[Code A] RO24 Day 1 2013 GSL Season 1 - Page 11
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Blaec
Australia4289 Posts
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Grovbolle
Denmark3804 Posts
I have TheBB working on making it more filterable (By opponentrace, with/without Event-tag and maybe series size) | ||
bittman
Australia8759 Posts
On February 20 2013 19:03 Geos13 wrote: Sigh early game agression from toss is so sad in WoL. Hopefully the recall on the mothership core helps. Yonghwa dead. Also This map is terrible PvZ. Well to be fair when you only build zealots and voids vs roach queen it's always going to look this sad. I sort of agree for balance but I'm also sick of map makers feeling they have to make all maps an easy 3 base map just because of Protoss. Also hoping HotS mixes that up for map makers to have more fun. | ||
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opterown
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Australia54784 Posts
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McBengt
Sweden1684 Posts
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Whalecore
Norway1110 Posts
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nRoot
Germany928 Posts
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Grovbolle
Denmark3804 Posts
On February 20 2013 19:05 Heartland wrote: Is that besides? ; ) Hero is a multiple champion and a long-time Code S player. Do you need more than that to prove that he's good? Good=/= Beating the best vP player right now. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
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dinosrwar
1290 Posts
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Arceus
Vietnam8332 Posts
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Geos13
437 Posts
On February 20 2013 19:06 bittman wrote: Well to be fair when you only build zealots and voids vs roach queen it's always going to look this sad. Yeah but that's the problem. If the zerg just builds the correct units it is an auto loss for toss. And there is never an option to just do some damage and then try to catch up in macro. Every early game pressure is an all in. Edit: I don't think HotS will help with the third base problem. The nexus cannon is useful when battling lower supply counts like two base aggression and drop play but isn't enough against 3 base max roach rush styles of aggression. However I'm hoping the early recalls will allow toss to make the zerg play less greedy so they don't get so far ahead. | ||
StickyIcky
United States192 Posts
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DrPandaPhD
5188 Posts
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Fuell
Netherlands3111 Posts
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Seeker
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Where dat snitch at?36919 Posts
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Wintex
Norway16835 Posts
On February 20 2013 19:05 Heartland wrote: Is that besides? ; ) Hero is a multiple champion and a long-time Code S player. Do you need more than that to prove that he's good? He brought up a non-optimal era of Bomber. Is it not fair to do the same? Besides, if he really wanted to point at Bomber's slump, I'd choose post-Byun Bomber (2nd half of 2011). | ||
WerderBremen
Germany1070 Posts
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TheBB
Switzerland5133 Posts
On February 20 2013 19:06 Grovbolle wrote: I have TheBB working on making it more filterable (By opponentrace, with/without Event-tag and maybe series size) I haven't really been able to work a lot on it the last few days. ![]() Tomorrow is update day!! Woo! | ||
vthree
Hong Kong8039 Posts
On February 20 2013 18:59 Dauntless wrote: Not a lot compared to Terran. There's no secret that Terran is the most flexible race. Doesn't mean the game is imbalanced, I just hate stupid losses because you didn't GUESS exactly what the Terran was doing. Not sure how that is different from things like proxy robo --> immortal bust (PartinG's build). You kind of have to get lucky with scout or play ultra safe (3-4 bunkers + lot of rax) which puts you behind in eco if the protoss is playing standard. It doesn't matter the 'number' of cheeses you have. It is how effective and 'unscoutable' those cheeses are. Zergs have even less all-in options in ZvT (roach bust, bane bust) but I have still seen more games won from just these 2 than all the terran ones combine after the Queen patch. | ||
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