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[SPL] Woongjin Stars vs. STX SouL R5 - Page 32

Forum Index > StarCraft 2 Tournaments
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BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 30 2013 04:21 GMT
#621
On May 29 2013 15:10 Thrillz wrote:
Show nested quote +
On May 29 2013 13:07 BigFan wrote:
Finally got around to watching Innovation vs SK. Great game. SK looked like he was in a commanding lead because he was up in bases, took out Innovation's third keeping all his mutas alive and then had his 5th I believe. He was at hive already, max upgrades and then he fell apart. Innovation just kept picking him apart. I think what I like about Innovation play is how he's aggressive once he gets his macro going. You constantly see him engage the opponent even when his army is inferior in supply but he almost always manages good trades and his splits are amazing as well. Even when he looks down and out, he still keeps it up. I think SK still has a chance come GSL finals this Saturday but Innovation won't be a walk in the park. Innovation seems to rely on macro and constant aggression so if SK can keep on trying runbys, he'll have a good chance of causing eco damage, slowing him down and possibly taking enough games to win. With all that said, GO INNOVATION GO! :D


SK was never at a commanding lead, especially if you look at the supplies. He had a slight lead due to the more bases, but his bling attacks didn't do nearly enough, and he used a ton of lings/blings to kill the 3rd when Innovation had the backup 4th.

ya his early bling attacks did nothing but two of them later decimated the SCVs at Innovation's 4th I believe and I think but not 100% sure that they did some damage to his 3rd? For commanding lead -> bolded. Essentially, to me, it felt like Innovation was kept occupied by SK who was controlling game flow and didn't allow Innovation the freedom to just attack at 20 different places as well until the break down. I dunno what happened with SK once he lost his ultra den but he was never the same after XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Wegandi
Profile Joined March 2011
United States2455 Posts
May 30 2013 04:28 GMT
#622
On May 30 2013 13:21 BigFan wrote:
Show nested quote +
On May 29 2013 15:10 Thrillz wrote:
On May 29 2013 13:07 BigFan wrote:
Finally got around to watching Innovation vs SK. Great game. SK looked like he was in a commanding lead because he was up in bases, took out Innovation's third keeping all his mutas alive and then had his 5th I believe. He was at hive already, max upgrades and then he fell apart. Innovation just kept picking him apart. I think what I like about Innovation play is how he's aggressive once he gets his macro going. You constantly see him engage the opponent even when his army is inferior in supply but he almost always manages good trades and his splits are amazing as well. Even when he looks down and out, he still keeps it up. I think SK still has a chance come GSL finals this Saturday but Innovation won't be a walk in the park. Innovation seems to rely on macro and constant aggression so if SK can keep on trying runbys, he'll have a good chance of causing eco damage, slowing him down and possibly taking enough games to win. With all that said, GO INNOVATION GO! :D


SK was never at a commanding lead, especially if you look at the supplies. He had a slight lead due to the more bases, but his bling attacks didn't do nearly enough, and he used a ton of lings/blings to kill the 3rd when Innovation had the backup 4th.

ya his early bling attacks did nothing but two of them later decimated the SCVs at Innovation's 4th I believe and I think but not 100% sure that they did some damage to his 3rd? For commanding lead -> bolded. Essentially, to me, it felt like Innovation was kept occupied by SK who was controlling game flow and didn't allow Innovation the freedom to just attack at 20 different places as well until the break down. I dunno what happened with SK once he lost his ultra den but he was never the same after XD


Flash is notorious for sitting back defending then moving out with 'death ball' in SC1. Just because someone is out on the map doesn't necessarily mean they're in a lead. Killing SCV's is not as important as if you were killing probes or drones due to the mule, especially as the game progresses and the Terran has 5+ orbitals. Unless you all ready have an army advantage suiciding banelings to kill SCV's is almost never worth it at that point in the game.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
Thrillz
Profile Joined May 2012
4313 Posts
May 30 2013 04:38 GMT
#623
On May 30 2013 13:21 BigFan wrote:
Show nested quote +
On May 29 2013 15:10 Thrillz wrote:
On May 29 2013 13:07 BigFan wrote:
Finally got around to watching Innovation vs SK. Great game. SK looked like he was in a commanding lead because he was up in bases, took out Innovation's third keeping all his mutas alive and then had his 5th I believe. He was at hive already, max upgrades and then he fell apart. Innovation just kept picking him apart. I think what I like about Innovation play is how he's aggressive once he gets his macro going. You constantly see him engage the opponent even when his army is inferior in supply but he almost always manages good trades and his splits are amazing as well. Even when he looks down and out, he still keeps it up. I think SK still has a chance come GSL finals this Saturday but Innovation won't be a walk in the park. Innovation seems to rely on macro and constant aggression so if SK can keep on trying runbys, he'll have a good chance of causing eco damage, slowing him down and possibly taking enough games to win. With all that said, GO INNOVATION GO! :D


SK was never at a commanding lead, especially if you look at the supplies. He had a slight lead due to the more bases, but his bling attacks didn't do nearly enough, and he used a ton of lings/blings to kill the 3rd when Innovation had the backup 4th.

ya his early bling attacks did nothing but two of them later decimated the SCVs at Innovation's 4th I believe and I think but not 100% sure that they did some damage to his 3rd? For commanding lead -> bolded. Essentially, to me, it felt like Innovation was kept occupied by SK who was controlling game flow and didn't allow Innovation the freedom to just attack at 20 different places as well until the break down. I dunno what happened with SK once he lost his ultra den but he was never the same after XD


He had ton bases, but those outlying bases didn't have anything there anyways. He actually fell below innovation in supply at after the attack at the 3rd. The banes at the 4th killed some decent mules/scvs though not all. And he was not on max upgrades, infact he was actually behind as Innovation finished 3-3 well before SK's upgrades.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 30 2013 04:39 GMT
#624
On May 30 2013 13:28 Wegandi wrote:
Show nested quote +
On May 30 2013 13:21 BigFan wrote:
On May 29 2013 15:10 Thrillz wrote:
On May 29 2013 13:07 BigFan wrote:
Finally got around to watching Innovation vs SK. Great game. SK looked like he was in a commanding lead because he was up in bases, took out Innovation's third keeping all his mutas alive and then had his 5th I believe. He was at hive already, max upgrades and then he fell apart. Innovation just kept picking him apart. I think what I like about Innovation play is how he's aggressive once he gets his macro going. You constantly see him engage the opponent even when his army is inferior in supply but he almost always manages good trades and his splits are amazing as well. Even when he looks down and out, he still keeps it up. I think SK still has a chance come GSL finals this Saturday but Innovation won't be a walk in the park. Innovation seems to rely on macro and constant aggression so if SK can keep on trying runbys, he'll have a good chance of causing eco damage, slowing him down and possibly taking enough games to win. With all that said, GO INNOVATION GO! :D


SK was never at a commanding lead, especially if you look at the supplies. He had a slight lead due to the more bases, but his bling attacks didn't do nearly enough, and he used a ton of lings/blings to kill the 3rd when Innovation had the backup 4th.

ya his early bling attacks did nothing but two of them later decimated the SCVs at Innovation's 4th I believe and I think but not 100% sure that they did some damage to his 3rd? For commanding lead -> bolded. Essentially, to me, it felt like Innovation was kept occupied by SK who was controlling game flow and didn't allow Innovation the freedom to just attack at 20 different places as well until the break down. I dunno what happened with SK once he lost his ultra den but he was never the same after XD


Flash is notorious for sitting back defending then moving out with 'death ball' in SC1. Just because someone is out on the map doesn't necessarily mean they're in a lead. Killing SCV's is not as important as if you were killing probes or drones due to the mule, especially as the game progresses and the Terran has 5+ orbitals. Unless you all ready have an army advantage suiciding banelings to kill SCV's is almost never worth it at that point in the game.


Important to note that SK started those baneling attacks during the midgame, a few of them failing. Despite being on 4 bases early he wasted a lot of gas on those attacks, delaying his hive, upgrades and ultras. Innovation was on 3 bases going into a 4th so those scvs could be rebuilt easily. Wasting GAS on mineral only units (albeit workers) is rarely worth it in the mid to late game on multiple bases (except vs Zerg, since it is an easy way to larva block someone).
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