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[Code S] RO16 Group C 2013 GSL Season 1 - Page 90

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 88 89 90 91 92 115 Next
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
February 14 2013 12:36 GMT
#1781
On February 14 2013 21:33 Foxwolf wrote:
Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.


Practicing is not the same as playing in Code S ro16.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 14 2013 12:36 GMT
#1782
On February 14 2013 21:34 TheDwf wrote:
Show nested quote +
On February 14 2013 21:33 Foxwolf wrote:
Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.

Ladder or practice ≠ tournaments.


Also have you ever played a +hour game before? I played a mech vs P in WoL which went on for 2 hours. The entire map was mined out minus one base which he was mining at with one probe and he had carriers which couldn't engage all my turrets. It's tense as hell as any small thing you do wrong can cost you the game. It's crunch time 24/7.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tsubbi
Profile Joined September 2010
Germany7979 Posts
February 14 2013 12:37 GMT
#1783
why make slowlings with 15 pool, just 3 queen and spine
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
February 14 2013 12:37 GMT
#1784
On February 14 2013 21:33 Foxwolf wrote:
Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.

The pressure and the long games Gumiho played that don't happen frequently is why. The fact that this game actually means something is why it becomes harder. Gumi probably has a million thoughts about that game atm, and it's probably extremely fresh in his memory. It might also lure him to play greedy because the human mind is weird. You never know in high-pressure moments.
The Bomber boy
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 14 2013 12:37 GMT
#1785
On February 14 2013 21:34 Shellshock1122 wrote:
GSL S1 2013 Code S Ro16 Group C
GuMiho vs Curious
Game 2 (0-1)
Map: Cloud Kingdom

0:00
GuMiho spawns in the bottom left
Curious spawns in the top right

1:40
forward rax from Gumiho

2:00
2nd scv heads out and is seen by the scouting drone
2nd forward rax from Gumiho
pool first for Curious
Hatch for Curious

3:00
lings are already out for Curious

4:00
Gumiho doesnt send his marines across the map yet - they are just gathering at the watchtower
CC for Gumiho on the high ground
marines moving across the map now

5:00
marines pick off a few lings
10 more lings for Curious
CC on the low ground for Gumiho
Gumiho returning home with his marines
rax floating back to Gumiho's base
double gas for Gumiho
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Radioman
Profile Blog Joined February 2011
Canada904 Posts
February 14 2013 12:38 GMT
#1786
can you imagine the banter between the two if it wasn't a live televised game that both really wanted to win? I think it would be hilarious!
Check out my blog! - http://www.teamliquid.net/blog/radioman
McBengt
Profile Joined May 2011
Sweden1684 Posts
Last Edited: 2013-02-14 12:38:56
February 14 2013 12:38 GMT
#1787
On February 14 2013 21:36 ControlMonkey wrote:
Show nested quote +
On February 14 2013 21:33 Foxwolf wrote:
Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.


Practicing is not the same as playing in Code S ro16.


Indeed, the psychological pressure is immense, failure is now brutally and publically punished in a way that doesn't happen in training. It's like taking an important test, I spent about two hours on a corporate law exam last week, and I was completely drained the whole day after, my brain basically checked out once I was done.
"My twelve year old will out-reason Bill Maher when it comes to understanding, you know, what, uh, how to logic work" - Rick Santorum
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
February 14 2013 12:39 GMT
#1788
I'm wondering what Curious' plan is this game.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Kreb
Profile Joined September 2010
4834 Posts
February 14 2013 12:39 GMT
#1789
On February 14 2013 21:34 Jimmeh wrote:
Show nested quote +
On February 14 2013 21:33 Kreb wrote:
I always get kinda sad when i see 3 or 4 addon'ed rax and 2 marines out. Surely its gotta be better to use your first rax for continuous production and staggering the addition of more rax as your economy allows.....?


vs all-ins/pressure, yes it is. But if you delay addons and they're not pressuring you, then your army's significantly smaller later on in the game (which is huge because it'll be when the zerg's econ kicks in).

As long as the marine-production doesnt delay anything else, no?

Random numbers pulled out of my ass:
You can either go 5 marines out of your first rax, add another rax and max 5x2 marines, and add a 3rd trax. You end with 15 marines and 3 rax.
Or you go 3 marines at start. Then wait. Then add 2 more rax and make 4x3 marines. You also end with 15 marines and 3 rax.

Irrelevant example because I know thats not how people play, i know that. But it illustrates the point. The first example should constantly have more marines out until the other way catches up.
Doublemint
Profile Joined July 2011
Austria8497 Posts
February 14 2013 12:40 GMT
#1790
lol the banter amongst the casters and great chemistry is such a huge asset for gom, just good stuff
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
February 14 2013 12:40 GMT
#1791
"... by curious...."

Cannot un-hear.
bittman
Profile Joined February 2011
Australia8759 Posts
February 14 2013 12:41 GMT
#1792
Sorta lifeling style by curious
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
DusTerr
Profile Blog Joined January 2011
2520 Posts
February 14 2013 12:41 GMT
#1793
On February 14 2013 21:37 Wintex wrote:
Show nested quote +
On February 14 2013 21:33 Foxwolf wrote:
Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.

The pressure and the long games Gumiho played that don't happen frequently is why. The fact that this game actually means something is why it becomes harder. Gumi probably has a million thoughts about that game atm, and it's probably extremely fresh in his memory. It might also lure him to play greedy because the human mind is weird. You never know in high-pressure moments.

^agreed. Quick "meaningless" games will probably keep your adrenalin at a reasonable level. A super long intense game on stage will definitely mess up your chemicals more (and it's not something practiced for).
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
February 14 2013 12:41 GMT
#1794
On February 14 2013 21:37 Shellshock1122 wrote:
Show nested quote +
On February 14 2013 21:34 Shellshock1122 wrote:
GSL S1 2013 Code S Ro16 Group C
GuMiho vs Curious
Game 2 (0-1)
Map: Cloud Kingdom

0:00
GuMiho spawns in the bottom left
Curious spawns in the top right

1:40
forward rax from Gumiho

2:00
2nd scv heads out and is seen by the scouting drone
2nd forward rax from Gumiho
pool first for Curious
Hatch for Curious

3:00
lings are already out for Curious

4:00
Gumiho doesnt send his marines across the map yet - they are just gathering at the watchtower
CC for Gumiho on the high ground
marines moving across the map now

5:00
marines pick off a few lings
10 more lings for Curious
CC on the low ground for Gumiho
Gumiho returning home with his marines
rax floating back to Gumiho's base
double gas for Gumiho

6:00
double gas from Curious
3rd rax for Gumiho to wall off the natural choke
factory for Gumiho
marines catch a bunch of lings on the map and kill them

7:00
double ebay for Gumiho
ling speed for Curious
another gas for Curious
tech lab for Gumiho on his factory

8:00
1-1 started for Gumiho
3rd base for Curious
baneling nest for Curious
double evo for Curious
siege mode research started for Gumiho
2 more gas for Gumiho
anther gas for Curious

9:00
1-1 started for Curious
starport for Gumiho
macro hatch for Curious
Lair for curious
2 more rax for Gumiho
stim research for Gumiho
armory for Gumiho

10:00
siege tank production started for Gumiho
2 more gas for Curious
Gumiho lands his 3rd OC
infestation pit for Curious
2-2 started for Gumiho
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Goibon
Profile Joined May 2010
New Zealand8185 Posts
February 14 2013 12:41 GMT
#1795
lol @ all the tweets to Khaldor

GSL so much fun :D
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Tsubbi
Profile Joined September 2010
Germany7979 Posts
February 14 2013 12:41 GMT
#1796
gumihos main has like 9 scvs on minerals lol, yellow scv only important scv anyways
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
February 14 2013 12:41 GMT
#1797
LOL the hive minded joke.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Martijn
Profile Blog Joined April 2010
Netherlands1219 Posts
February 14 2013 12:42 GMT
#1798
After GuMiho vs LosirA I feel we can all pack up and go home. That was the end of SC2 until HotS, the credits are rolling, everything else is just the post-credit scene until the sequel.
http://www.glhf.tv fighting! Former WesternWolves & LowLandLions operations manager.
Tsubbi
Profile Joined September 2010
Germany7979 Posts
February 14 2013 12:42 GMT
#1799
this is some sick creep spread at 12 mins with a 15 pool against 2 rax opening, damn curious is playing well today
liberate71
Profile Joined October 2011
Australia10252 Posts
February 14 2013 12:43 GMT
#1800
hahahahahahahahahah

These guys.. still have 2 more series to go, and already getting to delirious mode!
Minelord Stimfestor, also known as karma.
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