On January 30 2013 18:27 Orek wrote: SC2 would be a better game if 1. Terran add-ons can be made in any direction 2. Zerg larvae can be moved around a hatchery 3. SCV construction movement is consistent instead of random
Very interesting post. At least this would remove a lot of random imbalance due to map spawns!
On January 30 2013 18:24 Addict wrote: Positional disadvantage for marineking actually, would be different if they switched spots...
I see what you mean, but he wasnt forced to build the techlab on that barracks.
He chose to be greed king instead of build depot/bunker wall.
Depot/bunker wall would have been crushed by that attack even faster. Not to mention the overlord spots everywhere on that map. I really don't think there was much he could have done.
Also, pretty standard to see 3 CC after 12/14 bunker rush.
The problem wasnt his 3 cc followup, i want to clearify i couple of things about that game, MKP was slow to pull the forward marines back after the bunker got killed. He had lifted one of the rax to kill and overlord , KNOWing how many lings Roro had.. He had a marine on the outside of the wall, but didnt put him on the tower to see the roaches comming .. I mean .. I really cant understand what he was thinking ..
Put his head on the desk while the camera zooms on him (19)
51%
Cry (13)
35%
Look content, get a pat on the back from Gerrard, and leave with honor (5)
14%
37 total votes
Your vote: If MKP gets eliminated tonight, he will
(Vote): Cry (Vote): Put his head on the desk while the camera zooms on him (Vote): Look content, get a pat on the back from Gerrard, and leave with honor
i expected him to put his head into his hands and hide his face on his way out, it's also possible that he cries if he loses 1-2 in the losers match, because his soul will be crushed even more
Depot/bunker wall would have been crushed by that attack even faster. Not to mention the overlord spots everywhere on that map. I really don't think there was much he could have done.
Also, pretty standard to see 3 CC after 12/14 bunker rush.
I think what did kill him was the greedy tech to medivac, skipping siege tech which would have been on time if researched asap.
On January 30 2013 18:27 Schelim wrote: goddamn it =/
i kinda hate to accept the fact that Idra seems to always become right at some point. he said like a year ago that MKP is a gimmicky player who will eventually be figured out and then will not be able to beat anybody anymore >.<
On January 30 2013 18:27 Orek wrote: SC2 would be a better game if 1. Terran add-ons can be made in any direction 2. Zerg larvae can be moved around a hatchery 3. SCV construction movement is consistent instead of random
What is the point of no. 3? If it was consistent, you could abuse it (as terran or as the opponent).
On January 30 2013 18:24 Addict wrote: Positional disadvantage for marineking actually, would be different if they switched spots...
I see what you mean, but he wasnt forced to build the techlab on that barracks.
He chose to be greed king instead of build depot/bunker wall.
Depot/bunker wall would have been crushed by that attack even faster. Not to mention the overlord spots everywhere on that map. I really don't think there was much he could have done.
Also, pretty standard to see 3 CC after 12/14 bunker rush.
Not as standard as it is to assume Marineking is being greedy
On January 30 2013 18:27 Schelim wrote: goddamn it =/
i kinda hate to accept the fact that Idra seems to always become right at some point. he said like a year ago that MKP is a gimmicky player who will eventually be figured out and then will not be able to beat anybody anymore >.<
Bleh, MKP is still 12 seasons in code S, that alone makes idra comment irrelevant.