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On May 03 2013 03:29 Nebuchad wrote:Show nested quote +On May 03 2013 03:27 Prime Directive wrote: Naniwa is raging about an all-in after proxy 2-gating last week? He is not raging at the idea of all-ining as much as his inability to stop it. Anyone could deduce that... Was gonna post this. Gonna quote it just to reiterate it for those who haven't seen it.
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United States23455 Posts
On May 03 2013 03:34 Soda-88 wrote: When Mvp goes 11-11 he's the best player in the world, when Naniwa goes 8-8 gate he's the cheese scrub who should get all the hate on the internet. NA Platinum ladder residents' logic. People aren't hating on Nani because he cheesed at DH they are just saying it woil be hypocritical for him to complain about cheese when he does it too.
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Canada16217 Posts
anyway time to go to bed ya'll enjoy the rest of the games! gogo kas!
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On May 03 2013 03:38 AgentW wrote:Show nested quote +On May 03 2013 03:35 AgentW wrote:On May 03 2013 03:34 AgentW wrote:On May 03 2013 03:32 AgentW wrote:On May 03 2013 03:31 AgentW wrote:On May 03 2013 03:29 AgentW wrote:Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs +1 vehicle attack on the way for Shuttle, mech incoming Rax was killed by Kas so Shuttle can't make more factories Kas also going mech, finishing two factories Viking chases away medivac for hellion drop for Kas Hellions kill 9 workers for Kas Up to 12 now Both players dropping hellbats Playing ring around the rosie with the hellbats and SCVs 67 supply to 61 for Kas Third CC just started for Shuttle +1 for Kas finishes, +2 halfway done for Shuttle Kas up 20 supply, saturating third, turret ring up, a bit ahead Large tank advantage for Kas, lots of hellbats for Shuttle Kas stillup 20 supply Kas boosting two hellbats into main as he sieges natural with tanks against hellbats Kas retreats
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Urgh. So many hellbat drops.
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Am I the only one who thinks that TvT has become really stupid? :o
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On May 03 2013 03:37 gedatsu wrote:Show nested quote +On May 03 2013 03:32 Greendotz wrote:On May 03 2013 03:28 gedatsu wrote: Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air. SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days. I know they come quicker. Thing is that Naniwa was defending all right with his first few colossi, but after a while it was apparent that it wasn't working anymore. I'm suggesting that it might be possible to switch after you have those first two colossi. TLO had only two bases himself, so he wouldn't be able to output that many queens. Going just colossi makes you way too vulnerable to Vipers, since they can pull you into a group of locusts that will kill a colossus in seconds. Meanwhile colossi have no way to defend against the vipers. I think templars are much better than colossi; they can at least feedback and are harder to catch with abduct.
The strat can be beaten, but not with 2 base Carrier after you went double Robo Collo. The investment and time it would take to even get the first Carrier out his army supply would be so far behind that you would just simply die at the moment. Naniwa's build was OK vs that, he lost because of his mistakes, not because it's imba.
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Those hellbat battles! INTENSE ACTION!
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United States23455 Posts
Nobody can drop hellbats like Flash!
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On May 03 2013 03:39 AgentW wrote:Show nested quote +On May 03 2013 03:38 AgentW wrote:On May 03 2013 03:35 AgentW wrote:On May 03 2013 03:34 AgentW wrote:On May 03 2013 03:32 AgentW wrote:On May 03 2013 03:31 AgentW wrote:On May 03 2013 03:29 AgentW wrote:Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs +1 vehicle attack on the way for Shuttle, mech incoming Rax was killed by Kas so Shuttle can't make more factories Kas also going mech, finishing two factories Viking chases away medivac for hellion drop for Kas Hellions kill 9 workers for Kas Up to 12 now Both players dropping hellbats Playing ring around the rosie with the hellbats and SCVs 67 supply to 61 for Kas Third CC just started for Shuttle +1 for Kas finishes, +2 halfway done for Shuttle Kas up 20 supply, saturating third, turret ring up, a bit ahead Large tank advantage for Kas, lots of hellbats for Shuttle Kas stillup 20 supply Kas boosting two hellbats into main as he sieges natural with tanks against hellbats Kas retreats Kas spots third going down for Shuttle Two additional CCs coming up for Kas Kas up 15 supply, Shuttle looking to contain with tanks Shuttle makes a move for the third, boosting in hellbats into the mineral line
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On May 03 2013 03:39 BeyondCtrL wrote:Show nested quote +On May 03 2013 03:37 gedatsu wrote:On May 03 2013 03:32 Greendotz wrote:On May 03 2013 03:28 gedatsu wrote: Has someone tried carriers vs swarm hosts? High dps, long range, locusts can't attack air. SH come so much quicker than carriers. No good players will go carriers on 2-base. Void rays are okay but I guess if a zerg scouts a stargate opening they won't go for SH contain. Even if they did all they need to do is Nydus their queens and build more spores than they normally would. I think colossi are the best way, but to be honest this is the first time I've actually seen a SH contain work outside of Beta, so it's still early days. I know they come quicker. Thing is that Naniwa was defending all right with his first few colossi, but after a while it was apparent that it wasn't working anymore. I'm suggesting that it might be possible to switch after you have those first two colossi. TLO had only two bases himself, so he wouldn't be able to output that many queens. Going just colossi makes you way too vulnerable to Vipers, since they can pull you into a group of locusts that will kill a colossus in seconds. Meanwhile colossi have no way to defend against the vipers. I think templars are much better than colossi; they can at least feedback and are harder to catch with abduct. The strat can be beaten, but not with 2 base Carrier after you went double Robo Collo. The investment and time it would take to even get the first Carrier out his army supply would be so far behind that you would just simply die at the moment. Naniwa's build was OK vs that, he lost because of his mistakes, not because it's imba. Alright!
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On May 03 2013 03:39 Maski wrote: Am I the only one who thinks that TvT has become really stupid? :o
You can defend Hellbat drops with Bio-openings. Innovation did really well in the 3rd game against Flash (he screwed up in the first game after being far behind because of a failed proxy 2-rax though).
I think it will need some time to catch on but in the end Bio+Tanks is still better then Mech in my opinion
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On May 03 2013 03:34 Soda-88 wrote: When Mvp goes 11-11 he's the best player in the world, when Naniwa goes 8-8 gate he's the cheese scrub who should get all the hate on the internet. NA Platinum ladder residents' logic.
Quote the people who love MVP for doing it and then quote the people who hate Naniwa for doing it. If you find people with the same usernames then I agree. Otherwise you're BSing and are making shit up. I'm willing to bet you'll find ~5-25% people who fit that description and the rest whom you owe an apology to.
Generalizations are retarded man.
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On May 02 2013 06:48 Killmouse wrote: sick starcraft day tmorrow woot, hoping for kas tlo, but i think its gonna b naniwa kas WOHOOOOO TLOOOO and now kas plz #believe
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On May 03 2013 03:40 AgentW wrote:Show nested quote +On May 03 2013 03:39 AgentW wrote:On May 03 2013 03:38 AgentW wrote:On May 03 2013 03:35 AgentW wrote:On May 03 2013 03:34 AgentW wrote:On May 03 2013 03:32 AgentW wrote:On May 03 2013 03:31 AgentW wrote:On May 03 2013 03:29 AgentW wrote:Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs +1 vehicle attack on the way for Shuttle, mech incoming Rax was killed by Kas so Shuttle can't make more factories Kas also going mech, finishing two factories Viking chases away medivac for hellion drop for Kas Hellions kill 9 workers for Kas Up to 12 now Both players dropping hellbats Playing ring around the rosie with the hellbats and SCVs 67 supply to 61 for Kas Third CC just started for Shuttle +1 for Kas finishes, +2 halfway done for Shuttle Kas up 20 supply, saturating third, turret ring up, a bit ahead Large tank advantage for Kas, lots of hellbats for Shuttle Kas stillup 20 supply Kas boosting two hellbats into main as he sieges natural with tanks against hellbats Kas retreats Kas spots third going down for Shuttle Two additional CCs coming up for Kas Kas up 15 supply, Shuttle looking to contain with tanks Shuttle makes a move for the third, boosting in hellbats into the mineral line Kas manages to keep SCVs barely alive, all in the red Shuttle grabs high ground between fourth and natural for Kas Pretty good trade for Shuttle 20 supply lead for Kas +3 halfway done for Shuttle, just started for Kas
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On May 03 2013 03:39 Maski wrote: Am I the only one who thinks that TvT has become really stupid? :o
No. I loved TvT. It was one of my prefered match up (with TvZ) but I can't stand the constant hellbat drops.
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United States97274 Posts
Kas wins this base trade easily imo
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Vikings with Mech? What would Flash say about this.
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On May 03 2013 03:42 AgentW wrote:Show nested quote +On May 03 2013 03:40 AgentW wrote:On May 03 2013 03:39 AgentW wrote:On May 03 2013 03:38 AgentW wrote:On May 03 2013 03:35 AgentW wrote:On May 03 2013 03:34 AgentW wrote:On May 03 2013 03:32 AgentW wrote:On May 03 2013 03:31 AgentW wrote:On May 03 2013 03:29 AgentW wrote:Proxy rax outside natural of Kas for Shuttle Stanard 12 rax for Kas, gas on 15 Gas on 13 for Shuttle Kas blocks Shuttle's scouting SCV with a second depot Marauder incoming after rax boosted onto high ground Concussive shells on the way Bunker started at the bottom of the main ramp of Kas for Shuttle CC started for Kas Reactor on the way for Kas Factory started at approximately the same time for both players Two marauders and lifted barracks for Shuttle, killing depots and the reactor Widow mines in response Reactor burning but saved by Kas Starport up and operation for Shuttle Third CC for Kas Bunker destroyed by Kas, marauders will give their lives to Shuttle's service Hellions on the way across the map for Shuttle Medivacs alsoo coming over Kas is counter attacking Hellions in the natural, barbecuing SCVs +1 vehicle attack on the way for Shuttle, mech incoming Rax was killed by Kas so Shuttle can't make more factories Kas also going mech, finishing two factories Viking chases away medivac for hellion drop for Kas Hellions kill 9 workers for Kas Up to 12 now Both players dropping hellbats Playing ring around the rosie with the hellbats and SCVs 67 supply to 61 for Kas Third CC just started for Shuttle +1 for Kas finishes, +2 halfway done for Shuttle Kas up 20 supply, saturating third, turret ring up, a bit ahead Large tank advantage for Kas, lots of hellbats for Shuttle Kas stillup 20 supply Kas boosting two hellbats into main as he sieges natural with tanks against hellbats Kas retreats Kas spots third going down for Shuttle Two additional CCs coming up for Kas Kas up 15 supply, Shuttle looking to contain with tanks Shuttle makes a move for the third, boosting in hellbats into the mineral line Kas manages to keep SCVs barely alive, all in the red Shuttle grabs high ground between fourth and natural for Kas Pretty good trade for Shuttle 20 supply lead for Kas +3 halfway done for Shuttle, just started for Kas Kas looking to take 5th and 6th bases Shuttle still on three base Shuttle kills fifth, but Kas counterattacks while Shuttle is occupied Shuttle counterattacks, base trade Kas up 20 army supply, even on workers
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Well done Kas.
Macro Kas:D
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