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Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3
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On July 05 2015 06:07 OtherWorld wrote:Show nested quote +On July 05 2015 05:41 [PkF] Wire wrote:On July 05 2015 05:38 OtherWorld wrote:On July 05 2015 05:36 [PkF] Wire wrote:On July 05 2015 05:36 OtherWorld wrote: You people are completely overblowing Bridgehead's badness. Give it one month and it'll set a new standard for maps. It's not absolutely obvious, so please tell me this is sarcasm. It's not. Setting a new standard may be a bit overdoing it, but it is way better than what people make it sounds like. Just give it the time to develop its own meta and you'll see. I fail to see how P can macro on that map. Plus the incentives to go immortal all-in or proxy tempest in PvT and any all-in in PvZ are just huge. Do you think that'd be interesting meta ? What do you foresee that I'm too blind to understand ? I'd earnestly like to know what good you think that map can produce. When Ps will become too predictable with all-ins exploiting the backdoor, their T or Z opponents will tailor their builds to counter it. Then Ps will find a way to open safely again. And you can macro as a P, you just need a very good map vision and presence. Basically that means spending money into pylons/obs/zealots to spot the main paths, and you need to be able to exploit the moments when the T/Z army will be at the choke points. Terrain and thus map control is way more essential on Bridgehead than on most maps, and I think that a P who holds the center and have observers near the bridges near the backdoors would be very hard to beat. It is very interesting, too, to notice that there is very little airspace, which greatly reduces the efficiency of drops. I can't see the future and can't predict how the meta will develop ofc, and maybe it will turn out to be a complete failure. But I can see some funky meta developing on this map. I can see, for example, Zergs taking the third and fourth as second and third bases in ZvT and ZvP, and Terrans taking the same bases in TvP. how does a terran tailor his build against a backdoor rock immortal allin?
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On July 05 2015 06:25 OtherWorld wrote: So guys if Drogo wins this : -The 3 French players have a combined record of 6-1 in series (12-3 or 12-4 depending on Drogo's score in maps) ; which is 85% (80 or 75%). -The Koreans have a combined record of 13-9 in series (30/31 - 23 in maps) ; which is 59% (~57%).
Educated conclusion : France > Korea
Such an educated post.
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On July 05 2015 06:26 Charoisaur wrote:Show nested quote +On July 05 2015 06:07 OtherWorld wrote:On July 05 2015 05:41 [PkF] Wire wrote:On July 05 2015 05:38 OtherWorld wrote:On July 05 2015 05:36 [PkF] Wire wrote:On July 05 2015 05:36 OtherWorld wrote: You people are completely overblowing Bridgehead's badness. Give it one month and it'll set a new standard for maps. It's not absolutely obvious, so please tell me this is sarcasm. It's not. Setting a new standard may be a bit overdoing it, but it is way better than what people make it sounds like. Just give it the time to develop its own meta and you'll see. I fail to see how P can macro on that map. Plus the incentives to go immortal all-in or proxy tempest in PvT and any all-in in PvZ are just huge. Do you think that'd be interesting meta ? What do you foresee that I'm too blind to understand ? I'd earnestly like to know what good you think that map can produce. When Ps will become too predictable with all-ins exploiting the backdoor, their T or Z opponents will tailor their builds to counter it. Then Ps will find a way to open safely again. And you can macro as a P, you just need a very good map vision and presence. Basically that means spending money into pylons/obs/zealots to spot the main paths, and you need to be able to exploit the moments when the T/Z army will be at the choke points. Terrain and thus map control is way more essential on Bridgehead than on most maps, and I think that a P who holds the center and have observers near the bridges near the backdoors would be very hard to beat. It is very interesting, too, to notice that there is very little airspace, which greatly reduces the efficiency of drops. I can't see the future and can't predict how the meta will develop ofc, and maybe it will turn out to be a complete failure. But I can see some funky meta developing on this map. I can see, for example, Zergs taking the third and fourth as second and third bases in ZvT and ZvP, and Terrans taking the same bases in TvP. how does a terran tailor his build against a backdoor rock immortal allin? retire
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On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 Who is actually gonna attend though ?
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lol random Bly in the background
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On July 05 2015 06:26 Charoisaur wrote:Show nested quote +On July 05 2015 06:07 OtherWorld wrote:On July 05 2015 05:41 [PkF] Wire wrote:On July 05 2015 05:38 OtherWorld wrote:On July 05 2015 05:36 [PkF] Wire wrote:On July 05 2015 05:36 OtherWorld wrote: You people are completely overblowing Bridgehead's badness. Give it one month and it'll set a new standard for maps. It's not absolutely obvious, so please tell me this is sarcasm. It's not. Setting a new standard may be a bit overdoing it, but it is way better than what people make it sounds like. Just give it the time to develop its own meta and you'll see. I fail to see how P can macro on that map. Plus the incentives to go immortal all-in or proxy tempest in PvT and any all-in in PvZ are just huge. Do you think that'd be interesting meta ? What do you foresee that I'm too blind to understand ? I'd earnestly like to know what good you think that map can produce. When Ps will become too predictable with all-ins exploiting the backdoor, their T or Z opponents will tailor their builds to counter it. Then Ps will find a way to open safely again. And you can macro as a P, you just need a very good map vision and presence. Basically that means spending money into pylons/obs/zealots to spot the main paths, and you need to be able to exploit the moments when the T/Z army will be at the choke points. Terrain and thus map control is way more essential on Bridgehead than on most maps, and I think that a P who holds the center and have observers near the bridges near the backdoors would be very hard to beat. It is very interesting, too, to notice that there is very little airspace, which greatly reduces the efficiency of drops. I can't see the future and can't predict how the meta will develop ofc, and maybe it will turn out to be a complete failure. But I can see some funky meta developing on this map. I can see, for example, Zergs taking the third and fourth as second and third bases in ZvT and ZvP, and Terrans taking the same bases in TvP. how does a terran tailor his build against a backdoor rock immortal allin? 11/11 all day every day.
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On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 wow wat tf is this?
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On July 05 2015 06:27 [PkF] Wire wrote:Show nested quote +On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 Who is actually gonna attend though ?
lopsided prize pool? where's sOs?
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United States97276 Posts
On July 05 2015 06:27 Serimek wrote:Show nested quote +On July 05 2015 06:25 OtherWorld wrote: So guys if Drogo wins this : -The 3 French players have a combined record of 6-1 in series (12-3 or 12-4 depending on Drogo's score in maps) ; which is 85% (80 or 75%). -The Koreans have a combined record of 13-9 in series (30/31 - 23 in maps) ; which is 59% (~57%).
Educated conclusion : France > Korea Such an educated post. He also forgot to mention that France is currently 6-3 head to head vs Korea today so it is impossible for them to finish with a worse record even if drogo loses 0-2
double confirms France > Korea
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Fiddler's Green42661 Posts
On July 05 2015 06:28 The_Red_Viper wrote:Show nested quote +On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 wow wat tf is this?
The thunderdome
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On July 05 2015 06:26 Solar424 wrote: What did I miss in the last 3 hours? french supremacy
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United States97276 Posts
On July 05 2015 06:28 stuchiu wrote:Show nested quote +On July 05 2015 06:28 The_Red_Viper wrote:On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 wow wat tf is this? The thunderdome LEIFENG CUP
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On July 05 2015 06:26 Charoisaur wrote:Show nested quote +On July 05 2015 06:07 OtherWorld wrote:On July 05 2015 05:41 [PkF] Wire wrote:On July 05 2015 05:38 OtherWorld wrote:On July 05 2015 05:36 [PkF] Wire wrote:On July 05 2015 05:36 OtherWorld wrote: You people are completely overblowing Bridgehead's badness. Give it one month and it'll set a new standard for maps. It's not absolutely obvious, so please tell me this is sarcasm. It's not. Setting a new standard may be a bit overdoing it, but it is way better than what people make it sounds like. Just give it the time to develop its own meta and you'll see. I fail to see how P can macro on that map. Plus the incentives to go immortal all-in or proxy tempest in PvT and any all-in in PvZ are just huge. Do you think that'd be interesting meta ? What do you foresee that I'm too blind to understand ? I'd earnestly like to know what good you think that map can produce. When Ps will become too predictable with all-ins exploiting the backdoor, their T or Z opponents will tailor their builds to counter it. Then Ps will find a way to open safely again. And you can macro as a P, you just need a very good map vision and presence. Basically that means spending money into pylons/obs/zealots to spot the main paths, and you need to be able to exploit the moments when the T/Z army will be at the choke points. Terrain and thus map control is way more essential on Bridgehead than on most maps, and I think that a P who holds the center and have observers near the bridges near the backdoors would be very hard to beat. It is very interesting, too, to notice that there is very little airspace, which greatly reduces the efficiency of drops. I can't see the future and can't predict how the meta will develop ofc, and maybe it will turn out to be a complete failure. But I can see some funky meta developing on this map. I can see, for example, Zergs taking the third and fourth as second and third bases in ZvT and ZvP, and Terrans taking the same bases in TvP. how does a terran tailor his build against a backdoor rock immortal allin? Considering the backdoor opens on the natural and not on the main, not taking the inbase nat as a second base and not putting your production near that area sounds a good start. I'm no expert on Terran builds though. But if TaiLs managed to beat mine drop with a hyper-precise DT build I'm pretty sure an equivalent immo all-in snipe build could exist.
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On July 05 2015 06:28 Shellshock wrote:Show nested quote +On July 05 2015 06:27 Serimek wrote:On July 05 2015 06:25 OtherWorld wrote: So guys if Drogo wins this : -The 3 French players have a combined record of 6-1 in series (12-3 or 12-4 depending on Drogo's score in maps) ; which is 85% (80 or 75%). -The Koreans have a combined record of 13-9 in series (30/31 - 23 in maps) ; which is 59% (~57%).
Educated conclusion : France > Korea Such an educated post. He also forgot to mention that France is currently 6-3 head to head vs Korea today so it is impossible for them to finish with a worse record even if drogo loses 0-2 double confirms France > Korea Thank you for supporting my claim Shellshock
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On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3
How do they even fit that many games in a day.
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On July 05 2015 06:30 ZigguratOfUr wrote:Show nested quote +On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 How do they even fit that many games in a day. bo1 FFA.
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On July 05 2015 06:30 ZigguratOfUr wrote:Show nested quote +On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 How do they even fit that many games in a day.
Chinese meta magic
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On July 05 2015 06:29 OtherWorld wrote:Show nested quote +On July 05 2015 06:26 Charoisaur wrote:On July 05 2015 06:07 OtherWorld wrote:On July 05 2015 05:41 [PkF] Wire wrote:On July 05 2015 05:38 OtherWorld wrote:On July 05 2015 05:36 [PkF] Wire wrote:On July 05 2015 05:36 OtherWorld wrote: You people are completely overblowing Bridgehead's badness. Give it one month and it'll set a new standard for maps. It's not absolutely obvious, so please tell me this is sarcasm. It's not. Setting a new standard may be a bit overdoing it, but it is way better than what people make it sounds like. Just give it the time to develop its own meta and you'll see. I fail to see how P can macro on that map. Plus the incentives to go immortal all-in or proxy tempest in PvT and any all-in in PvZ are just huge. Do you think that'd be interesting meta ? What do you foresee that I'm too blind to understand ? I'd earnestly like to know what good you think that map can produce. When Ps will become too predictable with all-ins exploiting the backdoor, their T or Z opponents will tailor their builds to counter it. Then Ps will find a way to open safely again. And you can macro as a P, you just need a very good map vision and presence. Basically that means spending money into pylons/obs/zealots to spot the main paths, and you need to be able to exploit the moments when the T/Z army will be at the choke points. Terrain and thus map control is way more essential on Bridgehead than on most maps, and I think that a P who holds the center and have observers near the bridges near the backdoors would be very hard to beat. It is very interesting, too, to notice that there is very little airspace, which greatly reduces the efficiency of drops. I can't see the future and can't predict how the meta will develop ofc, and maybe it will turn out to be a complete failure. But I can see some funky meta developing on this map. I can see, for example, Zergs taking the third and fourth as second and third bases in ZvT and ZvP, and Terrans taking the same bases in TvP. how does a terran tailor his build against a backdoor rock immortal allin? Considering the backdoor opens on the natural and not on the main, not taking the inbase nat as a second base and not putting your production near that area sounds a good start. I'm no expert on Terran builds though. But if TaiLs managed to beat mine drop with a hyper-precise DT build I'm pretty sure an equivalent immo all-in snipe build could exist. The main doesn't have a lot of space for production but it'd work. Thing is, if the Protoss goes almost anything else than an immortal bust your out of place natural probably screws you over.
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On July 05 2015 06:30 chipmonklord17 wrote:Show nested quote +On July 05 2015 06:30 ZigguratOfUr wrote:On July 05 2015 06:26 Elentos wrote:Quick reminder that this abomination of an event takes place tomorrow. Look at the lineup. Almost as good as Homestory Cup :3 How do they even fit that many games in a day. Chinese meta magic
i want someone to play turtle mech and start holding up the bracket just because
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