[WCS KR] LR1 D1 - Page 28
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ejozl
Denmark3326 Posts
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RogerChillingworth
2781 Posts
On August 14 2012 18:50 Assirra wrote: Because if terran maxes before zerg has a full bloodlord/infestor army its game over since you simply cannot win in a straight up fight. on antiga, where is there not a fortified position for terran? and yea, gotta make those midgame trades. he just ran his banes into tanks and all his mutas evaporated. and i think someone said he attacked just shortly before 2-2 finished. | ||
Orek
1665 Posts
This is exactly why muta/ling/bane died as a strategy. Jaedong will either learn the mistake, or make it work somehow in future. | ||
BuzZoo
Australia1468 Posts
Give the Dong a few months though... | ||
Fjodorov
5007 Posts
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blade55555
United States17423 Posts
On August 14 2012 18:52 forsooth wrote: It's refreshing, isn't it? Ezmode hive tech games are super dull. Blame design of the game. Only way zerg can win is with hive tech otherwise what just happened to jaedong when he tried to attack will happen and you'll lose. | ||
LeLfe
France3160 Posts
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Sub40APM
6336 Posts
On August 14 2012 18:50 Assirra wrote: Because if terran maxes before zerg has a full bloodlord/infestor army its game over since you simply cannot win in a straight up fight. The way that Jaedong was massed up there was nothing that SC could do except try and fail drop. Those tanks werent going to mass move foreward. But when you throw away 100 zerglings and banelings without hurting terran production you lose the game. | ||
AgentChaos
United Kingdom4569 Posts
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blade55555
United States17423 Posts
On August 14 2012 18:52 Fjodorov wrote: Im surprised zergs dont all in more vs terran on antiga. They know its such a tough map to play on and its very likely the terran is going double expansion. They actually do all in a lot and that muta attack jaedong did is something lots of zergs do. | ||
Swiv
Germany3674 Posts
On August 14 2012 18:51 Daray wrote: 송현덕 @Liquid_HerO Lets drink energy drink! Even if i lose , it is better than forfeit ! Go hero! haha nice one | ||
zaii
Guam2611 Posts
On August 14 2012 18:52 AgentChaos wrote: wolf is a bit creepy with the hair talk... what do you expect from a Wolf. | ||
shepherdxoxo
Netherlands260 Posts
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BlindKill
Australia1508 Posts
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NightOfTheDead
Lithuania1711 Posts
On August 14 2012 18:52 AgentChaos wrote: wolf is a bit creepy with the hair talk... not a bit because of the amount of it... it also getting old. | ||
DiViD
Sweden222 Posts
On August 14 2012 18:51 shabby wrote: Yeah terran on 3 base with only one defensive position is normal map design. Especially when it's up to zerg to make something happen since it's not an option to outexpand | ||
Mackus
England1681 Posts
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TheDwf
France19747 Posts
On August 14 2012 18:52 LeLfe wrote: I love how a 51-49 TvZ map (antiga) is SUCH a Terran map... Classic cliché. | ||
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Porcelina
United Kingdom3249 Posts
On August 14 2012 18:52 AgentChaos wrote: wolf is a bit creepy with the hair talk... I am starting to think the whole hair talk might be an entity in itself now. It is definitely evolving. 'Jaedong would be my first experiment...' Hmm. | ||
redc
Australia81 Posts
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