end of game 3 resolution (where I forgot that I can discard to the torments like a dummy). When I said we've got a history of unconventional games... ... he's also graduating as a teacher and affected almost 3 hours from here so in a few weeks we'll stop having him. ![]() Round 2 vs UB flyers The usual winner of the drafts (tho he only won once in AKH apparently?). Game 1 I keep 2x Thirst, Hour, 4 lands. Proceed to draw 3 lands, what a start... and he goes Sniper, Ruin Rat, Aerial Guide. Not the fastest clock but still a clock. When he sees me not play anything he assumes I have the wrath and doesn't overextend (cycles instead), and while true I simply don't have anything to play because Vizier of Deferment can't ambush because of the Guide. So I run thirst into his counterspell (works because he looks wrong and thinks I only have one W source), then turn 7 wrath the board. So he drops... his P3P2 Glyph Keeper. Fuck me, let's move on (I can Thirst it but I'm out of answers and he plays other flyers). Game 2 is another "what the hell!" moment with me keeping 6 lands + Hour. By turn 6 I've played a topdecked Naga Oracle (who gets shrinked EoT then during his turn by Sniper (again) so he can't even trade with the rat (again) and I only have 2 other spells in hand, the flood is real. He's got counterspell again and holds it this time so I just lose. Meh, I couldn't beat his deck in any fashion anyway, he had mostly flyers which I can barely interact with and can't really race, and several of them embalm (and Glyph Keeper obviously). He's himself super happy because he "got to play U." I point out to him that U was always open in hour AKH drafts, if weaker (and not great at control) but it comes down to him not being willing to gamble on the "mediocre but quantity says it's open, move in and get all the goods, praying enough good is open tonight" angle which a couple others did. Round 3 vs RW aggro Game 1 he keeps a 1-lander + Bloodlust Inciter on the draw, super greedy, doesn't get a land and dies. Game 2 he locks the board with God-Pharaoh's Faithful 'cause I can't punch through, kills my cartouche'd Spellweaver and gains life through a bunch of R spells, also Oketra's Avenger doesn't fear my 2/2s and 1/3s. I'm afraid for my 2/4s because of Thorned Moloch and the Avenger but apparently it's enough to slow his attacks, and embalmed Sinuous Striker gets to trade 2-for-1 (Faithful couldn't wall it—hope!). He ends up using Cast Out on a Thirst because I threaten going wide and he's short on creature (I even countered a Caravan Supply), but I'm flooding (11 spells 15 lands when I check) and creature quality is poor. In the end, Champion of Wits pushes a bit of damage thanks to cunning Survivor (play it after I topdeck a land, draw 2 lands... ), then next turn I swing with everything and Saving Grace backup (if he blocks I trade, if he doesn't the aura protects me from the crackback). He blocks, I use the aura to make sure Champion dies, I'm safe from retaliation. Next turn I embalm Champion with a Bindin Mummy on the field, tap a blocker, draw 5 discard 2 buffing the Survivor, and find Fanbearer and Unsummon to get rid of his board and kill him. I had 3 cards left in my library (Plains, Mummy Paramount and Supreme Will in that order). As for the UB good openings guy? He only drew the Scarab God once, where it got Consigned to Oblivion—the other card in his hand was Razaketh. He mulled to 5 once and scrying, laughed and shoved Razaketh on the bottom. RIP. (He let Merciless Eternal wheel back to me and passed Consign // Oblivion in pack 2 so I dunno what he built tho.) I end up 3rd, my r1 opponent beats my r2 opponent and wins the draft. Razaketh and the God go so I end up with Solemnity which I'm certainly fine with. Opening for a 6-man pod was pretty good, 4 mythics and a couple standard playable cards on top of it. The format does seem slower, you're allowed to block more often, and I really should stop drafting 2/Xs 'cause that never lets me end games. Or I draft all the Mummy Paramounts and punches my opponents with 3/3s and 4/4s regardless. I'm not sure what UW is supposed to be in this format. Still embalm/flyers, but with better zombie synergies thanks to the eternals, and eternalizes grants you actual creatures this time, but... it doesn't feel very focused. I think I'll prob steer away from it if I can, prefering BW and UR for these kind of zombies or tempo shenanigans, respectively. Oh also music 'cause I just stumbled upon it and it's good and gentle and all that jazz. | ||
WaveofShadow
Canada31494 Posts
First of all, music...Thursday? I dunno. Song came up on my phone and I had serious SERIOUS nerd chills at 1:22. + Show Spoiler + This one makes me miss LoL and think of how much I just don't play games any more. And how much I don't play with people any more. Both through sort of 'parenting' out of them because I don't have time or have little guys to attend to, but also because when I go through long periods of not playing I just lose the drive. Streaming included---I keep wanting to try but because it's so hard for me to start right now I don't know if I ever will when #2 finally sleeps the night and I can do it. But I've ranted about the above before. Someday maybe. Who knows. Some more videos: + Show Spoiler + + Show Spoiler + https://www.youtube.com/watch?v=pBkHHoOIIn8 So I'll preface this by saying I have something called 'relative pitch.' (look it up.) Take a second and listen to those songs and think about what they might have in common. So for me, the first time I listened to those songs, I thought they were being sung by girls. I had my wife listen to both originally and she never thought Matthew Koma was even close to girly-sounding, but agreed with me on Portugal. The Man's frontman. I have a distinct memory of sitting in the car on the way up to the cottage with my parents when they were listening to 'Thriller' on cassette, being flabbergasted that Michael Jackson wasn't a woman either (I was 5 I think.) I wonder what it is about me that specifically has trouble with this sort of thing when I can pick out that a version of 'Go Robot' I downloaded was pitch-shifted downward by an eighth tone or something. If you want to ignore everything I just wrote, at least just listen to 'Feel it Still.' It's pretty sweet. | ||
Alaric
France45622 Posts
![]() I thought both singers were females too, though for the first one is it his natural voice or has been it touched up during production? I end up never being sure with electronic music (and usually not caring). Portugal though... uh, and I've heard that one on the radio a bunch in the last weeks, but I was convinced it was a woman. | ||
WaveofShadow
Canada31494 Posts
+ Show Spoiler + Bu then there's this + Show Spoiler + | ||
GhandiEAGLE
United States20754 Posts
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Alaric
France45622 Posts
+ Show Spoiler + P1P1 Pride Sovereign, pack is full of black so I'm feeling great about my left neighbours. My right neighbour makes a comment suggesting his pack has Open Fire and Ambuscade, so I'm kinda hoping he won't move into G... and he passes me Ambuscade. I decide to pick Hour of Promise over it tho, to try it out and get a go-wide/tokens theme. Next pack has an Ambuscade too, and again I pass it because Steward of Solidarity looks great for a GW go-wide deck. Rest of the pack is decent playables, I pass ways to ramp and pick up a desert, U looks open too and W cut a bit. Pack 2 starts great, another Steward and Dauntless Aven (combo yay!), back-to-back Sand Blasts, a mid pack Overcome then a late Appeal // Authority—we're on, boys!—but every time I pass a W desert (3 Deserts of the True in 8 packs and the uncommon one too, dang) and obviously none of them wheel. On the other hand I don't have to worry about split between tokens and ramp in theme. The end of the pack is a lot poorer tho, and although Unsummon in pick 6 surprised me, I figured only one person was in U (again) because it wheeled for pick 14... Pack 3 has a bunch of nothing. My right neighbour actually moved into G a bit later (he said the other colours were cut but he just didn't want U I guess), I still pick up Aven Windguide for all my tokens, Colossapede, a cradle for more tokens... I get a midpack Dusk // Dawn which is situationally great as it In the end my deck has Colossapede, Hippo and Sharpshooters at top end but mainly relies on going wide with my token makers then use one of my payoffs cards to get through. Round 1 vs RG monsters feat Samus (creature) + Show Spoiler + His deck really isn't great despite G being very open (and R kinda too), but it's still a bad match-up for me as I'm not aggro enough to kill him before he starts playing big creatures. Thanksfully he's got little to no early game. Game 1 he goes Rhonas' Last Stand, I respond with Glory-bound Initiate, take a hit, heal back (he's got Open Fire but can't cast it because no untaps) then Sand Blast the snake. He kills my creature but despite being on the draw I now have the initiative going first on an empty board. Long story short I run Pride Sovereign and a couple turns later hit him for 16 with Appeal // Authority. Game 2 he mulls to 6, I keep Dusk // Dawn, a Steward, 3 lands... he empties his hand super fast playing Champion of Rhonas and Fervent Paincaster and putting a Sandwurm then a Gilded Cerodon into play (he has 2 tricks in the same attack to save the Champion, the only 2 in his deck). I can't block because he's got a desert and I'm too small. So if I play Dusk I wipe his 4 creatures, only lose a Cartouche'd Rhonas' Stalwart which Dawn would get back, and he's topdecking without most of his top-end. Of course I never find a 2nd plains despite ending with 6 lands and lose. Game 3 is much of the same. I mull to 6, keep a Colossapede, 3 lands and a Steward. I take ages to find my 5th land so he has ages to untap after Rhonas' Last Stand and cast Cartouche of Strength (and I'm dumb 'cause it's a 6/5 so it should have died, zzz). I end up trading 2 creatures, a token and a cartouche for his token + a trick (and he again had the other, but not enough mana). Then I draw Appeal // Authority and Overcome with only a 1/1 token into play, so he just topdecks Cerodon and Wurm and wins. I'm pretty salty 'cause I didn't play game 2 at all and game 3 was getting owned by my draws again (I just now thought about the cartouche trading and it'd have made the game very different, as my clock would have been 6 rather than 1 per turn. Fuck that.). Round 2 vs BR aggro + Show Spoiler + My left neighbour. He got a couple G cards, especially seeing both Ambuscades P1P3 and P1P4, but noticed it was cut. That's the guy who went BR "because he liked the look of the cards" last time we played, again my left neighbour, when those were my colours, tho this time it made a lot more sense. He had a hard choice pack 3 when I'd deduced his colours and passed him a pack with Grim Strider and Bloodlust Inciter. He's got the curve but only half the card quality sadly. Then game 1 I mull a 1-lander and he goes Firebrand Archer on the play, I play a 2-drop, he goes Trial of Ambition -> Cartouche of Zeal -> attack for 3, dealing me 5 in a turn and killing a creature of mine for a card. Yeah that's bonkers. So my 3-drop dies too when he replays the trial and deals 4, and I don't have other 2~4 drops in hand so I die. I'm visibly annoyed by my non-games after the previous match and this one, and apologise 'cause other people don't need to be exposed to that even if I don't have fun. He agrees (he tends to complain a lot while raising his pitch when drafts go wrong so it's a bit ironic to be corrected by him, but the initial point still stands). Game 2 I mull a no-lander, grumble a bit, but this time I can weather his initial creatures with Sand Blast and get a Sovereign online. He starts flooding some turns later which gives me the breathing room to start making tokens instead of just trade, and Appeal // Authority works its magic again. Game 3 is closer with the t2 Steward -> t3 Dauntless Aven dream crushed by a B Cartouche. Sand Blast slows the game down then I drop Pride Sovereign. He doesn't dare attacking anymore after it survives untapping (he misplays and makes an attack that requires him having a +2 power trick which I know he doesn't) and from here it's me setting up for W Cartouche -> Appeal to Authority -> exert Sovereign post-attack for exact lethal. Turns out you can afford to take a lot of hits when you know you'll grow a lifelink cat to 8/8 or more and you'll have 4 of them as defense thanks to vigilance. I still need removal/blockers I don't mind losing (Stalwart > Steward for this) to that I can trade with his first creatures / burn his removal and slow the game down tho. I feel like a weird combo deck that needs to find a pressure-free window to setup but still loses to go-big midrange decks. Round 3 vs RGu monsters (splashing The Locust God) + Show Spoiler + My right neighbour. So he knows a bunch of what I have, but not my best cards (P1P1 or picked pack 2). Game 1 is super long. It's basically me keeping a 2-lander with Steward + Dauntless Aven and Beneath the Sands to I only need a 4th land. I miss my 3rd land drop twice but because he's playing 2/1s and 2/2s I'm fine (Rhonas' Stalwart has to exert, slows him down), and he choses to kill the Aven over one of the Stewards. It's about me making a small army and playing Aven Windguide to punch in the air and chump his Tenacious Hunter, but his Firebrand Archer is dealing a lot of damage as the game goes long, the Windguide is killed once, and he even finds a Dagger to grant afflict 1 so I can't chump forever. None of us find our payoffs/finishers though (and with the board state the first one to would win within 2 turns), his Burning-Fist Minotaur trades with a token + cartouche of Solidarity (I think he felt compelled to try and reduce my amount of tokens by attacking with most of his stuff). In the end I hold a Sandblast for his next big creature/one equipped with the dagger and finally get the room to embalm the Windguide, winning the race as he was one turn/attack short to Afflict me to death (assuming I didn't have the removal). We don't have much time left in the round so we jump to game 2. Which is basically us playing everything we didn't game 1, save for his Locust God. I find a Steward, Dauntless Aven, Steadfast Sentinel, rampaging Hippo. I forget the -1/-1 counter on a creature of his and lose my Hippo by blocking his Tenacious Hunter, his follow-up is a Chaos Maw to finish clearing the board. I wasn't sure about running Hippo 'cause I had Dusk // Dawn in starting hand but now I just wipe back, and since I've been flooding next turn goes Dawn (getting back 3 creatures). Then I drop Pride Sovereign, take some damage and chump while using the Aven to grow the army over 2 turns with an Overcome in hand (I get a bit greedy trying to get more tokens to make sure I end things). The flood ends up useful again as I get to play Aven Windguide to make all 6 tokens fly then cast Overcome. We didn't count but iirc I had 34 damage there. I end up with the score I expect my deck to get in the end tho, 'cause the decks in the finals are way over mine. BW zombies wins, usual winner, and I'm not sure whether he's trying to screen or something when he's half-complaining that he's not playing any rares in his deck and barely uncommons. He's got 2 binding mummies and at least 1 mummy paramount, if he's got another one he's set up for super consistent starts and that's really all the deck needs as it's full of 2/Xs and lacks reach, having these crucial 2-drops and critical mass of zombies is what makes the deck tick, the rest is gravy—sometimes very good gravy, like the lord or Stir/Mastery, or... the Unconventional Tactics he repped with 10+ zombies. That's what won him the finals, 'cause even when his opponent had Struggle // Survive in the yard there was only one turn where Tactics didn't go right back to his hand before he passed. BW/RW both work mostly off of commons and managing to get consistent starts, especially with multiples of the key commons, who needs rares anyway. They're also amongst the best archetypes in AKH (and I think BW looks extremely strong in HOU too). And the 2nd deck was our only U drafter (fucking Unsummon last card in the pack, there's no respect!), who P1P1'd Bolas, and got passed Sarcophagus in pack 2. I watched the end of his match against my r3 opponent: no removal for his stuff, then he drops Bolas, +2 into Puncturing Blow, next turn +2 into Open Fire. I think his opp would have scooped even if he still had a board afterwards. He also had 5 cycling cards in the yard at one point then dropped Sarcophagus. The value! I envy him, not for Bolas, but for the Sarcophagus. As much as I'm not sold at all on cycling, I really want to draft around it at least once, it's a sweet and interesting card. TL;DR people who were skeptical about Overcome were right, but for the wrong reasons, so people are still bad at valuing cards and all is well. It wins when you cast it, but you usually don't cast it just because you trade so much in this format there aren't enough creatures to get a lot of value out of it (let alone kill). Still usable but in very specific decks (that rely on cards that'd get pick highly even w/o it). | ||
WaveofShadow
Canada31494 Posts
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Alaric
France45622 Posts
The first one didn't pan out tho, but I knew Hour of Promise was worse I just wanted to try it out when picking it early. It turns out most deserts being picked around "decent on-colour common" it's hard to get there without snagging a bunch of payoffs already. | ||
Cixah
United States11285 Posts
On July 22 2017 11:05 Alaric wrote: Dun care, Steward of Solidarity did much more for my deck than Ambuscade would have, considering how it turned out. The first one didn't pan out tho, but I knew Hour of Promise was worse I just wanted to try it out when picking it early. It turns out most deserts being picked around "decent on-colour common" it's hard to get there without snagging a bunch of payoffs already. No. | ||
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TheYango
United States47024 Posts
On July 22 2017 09:33 Alaric wrote: TL;DR people who were skeptical about Overcome were right, but for the wrong reasons, so people are still bad at valuing cards and all is well. It wins when you cast it, but you usually don't cast it just because you trade so much in this format there aren't enough creatures to get a lot of value out of it (let alone kill). Still usable but in very specific decks (that rely on cards that'd get pick highly even w/o it). Because clearly 2 drafts is enough to evaluate the texture of the whole format. On July 22 2017 11:05 Alaric wrote: Dun care, Steward of Solidarity did much more for my deck than Ambuscade would have, considering how it turned out. Results-oriented thinking. "It worked out in my deck" doesn't mean it was correct given the information you had when you made the pick. | ||
Alaric
France45622 Posts
But in my mind it was speculating for a higher ceiling by making this pick early. As for the whole "trading a bunch" thing, between sealed events, drafts and streams I've watched, having more than 2-3 creatures for each side happened the most when the aggro one petered out and struggled against walls, or stuff like a control UB deck with Vile Manifestation, but aside from that even midrange seemed to trade a lot. You'll end up in situations where Overcome is good, sure, but so far it doesn't seem like you can consistently get them—compared to, say, Kaladesh where Fabricate supplied a lot of additional bodies almost as an afterthought. I don't want to Overcome with only 2 attackers. Another consideration is that when you get behind in life, if Overcome doesn't win you the game there's always the risk of leaving yourself open to the crackback. I think that's a big part of why Appeal // Authority played well for me: even if my opponent had a trick (unless it's a fog), vigilance made it so I was pretty safe. To make a parallel, Trial of Solidarity wins you the game over 2 turns most of the time, but it's ridiculously safe while doing so; Overcome wins you the game instantly, but when it wouldn't you'd be open before the 2nd turn. For now I think I value vigilance more since this is a pretty fast format, that also lets you block more than AKH. | ||
WaveofShadow
Canada31494 Posts
Made a bunch of stupid misplays It's like all the practice I had was for nothing. Ugh 0-4 drop inc | ||
Scip
Czech Republic11293 Posts
On July 23 2017 00:12 WaveofShadow wrote: Already lost round 1 at gp Made a bunch of stupid misplays It's like all the practice I had was for nothing. Ugh 0-4 drop inc I have faith in you Wave go get some wins fam just focus on the games awaiting you | ||
Alaric
France45622 Posts
Jeskai control got trounced at standard showdown but that's not a surprise, abrade > gearhulks and I had dubious hands in 2 games. The other one was me expecting a brewer to have a similar list to the others so when out of lands I went Glimmer main phase (after letting a Dynavolt Tower resolve), he just untapped and casted Chandra, which the others don't run. Oops. Pack had a foil Worldbreaker and we've got a Nissa Eldrazi EDH player so at least I'll get good trades out of it. | ||
Numy
South Africa35471 Posts
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Dandel Ion
Austria17960 Posts
i cannot determine fun levels based on the wizards event website unfortunately | ||
Numy
South Africa35471 Posts
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WaveofShadow
Canada31494 Posts
My goal was 4 wins and I got there before I took my fourth loss so I'm happy with my performance. Event was a lot of fun. Vast majority of my opponents were super nice and friendly. Mega writeup coming as soon as I get around to it, for now side events! | ||
Alaric
France45622 Posts
![]() ... there's something like a contrast there. I definitely need to not upgrade the Breya deck tho, every time it proves to be more consistent and strong than I thought and the combo supposed to be a finisher for long games falls into my lap. Self-reminder not to play Omnath or Noyan Dar when one of us goes with Neheb the Worthy minotaur/discard tribal tho, lacking both early board presence and graveyard recursion kind of hurts. And add more lands to Omnath. 20 or so ways to ramp don't mean anything if you get stuck on lands long enough for others to make you discard the ramp and then you're trying to cast 7+ CMC spells by topdecking lands. RIP. | ||
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