[GSL] Code S Season 1 2016 - Group A - Page 34
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ZerOCoolSC2
8926 Posts
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seemsgood
5527 Posts
On February 17 2016 20:46 KingofdaHipHop wrote: terrans need a viking on patrol again or something that's so ridiculous. TY build a bunker each base just like hellbat's era. | ||
Heartland
Sweden24578 Posts
On February 17 2016 20:46 Silvana wrote: So for Terrans, is it always worth to spend a scan to kill and observer? I mean money wise. Well, isn't it never good economically? 225 minerals for a mule vs 25/75 for the obs (but how do you compare gas to minerals?). But making Protoss blind is really strong. | ||
ZerOCoolSC2
8926 Posts
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Shankapotamus
United States428 Posts
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deacon.frost
Czech Republic12128 Posts
On February 17 2016 20:48 Heartland wrote: Well, isn't it never good economically? 225 minerals for a mule vs 25/75 for the obs (but how do you compare gas to minerals?). But making Protoss blind is really strong. That's a wrong comparison. By killing an observer you are sure Protoss isn't building any other unit from robo. | ||
Elentos
55456 Posts
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Heartland
Sweden24578 Posts
On February 17 2016 20:48 Shankapotamus wrote: Honestly, Tasteless put it really well. Randomly timed DT drops or mid game DTs are really really good. Unless the Terran is super on point on defense all over the place, which we don't even see from the highest level, they will for sure do damage. Having DTs in the mid game are also super good against drops, so Protosses feeling like they are forced into going phoenix have other options besides that. Phoenixes accomplish totally different things than what the DTs do though | ||
Silvana
3713 Posts
On February 17 2016 20:48 Heartland wrote: Well, isn't it never good economically? 225 minerals for a mule vs 25/75 for the obs (but how do you compare gas to minerals?). But making Protoss blind is really strong. In a normal situation and kinda even game I'd say always worth. But if you are way behind in workers and you don't plan to be out in the map, isn't it better to spend the energy on a mule instead of denying vision? | ||
KingofdaHipHop
United States25602 Posts
On February 17 2016 20:47 seemsgood wrote: TY build a bunker each base just like hellbat's era. i wish we saw hellions and hellbats in TvP again (not like that tho) | ||
Penev
28440 Posts
On February 17 2016 20:49 deacon.frost wrote: That's a wrong comparison. By killing an observer you are sure Protoss isn't building any other unit from robo. It's not wrong, it's incomplete | ||
Heartland
Sweden24578 Posts
On February 17 2016 20:49 Silvana wrote: In a normal situation and kinda even game I'd say always worth. But if you are way behind in workers and you don't plan to be out in the map, isn't it better to spend the energy on a mule instead of denying vision? I'm just saying if you're -only- thinking of the eco side it's -never- worth it. The rest of the discussion, that is, energy vs blinding protoss, keeping their robo occupied with building obs rather than other stuff etc is a different argument. | ||
arioch
England403 Posts
Really smart considering they need completely different reactions. | ||
deacon.frost
Czech Republic12128 Posts
On February 17 2016 20:48 Shankapotamus wrote: Honestly, Tasteless put it really well. Randomly timed DT drops or mid game DTs are really really good. Unless the Terran is super on point on defense all over the place, which we don't even see from the highest level, they will for sure do damage. Having DTs in the mid game are also super good against drops, so Protosses feeling like they are forced into going phoenix have other options besides that. This wasn't random. Journey lost plenty of SCVs so there's an assumption he will throw every energy into MULEs making DTs much stronger. Yeah, my bad. Your word is better. | ||
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Olli
Austria24417 Posts
Edit: until that, lol | ||
Heartland
Sweden24578 Posts
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Penev
28440 Posts
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Jono7272
United Kingdom6330 Posts
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Poopi
France12758 Posts
On February 17 2016 20:48 Heartland wrote: Well, isn't it never good economically? 225 minerals for a mule vs 25/75 for the obs (but how do you compare gas to minerals?). But making Protoss blind is really strong. I feel like with bases mining out faster, scans and supply are often better than mules | ||
seemsgood
5527 Posts
On February 17 2016 20:50 KingofdaHipHop wrote: i wish we saw hellions and hellbats in TvP again (not like that tho) Remove its light tag and increase baneling's damage should do the trick. | ||
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