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Forum Index > StarCraft 2 Tournaments |
GhandiEAGLE
United States20754 Posts
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wklbishop
United States1286 Posts
On May 03 2013 03:28 Zheryn wrote: Show nested quote + On May 03 2013 03:27 Prime Directive wrote: Naniwa is raging about an all-in after proxy 2-gating last week? You didn't follow all the games did you? Dude, are you just here to vent b/c I just see you trying to pick a fight with as many people as possible. EDIT: Sorry if I came off as hostile, but your favorite player ain't out yet so enjoy the game then vent =D. | ||
Greendotz
United Kingdom2053 Posts
On May 03 2013 03:28 gedatsu wrote: Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air. SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days. | ||
Bagi
Germany6799 Posts
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AgentW
United States7725 Posts
On May 03 2013 03:31 AgentW wrote: Show nested quote + On May 03 2013 03:29 AgentW wrote: On May 03 2013 03:28 AgentW wrote: ![]() ![]() Game 1 Akilon Wastes ![]() ![]() Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle | ||
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NovemberstOrm
Canada16217 Posts
On May 03 2013 03:32 wklbishop wrote: Show nested quote + On May 03 2013 03:28 Zheryn wrote: On May 03 2013 03:27 Prime Directive wrote: Naniwa is raging about an all-in after proxy 2-gating last week? You didn't follow all the games did you? Dude, are you just here to vent b/c I just see you trying to pick a fight with as many people as possible. angry fanboy alert | ||
AgentW
United States7725 Posts
On May 03 2013 03:32 AgentW wrote: Show nested quote + On May 03 2013 03:31 AgentW wrote: On May 03 2013 03:29 AgentW wrote: On May 03 2013 03:28 AgentW wrote: ![]() ![]() Game 1 Akilon Wastes ![]() ![]() Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs | ||
Soda-88
Croatia476 Posts
NA Platinum ladder residents' logic. | ||
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NovemberstOrm
Canada16217 Posts
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DeathProfessor
United States1052 Posts
User was temp banned for this post. | ||
DoubleB
Germany870 Posts
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NovemberstOrm
Canada16217 Posts
On May 03 2013 03:34 DeathProfessor wrote: Wow, might be a ban post but... kinda agree with you Rav. Naniwa was talking about IMBA, we don't know maybe that IS IMBA? If Naniwa is just speaking truth then he can't be as evil a guy as you guys are saying. it's not the truth until it's been proven the strategy hasnt been played enough for it to be "OP" just because naniwa says its imba doesn't mean it is. | ||
AlternativeEgo
Sweden17309 Posts
On May 03 2013 03:34 NovemberstOrm wrote: also https://twitter.com/LiquidTLO/status/330026328608882688 The women approves. I think I might have to get myself a lipstick. | ||
AgentW
United States7725 Posts
On May 03 2013 03:34 AgentW wrote: Show nested quote + On May 03 2013 03:32 AgentW wrote: On May 03 2013 03:31 AgentW wrote: On May 03 2013 03:29 AgentW wrote: On May 03 2013 03:28 AgentW wrote: ![]() ![]() Game 1 Akilon Wastes ![]() ![]() Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs +1 vehicle attack on the way for Shuttle, mech incoming Rax was killed by Kas so Shuttle can't make more factories Kas also going mech, finishing two factories Viking chases away medivac for hellion drop for Kas Hellions kill 9 workers for Kas Up to 12 now | ||
Xoronius
Germany6362 Posts
On May 03 2013 03:34 DeathProfessor wrote: Wow, might be a ban post but... kinda agree with you Rav. Naniwa was talking about IMBA, we don't know maybe that IS IMBA? If Naniwa is just speaking truth then he can't be as evil a guy as you guys are saying. Edit out the first part, it will just bite you in the ass. On May 03 2013 03:34 DoubleB wrote: Okay neither Kas nor Shuttle will have a chance vs Nani Kas´ TvP is by far his best MU atm, he 2-0´ed HerO last week. | ||
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Darkhorse
United States23455 Posts
On May 03 2013 03:32 Greendotz wrote: Show nested quote + On May 03 2013 03:28 gedatsu wrote: Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air. SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days. I've actually lost to SH contain on ladder. When I beat it, it's usually with blink/collosi. Most zeros won't try it against stargate openers. | ||
Strela
Netherlands1896 Posts
On May 03 2013 03:34 DoubleB wrote: Okay neither Kas nor Shuttle will have a chance vs Nani Thats also what alot ppl thought about TLO. You never know ![]() | ||
Godwrath
Spain10107 Posts
+ Show Spoiler + http://wcs.esl.eu/news/naniwa-kas-is-blind-to-balance-all-protoss-have-big-problems-with-terran/ | ||
gedatsu
1286 Posts
On May 03 2013 03:32 Greendotz wrote: Show nested quote + On May 03 2013 03:28 gedatsu wrote: Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air. SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days. I know they come quicker. Thing is that Naniwa was defending all right with his first few colossi, but after a while it was apparent that it wasn't working anymore. I'm suggesting that it might be possible to switch after you have those first two colossi. TLO had only two bases himself, so he wouldn't be able to output that many queens. Going just colossi makes you way too vulnerable to Vipers, since they can pull you into a group of locusts that will kill a colossus in seconds. Meanwhile colossi have no way to defend against the vipers. I think templars are much better than colossi; they can at least feedback and are harder to catch with abduct. | ||
AgentW
United States7725 Posts
On May 03 2013 03:35 AgentW wrote: Show nested quote + On May 03 2013 03:34 AgentW wrote: On May 03 2013 03:32 AgentW wrote: On May 03 2013 03:31 AgentW wrote: On May 03 2013 03:29 AgentW wrote: On May 03 2013 03:28 AgentW wrote: ![]() ![]() Game 1 Akilon Wastes ![]() ![]() Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs +1 vehicle attack on the way for Shuttle, mech incoming Rax was killed by Kas so Shuttle can't make more factories Kas also going mech, finishing two factories Viking chases away medivac for hellion drop for Kas Hellions kill 9 workers for Kas Up to 12 now Both players dropping hellbats Playing ring around the rosie with the hellbats and SCVs 67 supply to 61 for Kas Third CC just started for Shuttle +1 for Kas finishes, +2 halfway done for Shuttle Kas up 20 supply, saturating third, turret ring up, a bit ahead | ||
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