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[OSL] RO32 Group G&H WCS Korea Season 2 2013 - Page 31

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 29 30 31 32 33 94 Next
Wingblade
Profile Joined April 2012
United States1806 Posts
June 27 2013 10:44 GMT
#601
On June 27 2013 19:42 Sumahi wrote:
Yay Supernova! You were the only player in the group I actually wanted to see advance!


But... But... Your signature...
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50637 Posts
June 27 2013 10:44 GMT
#602
On June 27 2013 19:43 Wintex wrote:
Show nested quote +
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
samurai80
Profile Joined November 2011
Japan4225 Posts
June 27 2013 10:44 GMT
#603
On June 27 2013 19:37 Vindicare605 wrote:
Show nested quote +
On June 27 2013 19:36 samurai80 wrote:
On June 27 2013 19:30 Vindicare605 wrote:
On June 27 2013 19:29 TheDwf wrote:
On June 27 2013 19:28 samurai80 wrote:
On June 27 2013 19:21 gobbledydook wrote:
On June 27 2013 19:20 Jmanthedragonguy wrote:
On June 27 2013 19:14 TheDwf wrote:
On June 27 2013 19:13 Zealot Lord wrote:
I think this just all boils back down to protoss unable to take a quick 3rd against terran anymore due to mass drops - stopping this SCV train pull with a lesser economy is just so difficult.

Or maybe it had something to do with the failed blink/Colossi timing?

Thats the problem, every time a protoss players army enters the opponents half of the map it is considered a "timing" and is borderline all-in. It's hard to put on small pressures without being cost ineffective as protoss, since the higher tech units are to slow to save.


because he lost his mothership core and couldn't recall out.

Which means it basically comes down to be able to keep alive a quite fragile unit, and very slow on top of that.

You can simply keep it in the back since its DPS is quite insignificant.


Clearly you dont understand how Protoss armies work. They clump into a ball and they all move together. You never leave a man behind! Never!

Not sure if u know that, but the MSC needs to be with the units it recalls...


You can retreat back TO the Mothership Core. Sure you still lose some units but it's a huge difference retreating back to a Recall point than having to retreat all the way back to your base on foot.

But you could admit that the MSC, by being slow, kinda squishy and usually separated from you army makes it a fragile unit.

I don't say it is unfair, but adding the fact that the protoss army is relatively slow, it makes sense to say that poking with your whole army is close to being an allin, and that the MSC is not enough to guarantee a retreat to the protoss. Now I know the match-up is as it is, but you can't always blame a protoss player for losing too much and not do enough damage with his army.
Taboo
Profile Joined June 2011
Romania32 Posts
June 27 2013 10:45 GMT
#604
prism buff looks good in PvP
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
Last Edited: 2013-06-27 10:46:31
June 27 2013 10:46 GMT
#605
On June 27 2013 19:44 BLinD-RawR wrote:
Show nested quote +
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.
The Bomber boy
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
June 27 2013 10:46 GMT
#606
On June 27 2013 19:44 samurai80 wrote:
Show nested quote +
On June 27 2013 19:37 Vindicare605 wrote:
On June 27 2013 19:36 samurai80 wrote:
On June 27 2013 19:30 Vindicare605 wrote:
On June 27 2013 19:29 TheDwf wrote:
On June 27 2013 19:28 samurai80 wrote:
On June 27 2013 19:21 gobbledydook wrote:
On June 27 2013 19:20 Jmanthedragonguy wrote:
On June 27 2013 19:14 TheDwf wrote:
On June 27 2013 19:13 Zealot Lord wrote:
I think this just all boils back down to protoss unable to take a quick 3rd against terran anymore due to mass drops - stopping this SCV train pull with a lesser economy is just so difficult.

Or maybe it had something to do with the failed blink/Colossi timing?

Thats the problem, every time a protoss players army enters the opponents half of the map it is considered a "timing" and is borderline all-in. It's hard to put on small pressures without being cost ineffective as protoss, since the higher tech units are to slow to save.


because he lost his mothership core and couldn't recall out.

Which means it basically comes down to be able to keep alive a quite fragile unit, and very slow on top of that.

You can simply keep it in the back since its DPS is quite insignificant.


Clearly you dont understand how Protoss armies work. They clump into a ball and they all move together. You never leave a man behind! Never!

Not sure if u know that, but the MSC needs to be with the units it recalls...


You can retreat back TO the Mothership Core. Sure you still lose some units but it's a huge difference retreating back to a Recall point than having to retreat all the way back to your base on foot.

But you could admit that the MSC, by being slow, kinda squishy and usually separated from you army makes it a fragile unit.

I don't say it is unfair, but adding the fact that the protoss army is relatively slow, it makes sense to say that poking with your whole army is close to being an allin, and that the MSC is not enough to guarantee a retreat to the protoss. Now I know the match-up is as it is, but you can't always blame a protoss player for losing too much and not do enough damage with his army.


Oh I acknowledge that it is a slow and fragile unit but that's exactly why I'm suggesting that people that have no intention of using Time Warp should keep it behind the army as a fall back point so that if the attack goes poorly there's a way out.

The Mothership core is by design meant to be a micro intensive unit and so far I don't think Protoss players even at the top level have mastered everything it's capable of. This is just one example of that.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
June 27 2013 10:47 GMT
#607
Artosis casts "Curse" on Parting.

Will it be effective? Stay tuned. He's currently 3-0 with his curses so far tonight.
aka: KTVindicare the Geeky Bartender
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
June 27 2013 10:47 GMT
#608
Go Squirtle!
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
June 27 2013 10:48 GMT
#609
On June 27 2013 19:46 Wintex wrote:
Show nested quote +
On June 27 2013 19:44 BLinD-RawR wrote:
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.


I disagree, just removing something is boring
I'm in the bubblewrap league ... i just keep getting popped
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 27 2013 10:48 GMT
#610
On June 27 2013 19:44 Hall0wed wrote:
Show nested quote +
On June 27 2013 19:38 xAdra wrote:
On June 27 2013 19:37 Hall0wed wrote:
Ugh Squirtle shouldn't have taken that big fight. And he really should have tried harder to target that nexus with the Zealots.

Luckily Yonghwa throws though...

Isn't it pretty okay throwing away colossi against tempests? All it takes is a remax/resupply of stalkers to slay all the tempests.


It didn't look favorable at the time because Squirtle was only left with stalker/zealot while Yonghwa had like 3 Immortals alive and like 3 tempests. I didn't expect Yonghwa to decide on attacking right away, was kinda bizarre.


Maybe Yongwha just underestimated how much of a bank Squirtle had to warp in units after Yongwha defeated his main army.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
June 27 2013 10:49 GMT
#611
On June 27 2013 19:48 Archybaldie wrote:
Show nested quote +
On June 27 2013 19:46 Wintex wrote:
On June 27 2013 19:44 BLinD-RawR wrote:
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.


I disagree, just removing something is boring


IMO in the case of warp in it might be worth it.
aka: KTVindicare the Geeky Bartender
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
June 27 2013 10:49 GMT
#612
On June 27 2013 19:46 Wintex wrote:
Show nested quote +
On June 27 2013 19:44 BLinD-RawR wrote:
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.


MSC should definitely move as fast as Arbiter does
It takes a fool to remain sane.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 27 2013 10:49 GMT
#613
Squirtle....
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
June 27 2013 10:49 GMT
#614
On June 27 2013 19:48 Archybaldie wrote:
Show nested quote +
On June 27 2013 19:46 Wintex wrote:
On June 27 2013 19:44 BLinD-RawR wrote:
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.


I disagree, just removing something is boring

Ofcourse. you will get gateway units that don't suck ass.
The Bomber boy
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
June 27 2013 10:49 GMT
#615
OH NO WHAT THE FUCK
The Bomber boy
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
June 27 2013 10:49 GMT
#616
UH OH
Moderatorlickypiddy
Kommander
Profile Joined March 2011
Philippines4950 Posts
June 27 2013 10:50 GMT
#617
On June 27 2013 19:46 Wintex wrote:
Show nested quote +
On June 27 2013 19:44 BLinD-RawR wrote:
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.


And while we're at it, you should buff gateway units, and replace colossi with reavers.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
June 27 2013 10:50 GMT
#618
On June 27 2013 19:50 Kommander wrote:
Show nested quote +
On June 27 2013 19:46 Wintex wrote:
On June 27 2013 19:44 BLinD-RawR wrote:
On June 27 2013 19:43 Wintex wrote:
On June 27 2013 19:42 Kommander wrote:
On June 27 2013 19:41 Wintex wrote:
I wish the mothership core worked like an arbiter. TT


You mean you wish it had stasis?

nono, the teleport.


warpins are like recall.

But the arbiter deals the same amount of shit dps and the recall is so cool for offense. warp ins have to die. DIE. I should be the one that designs LOTV.


And while we're at it, you should buff gateway units, and replace colossi with reavers.

Yeah!
The Bomber boy
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 27 2013 10:50 GMT
#619
What. The. Fuck.
Highcounsel
Profile Joined March 2011
United States132 Posts
Last Edited: 2013-06-27 10:51:09
June 27 2013 10:50 GMT
#620
How in the what, at the pro level?? Wow


EDIT: LMAO wow it worked out for him...just wow
Prev 1 29 30 31 32 33 94 Next
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