On the ATC website it says Invictus vs Axiom as opposed to Axiom vs Invictus. Which is right? I just follow whatever is on the ATC site. I don't want my OPs to have mistakes
Doesn't matter, the ordering of the teams is inconsistent on the official website, too. Although I prefer that both teamnames to fit into thread title in 26 characters so that both teamnames are visible from TL's left sidebar.
On September 27 2013 23:10 Sated wrote: 3-0 in walkovers thus far..?
Pretty confused.
EDIT:
Wow, every 5 minutes you're late, you receive a forfeit? That's pretty harsh, but I guess rules are rules.
It's not very harsh if they've known the time and date for a while now and there's casters from at least two different countries and an entire other team waiting for the team that is late. ~_~
4.4.1 Being late 5 Minutes before the war, the starting player must be clear. Otherwise the team receive a 0:1 score. (If both teams disregard, the series will start at 1:1) Every additional 5 minutes, the starting player isn´t available, the team receive an additional loss.[e.g.] If a series is scheduled 15:00 and one party is late(15:08) the war starts with 0:3 (14:55 -> 0:1, 15:00 ->0:2, 15:05 ->0:3)]
Wonder why Protoss don't spam units in the Terran base and simply forcefield their home, usually works for me. Oh well Pros are on another level, simple things don't work there.
On September 27 2013 23:51 FeyFey wrote: so yay for the all kill ryung ?
Wonder why Protoss don't spam units in the Terran base and simply forcefield their home, usually works for me. Oh well Pros are on another level, simple things don't work there.
Macsed said 1 seconds lag for him as well as internet spike, can't play the game.
Harsh, but it's in the rules. Though they need to enforce the rules consistently (barcodes *coughs*) if they make controversial rulings, otherwise there will be drama.
And Team Liquid has to watch out, they probably have already drawn two wildcards. The next postponement gives a default loss.
iG was late because... Edison's grandfather is on the danger list. So he had to rush to the hospital while his mobile phone got stolen......hrrrr. So he could not get in touch with his team members.
On September 27 2013 23:58 SinCitta wrote: Harsh, but it's in the rules. Though they need to enforce the rules consistently (barcodes *coughs*) if they make controversial rulings, otherwise there will be drama.
And Team Liquid has to watch out, they probably have already drawn two wildcards. The next postponement gives a default loss.
I think, they were forced to make such a rule as a result of last season. This might seem hard to iG, but IMHO it is still better than a team arriving an hour late, because everyone was asleep.
On September 27 2013 23:58 SinCitta wrote: Harsh, but it's in the rules. Though they need to enforce the rules consistently (barcodes *coughs*) if they make controversial rulings, otherwise there will be drama.
And Team Liquid has to watch out, they probably have already drawn two wildcards. The next postponement gives a default loss.
According to a Millenium newser they havedrawn two wildcards.
On September 27 2013 23:58 SinCitta wrote: Harsh, but it's in the rules. Though they need to enforce the rules consistently (barcodes *coughs*) if they make controversial rulings, otherwise there will be drama.
And Team Liquid has to watch out, they probably have already drawn two wildcards. The next postponement gives a default loss.
I think, they were forced to make such a rule as a result of last season. This might seem hard to iG, but IMHO it is still better than a team arriving an hour late, because everyone was asleep.
Sure they were working on coverage of the team house. But yeah, I can see why they installed this rule. And I can see why Edison was not able to notify the team in time. However why the hell didn't anybody of the team know of their match today???
On September 28 2013 01:05 TotalBiscuit wrote: We're sorry to iG that this happened. The team feels bad for them.
No reason why you should feel bad about it, it wasn't your teams fault and there was nothing that could be done.
However next time something like this happens, I would nevertheless like to see both teams duke it out the full bo9, even if one of the team officially loses after two games, just for the honor (assuming both teams agree obv). ^^
Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
I have never seen a team league with rules this foolish. There are always things to do. Situations are always different in ONLINE events, and so leniency is vital. The point is to not be retarded either way. Last season they were retardedly lenient, this season the are retardedly strict.
It's not like this is an offline event, and it's not even too restricted in regards to airtime, so the fact that 15 ignorant minutes resulting in 0-3 in a clan war is mind blowing. There have been technical issues that have delayed broadcasts for longer than 15 minutes, and the league pretty much destroyed their own broadcast by throwing the match away anyways.
Either postpone the clan war or allow them to arrive 15 minutes late (maybe with a single FF or something). Those are the only options that make sense. A lot of leagues will do something like 15 minutes = 1 FF, 30 minutes = FF match. This allows for strictness, without butchering yourselves as a league. If teams don't show up, they FF the match (obvious), but if they do show up LATE, the get a slap on the wrist, and the league gets to then broadcast a successful and meaningful show.
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
I have never seen a team league with rules this foolish. There are always things to do. Situations are always different in ONLINE events, and so leniency is vital. The point is to not be retarded either way. Last season they were retardedly lenient, this season the are retardedly strict.
It's not like this is an offline event, and it's not even too restricted in regards to airtime, so the fact that 15 ignorant minutes resulting in 0-3 in a clan war is mind blowing. There have been technical issues that have delayed broadcasts for longer than 15 minutes, and the league pretty much destroyed their own broadcast by throwing the match away anyways.
Either postpone the clan war or allow them to arrive 15 minutes late (maybe with a single FF or something). Those are the only options that make sense. A lot of leagues will do something like 15 minutes = 1 FF, 30 minutes = FF match. This allows for strictness, without butchering yourselves as a league. If teams don't show up, they FF the match (obvious), but if they do show up LATE, the get a slap on the wrist, and the league gets to then broadcast a successful and meaningful show.
They had to do something after last season though. Multiple times teams (looking at you ROOT) showed up up until an hour late. It sucks for Invictus, but I think its sufficient and every team agreed to it.
Sorry to hear that about Edisons grandfather, I hope it turns out well.
5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Didn't know SC2 was more important than a dying grandfather. Thanks for letting us know what your priorities are.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Didn't know SC2 was more important than a dying grandfather. Thanks for letting us know what your priorities are.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Didn't know SC2 was more important than a dying grandfather. Thanks for letting us know what your priorities are.
quite a dumb comment, thanks for sharing it
I don't see how it's dumb. Are you going to continue to work at your desk when you know your grandfather is dying/dead at this moment? I made that mistake 5 years ago. Regret that decision 100%.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Didn't know SC2 was more important than a dying grandfather. Thanks for letting us know what your priorities are.
quite a dumb comment, thanks for sharing it
I don't see how it's dumb. Are you going to continue to work at your desk when you know your grandfather is dying/dead at this moment? I made that mistake 5 years ago. Regret that decision 100%.
well, its not the team grandfather who was at the hospital, but the coach's sure it's sad for the coach, but well, players could still know about their match even if the coach couldn't join them in time and rules are rules. if you start making exception, it becomes harder to draw the line where the excuse is not good enough to not receive a forfeit
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
I have never seen a team league with rules this foolish. There are always things to do. Situations are always different in ONLINE events, and so leniency is vital. The point is to not be retarded either way. Last season they were retardedly lenient, this season the are retardedly strict.
It's not like this is an offline event, and it's not even too restricted in regards to airtime, so the fact that 15 ignorant minutes resulting in 0-3 in a clan war is mind blowing. There have been technical issues that have delayed broadcasts for longer than 15 minutes, and the league pretty much destroyed their own broadcast by throwing the match away anyways.
Either postpone the clan war or allow them to arrive 15 minutes late (maybe with a single FF or something). Those are the only options that make sense. A lot of leagues will do something like 15 minutes = 1 FF, 30 minutes = FF match. This allows for strictness, without butchering yourselves as a league. If teams don't show up, they FF the match (obvious), but if they do show up LATE, the get a slap on the wrist, and the league gets to then broadcast a successful and meaningful show.
They had to do something after last season though. Multiple times teams (looking at you ROOT) showed up up until an hour late. It sucks for Invictus, but I think its sufficient and every team agreed to it.
Sorry to hear that about Edisons grandfather, I hope it turns out well.
Like I said, going from 1 extreme (either having no rules about it at all, or not enforcing any rules) to another (disqualifying teams for being 12 minutes late to an online clan war) is not the correct way to handle the situation. "They had to do SOMETHING" doesn't mean go from being senseless to being senseless.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Cool story bro, make better rules so you can enforce policies and not fuck over teams and fans for nearly no reason whatsoever.
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
I have never seen a team league with rules this foolish. There are always things to do. Situations are always different in ONLINE events, and so leniency is vital. The point is to not be retarded either way. Last season they were retardedly lenient, this season the are retardedly strict.
It's not like this is an offline event, and it's not even too restricted in regards to airtime, so the fact that 15 ignorant minutes resulting in 0-3 in a clan war is mind blowing. There have been technical issues that have delayed broadcasts for longer than 15 minutes, and the league pretty much destroyed their own broadcast by throwing the match away anyways.
Either postpone the clan war or allow them to arrive 15 minutes late (maybe with a single FF or something). Those are the only options that make sense. A lot of leagues will do something like 15 minutes = 1 FF, 30 minutes = FF match. This allows for strictness, without butchering yourselves as a league. If teams don't show up, they FF the match (obvious), but if they do show up LATE, the get a slap on the wrist, and the league gets to then broadcast a successful and meaningful show.
Agreed, no need for such harshness with an online event especially. Games are casted from replays for a reason.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Didn't know SC2 was more important than a dying grandfather. Thanks for letting us know what your priorities are.
Can you say hyperbole? I dunno what you are trying to get at, but take is one of the good ones.
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
I have never seen a team league with rules this foolish. There are always things to do. Situations are always different in ONLINE events, and so leniency is vital. The point is to not be retarded either way. Last season they were retardedly lenient, this season the are retardedly strict.
It's not like this is an offline event, and it's not even too restricted in regards to airtime, so the fact that 15 ignorant minutes resulting in 0-3 in a clan war is mind blowing. There have been technical issues that have delayed broadcasts for longer than 15 minutes, and the league pretty much destroyed their own broadcast by throwing the match away anyways.
Either postpone the clan war or allow them to arrive 15 minutes late (maybe with a single FF or something). Those are the only options that make sense. A lot of leagues will do something like 15 minutes = 1 FF, 30 minutes = FF match. This allows for strictness, without butchering yourselves as a league. If teams don't show up, they FF the match (obvious), but if they do show up LATE, the get a slap on the wrist, and the league gets to then broadcast a successful and meaningful show.
Agreed, no need for such harshness with an online event especially. Games are casted from replays for a reason.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Didn't know SC2 was more important than a dying grandfather. Thanks for letting us know what your priorities are.
quite a dumb comment, thanks for sharing it
I don't see how it's dumb. Are you going to continue to work at your desk when you know your grandfather is dying/dead at this moment? I made that mistake 5 years ago. Regret that decision 100%.
well, its not the team grandfather who was at the hospital, but the coach's sure it's sad for the coach, but well, players could still know about their match even if the coach couldn't join them in time and rules are rules. if you start making exception, it becomes harder to draw the line where the excuse is not good enough to not receive a forfeit
This this and this. Okay, I understand why the coach was preoccupied. He has quite a good reason and nobody is suggesting that he should've stayed with the team. But why the hell did none of the players on the team know of the upcoming match??
On September 28 2013 01:49 Boucot wrote: Holy shit, 0-3 for not being here at 15:05 seems very rude.
Let me know then, about the statistics, how am I supposed to count this ? We can't call this an all-kill, right ? Should I just count the last two games ? It seems the most logical I guess.
I would´nt call this an all-kill. Technically it could have been one, if the def-wins were specified iG members, but with only def-loss maps in there, it does´nt really make sence to do so.
0-3 for not being there 10 min later than the rule says is´nt that bad, if you play certain chess tourneys, being 1 min late can be enough to lose the game, even if your stuff is already there and you´re just gone for 1 min to get a cofee.
I have never seen a team league with rules this foolish. There are always things to do. Situations are always different in ONLINE events, and so leniency is vital. The point is to not be retarded either way. Last season they were retardedly lenient, this season the are retardedly strict.
It's not like this is an offline event, and it's not even too restricted in regards to airtime, so the fact that 15 ignorant minutes resulting in 0-3 in a clan war is mind blowing. There have been technical issues that have delayed broadcasts for longer than 15 minutes, and the league pretty much destroyed their own broadcast by throwing the match away anyways.
Either postpone the clan war or allow them to arrive 15 minutes late (maybe with a single FF or something). Those are the only options that make sense. A lot of leagues will do something like 15 minutes = 1 FF, 30 minutes = FF match. This allows for strictness, without butchering yourselves as a league. If teams don't show up, they FF the match (obvious), but if they do show up LATE, the get a slap on the wrist, and the league gets to then broadcast a successful and meaningful show.
They had to do something after last season though. Multiple times teams (looking at you ROOT) showed up up until an hour late. It sucks for Invictus, but I think its sufficient and every team agreed to it.
Sorry to hear that about Edisons grandfather, I hope it turns out well.
Like I said, going from 1 extreme (either having no rules about it at all, or not enforcing any rules) to another (disqualifying teams for being 12 minutes late to an online clan war) is not the correct way to handle the situation. "They had to do SOMETHING" doesn't mean go from being senseless to being senseless.
On September 28 2013 05:47 TaKeTV wrote: 5 minutes before the match starts the team needs to call their first player (e.g. 15:55). If we dont have any player until then, the enemy team will get the first def-win. Today we had no reaction of iG until 16:07 , which results into a 3:0 for Axiom.
Cool story bro, make better rules so you can enforce policies and not fuck over teams and fans for nearly no reason whatsoever.
Am I the only one who thinks that the rules are not overly strict considering the amount of people who are waiting for them? There is the complete opposing team, and just TakeTV has several people as caster and in production. On top of that the caster in all the other languages...
I can understand that people are upset because everything in sc2 has this casual, laid-back atmosphere. But Take cannot pay his production crew just to idle around because a team does not show up in time. So people need to realize that the time mentioned isn't a time where friends meet to hang around, but it is a strict deadline.
I was the admin yesterday. Just to be clear: We had no informations about what is going on with edison. So for me it was like he forgot about the match or sth. similiar. I am really sorry for edison and for his grandfather but first of all this is a rule and if we dont have any clue where the team is we have to react. The casters, viewers and of course the enemy team are waiting.
I really hope something like this won't happen again - no one of the involved people and teams want such a thing like getting def-wins/loss.
On September 28 2013 17:56 tizzyxd wrote: Hey guys,
I was the admin yesterday. Just to be clear: We had no informations about what is going on with edison. So for me it was like he forgot about the match or sth. similiar. I am really sorry for edison and for his grandfather but first of all this is a rule and if we dont have any clue where the team is we have to react. The casters, viewers and of course the enemy team are waiting.
I really hope something like this won't happen again - no one of the involved people and teams want such a thing like getting def-wins/loss.
Thanks for the statement. I think we all understand that what happened was for the most part necessary; it's just the circumstances that are frustrating. Any time someone in the family has health problems it really is one of the most unfortunate things that can happen.
It was an unfortunate and exceptional series of events. You can discuss about whether 5min or 15min are appropriate, but in reality it shouldn't matter because the rules aren't meant to be broken and can be easily abided by teams in normal circumstances. There cannot be discussion about "priorities" because a) the ruling was before the reason was known and b) these events cannot be put on the same scale in any way.