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[IEM] Shanghai Day 3 - Group D & RO8 - Page 53

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Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 27 2013 08:42 GMT
#1041
it's interesting how the way to play TvZ at the moment is much less dropping around but more getting into a position with 2-2 upgrades and lots of Mines and then constant reinforcements and slowly pushing forward.

Drops are not used to pick a Zerg apart anymore but instead used for pulling them out of position to edge a little more forward.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
KoRStarvid
Profile Joined October 2011
Sweden767 Posts
Last Edited: 2013-07-27 08:44:08
July 27 2013 08:42 GMT
#1042
Nathanias is freaking carrying the secondary stream. Always impressed by his play by play commentary!

EDIT: And the games are pretty good too!
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 27 2013 08:44 GMT
#1043
On July 27 2013 17:38 juicyjames wrote:
Poll: Recommend aLive vs MC Game 1?

Yes (7)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

7 total votes

Your vote: Recommend aLive vs MC Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 27 2013 08:45 GMT
#1044
On July 27 2013 17:42 Breach_hu wrote:
Spamming mutalingbaneling is so dull, why no infestors? Why no more spines to places where terran would push.

It´s really hard to get the time to get infestors out when terran rallies to your base and you need to constantly morph banes to stay alive. Really difficult situation for zerg as you can´t tech or drone.
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 27 2013 08:45 GMT
#1045
Poll: Recommend Polt vs Revival Game 2?

Yes (9)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

9 total votes

Your vote: Recommend Polt vs Revival Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
cravin74
Profile Joined June 2011
Malaysia1088 Posts
July 27 2013 08:46 GMT
#1046
Nathanias sounded like he was doing a dramatic reading at some points.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
July 27 2013 08:46 GMT
#1047
wow impressive play by Alive. So intelligent catching probes with the reaper, denying the proxy pylons
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
July 27 2013 08:46 GMT
#1048
On July 27 2013 17:45 RaFox17 wrote:
Show nested quote +
On July 27 2013 17:42 Breach_hu wrote:
Spamming mutalingbaneling is so dull, why no infestors? Why no more spines to places where terran would push.

It´s really hard to get the time to get infestors out when terran rallies to your base and you need to constantly morph banes to stay alive. Really difficult situation for zerg as you can´t tech or drone.


Then why not get 5-6-7 spines to the most pushable location, in a narrow choke instead of getting 70lings, which get destroyed by mines en masse.
Give thanks and praise!
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
July 27 2013 08:46 GMT
#1049
On July 27 2013 17:42 KoRStarvid wrote:
Nathanias is freaking carrying the secondary stream. Always impressed by his play by play commentary!

EDIT: And the games are pretty good too!


and audio quality on his stream is better, mainstream audio is right centred TT;
The only virgins in kpop left are the fans
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
July 27 2013 08:48 GMT
#1050
On July 27 2013 17:46 Breach_hu wrote:
Show nested quote +
On July 27 2013 17:45 RaFox17 wrote:
On July 27 2013 17:42 Breach_hu wrote:
Spamming mutalingbaneling is so dull, why no infestors? Why no more spines to places where terran would push.

It´s really hard to get the time to get infestors out when terran rallies to your base and you need to constantly morph banes to stay alive. Really difficult situation for zerg as you can´t tech or drone.


Then why not get 5-6-7 spines to the most pushable location, in a narrow choke instead of getting 70lings, which get destroyed by mines en masse.

500-700 minerals in spines melts to bio tbh
Notails
Profile Joined April 2013
Brazil10 Posts
July 27 2013 08:48 GMT
#1051
NICE! Awesome hold by aLive.
Belha
Profile Joined December 2010
Italy2850 Posts
July 27 2013 08:48 GMT
#1052
Glad MC lost game 2. I'm so tired of those cheap Stargate all-ins.
Chicken gank op
juicyjames *
Profile Joined August 2011
United States3815 Posts
July 27 2013 08:48 GMT
#1053
Poll: Recommend aLive vs MC Game 2?

Yes (4)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

4 total votes

Your vote: Recommend aLive vs MC Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Kashll
Profile Blog Joined May 2008
United States1117 Posts
July 27 2013 08:48 GMT
#1054
ALIVE SO GOOD YESSSSSSSSSSS
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
priestnoob
Profile Joined August 2011
243 Posts
July 27 2013 08:48 GMT
#1055
Ugh, MC..

He's a better macro player, no need to cheese
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
July 27 2013 08:49 GMT
#1056
On July 27 2013 17:48 bo1b wrote:
Show nested quote +
On July 27 2013 17:46 Breach_hu wrote:
On July 27 2013 17:45 RaFox17 wrote:
On July 27 2013 17:42 Breach_hu wrote:
Spamming mutalingbaneling is so dull, why no infestors? Why no more spines to places where terran would push.

It´s really hard to get the time to get infestors out when terran rallies to your base and you need to constantly morph banes to stay alive. Really difficult situation for zerg as you can´t tech or drone.


Then why not get 5-6-7 spines to the most pushable location, in a narrow choke instead of getting 70lings, which get destroyed by mines en masse.

500-700 minerals in spines melts to bio tbh


Like 500-700 minerals to lings also. But if you are plating them in a small choke, combined with mutas you can defend much more easier. I mean terran cant do the tactic, where he moves a small force to the hatchery and force zerg to commit, instead, if a terran wants to attack, he have to commit much more.
Give thanks and praise!
KoRStarvid
Profile Joined October 2011
Sweden767 Posts
July 27 2013 08:50 GMT
#1057
On July 27 2013 17:46 cravin74 wrote:
Nathanias sounded like he was doing a dramatic reading at some points.

Yeah, he makes play by play sound interesting; he is very eloquent and has great phrasing.
RaFox17
Profile Joined May 2013
Finland4581 Posts
Last Edited: 2013-07-27 08:51:40
July 27 2013 08:50 GMT
#1058
On July 27 2013 17:46 Breach_hu wrote:
Show nested quote +
On July 27 2013 17:45 RaFox17 wrote:
On July 27 2013 17:42 Breach_hu wrote:
Spamming mutalingbaneling is so dull, why no infestors? Why no more spines to places where terran would push.

It´s really hard to get the time to get infestors out when terran rallies to your base and you need to constantly morph banes to stay alive. Really difficult situation for zerg as you can´t tech or drone.


Then why not get 5-6-7 spines to the most pushable location, in a narrow choke instead of getting 70lings, which get destroyed by mines en masse.

They do help but mm targets them down fast and thats 6-700 minerals and 6-7 drones. Also terran can just switch target or be super greedy while you invest that much in defence. The problem is that terran uses mainly minerals but zerg needs gas to defend. You need to totally destroy the terran army and that usually gets you even as you lose most of your units.
Must say that Nathanias is doing a great job again!!
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2013-07-27 08:52:55
July 27 2013 08:52 GMT
#1059
On July 27 2013 17:49 Breach_hu wrote:
Show nested quote +
On July 27 2013 17:48 bo1b wrote:
On July 27 2013 17:46 Breach_hu wrote:
On July 27 2013 17:45 RaFox17 wrote:
On July 27 2013 17:42 Breach_hu wrote:
Spamming mutalingbaneling is so dull, why no infestors? Why no more spines to places where terran would push.

It´s really hard to get the time to get infestors out when terran rallies to your base and you need to constantly morph banes to stay alive. Really difficult situation for zerg as you can´t tech or drone.


Then why not get 5-6-7 spines to the most pushable location, in a narrow choke instead of getting 70lings, which get destroyed by mines en masse.

500-700 minerals in spines melts to bio tbh


Like 500-700 minerals to lings also. But if you are plating them in a small choke, combined with mutas you can defend much more easier. I mean terran cant do the tactic, where he moves a small force to the hatchery and force zerg to commit, instead, if a terran wants to attack, he have to commit much more.

What? The entire biomine strategy that early in the game is to commit small forces of marines to dance back and forth over mines until a solid connection happens, or until they sniper a hatch. The 500-700 minerals in lings are used to buffer banelings, and 5-6-7 spine crawlers simply can't happen because thats also 5-7 drones, something that zerg's seriously need to hold onto vs a 3+ orbital terran bio mine style.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
July 27 2013 08:52 GMT
#1060
Yeah, I love Nathanias' casting. He's enthusiastic, he's never short for words and his game knowledge is a lot better than regular play by play casters'
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
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