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[WCS EU] RO32 Group E Premier Season 1 2013 - Page 39

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 37 38 39 40 41 60 Next
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
May 02 2013 18:38 GMT
#761
On May 03 2013 03:29 Nebuchad wrote:
Show nested quote +
On May 03 2013 03:27 Prime Directive wrote:
Naniwa is raging about an all-in after proxy 2-gating last week?


He is not raging at the idea of all-ining as much as his inability to stop it.

Anyone could deduce that...

Was gonna post this. Gonna quote it just to reiterate it for those who haven't seen it.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
May 02 2013 18:38 GMT
#762
On May 03 2013 03:34 Soda-88 wrote:
When Mvp goes 11-11 he's the best player in the world, when Naniwa goes 8-8 gate he's the cheese scrub who should get all the hate on the internet.
NA Platinum ladder residents' logic.

People aren't hating on Nani because he cheesed at DH they are just saying it woil be hypocritical for him to complain about cheese when he does it too.
WriterRecently Necro'd (?)
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 02 2013 18:38 GMT
#763
anyway time to go to bed ya'll enjoy the rest of the games!
gogo kas!
Moderatorlickypiddy
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 02 2013 18:39 GMT
#764
On May 03 2013 03:38 AgentW wrote:
Show nested quote +
On May 03 2013 03:35 AgentW wrote:
On May 03 2013 03:34 AgentW wrote:
On May 03 2013 03:32 AgentW wrote:
On May 03 2013 03:31 AgentW wrote:
On May 03 2013 03:29 AgentW wrote:
On May 03 2013 03:28 AgentW wrote:
(T)Kas versus (P)Shuttle
Game 1
Akilon Wastes
(T)Kas top left
(P)Shuttle bottom right

Proxy rax outside natural of Kas for Shuttle
Stanard 12 rax for Kas, gas on 15
Gas on 13 for Shuttle

Kas blocks Shuttle's scouting SCV with a second depot
Marauder incoming after rax boosted onto high ground
Concussive shells on the way
Bunker started at the bottom of the main ramp of Kas for Shuttle
CC started for Kas
Reactor on the way for Kas

Factory started at approximately the same time for both players
Two marauders and lifted barracks for Shuttle, killing depots and the reactor
Widow mines in response
Reactor burning but saved by Kas
Starport up and operation for Shuttle

Third CC for Kas
Bunker destroyed by Kas, marauders will give their lives to Shuttle's service
Hellions on the way across the map for Shuttle
Medivacs alsoo coming over
Kas is counter attacking
Hellions in the natural, barbecuing SCVs

+1 vehicle attack on the way for Shuttle, mech incoming
Rax was killed by Kas so Shuttle can't make more factories
Kas also going mech, finishing two factories
Viking chases away medivac for hellion drop for Kas
Hellions kill 9 workers for Kas
Up to 12 now

Both players dropping hellbats
Playing ring around the rosie with the hellbats and SCVs
67 supply to 61 for Kas
Third CC just started for Shuttle
+1 for Kas finishes, +2 halfway done for Shuttle
Kas up 20 supply, saturating third, turret ring up, a bit ahead

Large tank advantage for Kas, lots of hellbats for Shuttle
Kas stillup 20 supply
Kas boosting two hellbats into main as he sieges natural with tanks against hellbats
Kas retreats
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Bermuda
Profile Joined October 2010
Belgium411 Posts
May 02 2013 18:39 GMT
#765
Urgh. So many hellbat drops.
Maski
Profile Joined March 2012
Germany335 Posts
May 02 2013 18:39 GMT
#766
Am I the only one who thinks that TvT has become really stupid? :o
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
May 02 2013 18:39 GMT
#767
On May 03 2013 03:37 gedatsu wrote:
Show nested quote +
On May 03 2013 03:32 Greendotz wrote:
On May 03 2013 03:28 gedatsu wrote:
Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air.


SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days.

I know they come quicker. Thing is that Naniwa was defending all right with his first few colossi, but after a while it was apparent that it wasn't working anymore. I'm suggesting that it might be possible to switch after you have those first two colossi. TLO had only two bases himself, so he wouldn't be able to output that many queens.

Going just colossi makes you way too vulnerable to Vipers, since they can pull you into a group of locusts that will kill a colossus in seconds. Meanwhile colossi have no way to defend against the vipers. I think templars are much better than colossi; they can at least feedback and are harder to catch with abduct.


The strat can be beaten, but not with 2 base Carrier after you went double Robo Collo. The investment and time it would take to even get the first Carrier out his army supply would be so far behind that you would just simply die at the moment. Naniwa's build was OK vs that, he lost because of his mistakes, not because it's imba.
AwesomeFossum
Profile Joined February 2013
United States312 Posts
May 02 2013 18:40 GMT
#768
Those hellbat battles! INTENSE ACTION!
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
May 02 2013 18:40 GMT
#769
Nobody can drop hellbats like Flash!
WriterRecently Necro'd (?)
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 02 2013 18:40 GMT
#770
On May 03 2013 03:39 AgentW wrote:
Show nested quote +
On May 03 2013 03:38 AgentW wrote:
On May 03 2013 03:35 AgentW wrote:
On May 03 2013 03:34 AgentW wrote:
On May 03 2013 03:32 AgentW wrote:
On May 03 2013 03:31 AgentW wrote:
On May 03 2013 03:29 AgentW wrote:
On May 03 2013 03:28 AgentW wrote:
(T)Kas versus (P)Shuttle
Game 1
Akilon Wastes
(T)Kas top left
(P)Shuttle bottom right

Proxy rax outside natural of Kas for Shuttle
Stanard 12 rax for Kas, gas on 15
Gas on 13 for Shuttle

Kas blocks Shuttle's scouting SCV with a second depot
Marauder incoming after rax boosted onto high ground
Concussive shells on the way
Bunker started at the bottom of the main ramp of Kas for Shuttle
CC started for Kas
Reactor on the way for Kas

Factory started at approximately the same time for both players
Two marauders and lifted barracks for Shuttle, killing depots and the reactor
Widow mines in response
Reactor burning but saved by Kas
Starport up and operation for Shuttle

Third CC for Kas
Bunker destroyed by Kas, marauders will give their lives to Shuttle's service
Hellions on the way across the map for Shuttle
Medivacs alsoo coming over
Kas is counter attacking
Hellions in the natural, barbecuing SCVs

+1 vehicle attack on the way for Shuttle, mech incoming
Rax was killed by Kas so Shuttle can't make more factories
Kas also going mech, finishing two factories
Viking chases away medivac for hellion drop for Kas
Hellions kill 9 workers for Kas
Up to 12 now

Both players dropping hellbats
Playing ring around the rosie with the hellbats and SCVs
67 supply to 61 for Kas
Third CC just started for Shuttle
+1 for Kas finishes, +2 halfway done for Shuttle
Kas up 20 supply, saturating third, turret ring up, a bit ahead

Large tank advantage for Kas, lots of hellbats for Shuttle
Kas stillup 20 supply
Kas boosting two hellbats into main as he sieges natural with tanks against hellbats
Kas retreats

Kas spots third going down for Shuttle
Two additional CCs coming up for Kas
Kas up 15 supply, Shuttle looking to contain with tanks
Shuttle makes a move for the third, boosting in hellbats into the mineral line
Who's the bigger scrub, the scrub, or the scrub who loses to him?
gedatsu
Profile Joined December 2011
1286 Posts
May 02 2013 18:41 GMT
#771
On May 03 2013 03:39 BeyondCtrL wrote:
Show nested quote +
On May 03 2013 03:37 gedatsu wrote:
On May 03 2013 03:32 Greendotz wrote:
On May 03 2013 03:28 gedatsu wrote:
Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air.


SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days.

I know they come quicker. Thing is that Naniwa was defending all right with his first few colossi, but after a while it was apparent that it wasn't working anymore. I'm suggesting that it might be possible to switch after you have those first two colossi. TLO had only two bases himself, so he wouldn't be able to output that many queens.

Going just colossi makes you way too vulnerable to Vipers, since they can pull you into a group of locusts that will kill a colossus in seconds. Meanwhile colossi have no way to defend against the vipers. I think templars are much better than colossi; they can at least feedback and are harder to catch with abduct.


The strat can be beaten, but not with 2 base Carrier after you went double Robo Collo. The investment and time it would take to even get the first Carrier out his army supply would be so far behind that you would just simply die at the moment. Naniwa's build was OK vs that, he lost because of his mistakes, not because it's imba.

Alright!
Yello
Profile Blog Joined July 2010
Germany7411 Posts
May 02 2013 18:42 GMT
#772
On May 03 2013 03:39 Maski wrote:
Am I the only one who thinks that TvT has become really stupid? :o


You can defend Hellbat drops with Bio-openings. Innovation did really well in the 3rd game against Flash (he screwed up in the first game after being far behind because of a failed proxy 2-rax though).

I think it will need some time to catch on but in the end Bio+Tanks is still better then Mech in my opinion
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
wklbishop
Profile Joined July 2011
United States1286 Posts
May 02 2013 18:42 GMT
#773
On May 03 2013 03:34 Soda-88 wrote:
When Mvp goes 11-11 he's the best player in the world, when Naniwa goes 8-8 gate he's the cheese scrub who should get all the hate on the internet.
NA Platinum ladder residents' logic.


Quote the people who love MVP for doing it and then quote the people who hate Naniwa for doing it. If you find people with the same usernames then I agree. Otherwise you're BSing and are making shit up. I'm willing to bet you'll find ~5-25% people who fit that description and the rest whom you owe an apology to.

Generalizations are retarded man.
Gameplay > Personality
Killmouse
Profile Joined August 2010
Austria5700 Posts
May 02 2013 18:42 GMT
#774
On May 02 2013 06:48 Killmouse wrote:
sick starcraft day tmorrow woot, hoping for kas tlo, but i think its gonna b naniwa kas

WOHOOOOO TLOOOO and now kas plz #believe
yo
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 02 2013 18:42 GMT
#775
On May 03 2013 03:40 AgentW wrote:
Show nested quote +
On May 03 2013 03:39 AgentW wrote:
On May 03 2013 03:38 AgentW wrote:
On May 03 2013 03:35 AgentW wrote:
On May 03 2013 03:34 AgentW wrote:
On May 03 2013 03:32 AgentW wrote:
On May 03 2013 03:31 AgentW wrote:
On May 03 2013 03:29 AgentW wrote:
On May 03 2013 03:28 AgentW wrote:
(T)Kas versus (P)Shuttle
Game 1
Akilon Wastes
(T)Kas top left
(P)Shuttle bottom right

Proxy rax outside natural of Kas for Shuttle
Stanard 12 rax for Kas, gas on 15
Gas on 13 for Shuttle

Kas blocks Shuttle's scouting SCV with a second depot
Marauder incoming after rax boosted onto high ground
Concussive shells on the way
Bunker started at the bottom of the main ramp of Kas for Shuttle
CC started for Kas
Reactor on the way for Kas

Factory started at approximately the same time for both players
Two marauders and lifted barracks for Shuttle, killing depots and the reactor
Widow mines in response
Reactor burning but saved by Kas
Starport up and operation for Shuttle

Third CC for Kas
Bunker destroyed by Kas, marauders will give their lives to Shuttle's service
Hellions on the way across the map for Shuttle
Medivacs alsoo coming over
Kas is counter attacking
Hellions in the natural, barbecuing SCVs

+1 vehicle attack on the way for Shuttle, mech incoming
Rax was killed by Kas so Shuttle can't make more factories
Kas also going mech, finishing two factories
Viking chases away medivac for hellion drop for Kas
Hellions kill 9 workers for Kas
Up to 12 now

Both players dropping hellbats
Playing ring around the rosie with the hellbats and SCVs
67 supply to 61 for Kas
Third CC just started for Shuttle
+1 for Kas finishes, +2 halfway done for Shuttle
Kas up 20 supply, saturating third, turret ring up, a bit ahead

Large tank advantage for Kas, lots of hellbats for Shuttle
Kas stillup 20 supply
Kas boosting two hellbats into main as he sieges natural with tanks against hellbats
Kas retreats

Kas spots third going down for Shuttle
Two additional CCs coming up for Kas
Kas up 15 supply, Shuttle looking to contain with tanks
Shuttle makes a move for the third, boosting in hellbats into the mineral line

Kas manages to keep SCVs barely alive, all in the red
Shuttle grabs high ground between fourth and natural for Kas
Pretty good trade for Shuttle
20 supply lead for Kas
+3 halfway done for Shuttle, just started for Kas
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Bermuda
Profile Joined October 2010
Belgium411 Posts
May 02 2013 18:42 GMT
#776
On May 03 2013 03:39 Maski wrote:
Am I the only one who thinks that TvT has become really stupid? :o


No. I loved TvT. It was one of my prefered match up (with TvZ) but I can't stand the constant hellbat drops.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 02 2013 18:43 GMT
#777
Kas wins this base trade easily imo
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
May 02 2013 18:43 GMT
#778
Vikings with Mech? What would Flash say about this.
Always look on the bright side of life
AgentW
Profile Blog Joined July 2012
United States7725 Posts
May 02 2013 18:44 GMT
#779
On May 03 2013 03:42 AgentW wrote:
Show nested quote +
On May 03 2013 03:40 AgentW wrote:
On May 03 2013 03:39 AgentW wrote:
On May 03 2013 03:38 AgentW wrote:
On May 03 2013 03:35 AgentW wrote:
On May 03 2013 03:34 AgentW wrote:
On May 03 2013 03:32 AgentW wrote:
On May 03 2013 03:31 AgentW wrote:
On May 03 2013 03:29 AgentW wrote:
On May 03 2013 03:28 AgentW wrote:
(T)Kas versus (P)Shuttle
Game 1
Akilon Wastes
(T)Kas top left
(P)Shuttle bottom right

Proxy rax outside natural of Kas for Shuttle
Stanard 12 rax for Kas, gas on 15
Gas on 13 for Shuttle

Kas blocks Shuttle's scouting SCV with a second depot
Marauder incoming after rax boosted onto high ground
Concussive shells on the way
Bunker started at the bottom of the main ramp of Kas for Shuttle
CC started for Kas
Reactor on the way for Kas

Factory started at approximately the same time for both players
Two marauders and lifted barracks for Shuttle, killing depots and the reactor
Widow mines in response
Reactor burning but saved by Kas
Starport up and operation for Shuttle

Third CC for Kas
Bunker destroyed by Kas, marauders will give their lives to Shuttle's service
Hellions on the way across the map for Shuttle
Medivacs alsoo coming over
Kas is counter attacking
Hellions in the natural, barbecuing SCVs

+1 vehicle attack on the way for Shuttle, mech incoming
Rax was killed by Kas so Shuttle can't make more factories
Kas also going mech, finishing two factories
Viking chases away medivac for hellion drop for Kas
Hellions kill 9 workers for Kas
Up to 12 now

Both players dropping hellbats
Playing ring around the rosie with the hellbats and SCVs
67 supply to 61 for Kas
Third CC just started for Shuttle
+1 for Kas finishes, +2 halfway done for Shuttle
Kas up 20 supply, saturating third, turret ring up, a bit ahead

Large tank advantage for Kas, lots of hellbats for Shuttle
Kas stillup 20 supply
Kas boosting two hellbats into main as he sieges natural with tanks against hellbats
Kas retreats

Kas spots third going down for Shuttle
Two additional CCs coming up for Kas
Kas up 15 supply, Shuttle looking to contain with tanks
Shuttle makes a move for the third, boosting in hellbats into the mineral line

Kas manages to keep SCVs barely alive, all in the red
Shuttle grabs high ground between fourth and natural for Kas
Pretty good trade for Shuttle
20 supply lead for Kas
+3 halfway done for Shuttle, just started for Kas

Kas looking to take 5th and 6th bases
Shuttle still on three base
Shuttle kills fifth, but Kas counterattacks while Shuttle is occupied
Shuttle counterattacks, base trade
Kas up 20 army supply, even on workers
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Benjamin99
Profile Joined April 2012
4176 Posts
May 02 2013 18:44 GMT
#780
Well done Kas.

Macro Kas:D
Stephano & Jaedong <-- The Pain Train. Polt and Innovation to EG plz
Prev 1 37 38 39 40 41 60 Next
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