On February 14 2013 21:33 Foxwolf wrote: Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.
Practicing is not the same as playing in Code S ro16.
On February 14 2013 21:33 Foxwolf wrote: Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.
Ladder or practice ≠ tournaments.
Also have you ever played a +hour game before? I played a mech vs P in WoL which went on for 2 hours. The entire map was mined out minus one base which he was mining at with one probe and he had carriers which couldn't engage all my turrets. It's tense as hell as any small thing you do wrong can cost you the game. It's crunch time 24/7.
On February 14 2013 21:33 Foxwolf wrote: Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.
The pressure and the long games Gumiho played that don't happen frequently is why. The fact that this game actually means something is why it becomes harder. Gumi probably has a million thoughts about that game atm, and it's probably extremely fresh in his memory. It might also lure him to play greedy because the human mind is weird. You never know in high-pressure moments.
GSL S1 2013 Code S Ro16 Group C GuMiho vs Curious Game 2 (0-1) Map: Cloud Kingdom
0:00 GuMiho spawns in the bottom left Curious spawns in the top right
1:40 forward rax from Gumiho
2:00 2nd scv heads out and is seen by the scouting drone 2nd forward rax from Gumiho pool first for Curious Hatch for Curious
3:00 lings are already out for Curious
4:00 Gumiho doesnt send his marines across the map yet - they are just gathering at the watchtower CC for Gumiho on the high ground marines moving across the map now
5:00 marines pick off a few lings 10 more lings for Curious CC on the low ground for Gumiho Gumiho returning home with his marines rax floating back to Gumiho's base double gas for Gumiho
On February 14 2013 21:33 Foxwolf wrote: Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.
Practicing is not the same as playing in Code S ro16.
Indeed, the psychological pressure is immense, failure is now brutally and publically punished in a way that doesn't happen in training. It's like taking an important test, I spent about two hours on a corporate law exam last week, and I was completely drained the whole day after, my brain basically checked out once I was done.
On February 14 2013 21:33 Kreb wrote: I always get kinda sad when i see 3 or 4 addon'ed rax and 2 marines out. Surely its gotta be better to use your first rax for continuous production and staggering the addition of more rax as your economy allows.....?
vs all-ins/pressure, yes it is. But if you delay addons and they're not pressuring you, then your army's significantly smaller later on in the game (which is huge because it'll be when the zerg's econ kicks in).
As long as the marine-production doesnt delay anything else, no?
Random numbers pulled out of my ass: You can either go 5 marines out of your first rax, add another rax and max 5x2 marines, and add a 3rd trax. You end with 15 marines and 3 rax. Or you go 3 marines at start. Then wait. Then add 2 more rax and make 4x3 marines. You also end with 15 marines and 3 rax.
Irrelevant example because I know thats not how people play, i know that. But it illustrates the point. The first example should constantly have more marines out until the other way catches up.
On February 14 2013 21:33 Foxwolf wrote: Why Artosis talk so much about exhaustion? Theses guys play 10-12 hours a day and maybe 4-5 STRAIGHT hours. It really shouldn't affect them that much.
The pressure and the long games Gumiho played that don't happen frequently is why. The fact that this game actually means something is why it becomes harder. Gumi probably has a million thoughts about that game atm, and it's probably extremely fresh in his memory. It might also lure him to play greedy because the human mind is weird. You never know in high-pressure moments.
^agreed. Quick "meaningless" games will probably keep your adrenalin at a reasonable level. A super long intense game on stage will definitely mess up your chemicals more (and it's not something practiced for).
GSL S1 2013 Code S Ro16 Group C GuMiho vs Curious Game 2 (0-1) Map: Cloud Kingdom
0:00 GuMiho spawns in the bottom left Curious spawns in the top right
1:40 forward rax from Gumiho
2:00 2nd scv heads out and is seen by the scouting drone 2nd forward rax from Gumiho pool first for Curious Hatch for Curious
3:00 lings are already out for Curious
4:00 Gumiho doesnt send his marines across the map yet - they are just gathering at the watchtower CC for Gumiho on the high ground marines moving across the map now
5:00 marines pick off a few lings 10 more lings for Curious CC on the low ground for Gumiho Gumiho returning home with his marines rax floating back to Gumiho's base double gas for Gumiho
6:00 double gas from Curious 3rd rax for Gumiho to wall off the natural choke factory for Gumiho marines catch a bunch of lings on the map and kill them
7:00 double ebay for Gumiho ling speed for Curious another gas for Curious tech lab for Gumiho on his factory
8:00 1-1 started for Gumiho 3rd base for Curious baneling nest for Curious double evo for Curious siege mode research started for Gumiho 2 more gas for Gumiho anther gas for Curious
9:00 1-1 started for Curious starport for Gumiho macro hatch for Curious Lair for curious 2 more rax for Gumiho stim research for Gumiho armory for Gumiho
10:00 siege tank production started for Gumiho 2 more gas for Curious Gumiho lands his 3rd OC infestation pit for Curious 2-2 started for Gumiho
After GuMiho vs LosirA I feel we can all pack up and go home. That was the end of SC2 until HotS, the credits are rolling, everything else is just the post-credit scene until the sequel.